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lordVigo

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Весь контент lordVigo

  1. Расово правильный водяной - это ложный пророк, по уверению Водьяни, это его слова в ролике, что пыль развратила живые организмы, и у него есть идея, как вернуть баланс в галактику - массовый геноцид всего живого. 2 на коленях - это его ученики в академии, один соглашается с учителем, девушка человек - нет. Начинается противостояние. Сюжетный квест по этому поводу - есть. Каки оба героя ученика для найма, но они уже в делюкс комплекте. Насчёт обитаемых миров - пыль это нано роботы, мини принтеры, созданные Бесконечными. Они способные создавать как неодушевлённые объекты, так и биологические формы жизни, вплоть до целых экосистем.
  2. Вроде есть опция - возраст галактики, чем моложе - тем "горячее", чем старше - тем "холоднее". Попробуй покрутить до той или иной крайности, это должно свести число умеренных миров к минимуму.
  3. Интервью с разработчиками, примерно 2х недельной давности, но разрешили выложить только сейчас. https://youtu.be/zC1paBDk16A
  4. Скоро E3 и CA начали допускать народ к билду, который они там покажут, пока никакой видео записи, только скриншоты и впечатления. https://youtu.be/vRUPUACSqIA
  5. "Статья." "Конспект с Сичи." Небольшой конспект статьи.Перевод не мой: 1. В сражениях, помимо лордов и героев, способности теперь будут доступны также и для целых армий в Total War: Warhammer 2. Это будут уникальные для каждой расы боевые способности и для того, чтобы получить их необходимо будет выполнить определенные условия или задания на карте кампании. (к примеру ящеролюды смогут призывать Хладных во время битвы, а Высшие эльфы - гигантских орлов Журналист PC Gamer вызывал Хладных (кавалерия без наездников) в тылу армии эльфов и напрягал ими лучников - очень удобно!) 2. Для Высших эльфов будет доступен новый тип поселений - "Крепостные врата". О истории врат высших эльфов ждите пост в нашей группе. 3. Карта кампании станет более интерактивной. Появятся новые уникальные места, как к примеру, «Древние руины», которые можно исследовать для поиска сокровищ. Но опасайтесь, ведь, входя в такие руины, вы всегда можете привлечь внимание вражеских армий. 4. В густых джунглях Люстрии будут обитать не только расы из новой части, но также и знакомые нам по Старому Свету - Вампиры под предводительством Лютора Харкона и людские колонии в их числе. 5. И помимо малых фракций ещё в Люстрии будут разбойничать некие бродячие армии, без принадлежности к одной расе или фракции. (Гоблины управляющие динозаврами!) 6. Солнечный дракон подтвержден для высших эльфов. Это благородное создание будет представлено в виде отдельного юнита, как Лесной дракон у Азраев. 7. Играя за Ящеролюдов, журналист столкнулся с их уникальной расовой механикой ярости отрядов, которую он назвал просто "функция «Потеря контроля»". За все три раза, что представитель PC Gamer'а играл одну и ту же квестовую битву, разные отряды ящеролюдов впадали в ярость и игрок терял над ними контроль. Каждый раз это ощутимо отражалось на ходе сражения, поэтому журналист отметил, что такая механика добавляет интересный тактический аспект. 8. Победа в кампании "Великий Вихрь" потребует сбора определенных ресурсов (представляйте себе янтарь Азраев или Честь у рыцарей Бретоннии). Упоминаются выполнение заданий, разграбление руин и поселений. Здесь также ещё можно вспомнить слова разработчиков о том, что каждой из четырех новых рас нужно будет провести ритуал у Великого Вихря, и вполне очевидно, что для ритуалов понадобятся необходимые ресурсы. 9. Игровой движок тот же, но улучшен в плане картинки с помощью новой технологии рендеринга. 10. А что же скавены, спросите вы? "Мы ответим, что список рас еще не до конца... рат'тифицирован, - говорит Роксбург" (прим. '' "rat" '' - крыса) http://totalwars.ru/board/index.php/topic/...свет/?p=1174663
  6. 31 обещали, но для нас, это может быть 1.
  7. Релиз 19 Июня. “That we are capable only of being what we are remains our unforgivable sin.” ― Gene Wolfe Gird yourselves for a bloody campaign against the mist-shrouded menaces that lurk behind the Courtyard gate. Darkest Dungeon’s first expansion, The Crimson Court, is scheduled for release on PC/Mac/Linux (Steam, GoG, Humble, Twitch) on June 19th 2017, and will cost $9.99 USD. We do not have a hard date for PSN owners, but we are targeting the following month. Inevitable issues result from releasing to a wide audience, and we want to make sure our console build benefits from the hotfixes we’ll be pushing to Steam as issues are discovered. (It’s a longer process to release hotfixes on PSN.) At Red Hook, we’re working around the clock on the exciting new content and features that will be coming to Hamlet next month. Drawing hands are sore, spreadsheets are bursting with data, and eyes are blurry, but our own excitement is pushing us ever forward! We’ve been pretty tight-lipped on details but we’ll be revealing more information in the coming weeks including screenshots, boss teases, and a comprehensive look at the new class. In case you’ve missed some of the earlier announcements on what to expect, let’s recap: A new hero class. “Awash in blood and delusion, they bear the burden of a thousand lifetimes.” A new wandering boss: The Fanatic A new dungeon region: The Courtyard A full faction of new deadly foes 4 new, unique Courtyard Bosses with some of the most complex and devious mechanics yet. Massive, sprawling maps with locked doors, prisoner rooms, and progress saves Districts: New prestige buildings that offer permanent, estate-wide bonuses Lore-driven trinket sets for all heroes - with set bonuses! For now enjoy this amazing promo art we commissioned from Leesha Hannigan! Be sure to follow her on twitter and let her know how awesome this poster is. We have more amazing commissioned posters that we will be releasing on the run up to Crimson Courts release! So stay tuned. http://www.darkestdungeon.com/crimson-cour...se-information/
  8. Там тематично вписывается длс с змеиным божеством (имени не помню), которое очень почитают скинки, как раз - рой гадов, рипердактели, бастиладонт с ковчегом Сотека и расчеты "артиллерии". Как раз все скинки или гады.
  9. Рецензия от повелителя космической картошки, все в закрома родины, ни клубня врагам республики Софонь. https://youtu.be/2sFtNqITFmI
  10. Сайт Фэйсбук Сайт Якоба Мультиплатформенная RTS от немецкой студии King Art Games, идейным вдохновителем которой является польский художник - Якоб Розальски (по его иллюстрациям уже выпустили настольную игру Scytche). Действия происходят в дизель-панк вселенной времен советско-польской войны, основной ударной силой служат роботы шагоходы, с различным количеством конечностей. Сторонами конфликта являются 3 фракции: Саксонская империя (Германия), республика Полания (Польша) и Русвет (СССР). Геймплей основан на героях, системе укрытий и динамическом разрушении, тут разработчики оглядываются на CoH и "В тылу врага". Несколько смущает мультиплатформа, т.к игра на геймпаде уже сказывается на скорости происходящего и требовательности к микро. В дату 2017 - не верю, судя по показанному. "Арты" "Скриншоты" "Герои (скоррее всего такие же как в Scythe) " Прочие нации. https://youtu.be/Xb3xQt9kIVk https://youtu.be/Bsaj8xAfxQM
  11. У кого-то слишком много свободного времени, не удивительно, что всякие нехорошие мысли в голову лезут.
  12. Нам известно, Grace_CA said: "Yep - I said the Old Friend is arriving alone. Because they are." "'They' as in a singular gender-neutral pronoun, not as in multiple. There is just one Old Friend." "We wish we’d thought of that…The ‘Old Friend’ is out a little later in the year. It’s just a cool tiny, little thing we thought everyone would like to see, but it’s not a faction or an LL." Многие ждали FLC к годовщине, годовщина - прошла ,информации - нет. Значит будет привязано к какому-то другому событию, на данный момент, это выглядит как контент к релизу 2 части. https://youtu.be/-r0cWOOYUKw
  13. Игра все еще сырая - это факт, но на мой взгляд, первая половина у нее, даже в нынешнем виде, бодрее чем у нынешнего Стелариса, главное играть на нормальной или быстрой скорости.
  14. 1. Военная технология в 1 тире, 1 популяция в 300 резервов. 2. Нейтральный закон на рост резервов за счет еды. 3. Здания на увеличение прироста резервов, политическая ветка. 4. Все излишки еды, в заполненных системах, будут стимулировать рост резервов. Для того чтоб не испытывать проблем: - Системы сначала надо брать в осады (просто встать на страже вражеской системы), гарнизон системы будет умирать. Сбоку от имени системы появиться значок, там будет вся информация. - Использовать модули для осад или на увеличение десантников на флоте. Создавать специальные десантные флоты из кораблей поддержки. - Качать военные улучшения наземных войск в меню армии. - Переходить с пехоты на танки, чтоб потери меньше были. - Не использовать блитз (тактика атаки) не имея явного преимущества. - Качать героя на штурм систем.
  15. 1.0.5 Patch Notes [WIP] Destroying a gas planet is not going to trigger the cinematic – The FX will however be visible in the galaxy view [iMPROVEMENT] Added a pop-up to inform players who play on the public 1.0.5 build with an old AMD card to play on the fixAMD branch Added several bits of missing localisation that remained in English until now Added a cinematic for the discovery of the Academy Added a failure tooltip on ships in the fleet list if the Drag'n'Drop between flotillas wasn’t possible Improved the planet destruction tooltip error message Fleets Labels for cargo Ships are now hidden [uI] Changed the custom faction button from "Add" to "Custom Factions" Improved the Game Creation screen to show that the faction portrait is clickable [FIXES] Fixed an issue with saves with broken deposits Fixed an issue with several faction traits that weren't functional with custom factions Fixed an issue with the Cravers Prime ship skin: it can now be used in custom factions with the Cravers affinity Fixed an issue in multiplayer where players remained stuck in the loading screen after quitting to main menu if they used custom factions created by the host Fixed an issue in Multiplayer where the nodes discovery status of remote players was not properly saved by the host Fixed an issue with the Implant Beacon battle action which was unavailable because the fleet was erroneously considered "busy" Fixed an issue with the end of turn timer not resolving encounters Fixed an exploit with technologies: they can’t be traded to prevent Scientific Victory exploits Fixed an issue with custom factions that couldn’t be created with more than 7 faction traits in Multiplayer Fixed some diplomacy localization lines for custom factions Fixed an issue with minor factions spending all their Dust on colonization that they couldn't achieve Players won’t be able to save during the end turn anymore Fixed vined systems bonus/malus only applied to Unfallen Fixed an issue with troops count Fixed an issue with the Unfallen vine action feedback which was displayed for all orbiting fleets Added a failure tooltip in galaxy view to inform the user when the curiosities that he wants to explore with probes are already in the queue construction Fixed an issue on the Asian font which corrupted them overtime Fixed double click on ship allowing to see ship design even if ship is not editable or hidden Fixed an issue with the feedback of Third Vodyani population collection bonus Fixed the Amateur and Kingpin Executive traits Fixed the Center of Light and Life and Harmony of the Heart improvements which had incorrect pre-requisites, allowing them to be built multiple times Removed Home System Depletion from the Cravers Affinity to move it to the population trait Extreme Foremen Changed the faction trait "Strange but Bad" faction trait cost from 10 to -10 Fixed Apathetic/Fervent colonists traits Fixed Blockade Breakers trait Added the Naturalists population trait Fixed the Singularity creation and destruction sound effects Fixed the Luxuries Lottery system improvement Fixed the Righteous Fury law Fixed an issue where the failure condition didn't work properly in a competitive quest when players were the first to colonize a system Fixed an issue with a parasitic sound heard during the beginning of turn Fixed an issue with the final reward of the Riftborn main quest Fixed an issue where the Unfallen couldn't use the spaceport [bALANCING] Reduced the effect of the Vodyani Dust for Alms improvement from 25% to 50% of Dust converted into Essence Changed the Papers Please hero skill: increased manpower refill rate gain on skills Changed the Conscription Genius hero skill: doubled manpower gain Changed the Bespoke Arms hero skill: increased damage given to the hero ship Changed the Sensitive Systems hero skill: changed vision range bonus from % to flat Fixed the Infallible Authority hero skill: it is now not as strong Increased the Riftborn colonizer cost, as they do not have to manage migration to outpost Decreased Cravers depletion points per turn from +2 to +1 Added a temporary bonus to population collection level 3 for the Lumeris Fixed Permanent Monsoon tooltip: it now displays -10 Happiness Wonders & Unique buildings are now impacted by the game speed Fixed an issue that made conquest victory require a lower percentage of the galaxy to win while in an alliance Fixed the Lumeris buyout improvement "Workers' Campus" being allowed to be built multiple times [AI] Fixed the AI abusive migration Fixed an issue with the AI stuck in an infinite battle Added transitions so the AI is not stuck in war when Peace or an Alliance is signed Fixed an error that occurred when the game was saved at the beginning of the turn [TUTORIAL] Fixed an issue where 3 conflicting tutorial windows were displayed in the star system view Fixed an issue where in the Beginner tutorial the empire screen was displayed 1 turn too early Fixed an issue where the laws tutorial window was displayed even in galaxy view Fixed an issue with the battle tutorial that remained stuck [OPENGL/ DX10] Fixed an issue for Mac players: ground units now appear properly [QUESTS] Fixed an issue where the Academy quest chapter 1 part 1 didn't resolve like a normal competitive quest Fixed an issue where the Academy quest on minor factions didn't trigger the next quest after it failed Fixed an issue with the Vodyani quest chapter 1 part 2 where the second choice didn't work with custom factions Fixed an issue with the Vodyani quest chapter 1 where the objective used to be obsolete Fixed an issue with the United Empire "The Cult of the Strongman" quest where the player didn't receive any reward upon completion Fixed an issue where spawning fleets to destroy in Academy quest 3-B were too far from the Academy Added a missing pre-requisite to the pre-Metaplot Academy quests to make sure Academy must be found in the first place Fixed an issue with the 10/10 With Spice quest: it will now be triggered only after the 50th turn (in normal speed) Fixed an issue where the Academy quest "Build the Academy" didn't work as expected, preventing players from reaching the next Academy chapter Fixed and issue where the Academy quest was spawning Pirate fleets instead of the Vodyani fleets as suggested in the lore ENFER ship can be dragged into the hangar in the Sophons main quest
  16. Деревья - полом. "33 ход быстрой игры" Еще и адмиралы из них - огонь.
  17. "Раскрывающийся текст" Check out this campaign map concept art! Upon entering the dark beneath the canopies of Lustria, it is impossible to see more than a few yards ahead, much less view more distant features. Only the most towering of creatures, or those gifted with flight, will ever witness the hidden continent's most glorious spectacles. Rising proud above the canopy and gleaming in the bright sunlight stand the great temple-cities of the Lizardmen.
  18. Задумываюсь о приобретении, вопрос вот в чем - есть какой-то смысл в именных экипажах (асах) или это просто уникальные "шкурки"?
  19. "Галактика - стала прекрасной.)"
  20. "Патчноут 1.0" CHANGELOG 1.0 REMINDER: Old saves are no longer compatible with the game! We've removed a lot of old files that were only kept in there to keep the saves working between beta versions. We're now removing all that to start with a clean slate! We strongly recommend you delete your Registry.xml file. It is normally located in: C:\Users\[yourusername]\Documents\Endless Space 2\Users\ [GENERAL] Added Unfallen Games2Gether Faction Modding implemented New Scanview system management implemented Added planet scanview Auto ship design / upgrade implemented Cloud saves are now available Game can now have 12 competitors! Academy/metaplot quests have been added Beginner Tutorial implemented Custom Factions implemented Added colonization videos Auto-ship design implemented Added technology Helper to suggest technologies to the player [CONTENT] Added faction-specific technologies Added 2 new minor factions, Remnant and Pulsos Added Events quest Political Added new random events Added new market events Added 23 new space battle tactics Added “exotic” effects on strategic weapons and defenses Added planet destruction module Added a specific star type for the academy Added founder heroes and the 5th Sophon hero Added new content to curiosities (Modules / Space battle tactics / Star system improvements...) Added final rewards of all Main Quests (Chapter 4) Added population swap in United Empire Main Quest [TECHNICAL] Saves are now in a binary format Several optimizations have been made for different parts of the game (GUI, Computation...) Refined some behaviors in the galaxy generator [AI] Pirates now wait fleets that are coming to their systems before moving to another system (depending on their mission) Added: Planet destruction mission Added: AI is now able to activate laws (knowing that it costs Influence points) Added: AI is now able to cancel laws to retrieve the empire points Added: AI is now able to trade technologies by diplomacy Added: AI now research military modules technologies Added: AI now play elections Added: AI is now able to attack enemies it finds on its mission path Added: AI is now able to propose alliances, map and vision sharing (if it has the tech) Added: AI now feedbacks more game events and takes into account more player actions (leeching, time bubbles, blockades, attacking civilians, Unfallen actions etc.) Changed: Globally improved the military attack, defense and invasion Changed: Improved the way AI uses support modules Changed: Increased AI desire for trade (in particularly for mercantile AIs) Changed: Improved map and vision sharing evaluation and open borders Changed: Improved main enemy selection Improved invasion behaviour Improved behaviour and technology choice for colonization Improved node strategic score heuristic Fixed: Issue where AI fleets were staying in hangar forever in some specific cases Fixed: AI colonization behavior Fixed: AI now doesn't cancel missions without any reasons. Fixed: Ark generation and leecher use are now working correctly Fixed: Issues for hull and affinities Fixed: AI now researches new military modules [iMPROVEMENTS] Put back the Surveyed support at the end of the Election process Stat buttons on the Advanced Battle Setup Screen are "togglable" Added a timer for the auto battle start Screen/button tooltips display information about their keyboard shortcuts Automated ships are no longer sent to besieged outposts Refund value is now displayed in "Deed failed" notification when relevant Neutral propaganda is no longer queued when colonizing a system Motherships now start the game with 1 action point Fleets that cannot fight cannot be used as reinforcements in space battle The game should automatically choose the compatibility mode Key binding has been improved (detect if the key is used, …) Added localized subtitles for all the introductions Updated the look of outgame screens Probes are now allowed on Hero ships Improved module icons: larger on the ships, improved progression details, redone support module, removed kinetic trail, changed category module orientation Ship modules category icons are now colored based on their strategic resource in the tech tree Added module computation formulas in the ship design stat tooltips Mezari or Sheredyn populations are now effective at the end of the United Empire Chapter 3 AI behavior has been improved, notably with regards to its aggressiveness Polished end turn timers & added "out of time" animations Improved notification flow: click on a button which open a menu no longer displays the next notification Improved Ground Battle: there is now a maximum manpower that can be deployed per turn. The limit can be increased with technologies and temporary modified by ground battle tactics. [bALANCE] Population collection bonuses for Riftborns: movement points are only halved when going through wormholes (temporary - will change for release) Brainwashed factions can no longer start a new assimilation quest Use of Crew Modules on hero ships is now forbidden Added a turn action on Time Bubbles, so they need to be in the first position to be completed Reduced AI Prestige bonus in higher difficulties Minor Factions with Cordial relation or better now don't block trade routes Reduced hero experience from improvement built, increased from battle and nodes / curiosities discovered Reduced crew given by crew modules Added different Demand management on Marketplace prices Balancing of Market events Fixed issues of Singularity: FIDSI and depletion effects Added political impact to Leech (Religious) and Planet Destruction (Military) entity actions Removed description panels from Faction Trait tooltip Infinite improvements are now compatible with Food to Industry Fixed issue on exclusive technologies which were not exclusives Increased free movement speed Increased food consumption Increased influence zone progression rate Removed duplicate of exploration stage 1 Added negotiable truce (not managed by AI, missing negotiable terms) Increased hull health and upkeeps (slightly increased medium ship cost and greatly the large ship cost) Balanced support module effects Balanced weapon module: reduced missile power, increased flack effect, increased beam power) Balanced space battle tactics and changed unlock distribution Improved ground battle tactics: balanced effect, removed round number modifiers (replaced with manpower deployment limit modifiers), added ownership malus for the surrender tactic Balanced random events appearance rhythm Balanced Trading Companies: improvement costs are now linked, and can either increase luxury or dust production. They take longer to level up, and Trading Companies unlocks are slower. [FIXES] Fix for non-repeating minor factions Fix for abundance of strats and luxes Fixed an issue where ships in flotilla without direct opponent could not shoot Fixed space battle trajectories orientations Fix error sometimes occurring when opening the advanced play screen directly after the start of the battle, causing the enemy play cards and ships to be broken. We now simulate the enemy play if needed so we can show the information correctly. Fix for number of nodes was still affected by density Fix for isolated nodes spawning too far away Fixed slider settings flicking between 2 (or more) values if they are quickly changed by the host in multiplayer. Fixed error in economy screen system tab related to Riftborn population construction Fixed the issue where the cost of the "Praise" action (Minor faction interaction) was not influenced by the "We are equals" law Fix Venetians T2/3 Turrets Orientation Fixed an issue on United Empire Ground Battle assets Fixed an issue on Tikanans Ground Battle assets fixed an issue on Riftborn home planet where the strategic luxury were spawned on all the planets of the home system or no strategic deposit were spawned instead of having them only on the home planet Fix vote redistribution feedback in Election last panel Fix duplicate special nodes names Fixed full screen portrait rendering with custom resolution. removed Bailiff Quest which provokes unpredictable eliminations Fixed the bug forbidding the Ecologist Forced Law to apply properly Fixed Riftborn outpost progress not being fed back in orbital view Fixed outpost FIDSI not being displayed in orbital view Fixed a bug on the Horatio gene population display in the population screen Fix incorrect unlocking of play tactics slots when passing a turn Fix several Multiplayer desyncs Fix Wonder cancellation process and Refund in notification Lots of issues fixed, along with an improvement to the overall stability of the game Balancing / global tweak of the game [sOUND DESIGN] Reworked United Empire Warp Fixed Horatio faction missing audio elements [KNOWN ISSUES] Final Reward of the Rifborn has no effect yet Known issue: the AI is a bit reluctant to fight against Arks in early/mid game FPS drops drastically during the planet destruction cutscene for a few seconds Game session can remain stuck during the End Turn sequence while in a Pending state The user does not receive the reward after “The cult of the strongman” United Empire faction quest is completed Unfallen users cannot use the spaceport Several factions traits on custom factions are not functional yet AI factions do not build carriers/large sized ships during gameplay ENFER ship cannot be dragged into the hangar Title staggers during gameplay in the later turns of a session The cutscene for gas planet destruction is missing Several bits of texts are still in English in some languages Saves will be broken if you are saving your game during the quest "Preserve the Academy" Narrator and faction voice over during the beginner tutorial is missing Tutorials about battle results and blockade are not triggered Vodyani Quest Chapter 1 new objective is to exterminate pirates which are not necessarily on their own constellation: the translation keeps the old objective hint. Vodyani Quest Chapter 1 Part 2 Second choice will not work with custom faction Never show the planet scanview keys when in ground battle Planet scan view is incomplete [MAC] The minor and major factions influence area can be seen through the fog of war
  21. Полная версия - доступна. Смотреть с 11:30. https://www.twitch.tv/videos/144805430 Смотреть с 4:30, перезалив. https://www.twitch.tv/videos/144811420
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