Сейв эльдарского самолетика - это на самом деле два сейва. первый - 4+ кавер в соответствии с общими правилами на самолетики, второй - игнор хита на 4+ за счет голополя. Соответственно стрельба должна вестись по самолету так: сделали хит по самолетику - кинули игнор - если не кинули кидаем на пробивание - если пробили - кидаем кавер - если не кинули - кидаем по таблице повреждений.
На самом деле с таким правилом он хоть чего то сможет, ибо 2 ленсы и 2 ущербные шурикенки (их порезали в апоке) не должны стоить 285 очков. Р’)
ElDAR TITAN HOLD-FIELDS
Eldor Titans have holo-lield. that are ?\len more eflKtilie
than the ones this ri>Ce uses on ,m~ller vehicles. Every
time ~ hit is scored against on EId~r Titan th~t moved
in the previous turn, the Eldar player rolls a dice, On a
resull of 4 or more, the hIt is discarded, If "Tit~n did not
mov.. In the previous turn, it does oot get thi~ halo-field
:;ave.
Roll a D6 for each wound the model has suffered from
incoming fire and compare the results to the model’s Sv
characteristic. If the dice result is equal to or higher
than the model’s Sv value, the wound is stopped. If the
result is lower than the Sv value, the armour fails to
protect its wearer and the model suffers a wound. This
means that, differently from other characteristics, a Sv
value is better if it has a lower number.
If the target is obscured and suffers a glancing or
penetrating hit, it may take a cover save against it,
exactly like a non-vehicle model would do against a
wound (for example, a save of 5+ for a hedge, 4+ for a
building, 3+ for a fortification, and so on). If the save is
passed, the hit is discarded and no roll is made on the
Vehicle Damage table.