Другой формат - другая мета, но Вульверины всегда были сильной доктриной: дешевые, хорошая пушка, есть скорость чтоб давить. Ну и М10 логичная контра штугам т.к дешевле, быстрее и с башней.
"Декабрьский патчноут." December Balance Preview Notes
Mod available @ http://steamcommunity.com/sharedfile.....;/?id=557318562
OKW Revamp
Resource income increased to 100%
Self-Destruct removed
Tech Tree
HQ: Kubelwagen, Volksgreandiers, Sturms, Raktenwerfer, sWS Truck
Battlegroup HQ (200/30): IR, ISG, Flak
Mechanized Regiment HQ (200/40): Puma, Luch, Walking Stuka
Schwerer Panzer HQ(200/100): JP4, P4, Panther, Obers,
Kubelwagen
Can capture (15% faster capture rate)
Suppression removed
Range reduced from 40 to 35
Cost reduced from 240/5 to 210
Armor increased from 4 to 4.5
Rear armor increased from 2 to 4.5
Combat Package
Cost reduced from 90 to 70
Sturmpioneers
Cost reduced from 320 to 300
Removed flame explode critical
Volksgreandiers
Added regular grenade back
Kark 98k Rifle increased from 10 to 12
Panzer II Luchs
Cost increased from 55 fuel to 65 fuel
King Tiger
Removed from tech tree
Now unlockable call in unit
Limited to 1
Population reduced from 26 to 21
Munition / Fuel Transfer
Removed from the game
Veterancy 4-5
All modifiers have been reduce partially to bring their overall performance down
Fallschirmjager vet 4 and 5 weapon accuracy modifier reduced from 1.3 to 1.15
Jaeger Light Infantry vet 4 range reduced from 5 to 2.5, vet 5 cooldown reduced from 0.8 to 0.75, vet 5 received accuracy increased from 0.71 to 0.8
Obersoldaten vet 4 received accuracy increased from 0.71 to 0.8
Volksgrendiers vet 4 Sight radius reduced from 1.4 to 1.2, vet 4 weapon accuracy reduced from 1.3 to 1.15, vet 5 cooldown accuracy increased from 0.7 to 0.8
Raktenwerfer43 vet 4 speed modifier reduced from 1.25 to 1.15, vet 4 increase range reduced from 10 to 5, vet 5 sight modifier reduced from 16 to 12
LEIG vet 5 weapon penetration modifier reduced from 1.3 to 1.15, vet 5 damage modifier reduced from 1.30 to 1.15
MG34 vet 4 received accuracy modifier increased from 0.71 to 0.8, vet 5 weapon accuracy modifier reduced from 1.2 to 1.15, vet 5 sight radius modifier reduced from 11 to 6
251 17 Flak Halftrack vet 4 weapon penetration modifiers reduced from 1.25 to 1.15, vet 5 speed modifier reduced from 1.3 to 1.15, vet 5 rotation speed modifiers reduced from 1.3 to 1.15
Hetzer vet 4 range modifier reduced from 8 to 5
JP4 vet 4 reload modifier increased from 0.75 to 0.85, vet 4 reduced accuracy modifier reduced from 1.3 to 1.15
King Tiger vet 5 reload modifier increased from 0.7 to 0.8
Ostwind vet 4 damage modifier reduced from1.25 to 1.15, Sstwind vet 5 range modifier reduced from 1.25 to 1.15
Panther vet 5 sight modifier reduced from 16 to 12, panther vet 5 accuracy modifier reduced from 1.5382 to 1.25
Panzer IV vet 4 weapon scatter modifier increased from 0.75 to 0.8, vet 5 accuracy modifier reduced from 1.5382 to 1.25
Multiplayer Update
USF
Rifle Company
We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy.
Rifle flamers Moved to rear echelons (CP reduced to 0)
Fire Up! Now replaces elite rifleman (Squad will move at maximum speed for a period of time. After the squad will suffer exhaustion after)
Rear Echelons
We have scaled up Rear echelons up slightly to reduce spam.
Rear echelons cost up from 160 to 200
Rear echelon rifle damage up from 8 to 10
Rifleman
Increased the requirement on rifleman vet to reflect their new current performance at veterancy level 3.
Veterancy 3 requirements from 2240 to 2576
M10
Slight cost increase to reflect the unit’s performance.
Cost increased from 270/80 to 300/90
Bazooka
Usability improvement change.
Accuracy increased from 0.029/0.043/0.058 to 0.034/0.048/0.063
P-47 Rocket Strike
Ease of life change
Sight reduced to 0
Added mini map ui icon
Can no longer be targeted in base sectors
UKF
Emplacements
Can no longer be abandoned
Infantry Section
Slight adjustment to Infantry section making them slightly better at fighting out of cover but slightly reduced performance in cover. Also adding the PTRS profile to the Boys AT Rifle to not make it a DPS downgrade against infantry.
Infantry Section reload penalty reduced from 1.5 to 1.4
Infantry Section cooldown penalty reduced from 1.3 to 1.2
Infantry Section damage reduced from 16 to 14
Infantry Section target size increased from 0.8 to 0.9
Infantry Section Veterancy 3 accuracy bonus reduced from 1.4 to 1.2
Boys AT Rfile accuracy Increased from 0.035/0.048/0.063 to 0.253/0.574/0.69
Boys AT Rifle damage reduced from 40 to 27
Boys AT Rifle now has bonus 13 damage against vehicles
Sniper
We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles.
Coordinated Fire veterancy requirements removed
Critical Shot now requires veterancy 1
Removed chance to damage engine on penetration
Heavy Engineers
Adding appropriate cost and research time to this ability.
Added cost to the upgrade 70 Munitions
Research time increased from 10 to 30 seconds
Churchill
Increasing its cost to reflect the unit’s performance
Cost increased from 540/150 to 540/180
Churchill Crocodile
Flame thrower range reduced from 32 to 25
Veterancy 1 requirements increased from 2020 to 2525
Veterancy 2 requirements increased from 4040 to 5050
Veterancy 3 requirements increased from 8080 to 10100
6LB AT Gun
Cost increased from 280 to 320
Valentine
Reducing CP point to bring the pacing in line with other light tanks
Command point requirements reduced from 8 to 6
Hawker Typhoons
Ease of life change
Rockets now only target vehicles
Strafing runs only target infantry
Sight reduced to 0
Added mini map ui icon
Can no longer be targeted in base sectors
Wehrmacht
Stuka Close Air Support (Loiter)
Ease of life change
Only targets vehicles now
Sight reduced to 0
Added mini map ui icon
Can no longer be targeted in base sectors
Strafing Run (Loiter)
Ease of life change
Sight reduced to 0
Added mini map ui icon
Can no longer be targeted in base sectors
Elite Troops
Removing this ability from the commander tree as it interferes with the general pacing of unit veterancy
Ability replaced with Stormtroopers
Osttruppen Reserves
Removing the ability to interfere with the general pacing of unit veterancy
Removed random chance to receive veterancy on spawn
Jaeger Light Infantry Upgrade
Allowing players to get this upgrade relatively at the same time as the LMG42.
Command point requirements reduced from 3 to 1
Close Air Support Doctrine, Ostruppen Doctrine
Removing this ability that allows players to manipulate their resource with no counter play involved
Replaced with Supply Drop Zone
Soviets
Soviet Industry
Removing this ability that allows players to manipulate their resource with no counter play involved.
Ability replaced Allied Supply Drop
IL-2 Strumovik Attacks
Ease of life change
Only targets infantry now
Sight reduced to 0
Added mini map ui icon
Can no longer be targeted in base sectors
KV2:
Bringing this unit in line with other heavy vehicles
Population reduced from 24 to 19
HP increased from 800 to 1040
Bugfixes:
Updated squad plans on Guards Troops and captain squad to prevent unwanted movement.
Из важного - у ОКВ убрали ресурсное пеналити, очень ощутимо перелапатили развитие и юнитов. Амеры - нерф райфлов, ап второго эшелона. Бриты - нерфы, нерфы, нерфы. Изменены CAS и элитная доктрина. Советы - якобы бафнули индустрию.