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lordVigo

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  1. https://forums.totalwar.com/discussion/1990...eal-this-friday
  2. Оформляйте посты должным образом. https://youtu.be/AT29OGk_Byc
  3. Статья о крысах - http://www.gamestar.de/artikel/total-war-w...lk,3318466.html - Невидимые города, на карте они будут как руины. - Еда важный ресурс, ее получают за победы и разорение городов, ее также можно вырабатывать в своих городах, но не везде и в ограниченном количестве. Нехватка еды ударит по морали и порядку. - Скверна Скейвенов настолько опасна, что вредит и самим Скейвенам. - Нужно ублажать своих лордов шмотками и отрядами для сохранения их лояльности. - "Из глубин", некая абилка, позволяющая призывать дополнительные войска, заряды покупаются за еду. Следующий вброс завтра в 16:00 по немецкому времени. https://forums.totalwar.com/discussion/1989...ticle-on-skaven
  4. Она подсказка к слову, вводишь его в ритуал, тебе дают доступ к видео из пост #3812. "ответ"tailed
  5. Огнеметчики - на кротов больше похожи, чем не на крыс.
  6. Очередной ритуал. https://www.totalwar.com/ritual/ Подсказка - https://www.totalwar.com/searchtheskies/
  7. On his podcast (Co-optional Podcast) with Dodger, Jesse Cox and LIRIK, TotalBiscuit just confirmed that he is going to be streaming/uploading Total War: Warhammer 2 GAMEPLAY on Thursday the 17th of August. This means that it is LIKELY we will get a Skaven announcement tomorrow on CA's streaming day (Total War Live). TB didn't say if it was just a battle let's play, or if it's something more (e.g. campaign map gameplay). If it is the latter, then Skaven will very likely be announced before Thursday. Not sure if we're getting gameplay tomorrow already, and if others are getting their hands on the game as well (e.g. Eurogamer, youtubers like Heir, lionheart, Indypride, PE~) BEEP BEEP! https://www.reddit.com/r/totalwar/comments/...sday_confirmed/
  8. Прошел слух, пока неподтвержденный, сто 17 Августа снимают NDA на 2.
  9. "A desperate letter from Josef Carronoff" https://forums.totalwar.com/discussion/1988...josef-carronoff
  10. Объеденная компания? Этож не 2 часть как сиквел, а 2 часть трилогии, части которой, должна объединиться в полную игру. В 2 не будет играбельных рас из первой части, они будут представлены только как ИИ. Хочешь играть за Империю, орков, гномов и т.д. - нужна 1 часть.
  11. Естественно - нет, как и не будет доступа к объеденной компании, собственно, почему они должны были дать его? За последние 3 месяца, было 2 крупных распродажи, можно было купить полный комплект первой - достаточно дешево.
  12. Старый свет, за горами которые на востоке. Но т.к. они наемники, которые будут служить кому угодно, кто посулит золота и еды, то найти их можно в разных местах мира.
  13. "Карта 2 части" https://forums.totalwar.com/discussion/1987...ex-campaign-map
  14. Fighters & Bombers will be joining the game in an upcoming update, by the end of summer! We're psyched!
  15. Грядущий патч. "1.0.36" Hi everyone, We have just released a preview build! If you want to give it a try, please follow these instructions: Right click on the game in your Steam Library Select Properties Select the Betas tab Select the 1.0.36 build in the drop down list [iMPROVEMENTS] Added a scroll bar to the company list on the left banner of the economy screen Disabled and greyed out trade route lines between turns in the economy screen Polished Chat messages (rename, join) Players can now force their fleet to take a direct path by using the Ctrl key Added info about spaceport and population transit in the Star System List Planetary destruction cinematics can now be disabled Added the possibility to rename Vodyani arks Added starting skills in the skill tree panel, now visible as two skill circles on the right of the hero skill tree screen under "Starting Skills" Fleets can no longer escape a player when the player is selecting a target The player is now aware that he can activate population growth using luxuries when reaching the required amount of said luxury Ground battles now start automatically when the ending turn button is pressed Added Guardians information in Guardian curiosity tooltip; the player knows what they get before exploring the curiosity Ground battles on a mothership now have a specific ground texture Added Unique planet lore in Planet screen Global improvements of the performances in game [QUESTS] Curiosities explored by spending industry in colonized systems now count for the completion of the first UE chapter The counter of the Quest "Hope in Heresy" (Vodyani Chapter 4, step 1) displayed false info. Now, the counter displays the same information as the objective description If the player already possesses a System level 4 in There Can Only be One Trillion (Horatio Chapter 3 Choice Industrialist), this system will now count for the objective completion UnitedEmpire Main Quest Chapter 1: Increased the Traitor's Reach Reward. Now this outpost is a Terran planet with a positive anomaly on it, and there is a secondary planet on this system Secret Quest Reward: All "?" are now replaced by "Random Technology" The Daily Slogan reward of the United Empire Chapter 1 was underwhelming comparing to another reward of the same chapter. It now increases the basic food output of an outpost by 50% Sophons Chapter 4 Reward effects are clearer now Planets and systems involved in Chapter 4 of United Empire now have a compass and a quest marker Riftborn Quest Chapter 1 Step 2 Religious Objective is now doable if the player has the Vodyani Affinity Hidden tooltips "?" have been replaced by "Random [icon] Technology" in order to be clearer Reward Seduxury on the Chapter 1 of the Sophons quest is now less costly Good Life Exploration Quest is now validated even if the player orbits around an outpost which is turned into a Colony, if the population slots are sufficient Riftborn Chapter 3, two of the rewards display a bonus which wasn't correctly applied. Now, it is functional Lord of War United Empire population quest now has 2 new rewards, chosen among Technologies instead of Prestige points Sophons’ main quest Chapter 2 Military Version: Reward has been balanced to be more interesting In the event of failure, the Vodyani Population quest now explains why the quest has failed The Riftborn quest can no longer be resolved if another Empire attaches a Mothership to a system Rewards on the first chapter of the Riftborn main quest are more balanced Third choice of the Lumeris main quest Chapter 4’s alternative objective no longer uses only the first four strategic resources Chapter 1 Sophon Main Quest third choice now has a complete different reward, which decreases the Minor Faction Action Praise’s costs (or Bribe) by -30% [MODDING] Added warning message when exporting resources is supposed to overwrite files Resource export screen is disabled while an export is in progress Fixed empire improvements not being editable by mods Added compatibility between saves with and without non-gameplay mods [DESYNCS] Fixed DustInflation desyncs Fixed desync on hero experience Fixed desync on retrofit [AI] Optimized game session release. Launching several games in one session should not be a cause of crashes anymore The AI now uses advanced hulls better, and uses a wider variety of ship design modules Created the sandbox mode in the diplomacy behavior The AI now computes ship design for heroes The AI now changes its fleet composition depending on the situation The AI now chooses better support modules Improved the declaration of war against minor factions’ heuristic The AI now uses all the minor faction actions The AI is now aware of victory conditions and pursues them according to faction personality Added a mission to help an ally in defense The AI is now able to use militarist laws 'lower fleet costs' and 'spoils of war' The AI is now able to understand flotilla ranges better in order to select an ideal play and create better decks The AI is now able to use complementary weapons and handle module levels in a better way Unfallen AIs are now able to root their allies Improved merge fleet behavior The AI now handles ground battle strategy better Fixed AI being able to interact with minors it doesn't know Generally improved AI performances Fixed an issue where a fleet spawned by a quest did not move and the quest cannot be complete Fixed an issue where the Unfallen were sending a trespass mood message when you moved on a system you own they have rooted Diplomacy AI now reacts in a better way to the use of core cracker The AI now takes truce breaking and diplomatic demand abuse in consideration in term evaluations Fixed an issue where AI sends diplomatic messages to the users stating that they have sent gifts even though they have not Fixed AI trust being significantly lowered because they treated trespassing with exploration vessels as 'military trespass' Fixed AI taking control of player actions if a multiplayer session is reloaded and player slots are changed The pacifist and benevolent AIs now don't like to use planet destroyers There are now negative consequences for declaring war after a diplomatic demand has been accepted Fixed an issue where Unfallen fleets were asking for rooting at each decision resulting in a lot of warning and performance issues Fixed an issue where AI was not able to wake up to answer battles Vodyani AI now uses support modules on motherships in a better way Fixed an issue where an AI declined an Alliance despite requesting it Fixed an issue where AI was unable to retrieve a destroyed Singularity resulting in an error message Fixed an issue where Vodyani AI was trying to use the spaceport resulting in a lot of warnings The AI now takes already invested resources into consideration for contract cost computation Fixed an issue where the AI was trying to buy a Hero during the metaplot Fixed an issue in CostsSnapshot merge resulting in invalid cost and wrong decisions being taken by the AI Fixed an issue where diplomatic behavior cycles were not detected correctly resulting in behavior issues Fixed an issue where AI would infinitely try to propose a contract [FIXES] Fixed various issues where wrong diplomatic notifications would appear with unlocalized strings in it, for the wrong players Destroyed planets are now properly displayed as destroyed with the correct tooltip information in the galaxy view Ships can no longer be disbanded when around an outpost Simple encounter (AI on AI battles) now properly handles fleets with multiple heroes Fixed resource exports crashing the game when done too many times Fixed battle scan view no longer displaying ship health after loading mods Factions no longer sometimes reset if a player joins the lobby twice in a row If a hero is a Senator, the ”next level” part of his senator skill is hidden in the Senate screen (on tooltip) Tooltips are no longer displayed during the loading screen if they're visible while performing quick load The turn transition indicator is displayed when performing quick load Unfallen colonies successfully invaded by the Vodyani can no longer be instantly recolonized Fixed words bleeding through the tooltip for several modules Lumeris maximal population collection bonus is now "ignore trade route blockade even when at war" Fixed saves loading slowly because of very large amounts of unused AI ship designs The Lumeris quest "A matter of influence" can no longer be completed by Ship Bound custom factions without meeting the requirements Fixed ark modules effect not being applied immediately after retrofitting the ark A spaceport can now detect when its destination has been destroyed Fixed an issue where players cannot assign heroes as governors from the "Hero Management" screen Ancillary Academy is now functional Hope in Heresy part 2 can no longer be achieved by another empire than the Vodyani Made Bhagaba assimilation trait "Culturally Resistant" description more explicit Improved tooltip of Riftborn unique building Reviewed gains on Vox Populi & Steaming Fertilizer Tricks Hero Skills Minor Faction quest which requires to pass 3 laws no longer can be started if there are already 3 active laws Horatio Chapter 3 part 2 is now triggered properly Fixed the initial count of population for CustomFaction with AffinityGameplayVampirilis Fixed trait count for CustomFaction using AffinityGameplayCravers Prevented OverPopulation feedback from appearing on Outposts Users no longer remain stuck in the loading screen when starting sessions as custom factions with the Mutual understanding trait Fixed Anomaly reduction information showing false information for AffinityGameplayVampirilis Fixed quest colonization not working with custom factions with Unfallen gameplay Fixed sacrificing guardians with "Sacred Harvest" not removing the guardian global +5 approval bonus or extra pop slot information The "Sacred Harvest", "Feeding Pits" and "Endless Research Park and EndlessWorld" (Wonder1) duration value is now modified inside its tooltip based on the chosen game speed Minor faction praise is now canceled upon declaring war Changed migration minor action error "system is full" to "no valid system available" Fixed minor bribe lasting 4 turns instead of 5 Fixed vines not being destroyed when the owner’s empire was eliminated Fixed the feedback when trying to reach an unreachable node with a fleet (advice for Free Move instead of Wormhole technology) Players no longer remain stuck during the end turn transition while viewing the invasion cinematic in multiplayer games Fixed the Relation bar not updating when the player used the Declare War and Cease Fire actions on a Minor Faction on the same turn Removed the Colonize button from appearing on a Destroyed planet label Fixed tooltip positions on New Game Screen Fixed simple encounter retreat not taking health into account Made Neighbors count clearer in Star System Management Scan View The loading save menu, the competitors panel and the loading screen image now properly reflect the faction chosen when picking randomly Fixed an issue where the "Destroy Planet" action displayed the same duration regardless of game speed User can no longer have both peaceful and aggressive alliance veto on an empire The last quest viewed is not selected when reopening the "quests and events" screen Moved the FIDSI values for Huge and Large planets inside the FIDSI sectors in Star system management scan view After system invasion, remaining attacker manpower is given back to orbiting fleets or attacker empire. Other empires' hangar information is now properly hidden in all circumstances Made the In-game timer option modification more obvious (tooltip and label) Player no longer receive a false "Abduction Complete" notification if a Leecher is destroyed while leeching a system Capped the remaining turn until new population feedback to 99 (will display 99+). Improved the feedback of losing population in the side panel system population The planet population slots on the planet HUD are now properly updated with the upgrades made by the "Floating Superstructures" unlock Tooltip of systems under the entwine process no longer overlap the bottom of the screen Fixed an issue where the users which use different mods could still join MP sessions through steam invites When discovering a new Population Affinity, the associated Luxury used for population bonuses is automatically discovered if not known already Fixed an issue where the Negotiation screen continued to be displayed after a multiplayer session ends Fixed Technology Unlocked notification layout sometimes appearing broken the first time the notification was opened Fixed simple encounter resurrected hero ships not getting damaged Removed Politics Unlocked notification from Auto-popup menu Fixed an issue where false information was displayed in guardian curiosity tooltips inside the star system management screen Fixed the G2G feed in main screen so that the text will always be fully visible when the mouse is over the banner Fixed tooltip of faction droplist in new game screen for custom factions Improved the Wonder Constructible feedback in tooltips Added Total Upkeep label for selected law on Laws Management Modal Window Fixed a bug where players were able to join an eliminated empire in multiplayer Fixed Hero assignation to fleet when double clicking an invalid line; the invalid lines are now disabled Fixed the hero ship design statistics according to hero skills Portraits are now so they look okay in 4:3 faction selection Reduced the size of the net value in the Control banner and removed the decimal in some other cases. Fixed the Show quest markers button's behaviour; the view now cycles through all the quest nodes if there are several Added tooltips on Faction cost/Population cost/Trait count in Custom faction panel "The living plague - Part 2" quest is no longer completed after a logistics ship reaches the system Fixed the population sectors being hidden in a 5 planets configuration Fixed attached arks not showing up properly The game is no longer stuck when an empire is eliminated while performing a ground invasion Added info on spaceport and population transit in the Star System List (No Empire Demographic screen is available) Planets can no longer be destroyed while the planet destroyer fleet is being attacked System buyout is now impossible when the cost is 0 Improved system buyout tooltip Added info on reinforcement man power on the ground battle notifications (Users are now informed about the maximum manpower deployment limit for invasions) Simplified encounter retreat now properly applies the 60% HP damage The name of the hull class no longer gets cut off when switching between ship designs in the Ship Design screen Added check on empire elimination status in diplomacy Fixed dead AIs being able to do diplomacy Added cut off (word wrap) when there is a '-' (hyphen) to prevent weird word wrap with fleet names, particularly in German Fixed hero ships being destroyed when a space battle retreat fails Fixed outpost migration not saying why it is halted Fixed the Population Collection Bonus selection when creating a custom faction from a standard faction Fleets no longer move automatically after canceling an auto explore action via GUI Fixed the inspect button in the marketplace Elements from the Empire (Target) Selection (when several empires can be fought in a system) are now properly displayed on higher resolutions Fixed "New laws" panel in elections screen Text is now properly displayed in the marketplace news feed Luxuries are now shown in the economy screen when they have been seen on a system Added assignment information in the Skill Tree Panel Fixed loading save after a UE-like custom faction turned into a Sheredyn or a Mezari faction. Prevented the StarSystem tooltip to be shown while hovering the Constellation label Made possible to realize a survey at any time in exchange for influence (added a button in the senate screen not available for Cravers) Fixed an issue where the custom factions lose all gameplay affinities after becoming Sheredyn or Mezari by completing UE Chapter 3: "No turning back" Hero ships / ship design upgrades: the ship upgrade cost is now hidden until anything has been modified in the ship Removing and re-equipping the same module should now consider the ship design to be the same, so no upgrade is needed A warning message is now displayed when a hero assignment will replace an already assigned hero. Probe placement mode / time singularity mode are now canceled if the user opens a screen on the control banner or the scan view or clicks the end of turn Removed a graphical corruption on the system level disk in the system view Fixed an issue where the ground battle notification "ready" button could bleed out of the window in some languages Fixed outpost counter and tooltip when playing Riftborn Added specific description in tooltip of ground battle action when invading an ark The Home System icon no longer overlaps with the "colonizable planets" icons when the home system tab has more than 4 lines Boosted populations now display their effect properly in population modal window and tooltips Added feedback on besiege & blockade effect so it says it removes all resource production Added info in side panel on why an outpost will not receive migration Fixed and increased influence costs to change battle tactics Added icon on the star system label if the system hosts the Marketplace Battle tactics card now have a comprehensive tooltip in the tech tree Fixed an issue where probe launching was still active when passing turns Fixed diplomatic scan view showing center of empires that aren't known Destroyed arks tooltip now display the effects of arks on the system Created a specific message when the player can't destroy a quest planet Added failure tooltip when the player tries to move a hangar Fixed non-boostable populations displaying info on desired resource (only for guardian and Riftborn) Added explicit failure description in construction tooltips when you cannot buyout a construction because it is turn based Added Alignment info on treaty tooltips in the diplomacy screens and panels Fixed multiplayer errors when players have different amount of palette colors with mods Fixed empire screen and system construction queue displaying different values for same construction Fixed error in hero inspection window when inspecting recruitable heroes Fixed stuck situation when quitting the game from the planet view (maximum zoom) Fixed tooltip of hero upkeep reduction skill Fixed hero upkeep minimum being negative infinite Major Factions are now able to control a constellation they don't see entirely Fixed error when taking a system which has no population The user can no longer quick saves/load during the loading and viewing of a Battle Fixed Hero and HeroShip experience being desynchronized when ship levels up with a battle Fixed issues when quickloading during the KeyArt Loading Screen (BlackCurtainWindow) (displayed when quitting games or briefly before loading a game while in a game) Pending connections are now ignored when verifying the game state synchronization It is no longer possible to load a save when in load/save window, to avoid loading a save that's being deleted The player is no longer automatically reassigned to the first slot when changing the session mode from multiplayer to singleplayer The player no longer stays stuck in the "Connecting to lobby" loading screen if the host exits the lobby The player is now assigned to their previously occupied lobby slot when re-joining The skippable assert is no longer generated when saving changes to a hero ship design from the Hero Overview screen Access to save files is now working with Avast Antivirus (file extension is now .sav instead of .zip) [bALANCE] Removed upkeep also for admirals on Transcendental Outlook skill Vodyani Ark now is worth 4 CP, not 8 CP Alternative quests can no longer be triggered several at a time Changed Tax change cost formula to be more expensive Changed effect of Nanohaze Defenses curiosity improvement as it was outdated with ground battle rebalance Reduced Cerebral Reality from 20 to 15 points Fixed "Autonomous Administration" being able to be built multiple times on a single system [HERO BALANCE] Authoritarian Leadership: Tier 1 reduced from +40% to +25% Maximum manpower on Fleet Tier 1 added +10% Siege damage Tier 2 reduced from +80% to +50% Maximum manpower on Fleet Tier 2 added +20% Siege damage Tunnelling Defense: Tier 1 reduced from 40% to 25% Ground Troop Health on System Tier 2 reduced from 80% to 50% Ground Troop Health on System Zero Tolerance: Tier 1 reduced from 2% to 1% Ground Troop Health per Pop on System Tier 2 reduced from 4% to 2% Ground Troop Health per Pop on System Papers Please: Switched from -50% cost on Hostile treaties to all Diplomatic treaties Transcendental Outlook: Switched from x0 upkeep on Governor to x0 upkeep on Admiral Added -10% upkeep on all Heroes Red Tape Scyther: Increased from -40% to -25% Assignment cooldown duration Dust Catalyzation: Tier 1 reduced from -20% to -25% Assignment cooldown duration Tier 1 switched from -20% upkeep on Hero to -25% upkeep on Governor Tier 2 reduced from -40% to -50% Assignment cooldown duration Tier 2 switched from -40% upkeep on Hero to -50% upkeep on Governor Post-Relativistic Targeting: Divided all tiers by 2 (from +10/+20/+40/+80% Damage on Fleet to +5/+10/+20/+40% Damage on Fleet) Blunt Force Trauma: Divided all tiers by 2 (from +20/+40% Projectile Damage on Fleet to +10/+20% Damage on Fleet) Burning Light: Divided all tiers by 2 (from +20/+40/+80% Energy weapon Damage on Fleet to +10/+20/+40% Energy weapon Damage on Fleet) Military Spine: Reworked tier progression (from +1/+2/+4/+8% Damage per current Command Point on Fleet to +0.5/+1/+1.5/+2% Damage per current Command Point on Fleet) Defensive AI Integration: Reworked tier progression (from +10/+20/+40/+80% Shield on Fleet to +5/+10/+25/+50% Shield on Fleet) Legendary Authority: Final tier: reduced from +8% to +2% Health per current Command Point on Fleet Startrekking Instruction: Tier 1: reduced from +2 to +1 Maximum Probe Stock on Hero Ship Tier 2: reduced from +4 to +2 Maximum Probe Stock on Hero Ship Celestial Mechanics: Starting tier: reduced from +2 to +1 Maximum Movement on Fleet Tier 1: reduced from +8 to +6 Maximum Movement on Fleet Horatic Curiosity: Tier 1: increased from +10% to +20% Vision Range on Fleet Prescient Guide: Tier 1: reduced from +4 to +1 Maximum Movement on Fleet Tier 1: reduced from +20% to +15% Shield on Fleet Tier 2: reduced from +8 to +2 Maximum Movement on Fleet Tier 2: reduced from +40% to +30% Shield on Fleet Deep Space Adaptation: Tier 1: reduced from +2 to +1 Maximum Probe Stock on Exploration Ships Tier 2: reduced from +4 to +2 Maximum Probe Stock on Exploration Ships Sensitive Systems: Tier 1: reduced from +8 to +4 Vision Range on Fleet Tier 2: reduced from +16 to +8 Vision Range on Fleet Fleet Black Market: All tiers: increased Probe Refill Rate on Exploration Ships to +50% for all tiers Tier 1: removed upkeep reduction on Fleet Battlefield Grandmaster: Reduced from +40% to +25% Damage on Fleet Reduced from +40% to +33% Shield on Fleet Righteousness of the Ordained: Reduced from +40% to +25% Health on Fleet The Joy Initiative: Added -20% Upkeep on System Renegade Master: Reduced from +8 to +5 Approval per NonMajor Pop on System Added +2 FIDSI per NonMajor Pop on System Vox Populi: Tier 1: reduced from +20% to +15% Industry on System Tier 2: reduced from +40% to +30% Industry on System Personal Networking: Tier 1: reduced from +4 to +3 Industry per Pop Tier 2: reduced from +8 to +6 Industry per Pop Mechanical Genius: Tier 1: reduced from +20 to +15 Industry on System Tier 2: reduced from +40 to +30 Industry on System Tech Hubs: Reduced from +80 to +50 Industry per Anomaly on System Titan of Industry: Reduced from +4% to +2% Industry per Hero Level on System Forced Labour: Divided industry gains on all tiers (from +10/+20/+40 to +5/+10/+20 Industry on System) Rousing Orator: Tier 1: reduced from +4 to +2 Influence per Pop Tier 1: added +2 Influence per Pop on Happy Tier 2: reduced from +8 to +4 Influence per Pop Tier 2: added a +4 Influence per Pop on Happy Public Relations Expert: Tier 1: reduced from +10% to +5% Influence on System Tier 2: reduced from +20% to +10% Influence on System Restricted Supplier: Increased from +20% to +33% Luxury Deposit Value on System Added +2 Industry per Pop on Ecstatic Geniocrat: Tier 1: reduced from +40% to +30% Science on System Tier 2: reduced from +80% to +60% Science on System Blue Sky Speculator: Reduced science gains on all tiers (from +20/+40/+80 to +15/+30/+60 Science on System) Peer Review: Tier 2: reduced from +20 to +10 Science on System Reduced science gains on all tiers (from +1/+2/+4/+8 to +0/+2/+2/+4 Science per Hero Level on System) Clerical Corrections: Tier 2: reduced from +2 to +1 Deposit Value on Planets Tier 2: added +5 Approval per deposit on System Endless Consumption: Increased from +32% to +50% FIDSI on non-depleted Planets Infallible Authority: Starting tier: reduced from +1 to +0.5 FIDSI per Pop Reduced from +4 to +2 FIDSI per Pop Personal Militia: Tier 1: Reduced from +2 to +1 Influence per Pop Tier 2: Reduced from +4 to +2 Influence per Pop Slim Probe Model: Tier 1: reduced from +4 to +2 Maximum Probe Stock on Exploration Ships on Fleet Tier 2: reduced from +8 to +4 Maximum Probe Stock on Exploration Ships on Fleet Patchwork Defenses: Tier 1: reduced from +20 to +10% Health on Fleet Tier 2: reduced from +40 to +20% Health on Fleet Overclocked Scanners: Tier 1: reduced from +4 to +3 Vision Range Tier 1: reduced from +8 to +6 Vision Range [MAC] Fixed the planet scan view which was not displayed properly Fixed ship path feedback Fixed game remaining stuck when using the Exit to desktop feature [CHANGES FROM THE G2G BALANCE MOD] Laws Fixed upkeep issues Inverted unlock pace of Cnam Exam Act and Larger Hosts Bill Super Tax Act: changed approval penalty from -30 to -20 Senator Bob Bill: penalty lowered from -4 Dust to -2 Dust Trusted Broker: now the bonus increases each turn (by 2% up to 30%) giving incentive to keep the law active for a long time Green Fertility Bill: added +2 Food per pop on planets with Anomaly Power to the People Act and All Hands Dictum: now have an Horatio variant which counts assimilated population instead of population types Racial Purity Act: added a flat Essence gain for Vodyani (+15 per System) Us or Them Decree changes to +20 Approval per Home System on all the systems Approval Transvine now provide +2 Approval per pop when used for Leveling system Removed the increase of Overcolonization threshold when reaching the Max level Added a new improvement (temp name: Autonomous Administration) which increases the Overcolonization threshold by 1 in stage 4 of Empire Development Costs 2240 Industry and 1000 Influence and only available on level 4 systems Leveling Arks will provide a default +1 Approval per population (not properly shown in the mod) Others Drone Networks now gives +15 Food / Industry Cerebral Reality now gives + 20 Dust / Science Moved the unlock of level 4 curiosity to stage 4 Increased Dust given by Galactic HQ from 25 to 40 Added +25 Dust on The Cathedral of the All Worldly Affairs Replaced the default Dust module on Mothership with an Essence module Alms for Essence now converts 50% of Dust and provides 25% of Dust into Essence https://www.games2gether.com/endless-space-...-preview?page=1 Истребители и бомбардировщики. Механика - https://www.games2gether.com/endless-space-...ighters-bombers "картинки"
  16. Грядущий патч. "[1.0.36 Release Notes [PREVIEW]] Hi everyone, We have just released a preview build! If you want to give it a try, please follow these instructions: Right click on the game in your Steam Library Select Properties Select the Betas tab Select the 1.0.36 build in the drop down list [iMPROVEMENTS] Added a scroll bar to the company list on the left banner of the economy screen Disabled and greyed out trade route lines between turns in the economy screen Polished Chat messages (rename, join) Players can now force their fleet to take a direct path by using the Ctrl key Added info about spaceport and population transit in the Star System List Planetary destruction cinematics can now be disabled Added the possibility to rename Vodyani arks Added starting skills in the skill tree panel, now visible as two skill circles on the right of the hero skill tree screen under "Starting Skills" Fleets can no longer escape a player when the player is selecting a target The player is now aware that he can activate population growth using luxuries when reaching the required amount of said luxury Ground battles now start automatically when the ending turn button is pressed Added Guardians information in Guardian curiosity tooltip; the player knows what they get before exploring the curiosity Ground battles on a mothership now have a specific ground texture Added Unique planet lore in Planet screen Global improvements of the performances in game [QUESTS] Curiosities explored by spending industry in colonized systems now count for the completion of the first UE chapter The counter of the Quest "Hope in Heresy" (Vodyani Chapter 4, step 1) displayed false info. Now, the counter displays the same information as the objective description If the player already possesses a System level 4 in There Can Only be One Trillion (Horatio Chapter 3 Choice Industrialist), this system will now count for the objective completion UnitedEmpire Main Quest Chapter 1: Increased the Traitor's Reach Reward. Now this outpost is a Terran planet with a positive anomaly on it, and there is a secondary planet on this system Secret Quest Reward: All "?" are now replaced by "Random Technology" The Daily Slogan reward of the United Empire Chapter 1 was underwhelming comparing to another reward of the same chapter. It now increases the basic food output of an outpost by 50% Sophons Chapter 4 Reward effects are clearer now Planets and systems involved in Chapter 4 of United Empire now have a compass and a quest marker Riftborn Quest Chapter 1 Step 2 Religious Objective is now doable if the player has the Vodyani Affinity Hidden tooltips "?" have been replaced by "Random [icon] Technology" in order to be clearer Reward Seduxury on the Chapter 1 of the Sophons quest is now less costly Good Life Exploration Quest is now validated even if the player orbits around an outpost which is turned into a Colony, if the population slots are sufficient Riftborn Chapter 3, two of the rewards display a bonus which wasn't correctly applied. Now, it is functional Lord of War United Empire population quest now has 2 new rewards, chosen among Technologies instead of Prestige points Sophons’ main quest Chapter 2 Military Version: Reward has been balanced to be more interesting In the event of failure, the Vodyani Population quest now explains why the quest has failed The Riftborn quest can no longer be resolved if another Empire attaches a Mothership to a system Rewards on the first chapter of the Riftborn main quest are more balanced Third choice of the Lumeris main quest Chapter 4’s alternative objective no longer uses only the first four strategic resources Chapter 1 Sophon Main Quest third choice now has a complete different reward, which decreases the Minor Faction Action Praise’s costs (or Bribe) by -30% [MODDING] Added warning message when exporting resources is supposed to overwrite files Resource export screen is disabled while an export is in progress Fixed empire improvements not being editable by mods Added compatibility between saves with and without non-gameplay mods [DESYNCS] Fixed DustInflation desyncs Fixed desync on hero experience Fixed desync on retrofit [AI] Optimized game session release. Launching several games in one session should not be a cause of crashes anymore The AI now uses advanced hulls better, and uses a wider variety of ship design modules Created the sandbox mode in the diplomacy behavior The AI now computes ship design for heroes The AI now changes its fleet composition depending on the situation The AI now chooses better support modules Improved the declaration of war against minor factions’ heuristic The AI now uses all the minor faction actions The AI is now aware of victory conditions and pursues them according to faction personality Added a mission to help an ally in defense The AI is now able to use militarist laws 'lower fleet costs' and 'spoils of war' The AI is now able to understand flotilla ranges better in order to select an ideal play and create better decks The AI is now able to use complementary weapons and handle module levels in a better way Unfallen AIs are now able to root their allies Improved merge fleet behavior The AI now handles ground battle strategy better Fixed AI being able to interact with minors it doesn't know Generally improved AI performances Fixed an issue where a fleet spawned by a quest did not move and the quest cannot be complete Fixed an issue where the Unfallen were sending a trespass mood message when you moved on a system you own they have rooted Diplomacy AI now reacts in a better way to the use of core cracker The AI now takes truce breaking and diplomatic demand abuse in consideration in term evaluations Fixed an issue where AI sends diplomatic messages to the users stating that they have sent gifts even though they have not Fixed AI trust being significantly lowered because they treated trespassing with exploration vessels as 'military trespass' Fixed AI taking control of player actions if a multiplayer session is reloaded and player slots are changed The pacifist and benevolent AIs now don't like to use planet destroyers There are now negative consequences for declaring war after a diplomatic demand has been accepted Fixed an issue where Unfallen fleets were asking for rooting at each decision resulting in a lot of warning and performance issues Fixed an issue where AI was not able to wake up to answer battles Vodyani AI now uses support modules on motherships in a better way Fixed an issue where an AI declined an Alliance despite requesting it Fixed an issue where AI was unable to retrieve a destroyed Singularity resulting in an error message Fixed an issue where Vodyani AI was trying to use the spaceport resulting in a lot of warnings The AI now takes already invested resources into consideration for contract cost computation Fixed an issue where the AI was trying to buy a Hero during the metaplot Fixed an issue in CostsSnapshot merge resulting in invalid cost and wrong decisions being taken by the AI Fixed an issue where diplomatic behavior cycles were not detected correctly resulting in behavior issues Fixed an issue where AI would infinitely try to propose a contract [FIXES] Fixed various issues where wrong diplomatic notifications would appear with unlocalized strings in it, for the wrong players Destroyed planets are now properly displayed as destroyed with the correct tooltip information in the galaxy view Ships can no longer be disbanded when around an outpost Simple encounter (AI on AI battles) now properly handles fleets with multiple heroes Fixed resource exports crashing the game when done too many times Fixed battle scan view no longer displaying ship health after loading mods Factions no longer sometimes reset if a player joins the lobby twice in a row If a hero is a Senator, the “next level” part of his senator skill is hidden in the Senate screen (on tooltip) Tooltips are no longer displayed during the loading screen if they're visible while performing quick load The turn transition indicator is displayed when performing quick load Unfallen colonies successfully invaded by the Vodyani can no longer be instantly recolonized Fixed words bleeding through the tooltip for several modules Lumeris maximal population collection bonus is now "ignore trade route blockade even when at war" Fixed saves loading slowly because of very large amounts of unused AI ship designs The Lumeris quest "A matter of influence" can no longer be completed by Ship Bound custom factions without meeting the requirements Fixed ark modules effect not being applied immediately after retrofitting the ark A spaceport can now detect when its destination has been destroyed Fixed an issue where players cannot assign heroes as governors from the "Hero Management" screen Ancillary Academy is now functional Hope in Heresy part 2 can no longer be achieved by another empire than the Vodyani Made Bhagaba assimilation trait "Culturally Resistant" description more explicit Improved tooltip of Riftborn unique building Reviewed gains on Vox Populi & Steaming Fertilizer Tricks Hero Skills Minor Faction quest which requires to pass 3 laws no longer can be started if there are already 3 active laws Horatio Chapter 3 part 2 is now triggered properly Fixed the initial count of population for CustomFaction with AffinityGameplayVampirilis Fixed trait count for CustomFaction using AffinityGameplayCravers Prevented OverPopulation feedback from appearing on Outposts Users no longer remain stuck in the loading screen when starting sessions as custom factions with the Mutual understanding trait Fixed Anomaly reduction information showing false information for AffinityGameplayVampirilis Fixed quest colonization not working with custom factions with Unfallen gameplay Fixed sacrificing guardians with "Sacred Harvest" not removing the guardian global +5 approval bonus or extra pop slot information The "Sacred Harvest", "Feeding Pits" and "Endless Research Park and EndlessWorld" (Wonder1) duration value is now modified inside its tooltip based on the chosen game speed Minor faction praise is now canceled upon declaring war Changed migration minor action error "system is full" to "no valid system available" Fixed minor bribe lasting 4 turns instead of 5 Fixed vines not being destroyed when the owner’s empire was eliminated Fixed the feedback when trying to reach an unreachable node with a fleet (advice for Free Move instead of Wormhole technology) Players no longer remain stuck during the end turn transition while viewing the invasion cinematic in multiplayer games Fixed the Relation bar not updating when the player used the Declare War and Cease Fire actions on a Minor Faction on the same turn Removed the Colonize button from appearing on a Destroyed planet label Fixed tooltip positions on New Game Screen Fixed simple encounter retreat not taking health into account Made Neighbors count clearer in Star System Management Scan View The loading save menu, the competitors panel and the loading screen image now properly reflect the faction chosen when picking randomly Fixed an issue where the "Destroy Planet" action displayed the same duration regardless of game speed User can no longer have both peaceful and aggressive alliance veto on an empire The last quest viewed is not selected when reopening the "quests and events" screen Moved the FIDSI values for Huge and Large planets inside the FIDSI sectors in Star system management scan view After system invasion, remaining attacker manpower is given back to orbiting fleets or attacker empire. Other empires' hangar information is now properly hidden in all circumstances Made the In-game timer option modification more obvious (tooltip and label) Player no longer receive a false "Abduction Complete" notification if a Leecher is destroyed while leeching a system Capped the remaining turn until new population feedback to 99 (will display 99+). Improved the feedback of losing population in the side panel system population The planet population slots on the planet HUD are now properly updated with the upgrades made by the "Floating Superstructures" unlock Tooltip of systems under the entwine process no longer overlap the bottom of the screen Fixed an issue where the users which use different mods could still join MP sessions through steam invites When discovering a new Population Affinity, the associated Luxury used for population bonuses is automatically discovered if not known already Fixed an issue where the Negotiation screen continued to be displayed after a multiplayer session ends Fixed Technology Unlocked notification layout sometimes appearing broken the first time the notification was opened Fixed simple encounter resurrected hero ships not getting damaged Removed Politics Unlocked notification from Auto-popup menu Fixed an issue where false information was displayed in guardian curiosity tooltips inside the star system management screen Fixed the G2G feed in main screen so that the text will always be fully visible when the mouse is over the banner Fixed tooltip of faction droplist in new game screen for custom factions Improved the Wonder Constructible feedback in tooltips Added Total Upkeep label for selected law on Laws Management Modal Window Fixed a bug where players were able to join an eliminated empire in multiplayer Fixed Hero assignation to fleet when double clicking an invalid line; the invalid lines are now disabled Fixed the hero ship design statistics according to hero skills Portraits are now so they look okay in 4:3 faction selection Reduced the size of the net value in the Control banner and removed the decimal in some other cases. Fixed the Show quest markers button's behaviour; the view now cycles through all the quest nodes if there are several Added tooltips on Faction cost/Population cost/Trait count in Custom faction panel "The living plague - Part 2" quest is no longer completed after a logistics ship reaches the system Fixed the population sectors being hidden in a 5 planets configuration Fixed attached arks not showing up properly The game is no longer stuck when an empire is eliminated while performing a ground invasion Added info on spaceport and population transit in the Star System List (No Empire Demographic screen is available) Planets can no longer be destroyed while the planet destroyer fleet is being attacked System buyout is now impossible when the cost is 0 Improved system buyout tooltip Added info on reinforcement man power on the ground battle notifications (Users are now informed about the maximum manpower deployment limit for invasions) Simplified encounter retreat now properly applies the 60% HP damage The name of the hull class no longer gets cut off when switching between ship designs in the Ship Design screen Added check on empire elimination status in diplomacy Fixed dead AIs being able to do diplomacy Added cut off (word wrap) when there is a '-' (hyphen) to prevent weird word wrap with fleet names, particularly in German Fixed hero ships being destroyed when a space battle retreat fails Fixed outpost migration not saying why it is halted Fixed the Population Collection Bonus selection when creating a custom faction from a standard faction Fleets no longer move automatically after canceling an auto explore action via GUI Fixed the inspect button in the marketplace Elements from the Empire (Target) Selection (when several empires can be fought in a system) are now properly displayed on higher resolutions Fixed "New laws" panel in elections screen Text is now properly displayed in the marketplace news feed Luxuries are now shown in the economy screen when they have been seen on a system Added assignment information in the Skill Tree Panel Fixed loading save after a UE-like custom faction turned into a Sheredyn or a Mezari faction. Prevented the StarSystem tooltip to be shown while hovering the Constellation label Made possible to realize a survey at any time in exchange for influence (added a button in the senate screen not available for Cravers) Fixed an issue where the custom factions lose all gameplay affinities after becoming Sheredyn or Mezari by completing UE Chapter 3: "No turning back" Hero ships / ship design upgrades: the ship upgrade cost is now hidden until anything has been modified in the ship Removing and re-equipping the same module should now consider the ship design to be the same, so no upgrade is needed A warning message is now displayed when a hero assignment will replace an already assigned hero. Probe placement mode / time singularity mode are now canceled if the user opens a screen on the control banner or the scan view or clicks the end of turn Removed a graphical corruption on the system level disk in the system view Fixed an issue where the ground battle notification "ready" button could bleed out of the window in some languages Fixed outpost counter and tooltip when playing Riftborn Added specific description in tooltip of ground battle action when invading an ark The Home System icon no longer overlaps with the "colonizable planets" icons when the home system tab has more than 4 lines Boosted populations now display their effect properly in population modal window and tooltips Added feedback on besiege & blockade effect so it says it removes all resource production Added info in side panel on why an outpost will not receive migration Fixed and increased influence costs to change battle tactics Added icon on the star system label if the system hosts the Marketplace Battle tactics card now have a comprehensive tooltip in the tech tree Fixed an issue where probe launching was still active when passing turns Fixed diplomatic scan view showing center of empires that aren't known Destroyed arks tooltip now display the effects of arks on the system Created a specific message when the player can't destroy a quest planet Added failure tooltip when the player tries to move a hangar Fixed non-boostable populations displaying info on desired resource (only for guardian and Riftborn) Added explicit failure description in construction tooltips when you cannot buyout a construction because it is turn based Added Alignment info on treaty tooltips in the diplomacy screens and panels Fixed multiplayer errors when players have different amount of palette colors with mods Fixed empire screen and system construction queue displaying different values for same construction Fixed error in hero inspection window when inspecting recruitable heroes Fixed stuck situation when quitting the game from the planet view (maximum zoom) Fixed tooltip of hero upkeep reduction skill Fixed hero upkeep minimum being negative infinite Major Factions are now able to control a constellation they don't see entirely Fixed error when taking a system which has no population The user can no longer quick saves/load during the loading and viewing of a Battle Fixed Hero and HeroShip experience being desynchronized when ship levels up with a battle Fixed issues when quickloading during the KeyArt Loading Screen (BlackCurtainWindow) (displayed when quitting games or briefly before loading a game while in a game) Pending connections are now ignored when verifying the game state synchronization It is no longer possible to load a save when in load/save window, to avoid loading a save that's being deleted The player is no longer automatically reassigned to the first slot when changing the session mode from multiplayer to singleplayer The player no longer stays stuck in the "Connecting to lobby" loading screen if the host exits the lobby The player is now assigned to their previously occupied lobby slot when re-joining The skippable assert is no longer generated when saving changes to a hero ship design from the Hero Overview screen Access to save files is now working with Avast Antivirus (file extension is now .sav instead of .zip) [bALANCE] Removed upkeep also for admirals on Transcendental Outlook skill Vodyani Ark now is worth 4 CP, not 8 CP Alternative quests can no longer be triggered several at a time Changed Tax change cost formula to be more expensive Changed effect of Nanohaze Defenses curiosity improvement as it was outdated with ground battle rebalance Reduced Cerebral Reality from 20 to 15 points Fixed "Autonomous Administration" being able to be built multiple times on a single system [HERO BALANCE] Authoritarian Leadership: Tier 1 reduced from +40% to +25% Maximum manpower on Fleet Tier 1 added +10% Siege damage Tier 2 reduced from +80% to +50% Maximum manpower on Fleet Tier 2 added +20% Siege damage Tunnelling Defense: Tier 1 reduced from 40% to 25% Ground Troop Health on System Tier 2 reduced from 80% to 50% Ground Troop Health on System Zero Tolerance: Tier 1 reduced from 2% to 1% Ground Troop Health per Pop on System Tier 2 reduced from 4% to 2% Ground Troop Health per Pop on System Papers Please: Switched from -50% cost on Hostile treaties to all Diplomatic treaties Transcendental Outlook: Switched from x0 upkeep on Governor to x0 upkeep on Admiral Added -10% upkeep on all Heroes Red Tape Scyther: Increased from -40% to -25% Assignment cooldown duration Dust Catalyzation: Tier 1 reduced from -20% to -25% Assignment cooldown duration Tier 1 switched from -20% upkeep on Hero to -25% upkeep on Governor Tier 2 reduced from -40% to -50% Assignment cooldown duration Tier 2 switched from -40% upkeep on Hero to -50% upkeep on Governor Post-Relativistic Targeting: Divided all tiers by 2 (from +10/+20/+40/+80% Damage on Fleet to +5/+10/+20/+40% Damage on Fleet) Blunt Force Trauma: Divided all tiers by 2 (from +20/+40% Projectile Damage on Fleet to +10/+20% Damage on Fleet) Burning Light: Divided all tiers by 2 (from +20/+40/+80% Energy weapon Damage on Fleet to +10/+20/+40% Energy weapon Damage on Fleet) Military Spine: Reworked tier progression (from +1/+2/+4/+8% Damage per current Command Point on Fleet to +0.5/+1/+1.5/+2% Damage per current Command Point on Fleet) Defensive AI Integration: Reworked tier progression (from +10/+20/+40/+80% Shield on Fleet to +5/+10/+25/+50% Shield on Fleet) Legendary Authority: Final tier: reduced from +8% to +2% Health per current Command Point on Fleet Startrekking Instruction: Tier 1: reduced from +2 to +1 Maximum Probe Stock on Hero Ship Tier 2: reduced from +4 to +2 Maximum Probe Stock on Hero Ship Celestial Mechanics: Starting tier: reduced from +2 to +1 Maximum Movement on Fleet Tier 1: reduced from +8 to +6 Maximum Movement on Fleet Horatic Curiosity: Tier 1: increased from +10% to +20% Vision Range on Fleet Prescient Guide: Tier 1: reduced from +4 to +1 Maximum Movement on Fleet Tier 1: reduced from +20% to +15% Shield on Fleet Tier 2: reduced from +8 to +2 Maximum Movement on Fleet Tier 2: reduced from +40% to +30% Shield on Fleet Deep Space Adaptation: Tier 1: reduced from +2 to +1 Maximum Probe Stock on Exploration Ships Tier 2: reduced from +4 to +2 Maximum Probe Stock on Exploration Ships Sensitive Systems: Tier 1: reduced from +8 to +4 Vision Range on Fleet Tier 2: reduced from +16 to +8 Vision Range on Fleet Fleet Black Market: All tiers: increased Probe Refill Rate on Exploration Ships to +50% for all tiers Tier 1: removed upkeep reduction on Fleet Battlefield Grandmaster: Reduced from +40% to +25% Damage on Fleet Reduced from +40% to +33% Shield on Fleet Righteousness of the Ordained: Reduced from +40% to +25% Health on Fleet The Joy Initiative: Added -20% Upkeep on System Renegade Master: Reduced from +8 to +5 Approval per NonMajor Pop on System Added +2 FIDSI per NonMajor Pop on System Vox Populi: Tier 1: reduced from +20% to +15% Industry on System Tier 2: reduced from +40% to +30% Industry on System Personal Networking: Tier 1: reduced from +4 to +3 Industry per Pop Tier 2: reduced from +8 to +6 Industry per Pop Mechanical Genius: Tier 1: reduced from +20 to +15 Industry on System Tier 2: reduced from +40 to +30 Industry on System Tech Hubs: Reduced from +80 to +50 Industry per Anomaly on System Titan of Industry: Reduced from +4% to +2% Industry per Hero Level on System Forced Labour: Divided industry gains on all tiers (from +10/+20/+40 to +5/+10/+20 Industry on System) Rousing Orator: Tier 1: reduced from +4 to +2 Influence per Pop Tier 1: added +2 Influence per Pop on Happy Tier 2: reduced from +8 to +4 Influence per Pop Tier 2: added a +4 Influence per Pop on Happy Public Relations Expert: Tier 1: reduced from +10% to +5% Influence on System Tier 2: reduced from +20% to +10% Influence on System Restricted Supplier: Increased from +20% to +33% Luxury Deposit Value on System Added +2 Industry per Pop on Ecstatic Geniocrat: Tier 1: reduced from +40% to +30% Science on System Tier 2: reduced from +80% to +60% Science on System Blue Sky Speculator: Reduced science gains on all tiers (from +20/+40/+80 to +15/+30/+60 Science on System) Peer Review: Tier 2: reduced from +20 to +10 Science on System Reduced science gains on all tiers (from +1/+2/+4/+8 to +0/+2/+2/+4 Science per Hero Level on System) Clerical Corrections: Tier 2: reduced from +2 to +1 Deposit Value on Planets Tier 2: added +5 Approval per deposit on System Endless Consumption: Increased from +32% to +50% FIDSI on non-depleted Planets Infallible Authority: Starting tier: reduced from +1 to +0.5 FIDSI per Pop Reduced from +4 to +2 FIDSI per Pop Personal Militia: Tier 1: Reduced from +2 to +1 Influence per Pop Tier 2: Reduced from +4 to +2 Influence per Pop Slim Probe Model: Tier 1: reduced from +4 to +2 Maximum Probe Stock on Exploration Ships on Fleet Tier 2: reduced from +8 to +4 Maximum Probe Stock on Exploration Ships on Fleet Patchwork Defenses: Tier 1: reduced from +20 to +10% Health on Fleet Tier 2: reduced from +40 to +20% Health on Fleet Overclocked Scanners: Tier 1: reduced from +4 to +3 Vision Range Tier 1: reduced from +8 to +6 Vision Range [MAC] Fixed the planet scan view which was not displayed properly Fixed ship path feedback Fixed game remaining stuck when using the Exit to desktop feature [CHANGES FROM THE G2G BALANCE MOD] Laws Fixed upkeep issues Inverted unlock pace of Cnam Exam Act and Larger Hosts Bill Super Tax Act: changed approval penalty from -30 to -20 Senator Bob Bill: penalty lowered from -4 Dust to -2 Dust Trusted Broker: now the bonus increases each turn (by 2% up to 30%) giving incentive to keep the law active for a long time Green Fertility Bill: added +2 Food per pop on planets with Anomaly Power to the People Act and All Hands Dictum: now have an Horatio variant which counts assimilated population instead of population types Racial Purity Act: added a flat Essence gain for Vodyani (+15 per System) Us or Them Decree changes to +20 Approval per Home System on all the systems Approval Transvine now provide +2 Approval per pop when used for Leveling system Removed the increase of Overcolonization threshold when reaching the Max level Added a new improvement (temp name: Autonomous Administration) which increases the Overcolonization threshold by 1 in stage 4 of Empire Development Costs 2240 Industry and 1000 Influence and only available on level 4 systems Leveling Arks will provide a default +1 Approval per population (not properly shown in the mod) Others Drone Networks now gives +15 Food / Industry Cerebral Reality now gives + 20 Dust / Science Moved the unlock of level 4 curiosity to stage 4 Increased Dust given by Galactic HQ from 25 to 40 Added +25 Dust on The Cathedral of the All Worldly Affairs Replaced the default Dust module on Mothership with an Essence module Alms for Essence now converts 50% of Dust and provides 25% of Dust into Essence https://www.games2gether.com/endless-space-...-preview?page=1
  17. Пролистал, вроде - нет. Ошибся, не 4, а 5. https://www.totalwar.com/ritual/ "Подсказка"A strange green glow haunts my dreams. The only thing I think of to give me comfort will be this ritual ending. We should never have taken our first steps down this path… Now the only thing that remains is to complete it. "Ответ"warpstone "Награда"Короткое видео.
  18. 4 ритуал выкладывали? А то вы тут разленились, пока меня не было.
  19. https://youtu.be/px5ZNwYo2ts Ветка Крелла и косвенное подтверждение, из слов обозревателя, что дерево прокачки будет перелопачено много у кого. Другие источники тоже упоминают обширную р[мордашки]нсировку.
  20. У Фимиров, оказывается, достаточно интересный лор. https://youtu.be/mMtUznLPpYU "Пикантная добавка." Hey Inept, you kinda missed out on something about the Fimir. The Meargh is indeed the only female in each Fimir clan, and they aren't fertile. In lore, they not only captured humans as slaves and as sacrifices, but they took women particularly to breed with in order to keep up their numbers. As such, the only way for Fimir to continue to keep up their numbers was to capture and rape human women in order to birth more Fimir. This is a pretty big reason why GW dropped the Fimir for the most part, as they were deemed to graphic for the target audience of tabletop, it's also the reason why Slaanesh doesn't really get any love from GW today either. Also Fimir do not build crude rock huts, they build Castles. These castles may indeed be crude in construction, pretty much as a pile of rocks, but keep in mind, these are CASTLES, huge stone constructions hidden away in bogs and fog, which I think makes the Fimir come off as more intimidating than rock hut dwellers. Не очень понятно, как это физически происходит, учитывая размер Фимиров, и что они делали до того, как столкнулись с людьми. З.Ы. С первым стало понятно к концу видео.
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