To sidetrack for a second, the way we started, the art team rolled on to it first, and they were working on tone and imagery and I would give them some pointers about how the game would actually function, and we wanted to say, ok, if we take exactly what the original game is and then we want to see what we can do with that artistically. The first prototype I wrote was basically a recreation of the original game, so we started with everything: time units, which I know you’re going to ask me about , time units, ammo, everything, a recreation of the original game. So what we wanted to do was start from that point and say ‘ok, we don’t take anything out unless we can improve it.’ That was a good three and a half/almost four years ago at this point.
А счастье было так возможно...