баланс сделать - силами тех кто будет выдавать разумную критику и советы. а не говорить - все в ГВ.
я не хочу возвращать читы из трешки. просто хочу сделать более приемлимую версию легионов(ладно культовые, но андивайдед легионы обломались по полной).
не каждый согласится - это да. если сделать манчкинский - не согласится. а если сделать качественный...
короче на шапку никто не смотрит) пишут только те, кому НРАВИТСЯ текущая концепция. ) странно, были же и остальные...
ладно, впрочем. подождем еще пару дней, потом прикроем идею [ну уж нет]
<font size="-4">[Добавлено позже]</font>
пока добавлю
идеи на тему спецов-героев для андивайдед легионов
извините если английский слегка хромает
Night Lords
Nachtotter: 180 pts
counts as chaos undivided lord
with jump-pack, pair of master-crafted lightning claws,
night vision skill,terrifying visage(enemy in assault must take Ld test with -1 or cannot attack that turn and are hit automatically)
may lead a squad of specially chosen raptors(infiltrate)
Iron Warriors
Iron Father: 140 pts
counts as chaos lord with mark of Chaos Undivided
he has artificial armor and, through it, 2+ save.
also on his back, powerful ServoArm is built-in, giving him ability to repair any venicle suffered "immobilised" or "weapon destroyed" hit on D6 roll of 4+.
also ServoArm gives him additional attack in close combat, counting as powerfist.
servo harness: 60 pts
Iron father can replace his Servo Arm with full servo harness of Iron Father
(similar to techmarine servo-harness)
it also incorporates a chirurgeon, granting him a 4+ inv.save. it(chirurgeon) can be exchanged for the "mechadendrites" - bonus save is lost, but iron father move counts as cavalry.
Word Bearers
Dark Apostol/Demagogue 180pts
based on Chaos Lord with mark of chaos undivided:
wargear:
Accursed crozius
treated as daemon weapon of Chaos undivided(adds +1 to Str).
In addition, any unit with a model within 6" from the wielder automatically passes any moral check it required to take
adds 4+ inv. save
Dark sorceror:
220 pts
based on Chaos Sorceror with mark of chaos undivided:
wargear:
Accursed crozius
treated as force weapon.
In addition, any unit with a model within 6" from the wielder automatically passes any moral check it required to take
adds 4+ inv. save
Daemonic powers:
Dark sorceror asks the Dark Gods for the power to overtake his mission
before the first turn,
roll 1,2 or 3 D6 on the table below(one for each power you want Dark Sorceror to use):
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1: Fear the Dark Gods!
using in the beginning of Chaos player turn;
any enemy unit within 12" of the Dark sorceror and not within a vehicle must immediatly take a pinning test
any friendly infantry unit within 12" becames brave and immediatly moves D6" towards nearest enemy. they can move then in mooving fase as well and shoot, counting as moving. they must as well, assault in that turn, if they can.
2. regenerate: Dark sorceror immediatly recovers all its wounds
3. teleport - Dark Sorceror immediatly moves anywhere on the table(if there's not within 1" of enemy unit or impassible terrain) and scatters as if deep strike
4. blood boil - place the ordnance template with the central hole over the Dark sorceror. every model underneath the template(exept the Dark Sorceror)
suffers S3 AP2 hit.
5. Timeshift
Dark Sorceror can move 12" and assault 12". double number of his atacks in close combat
6. warp strength
add d3 to Str and Tough of the Dark Sorceror for the rest of the turn.
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if any doubles rolled, Dark Gods punish their adept. it begans the game with -1 Wnd. note that only one wound is removed, regardless of number of doubles you rolled. of course, this duplicated power are not in use for your Dark sorceror.
all other powers you can use as described below
each turn, roll D6 on each power
Dark Sorceror now have. on 4+ he can use it, else - The Dark Gods are testing his will, not giving him an easy way to victory