"April 27th Balance Preview Mod Release Notes" https://community.companyofheroes.com/discu...se-notes#latest
This list is still being developed and does not include the final list of changes planned. A quick shoutout to "miragefla" for his contribution to this balance update. Please note that theses changes have not had developer comments added in yet and a more detailed explanation behind them will be announced in the near future.
Some of these changes may seem a bit radical but what better time to try radical ideas than during a Balance Preview Mod. Players should not expect all these changes to make it into the Patch.
General
Mines (General-Purpose and Tellers)
• Engine Destroy Critical removed from Teller Mines
• Deals 35% of normal damage against infantry for 70 damage leaving full health models at 10 health. (General-Purpose)
• Deals suppression on squads hit by mines. (General-Purpose)
Suppression
• All grenade abilities that are not snares have their range reduced by 33% when the unit is suppressed.
Anti-Tank Guns, Piats, Bazookas, and Panzerschrecks
• Damage against infantry set to deal only 25% against infantry.
Core Infantry/Small Team Weapon Spawn Points
• All Core Infantry Squads and Core Small Weapon Teams now spawn from its corresponding building rather than from Off-Map.
Snipers
• Target size from 1 to 1.15.
• Cooldown, and all aim-time always use the max amount of time and have been standardized for all distances meaning snipers do not fire more quickly the closer the target is.
AT Rifles
Made adjustments so it’s a little more responsive. Also changed the weapon type from big explosive to ballistic
Soviets
Trip-Wire Flare Mine
• Damage from 0 to 20.
• Is now a Small Explosive Weapon type
• No longer guarantees a casualty
• Plant time from 9.5 to 7.5
Soviet Sniper
• Health increased from 48 to 64
RPG 43 AT Grenade
• Wind up reduced from 0.25 to 0.125
Penal Battalion
• SVT accuracy to .7/.65/.45
• SVT damage from 8 to 10.
• Cooldowns and aim-times adjusted.
• Squad cost increased to 300 manpower from 270 manpower.
• Reinforce time from 4.5 to 5.4. Build time from 27 to 32 seconds.
• Flamethrower Upgrade now adds 3 PPsh-41s to better mesh with the flamethrower.
• Flamethrower cost from 60 to 90 and renamed Assault Package.
• Reduced the drop-rate of the Flamethrower to 10% from 33% due to the PPsH-41s that are added to the squad which are considered slot items.
• "Tripwire Flare" changed to "To The Last Man!" This ability is a passive that increases the power of the squad as they lose members. Modifiers are +4% accuracy, -2% weapon cooldown and -3% received accuracy per member lost.
T-34/76
• Hull Machine gun burst duration changed from 2/1 to 2/2.
• Hull Machine gun accuracy increased from 0.3/0.35/0.4 to 0.4/0.45/0.5
• Coaxial Machine gun burst duration changed from 3/2 to 3/3.
• Coaxial Machine gun accuracy increased from 0.28/0.33/0.38 to 0.38/0.43/0.48
• Coaxial Machine gun damage increased from 4 to 8
• Main gun reload from 6.2/6.8 to 6.1.
• Manpower cost from 300 to 280.
SU-85
• Accuracy from 0.05/0.0375/0.25 to 0.055/0.045/0.04
• Penetration from 200/190/180 to 240/230/220
• Reload increased from 3.8/4.2 to 5.4.
• Target size reduced from 22 to 18
• Rotation rate from 20 to 22
• Cost increases from 340 manpower and 120 fuel to 350 manpower and 130 fuel.
• Veterancy two -30% reload modifier replaced with +30% weapon penetration modifier.
IS-2
• Rear armour from 205 to 160
• Scatter offset adjusted to match other vehicles.
• Penetration increased from 250/220/190 to 250/230/210
• Deflection stun chance removed.
USF
57mm ATG
• Penetration from 140/125/115 to 150/140/130
• Take Aim! now a timed ability. 20 seconds, 30 second recharge.
• Accuracy changed from 0.05/0.0425/0.03 to 0.055/0.05/0.04
M2HB HMG Team
• M2HB .50cal HMG penetration from 3/2/1 to 7/6/5.
• Can now load AP rounds for 25% increased damage and +10 pentration.
M36 Jackson
• LOS from 35 to 45.
Captain
• Captain no longer comes with free Bazookas. Must either grab them from the weapon rack or purchase them as an upgrade for 80 munitions.
• On Me! No longer provides suppression immunity for its duration, but will still break suppression.
M8 Motor Carriage
• AOE mid modifer from 0.15 to 0.25
• AOE far modifier from 0.05 to 0.10
• Build-time from 80 seconds to 50 seconds.
• Health from 320 to 400.
60mm Mortar
• Added M1 60mm Mortar to USF Starting Building
Major
• Artillery delay reduced from 7 seconds to 5.5
• Shells increased from 3 to 6.
• Time delay between shells set to 2 for maximum and minimum.
• Veterancy 2 Artillery delay reduced from 7 seconds to 5
• Veterancy 2 Shells increased from 5 to 9
• Veterancy 2 time delay between shells set to 1.75 for maximum and minimum.
• Artillery cost reduced to 60 munitions from 120 munitions.
• Recharge time from 60 seconds to 90.
• Range reduced from 85 to 60.
WEHRMACHT
251 Flame Half-Track
• Upgrade cost reduced from 120 to 90
• Ready aim time from 1.5 to 1
• Flamethrower damage versus garrison from 1.25 to 1.
• Veterancy 3 cooldown bonuses now benefits the Flamethrowers.
Panzer IV Command Tank
• No longer receives benefits from its own aura.
Support Armour Korp
• Price from 260 manpower and 75 fuel to 240 manpower and 60 fuel.
Tiger and Tiger Ace
• Rear armoured reduced from 180 to 140
• Deflection stun removed from main gun.
Pioneers
• Can now construct sandbags.
Brummbar
• Cost decreased from 470 manpower and 160 fuel to 420 manpower and 150 fuel
• Reload standardized from 7.5/9 seconds to 8.25.
• AOE mid modifer from 0.15 to 0.3
• Medium crush changed to Heavy Crush.
• Veterancy requirements from 2740/5480/10960 to 2040/4080/8160
Heavy Panzer Corp
• Cost reduced from 260 manpower and 75 fuel to 200 manpower and 50 fuel.
Elefant
• Rear armour from 150 to 110.
OKW
Battlegroup Headquarters
• Medics must now be purchased as an upgrade. 100 manpower 15 Fuel.
Mechanized Headquarters
• Repair Pioneers must now be purchased as an upgrade. 100 Manpower 15 Fuel.
Volksgrenadier
• Panzershrek Package removed.
• Added StG 44 Package. Grants the squad two StG 44s that improve short-mid range combat for 60 munitions.
• Panzerfaust ability added which is unlocked after a truck is built. (Panzerfaust works just like the Grenadier Panzerfaust)
MG34 HMG Team
• Mid accuracy from 0.41 to 0.5
• Far accuracy from 0.14 to 0.28
• Cooldown from 2.5/3 to 1.75/2.5
• Available in the H.Q but requires a Battle Group H.Q or Mechanized H.Q.
MG 42 HMG Team
• MG 42 replaces the MG 34 dispatch
Jagdtiger
• Rear armour from 150 to 110.
King Tiger
• Rear armoured reduced from 225 to 150.
• Deflection stun removed.
• Fuel cost from 310 to 280.
British
Starting Resources
• Starting manpower increased from 290 to 340
Infantry Section (Both variants)
• Artillery flare range increased from 20 to 35
• Veterancy requirements from 480/960/1920 to 560/1120/2240.
Tank Hunter Infantry Section
• Heat Grenade damage from 50 to 100.
Firefly
• Reload from 10 seconds to 8.
• Tulip Rockets now deal 120 damage from 240.
• Tulips now cause a blind critical on penetration and stuns the tank for 2.5 seconds. (Vehicle LOS reduced to 0 for 8 seconds)
• Tulip Rocket ability cost from 100 to 80.
• Tulip Recharge time from 120 to 80.
Sniper
• Artillery flare range increased from 30 to 45.
Universal Carrier
• Cost increased from 210MP to 260 MP
• Vickers K range from 35 to 40.
• Cooldown from 1.5/2.0 to 1.25/1.5
• Burst duration and rate of fire standardized to 1 at all ranges for Vickers K.
• Health improved by 40 when upgraded with Vickers K or Flame Projector.
• Has Self-Repair stock.
Counter Battery
• Is now a timed ability. Lasts 45 seconds and recharge time is 90 seconds.
• costs 30 munitions
Land Mattress
• Increase CP requirement from 5 to 8
Sexton
• AOE distance damage changed from 1/0.15/0.05 to 1/0.25/0.1
• Wind Down from 4.67 to 3.125
• Number of shells for barrage increased from 5 to 8
Новые дополнения - всем тяжам понерфили попы и убрали стан при дифлекте, +ХП советскому снайперу, ИС-2 точнее и чуть-чуть подняли пробитие, сдвинули матрас, бафнули Секстон.