Maia
Идеологический последователь Dungeon Keeper в атмосфере сай-фай 70-х годов. Развиваем колонию, исследуем окружающий мир, отбиваемся от местной фауны. Мне хотеть.
"Порадовало"One of the main risks with games development is "feature creep" where a loose design grows over time, pushing up the costs involved. To avoid this, the game is produced on a 0 budget plan. This means every feature is costed and new things won't slip into the plan without great consideration.
Another risk for game developers is data loss. Be it through hardware failure, hackers, burglary, terrorism, spontaneous combustion, natural disasters or the unannounced destruction of the planet for the building of a hyperspace express route. In an attempt to mitigate the risk of such a loss, we have an encrypted offsite backup system that will always keep multiple up-to-date backups of our code and asset repositories.
One of the key challenges of this project will be maintaining the high level of polish that we have set ourselves. This means that content will be more costly to produce, however the work will require less polishing at a later stage allowing more time to create content.
З.Ы. Какие у него волшебные donation tiers.