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RuW)Bane

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Весь контент RuW)Bane

  1. Ты видишь еще какие то существенные баланс-изменения у Эльдар?
  2. А что изменилось? Аутарх больше в одного не тащщит всю игру?
  3. RuW)Bane

    Tir vs Ork

    как писали на гр в подобной теме с норни же, там про_нид посоветовал зоо и барбед_стрэнгл фекса чтобы контрить аое уязвимый шутаблоб
  4. source правда насколько я помню с онлайном вроде не совместима.... =\
  5. Since our first interview with Dawn of War 2 producer Jeff Lydell had to wait for posting until The Last Standalone could be announced, we immediately looked towards meeting-up again with Jeff soon. We didn't have to wait much longer as Relic have been hard at work on yet another DLC pack and we're on the scene to talk to Jeff Lydell about just what that DLC is, what Relic's plans for it are, and what's up with patches. IPB Image 5*General: And how are you on this fine day? Jeff Lydell: Good. We've been busy here at Relic :) 5*General: So we see, what with the patch, Last Stand DLC from TASK3R, and that image... Jeff Lydell: I see it is in focus now. 5*General: Looks a lot like Ultramarines. Jeff Lydell: Well, that skin is Ultramarines. 5*General: Are there... more skins? Jeff Lydell: The shield is team colorable, so as many as you can make in the army painter. 5*General: Ah, that sounds cool. Is it part of the new wargear for Last Stand or something different? Jeff Lydell: It's for Last Stand. And the space marine is not going to be the only one getting new stuff. All 6 heroes are. 5*General: Can you elaborate on any of the new items or will we just have to sit tight and wait? Jeff Lydell: We have a fairly thorough post going up tomorrow. But each hero can expect two new pieces of gear, with new stats and traits, and unique art for every piece. And it will be paid DLC. Purchasable per hero or in a bundle for the whole set. 5*General: What makes this set of Last Stand wargear different from the set handed out a month ago that justifies the price tag (other than instant access)? Jeff Lydell: The stuff last month was not all unique art for one. We also had a specific goal with the achievement wargear. We wanted to give the experienced Last Stand players a new challenge. Originally The Last Standalone was going to launch the same day, but Valve was a little busy with Portal 2. 5*General: Ah, so you guys actually had The Last Standalone ready on April 6th, but Valve prevented it from going up for sale until the 20th due to Portal 2? Jeff Lydell: Not so much prevented, as we hadn't firmly scheduled it with them. Their team was swamped, and it took a couple weeks to sort through the unique requirements of The Last Standalone. Not even Valve had tried selling a piece of their game on its own before. Oops. 5*General: How do you feel the switch to Steamworks has gone for Dawn of War 2 so far? Jeff Lydell: Overall it's excellent. We are still working out some matchmaking and ladder problems with Valve. And deployment of new updates is possible with a very small team, which is great. 5*General: Speaking of which, some players were a little annoyed at the length of time between 3.14 and 3.15, particularly given that 3.15's balance patch notes are diminutive compared to some other patches. I don't have a quote in front of me, but certain members of Relic definitely indicated that patching on Steam would be a faster process- do you feel community members have misinterpreted such statements? Jeff Lydell: We patched like crazy during the beta, but patching has a cost as well. Not a money cost, but a disruption one. Everytime we patch we break replays. Everytime we change balance we disrupt the metagame. So we are trying to stick to a once a month rhythm. We also have most of the studio working on Space Marine right now, so resources are tight. That said, we are going to continue working at the problems in the game and getting fixes out. And DLC has justified more people than we otherwise would have had. 5*General: Sounds good, and you guys did get 3.14.1 and 3.14.2 out rather quickly so the faster potential patching does seem to be helping for bug fixes. And as a bit of an aside, I suppose I can't expect a proper response about whether Space Marine is the only other project drawing resources, could I? Jeff Lydell: No, not really ;) 5*General: No Company of Heroes 2 or Homeworld 3 or Tau/Necron/Dark Eldar/Squats expansion announcements here, ladies and gentlemen. But I will ask something a bit unusual for these interviews and ask a little balance question about the Inquisitor's Crossbow in the hopes of catching someone in Relic who might have a better perspective on what's up with that. 3.15 will be the second patch that the Crossbow has received a significant buff now, and to be honest most Inquisitor players I've spoken to have said she didn't even need the first buffs to it, so what is up with that? Jeff Lydell: The original change was made to fix a bug, it was never intended to do no damage. They did more testing of it, and are now happy with how the Crossbow's ability is performing in gameplay. 5*General: On the whole though, with a couple of exceptions like the above, the community seems to be taking the patch rather well, albeit feeling that not enough balance changes were made. Is that feeling just incorrect or perhaps warranted but futile due to there being a lot of notable bug fixes coming in this patch- that is, did the bug fixes cut into the balance fixes this time around? Jeff Lydell: We aren't trying to meet a changelist quota. The balance team is spending their time making sure their changes are good, rather than trying to fix every issue in one breath. 5*General: You mentioned in response to an earlier question that "DLC has justified more people than we otherwise would have had", and in our first interview you mentioned that you would be using Dark Angels to gauge future DLC and such. Does this mean that Dark Angels was successful, and as a result not only is more DLC- like the upcoming Last Stand DLC- forthcoming, but more developer support than Retribution would otherwise have at this stage? IPB Image Jeff Lydell: A little background on DLC. We had planned to do TLSalone from the beginning, since it was something no one had tried before. On every DOW2 game we've done retailer exclusive sets of wargear, and Retribution was doing the same. The only thing different about Retribution was we decided to sell the pre-order wargear at launch, and the sales were astounding. So we decided we needed to follow up with more DLC, just to see how it would do. We planned out two offerings in a hurry; The Dark Angels, and the new Last Stand gear that's coming up right now. The idea was try two more different types of DLC: a chapter pack and a Last Stand offering. To answer your question, yes, the Dark Angels did very well. More people bought it than I ever expected. As for post-launch support on Retribution, we were always going to have something, but it wasn't going to be large or very frequent. Mostly due to competing projects within the studio. 5*General: So DLC definitely seems to be raising-up Dawn of War 2- good to hear! And it also sounds like we're going to be seeing more cosmetic DLC! Any chance of featuring Chaos or Eldar or Imperial Guard or even Tyranids next? Jeff Lydell: Maybe. I'd really like to do more chapter packs. Plus if the Last Stand wargear does well we could see more there. It's an easy case to make if we make money on the DLC :) Personally I expect The Last Stand DLC to do better than the Dark Angels did. Last Stand players are similar in size to the multiplayer modes, plus the wargear will have gameplay uses. 5*General: Yeah, I'm planning on getting it, but I'd definitely have a very tough time staying away from it if I tried. I can just imagine booting-up Last Stand and... the itch! As you mentioned though, the wargear will have gameplay uses. Are you concerned about that? I know Last Stand isn't really a competitive mode, but it seems there might be potential for the new wargear to be just a tad too good or a tad too necessary, and not having it could be a ticket to letting the team down, and that's never a good feeling. Jeff Lydell: That's a balancing act. Too weak and it's not worth buying, too powerful and people get annoyed about not having it. Overall I'm not too concerned about it, we've aimed at opening new options for how to play each hero, rather than simply buffing them. 5*General: So the word on the street is that the upcoming Last Stand DLC was designed by Clint Tasker- can you shed some light on that? Jeff Lydell: Yep, Clint recently moved into an official design role, and this was his first big task. Clint's done a ton of design work from his balance position, just now we've made it official. Plus we are working with really limited marketing dollars, so Clint and I are both trying to get the most our of our Twitter accounts :) That's why I've been encouraging him to talk about this stuff in public. 5*General: Speaking of Twitter, don't forget to follow Lord Lokgar on Twitter for those party pics ;) And of course Jeff Lydell and Clint Tasker. As far as future projects go, there has been talk of Dawn of War 3 swirling around for quite some time now. Relic has a reputation for creating incredibly innovative games, but not always polishing them to the degree that more traditional RTS games are. Retribution seemed to buck that trend by effectively relaunching Dawn of War 2's multiplayer component in an effort to refine it. While any sequel is no doubt quite far off, is Relic more interested perhaps in a Dawn of War 3 that is more an evolution of Dawn of War 2 rather than a revolution of it? Jeff Lydell: Whatever we do next, the goal is to be better than we've been straight across the board. Relic never rests on our laurels, we are always looking at how to improve our games. Retribution delivered far, far more than a normal expansion. If you compare us to our competition. So expansion or sequel, we hope to do something great next. 5*General: Awesome! I look forward to whatever rests on the horizon. But those are all the questions I have for today, so thank you for your time and for joining us again so quickly! If you have questions for Mr. Lydell or anyone else at Relic, let us know! Personal message 5*General with your questions and who you want to ask them to. We don't have 24/7 access to Relic employees nor would we want to disrupt them so often, but we do want to hit-up Relic for these kinds of interviews fairly often, and seeing as we are first and foremost a community site, we want to ask Relic the questions the community wants answered. Хмм.. ультрамаринский скин правда сделан как то неважно. Вот некоторые более интересные разработки создателей модов на правах небольшого оффтопика) "Раскрывающийся текст"
  6. 3.15 Update Notes Updates Removed kick voting from any circumstance where there are only 2 human players in a game Bug Fixes Fixed an issue that caused Techmarine Proximity Mines to immobilize vehicles. Imperial Guard players are no longer awarded Command points when using Summary Execution. Fixed an issue that caused the Autarch to retain the heavy cover modifier after jumping over cover. Hellfury global now deals damage to vehicles. Apothecary no longer regains energy when attacking vehicles with the Sanguine Chainsword. Fixed an issue that could prevent the Warp Spider Exarch Teleport cooldown from being reduced after purchasing the Enhanced Warp Jump Generator. Fixed an issue that could cause the Warlock's Psychic Shield ability to drain energy while not taking damage. Fixed an issue that prevented the Warboss's Boss Pole from properly providing suppression resistance to the Warboss Fixed an issue that allowed enemy units to use their abilities while stunned by the Sentinel's Ground Pound Fixed an issue that was preventing the Inquisitor's Crippling Volley from dealing damage Fixed an issue that could cause the Lictor to be unable to melee Fixed an issue that could allow the Commissar Lord to execute enemy units Fixed an issue that awarded double red points when the Ravener Alpha's tunnels were destroyed after they had been garrisoned. Autarch can no longer be targeted by Subjugate Fixed issues on Calderis Refinery and Selenon Fissure that allowed player to be teleported into regions their units could not escape Balance Changes SPACE MARINE Larraman's Blessing red cost increased from 125 to 175 Librarian Tomb of Time upgrade cost increased from 75/20 to 100/25 Veil of Time cooldown increased from 30 seconds to 45 ORK Mekboy Bouncy Shield no longer causes knockback on retreat Warboss I'm Angry no longer grants bonus health regeneration on use ELDAR Seer Council cost reduced to 600 req and 300 Red Webway Holofield radius reduced from 25 to 20 Webway Holofield duration reduced from 15 to 10 Webway Holofield recharge time increased from 45 to 55 Webway cost increased from 50 red to 75 red TYRANID Raveners jump now has a minimum range Hive Tyrant Invulnerability duration reduced from 12 seconds to 9 seconds IMPERIAL GUARD Stormtroopers now will fire meltabombs easier Leman Russ Global Call in reduced from 650 to 600 req Sentinels stomp stuns the unit (disables shooting) Inquisitor Crossbow Volley Ability now deals 30 damage CHAOS Noise Marines cost reduced from 450/30 to 350/30 Warpfire damage Reduced from 115 to 80 Great Unclean One cost reduced from 800/200 to 700/180
  7. Update 3.15 Coming An update from Assistant Producer Sean Meek...he approves this message: Hi guys, It’s been a while since you’ve heard from us but that’s been because we’ve been hard at work on the 3.15 update for DoW2: Retribution. 3.15 has a lot of bug fixes in it and will have some important balance changes as well. In the coming week we will be previewing our patch notes as well as other features of the update. Some of the changes that you can look forward to are fixes for the Commissar Executing enemies instead of friendlies (heresy!), the Autarch perma-cover bug, and several map exploits related to teleporting units to inaccessible terrain. We’ve also taken some steps to deal with some users who have been using third party programs to exploit the ranking system. We’re working with Valve to tighten the security of our game and we have introduced measures to try and prevent these third party programs from working. Keep checking our website for more announcements about the contents of the update this week!
  8. я все понял... оркам нужны снайперки на т1 как у см :D
  9. в идеале лаздев в здании. в еще большем идеале на его крашеров тупо 2 лазки а не\и 2 ланчи, хотя ланчи тоже в плюс. но больше ситуационное дело, хотя спам собачек давно не видел. дред будет убит очень быстро, с другой стороны он мог бы быть мальчиком для битья пока орудуют лазки. но тут мутная и рискованая затея все же.
  10. в идеале может быть проканает тсм=>дев=>асм, но это абсолютно шатко. покажешь дева - появятся штормы, на ним по идее асм но асмы умирают от штормов... тут кароче замкнутый круг на самом деле. как правило мучаюсь с тсм, второй скот, потом асм. шутаблоб контрить все же надо, а там уже изощряешься - размикриваешь, жгешь гены, пытаешься на**ать грибка и не подохнуть от баночки или от дешевой как китайское гуано машинки делающей мошну урки практически неубиваемой. :)
  11. слишком жирно для т1. 99% что билд и игра будет тупо закконтрен фаст банкой. Проблема в том что шуты контрят и тсм и скотов(чей радиус контры милишников занчительно уступает шутам), а штормы при приземлении не отбрасываются шотганами, след-но под абилочкой босса либо ретрит или проминусуют всю пачку. вообще жутко противно играть против нетупого варбосса, потому что грамотно танкуя, теч может быть просто чудовищно быстр.
  12. заработало. хочется отметить какое то отсутствие микро и мозга у нида все таки... закачка на т1 когти когда перед тобой сокол катается и отсутствие имбоинвуля. да и микрил он не сильно. но в общем да, мясцо доставляет. :rolleyes:
  13. Реально не догоняю где твой реп... Игра его не видит :?
  14. "Все желающие смогут приобрести Лэст Стэнд всего за 10$ со всеми его плюшками и фишками. Причем если игроку понравится сей контент, он сможет обновить его до полноценной версии Retribution содержащей кооп-кампанию и полноценный мультимплеер по сниженной цене." В принципе мне кажется это интересной идеей. Такая полностью функциональная демоверсия.
  15. Warhammer® 40,000®: Dawn of War® II – Retribution™ – The Last Standalone™ Coming to PC This April The popular co-operative Last Stand™ mode from Warhammer® 40,000®: Dawn of War® II - Retribution™ will be released as a standalone downloadable title expected to go live on 20th April. Warhammer® 40,000®: Dawn of War® II - Retribution™- The Last Standalone™ will allow new comers to play all of the content available for the Last Stand without the need to own a copy of Retribution or any experience with RTS games. Players who then wish to experience competitive multiplayer or the single player campaign for Dawn of War II – Retribution can then upgrade their product to the full version at reduced price. Jeff Lydell, Producer of Dawn of War II Retribution commented: “We saw this as a unique opportunity to introduce new players to the Dawn of War franchise as well as expanding the player base for the already popular Last Stand mode.” Warhammer® 40,000®: Dawn of War® II - Retribution™- The Last Standalone™ is scheduled to be available to purchase from Steam for $10 on 20th April. About Retribution It is ten years since the events of Chaos Rising and Sub-Sector Aurelia has been in a constant state of warfare with the Imperium struggling to retain control. The apparent betrayal of the chapter by Gabriel Angelos and his Space Marines has shaken the Blood Ravens and now the Imperial forces are beset on all sides by hostile aliens. Retribution allows the player to select the race of their choosing in a battle to determine the very survival or destruction of the entire sector. In addition to the multi race single player campaign, Dawn of War II - Retribution also features new multiplayer units, maps and an entire new playable faction. About Games Workshop Games Workshop is the world's largest tabletop wargames company. Based in Nottingham, UK, it designs, manufactures and distributes its range of Warhammer and Warhammer 40,000 games, miniature soldiers, novels and resin models through more than 389 of its own Hobby centers, mail order, Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com. Games Workshop, Warhammer, Warhammer 40,000, Warhammer 40,000: Dawn of War II – Chaos Rising, Warhammer 40,000: Dawn of War II – Retribution the foregoing marks' respective logos, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products, illustrations and images are either ®, TM and/or © Games Workshop Ltd 2000-2011. Used under license. All Rights Reserved. Распил пошел! :D
  16. Вообще нет. У них апкип так и остался со времен 1.4, а также все милишные отряды в игре наносят по ним дополнительный урон.
  17. RuW)Bane

    eld vs sm

    Насколько помню попробовал огнемет - не работает, потом попробовал поджечь территорию под ними - тоже! Особенная уличная гейдарская магия :D
  18. RuW)Bane

    eld vs sm

    Players: Hugo Chavez vs Angreh Spehss Mehreen Heroes: WSE vs FC In-game name: putin v v Version: DoW2 3.14.2 Map: Legis High Stratum "Winner"Sonz of Da Emprah Получасовое мочилово включающее в себя стрельбу, резьбу, шинкование, распил, разрывание на куски и прочие атрибуты нашего любимого и пафоснейшего WH 40k :rolleyes:
  19. http://www.gamereplays.org/dawnofwar2/port...;news_id=769163
  20. We're planning to deploy this quick data patch today to fix some issues that were introduced in the 3.14 update. Fixed an issue that caused lvl 30+ Farseers to appear as a black box Fixed an issue that was preventing the Lictor Alpha's Feeder Tendril wargear from working properly on heavy armor targets Inquisitor will now enter ranged stance when upgraded with her Crossbow Fixed a clipping problem on the Dark Angels Tactical Marine's hood
  21. ДоВ 2 кастер Арлекин выложил на своей страничке ютьюба второй чат с разработчиками(на этот раз с bC),поговорили о балансе мультиплеера да о том о сём. Из каста можно прикинусь кто остался у руля и к чему это может привести :)
  22. Орчатина я думаю будет вместе с патчем и бесплатно, а вот остальное точно за $
  23. Авто работает как часы, или равных или чуть больше по рейтингу, правда идут либо пачками эльдары, либо ИГ, либо см. И сливов реально куча. Я в печали :( p.s. DLC "ТРАФИК!!!" The Dark Angels Pack for Warhammer® 40,000®: Dawn of War® II - Retribution™ is scheduled to be available for download on Steam, the THQ E-Shop and select digital retailers on 6 April for a suggested price of $7.50.
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