Я вот сейчас очень долго думал почему шаблон не скатерится и почему сорк не кастует?
Codex:
Soulstorm:
36" X Assault 1, Large Blast
Rulebook:
ADDITIONAL CHARACTERISTICS
In addition to its type, a weapon may have some
additional characteristics that define the way they
work. These are added to the weapon type in the
weapon’s profile, and include characteristics like ‘gets
hot!’ or ‘blast’. A weapon may have any number of
these characteristics in addition to its type.
BLAST
If the target is in range, the large area affected by the
blast means it’s going to be very hard to miss
completely. Nonetheless, the shot may not land exactly
where it was intended to. Roll the scatter dice and 2D6
to see where the shot lands. If the scatter dice rolls a
hit symbol the shot lands on target (ignore the 2D6). If
an arrow is rolled, the marker is shifted in the direction
shown by the arrow a number of inches equal to the
total of the 2D6 minus the firing model’s BS (to a
minimum of 0)
Ну и сорк, кстати, почему не кастует-то, если понижение лидака работает только в фазу стрельбы ИГшника?
Codex:
Weaken resolve
For the remainder of the turn
Rulebook
Hence one game turn will comprise two player turns.
Whenever a rule uses the word ‘turn’, both in this rule
book and in the Codexes, it means ‘player turn’,
otherwise it will clearly state ‘game turn’.
Player turn:
In a complete game turn, both players get a player turn,
each one divided into Movement, Shooting and Assault
phases