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lordVigo

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  1. Такое впечатление, что куча квестов забагованые, уже нет никаких вариантов, что-то к ним добавить, все оговорено, все излазано, но они все равно не засчитываются. Наблюдаю такое у: пленный эльф, арена, свиньи.
  2. Квест со свиньями кто-то закончил? Это не похоже на длинный квестиз локации в локацию, свиньи потушены, охранник - убежден, квест весит. Еще вопрос по квесту "материнский кошмар", его вообще как-то положительно пройти можно?
  3. Грядет неделя стримов. https://forums.totalwar.com/discussion/2009...-twitch-3pm-bst
  4. На релизе переводов - не будет, они не успели перевести все правки и изменения, обещают закончить к следующей неделе. "Раскрывающийся текст" Приветствуем наших российских игроков! При создании этой игры мы ставили перед собой очень амбициозные цели. И хотя мы сумели преодолеть большинство трудностей, чтобы выпустить игру в срок, к сожалению, есть одна проблема, которую мы решить не смогли. Мы надеялись запустить игру на русском, немецком и французском языках - в дополнение к английскому, и мы усердно работали на протяжении многих месяцев, чтобы осуществить это. К сожалению, на финальном этапе выпуска игры мы столкнулись с непредвиденными трудностями. После долгих обсуждений и скрепя сердце, мы решили, что лучше выпустим локализованные версии на неделю позже, чем разочаруем наших игроков недоделанными и не оттестированными переводами. Это решение далось нам непросто - мы знаем, как многие из вас с нетерпением ждали возможности поиграть в Divinity: Original Sin 2 на русском языке. Но мы надеемся, что вы получите от игры намного больше удовольствия, когда 21 сентября в игру будут добавлены качественные переводы на русский, немецкий и французский. Если же вы решите начать играть на английском, вы сможете переключиться на русскую версию, когда она станет доступной. Ваши сохраненные файлы будут совместимы.
  5. У всего, кроме кавалерии, начиная со 2 тира - долг крестьянина, у оруженосцев, у пилигримов, у требушета, у йоменов и т.д, все это отмечено в нижнем правом углу карточки юнита и можно посмотреть в любой момент игры. У Бреттоннии действительно достаточно вялый геймплей, из-за лимита на быдло пехоту, воевать на старте - достаточно сложно, да и бретоннские земли объединяются технологиями, что сводит ранние войны к минимуму. Той же Империей можно наштамповать 2 стака дешевой пехоты и пойти завоевывать любого соседа, хоть туже Бретоннию. Не было такого, только во 2 игре у хаев была Т3 пехота, причем антилардж, а не антипех, и во всех схватках там было либо численное преимущество, либо удар в тыл. В первой игре хай полностью выйграл кавалерийскую дуэль, пехоту слил, т.к это были Т1 и Т2 юниты, против большего количества Т2+Т3 (с анти пехом) с лордом и под котлом, абилка дрючей сработала только под конец пешей битвы, потом она спала, так и не перейдя в другую битву, магией хай воспользовался только в конце. Во второй игре, хай бездарно слил кавалерию под сеткой хиша, потом дал себя окружить, львы увязли с монстрой, фениксы с пехотой и монстрой, потом Мздамунди дал ульт, решивший битву, это при том, что хай вообще не взял магии. Вайн, который развели несколько фанов хаев - абсолютно несоразмерен проблеме. Веселенькие у хаев осадные башни.
  6. Значит плохо смотрел. У чумных мо[ну уж нет]ов с кадилами - цепы с соответствующей физикой, до этого, подобного оружия в играх CA не было.
  7. Даже по стим спай - это несопостовимые проекты, аудитория Стеллариса намного шире, 1300К продаж, против 180К, лично я, оцениваю ES2 выше Стеллариса, но это разные весовые катигории, и отрицать это - глупо. Хотя, EL 2014 и EU4 2013 имеют продажи более миллиона и разница там всего в районе 200к.
  8. https://www.twitch.tv/videos/174449628 - запись стрима.
  9. Стрим идет: - СА смогли в цепы. - У крыс оч.много призыва дополнительных войск, как правило клановых крыс, помимо абилки "угроза из под земли", есть заклинание за 5 маны в чумной школе. - Варп пушки - оч. точные. - Заклинание Мздамунди "Крушитель городов" - оч. большая площадь, напоминает ульту элдэр титана из дотки. - Неимоверный вайн в чате и на форуме - ололо хаи сосут, белые львы проиграли палачам, дракон должен убивать пол армии в одно рыло и т.д.
  10. Tune in at 3PM BST for a first look at WARHAMMER II multiplayer, as CA devs take part in Civil War... https://forums.totalwar.com/discussion/2009...-twitch-3pm-bst
  11. Потому что рынок, это как спрашивать, почему продукт А успешен, а продукт Б, почти такой же - нет, тут куча комплексных вариантов может быть. Если не брать во внимание то, что игры на самом деле очень разные и про разное, то начнем с того, что это не самый популярный жанр, а Парадоксы, на сегодняшний момент, наверное один из самых известных игроков на этом непопулярном рынке, они на слуху у аудитории, как Фираксис. Амплитуды же, до прошлого года, были небольшой независимой студией во франции, их прошлые проекты даже близко не сопоставимы по количеству продаж с Европкой и Хой. Опять же, ES2, на сегодняшний день, - более сырой продукт, игре всего 3 месяца с релиза, когда Стелларису уже больше года. Кстати, сейчас скидка на ES2 - 25%.
  12. https://youtu.be/4HNEE9Grl_A Из стрима: - Амплитуды будут продолжать план по выпуску небольших, но регулярных обновлений, расширяющих механики игры. - План выхода обновлений и DLC будет похожа на план выхода контента для EL. Как я понял, каждое большое DLC будет сфокусировано на какой-то новой механике и новой расе, имеющей бонусы от данной механики. - Они знают о желании игроков иметь больше инструментов по управлению популяцией (самая востребована - геноцид) и постараются ввести их в будущих обновлениях.
  13. "Сложна... сложна..." Ритуал - https://www.totalwar.com/ritual "Ответ" Great Horned Rat "Награда" Нам предлагают поучаствовать в лотерее, разыгрывается экскурсия в офис CA. В файлах игры нашли информацию о патче для первой части. Деталей нет, говорят что нашли запись о маге аметистового ордена, думаю выпустят к релизу 2 или незадолго до него. https://forums.totalwar.com/discussion/2007...or-game-1-cover
  14. Hey everyone, Buckle up and get ready for take-off: the Target Locked update is coming to Endless Space 2 on September 12! This update will bring fighters & bombers, along with specific Battle tactics to make your fighter squadrons shine, & modules to support this new kind of weaponry. Look forward to our guide explaining how to best use fighters & bombers, when to build them, which fleet types will benefit from them, and how you can defend against the onslaught. But that's not all! Target Locked features a dedicated quest which, starting in Military Era 4, will give players a chance to discover who exactly has been assembling huge amounts of fighters and letting them loose on the galaxy, with a cool reward for the winner. It also features introduces a new heroine, pirate ace Jennifer Rach. Using the Seeker and Scavenger hero trees, will be an incomparable asset when it comes to leading squadrons of fighters and bombers into the fray! Finally, the game also adds a new Unfallen view to the main menu, to change up from the Lumeris and Vodyani... and then there's page after page of balance changes and fixes, all of which will be listed in the update notes on Tuesday! Can't wait? Actually, you might test an early version of the build. While it is lacking a few changes being worked on following VIP feedback, it might scratch your Fighters & Bombers itch until next week. Follow this link to find out more. Fancy seeing all this in action? Then join us for a Twitch livestream, Tuesday, September 12th, at 5PM CEST! https://www.games2gether.com/endless-space-...-is-coming-soon Патчноут - https://www.games2gether.com/endless-space-...e-notes-preview
  15. - Выход 2 части ничегго не добавит для 1. - Объединенная компания будет только через месяц после выхода, в лучшем случае. - Никакой оф. информации по контенту, что урежут, что добавят - у нас нет, и не будет до релиза 2. Я уже кидал ссылку по компеляции известной информации - https://forums.totalwar.com/discussion/2001...know-so-far-wip "Раскрывающийся текст" Combined campaign: - You don't need to have installed "Total war: warhammer" for playing the combined campaign in "Total war: Warhammer II", you just need to own it. (thanks to Grace) - There will be no Vortex mechanics for the combined campaign. - Open beta will be released for the combined map before its final release as free DLC - There will be the "climate feature" for all the factions, Which means that all factions can settle wherever they want (but there will be penalties for uninhabitable habitats) - Chaos invasion will still occur (but no vortex objetives) - Co-op doable on combined map - The new world map will be cut a little, the old world map stay as it is. - The map for the combined campaign will not be the data mining leaked map (thanks to Indypride) - Old world Factions will get some updates, more settlement slots, new buildings, dragons breathing fire...
  16. Крысолорды. "Раскрывающийся текст" https://forums.totalwar.com/discussion/2006...queek-headtaker
  17. Ритуал №7 - https://www.totalwar.com/ritual/ "Подсказка" "Ответ" Claws "Награда" Первый ролик с комментариями от крысы, "Малекит? А мамка знает где ты?". https://youtu.be/qmIl1a2CZtI
  18. Компиляция информации по 2 - https://forums.totalwar.com/discussion/2001...know-so-far-wip "Раскрывающийся текст" Hi, I'm getting tired of seen threads with the same questions over and over again, So I decided to help those people, who, unlike me, do not have the time, desire or whatever to search all the information about this game. this is a work in progress, and you can help me of course, (in fact... help me, please) just tell me about a certain thing about the game with a source, and I will add it to the list :) I will put your nick with a link to your coment/contribution In case someone wants to give you "like", I will certainly give them to you. Thanks to the moderation team for making this thread an "announcement" here we go: Total war: Warhammer II Campaign information: - New settlement type: fortress gates. Will require ownership or alliance to pass through, otherwise a siege battle will be required, for example, a fortress gate controls passage between inner and outer kingdoms of Ulthuan, if you lose ownership of it you won't be able to pass through without a fortress gate battle. - There will be a Final Battle - Treasure hunting: ruins can now be treasure hunted in addition to settled. Treasure hunting will bring up a choose-your-own-adventure style menu, upon which you can gain benefits (like treasure or recruits) or take a hit (such as army damage or Chaos corruption). Armies embarked at sea will be able to treasure hunt at sunken ships. Treasure hunting CYOA are pre-generated, so eventually they will repeat for the player (and you'll know the end result), but there's planned to be a large amount of them. - Bridge battles have been added. - Ocean hazards will be present, such as randomly moving storms and reefs. - Settlement slot changes: Minor settlements remain at 4 slots, Small province capitals (Those you currently see in Norsca) go from 4 to 6 slots. Regular province capitals get an increase from 6 to 8 slots (1/2/3/5/7 secondary slots). Special province capitals (Altdorf, etc) go from 6 to 10 slots (2/4/6/8/9 secondary slots). Athel Loren locations go from 10 to 12 slots (3/5/7/9/11 secondary slots) This will apply to TW:W1 factions/buildings on the combined map. Old factions will also receive new buildings, including new unique buildings. This should help the AI as they won't fill up their slots with as many useless buildings now. - There will be campaign cinematics - The Vortex campaign map is roughly the same physical size as in the first game, though there are approximately a third more conquerable land regions in the WH2 campaign map than in WH1. These are spread across four continents, separated by perilous seas. - The advisor for game 1 is still there. - Intervention forces, they can only be called upon when an enemy ritual is in progress, this is like a mercenary style AI army that will do the best to hinder and prevent the enemy's ritual for completing, we can get three tiers of interventions - when you start a ritual Chaos armies spawn all over the place and try to stop it. - Rogue armies can be a comprised of a mishmash of troops from different races and usually seek to raid until they've enough income to find a home of their own. they not allegiance to anyone. The new Ui offers a lot of good little changes such a: - A feature to pause between turns and customize how you want to see in the inter phase, for all faction, or group of factions, also its shows the diplomatic status and how we compare in terms of military and economic strength. - The end turn button now takes you to unfinished bussines (skillspoints, Damage building etc.) - Now we get a movement percentage indicator that you can see at the bottom left corner, the number only shows up if you're clicking and dragging the command arround the map - In the campaign map, by pressing spacebar a little poppup menu comes out from the right like it does on the battlefiled and allows us to see everything from the campaign map (attitude, grow wind of magic etc.) - there is a texts warning us from different actions in game now, like... If you were standing in the stance of "ambush" and you move, the text will appear saying that you are not in that stance because you moved. This is pretty usefull, now is not needed to change between stances manualy they auto-cancel when you move your lord. - You can now see exactly what your various agents are capable of doing in form of points in his unit card (Thanks to Ayasta from Reddit) -The "unit's scroll" shows now different icons depending if the unit is considered large or not. - There is a reworked trait system, mostly visual, with descriptions with (at max) 6 level skills,you start at the neutral position with three positive traits/negative traits either side, which you achieve depending on your campaign/battle actions. Other things: - There is no Arabia or Tomb kings factions present in the game... currently. - The level cap for Legendary lords is 40 now. - The "Blood for the blood god pack" will carry over from game 1 if you own it. Battle information: - There is now a battlefield indicator that show when you troops are rallying. Spoilershow - New Battle Map types: bridge battles, fortress gate sieges - AI has been reworked to handle choke points better - Fortress Gate sieges will be unique in that siege equipment won't be allowed, so no easy way over those walls. - Town battles will not be in, although battles next to settlements will show a town/settlement in the background, some buildings from the settlement may be in the playable area, but the town itself won't. Magic: - Windspells can now select the direction of the attack. - Skill trees have been reworked: In TW:W1, the first skill point grants the spell, the second reduces cooldown. In TW:W2, the first point grants the spell, the second grants the overcast, and the third grants a Winds of Magic cost reduction. - Magic is being rebalanced across the board, though no specifics have been released, Mazdamundi will have unique mechanics though what those mechanics are is unclear at this point. - Teclis will have access to attributes (passives) of magic and High Magic. - All Dragons have a ranged breath attack: This will be applied to TW:W1 dragons as well (Undead, Forest and Chaos dragons) but only if you own TW:W2, Each dragon has a unique breath attack animation. A Sun Dragon would breathe fire but a Forest Dragon wouldn't. Breath is a castable ability, but can only be used from the air. Factions: we have right know: high elves, dark elves, skavens Lizardmen High elves [WIP]: Features: Influence, Martial Prowess, "heroic intent metter" Other stuff: - Unique Resource: Influence: High elves can use influence in diplomancy. For example, they can use influence to manipulate two other factions into warring with each other. - Generic High Elf lords must be recruited through influence: Lords will have various tiers of usefulness/power levels. - Trade agreements: High Elves gain shared vision with any faction they gain a trade agreement with. Normally a defensive pact or alliance is required. Dark elves: Features: - Slavery: A system that rewards you for every battle (and some events) with slaves, which you can send to your cities with the objective of increasing their economic efficiency, also affects the public order. - loyalty: The lords, start with a number that represents their loyalty, if it reaches 0, the army will cease to belong to the player and will create its own faction, and may even settle in a city. - Black arks: The black arks are something similar to what would be a "sea horde", has ten construction slots and can either reinforce a nearby army or provide fire support with its battlefield bombardement ability. -Murderess prowess: This feature shows a bar that will fill with each death on the battlefield, when it completes provides some buffs. other stuff: - In case you're wondering... yes, female Dreadlord are loreful. Skaven will have features such as: - Skaven underworld: Skaven Settlements are not ordinary visible to other races, appearing instead as inhabited ruins, heroes may scouts ruins to see if they are truly abandoned. - Food: Skaven factions require a stockpile of food, there will be a metter with how many food you have, the amount will give bonuses/penalties depending on how much you have, each army consuming an amount of food per turn, food may be gained from battles, from sackings setlements, and from certain buildings, also can be used to upgrade a city to tier III (Newly conquered in that turn) in in exchange for food. - loyalty: The lords, start with a number that represents their loyalty, if it reaches 0, the army will cease to belong to the player and will create its own faction, and may even settle in a city. - Skaven corruption: the skaven spread corruption where they settle, lowering public order over time but givin additionals uses of the menace below army ability in battles fought within the local province. - Menace below: This is a battlefield ability, You can designate reinforcements that will appear in battle for food (in the pre-battle panel), using this ability a unit of Skaven clan rats, will appear from an underground tunnel anywhere on the map, even behind the walls of a city. Lizardmen [WIP]: Features: Blessed lizardmen, Lizardmen have special spawning events triggered by various events or conditions on the map. This will grant special units, such as Sauruses with certain markings from the lore, but is an aesthetic difference only. Other Stuff: - Slann lords must be awakened through rites for recruitment (generic Slann, not necessarily Mazdamundi) - Lizardmen players will be able to see the ley lines that make up the geomantic web connecting some cities. Other players cannot see the geomantic web. - Cities connected by via the geomantic web can share the benefits of special commandments, with different tiers of benefit depending on the level of the lowest-level connected city. (The last two thanks to Loq_Kai) Combined campaign: - You don't need to have installed "Total war: warhammer" for playing the combined campaign in "Total war: Warhammer II", you just need to own it. (thanks to Grace) - There will be no Vortex mechanics for the combined campaign. - Open beta will be released for the combined map before its final release as free DLC - There will be the "climate feature" for all the factions, Which means that all factions can settle wherever they want (but there will be penalties for uninhabitable habitats) Spoilershow - Chaos invasion will still occur (but no vortex objetives) - Co-op doable on combined map - The new world map will be cut a little, the old world map stay as it is. - The map for the combined campaign will not be the data mining leaked map (thanks to Indypride) - Old world Factions will get some updates, more settlement slots, new buildings, dragons breathing fire... Multi Player: - The multiplayer games are isolated into themselves, Game 1 players can only play against other game 1 players. Game 2 players can only play against other game 2 players (thanks to Valkaar for this point) -Free-For-All- - Free-for-all will be an available mode in TW:W2: Only playable with 4 players so 3-player FFA won't be doable at release, CA is focusing on getting the system balanced for 4 players first. - Winner decided not on last man standing but rather based on a scoring system, points are largely scored based on kills acquired and damage dealt. damage dealt against weaker/lower tier units will give you less points than damage dealt against higher tier or stronger units. For example, damage against zombies or peasant mobs will probably give negligible score versus damage against a hero or elite cavalry. - Friendly fire does not give points to the enemy, nor does it take points from you. This means you can kill your own units to deny the enemy points. - Direct damage spells such as Life Leech don't count as damage, because the system counts them as HP removal which is a different mechanic. This means they won't add to your score. - Only specific maps can be played via FFA. - No Quickmatch for FFA so FFA games must be played through Custom lobbies, I encourage anyone interested in multiplayer to browse custom lobbies, as people often run non-competitive games like high funds or themed battles there. FFA is playable with humans only. General DLC information: - DLCs in the vein of King and the Warlord are planned, where CA will add Lords and units they couldn't fit in by release. - About the DLC faction pack: "the biggest change we’ll be making with the first large DLC for Warhammer II is to swap out the mini campaign for two more additional Legendary Lords, for a total of 4 playable Lords in the pack These four will each have their own factions, unique start positions, quests-chains, epic gear, benefits and playstyle… the whole nine yards. They’ll be playable in both the Eye of the Vortex campaign and the forthcoming combined campaign map, if you also own Warhammer 1. So twice as many play-through opportunities than before. We’ll be watching closely to see if players think this is a good trade". (thanks to ben8vtedu) feel free to correct me whatever error you see, thanks for reading!
  19. Хочешь нормально пройти, надо ночью бандитов на перо сажать в промышленных масштабах, для лута, но это только за бакалавра. Рытьё в помойках, для уважаемого ученого, основателя танатики и гостя великих семей, тоже отношу к гринду.
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