
RuW)Bane
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http://steamcommunity.com/profiles/7656119...43175817773370/ http://steamcommunity.com/profiles/7656119...43175817799291/ http://steamcommunity.com/profiles/7656119...43175817849344/ Маст хэв.....
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http://www.gamereplays.org/dawnofwar2/port...iew-with-bc-pt2
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в настройках стима должно появиться доступное бетатестирование, на сайте комьюнити наверняка вывесят новость о событии
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часа через 3-6 стартанет бетка
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"Обновленный лог"обновление отмечено знаком # Oct 13 2011, 23:10 PMPatch 3.18 - NOT FINAL // UPDATED Bugfixes: Fixed an issue that allowed units to throw meltabombs on wrecked vehicles Fixed an issue that allowed players to cast Destructive Strike multiple times Building HQs size set from medium to huge Chances to hit friendly units with Brightlance or Lascannon have been reduced Genestealers Melee Skill changed back to 90 (was 80 before) Tyrant Guard special attack changed from line to point Chaos Dreadnought rotation speed changed from 100 to 200 Maps: Removed Bottom left Building from (2p) Siwal Frontier Removed 2 Buildings from (2p) Green Tooth Jungle Removed 2P_Ice_Station_Obelis from the Head To Head Automatch Pool Balance Changes: *Space Marine:* Force Commander Sword and Shield now grants 200 HP on equip Force Commander Artificer Armor regeneration increased from 0.1 to 0.25 Force Commander Thunder Hammer now does splash damage Terminator Armor cost reduced from 200/100 to 150/75 For the Emperor now grants 25% melee resistance Master Crafted Bolter cost reduced from 100/30 to 100/25 # Consecrated Bolter Damage increased from 60 to 65 Sanguine Chainsword now grants 0.3 regeneration to the Apothecary Scout Sniper cost increased from 90/35 to 110/35 Defend Range increased from 10 to 20 Plasma Devastator projectile now ignores terrain Assault Terminators no longer level Terminators no longer level Terminator Assault Cannon upgrade reduced from 100/80 to 100/60 Terminator Missile Launcher upgrade cost reduced from 100/80 to 100/50 Force Commander Sprint speed buff reduced from 3 to 2 Dreadnought Melta upgrade cost reduce from 100/40 to 80/20 # Apothecary Full Auto Ability range decreased from 40 to 30 # Apothecary Improved Medical Equipment Energy Regeneration reduced from 0.15 to 0.1 # Apothecary Purification Rights cost reduced from 120/25 to 100/20 # Apothecary Armor of the Apothecarion cost reduced from 200/60 to 150/50 # Venerable Dreadnought cost increase from 600 req and 300 red to 600 req 300 red and 50 power # *Chaos:* Chaos Lord Harness of Rage cost reduced from 125/25 to 100/25 Chaos Lord Combi Flamer bolter damage reduced from 75 to 70 Daemonic Visage cost reduced from 125/35 to 100/30 Daemonic Visage now reduces enemy damage on hit and by 25% for 5 secondsdoes not stack) Icon of Nurgle radius reduced from 22 to 15 Bloodlust now adds 5% weapon damage on hit Bloodlust cost reduced from 275 red to 175 red Sorcerer Teleport recharge time increased from 7 to 11 seconds Sorcerer Teleport range reduced from 60 to 50 Chaos Space Marine Champion cost reduced from 100/25 to 80/15 Nurgle Shrine round of healing time reduced from 24 seconds to 12 Nurgle Shrine Knockback + Suppression round time reduced from 12 to 6 Nurgle Shrine healing increased from 5 to 30 Tzeentch Shrine damage increased from 5 to 25 Plague of Undeath cost reduced from 250 red to 175 Bloodcrusher mana gain on hit has been removed Doombolt now ignores terrain Chaos Dreadnought Tzeentch upgrade cost reduced from 100/30 to 80/20 Chaos Heretic Aspiring Champion cost increase from 80/25 to 95/30 # Chaos Bloodcrusher build time increased from 40 seconds to 50 seconds Plague Marine movement speed increased from 3.5 to 4.5 Sorcerer Mass Teleport cost reduced from 150 red to 125 Sorcerer Mass Teleport moved to tier 1 Bloodletter damage reduced from 42 to 38 Chaos Line of Fire cost increased from 125 red to 150 red # *Imperial Guard:* Laser Turrets now take 60% damage from grenades/grenade launchers Inquisitor’s Hammer of the Witches range reduced from 45 to 25 Inquisitor’s Rosarius wargear cost reduced from 120/30 to 100/20 Inspired Determination no longer heals for 100 HP Inspired Determination increases the weapon damage of the squad by 150% instead of 200% Inspired Determination no longer grants speed maximum modifer Stromtrooper AV Kit upgrade now cost 75/25 Stromtropper Assault Kit upgrade now cost 75 requisition Leman Russ defense increased from 100 to 150 Chimera cost increased from 300/60 to 300/70 Chimera gun damages equalized from 60 / 50 / 40 / 40 to 40 / 40 / 40 / 40 Heavy Weapon Squad Leader now shares damage with the squad # Stromtroopers Squad Assault Kit no longer gives a receive damage penalty # *Eldar:* Warlock webway gates now has a new ability which temporarily heals nearby infantry Warpspider gates now temporarily restores mana Channeling Runes cost reduced from 100/30 to 100/20 Heart of Darkness now restores HP along with energy Rune of Reaping redesigned now gives 100 extra energy to the Farseer Rune Armor energy regeneration increased from 0.1 to 0.3 Enhance Warp Jump generator now gives 100 energy to the warp spider on equip Warlock Immolator Blade cost reduced from 100/30 to 100/25 # Warpspider Improved Warp Generator health buff decreased from 200 to 125 Warpspider Haywire grenade radius reduced from 2 to 1 # Warpspider Hero Anti-Gravity Grenade knockback changed from ability knockback to weapon knockback # *Tyranids:* Hive Tyrant Venom Cannon can now fire on the move Hive Tyrant Improved Synapse cost reduced from 140/40 to 120/30 Broodnest cost reduced from 100 red to 75 Bio Plasma ignores terrain Hormaguant Adrenal Glands no longer increase the speed of Hormaguants Ravener Devourer upgraded move to tier 2 Venom Brood Warriors cost reduced from 300/15 to 300 Venom Brood Warriors no longer start with range synapse New upgraded added to Venom Brood Warriors that provide range synapse Range Synapse upgrade cost is 100/30 Genestealers cost reduced from 500/45 to 425/55 # Without number has been changed to spawn rippers for 50 requisition and 100 red Crippling Poison range increased from 20 to 25 Zoanthrope movement speed increased from 4 to 5 # Zoanthroae health regeneration modifier increased by 1 # Burrowtrap build time increased from 2 to 5 # Ravener Strengthened Sinew moved to teir 1 # Warrior cost reduced from 300/30 to 300/25 # Hormagaunts now have charge # *Orks:* Warboss Big Stomp now has a 40 energy cost Big Bang Hammer now does power melee damage Spiky Armor on hit damage increased from 6 to 8 Spiky Armor cost reduced from 120/30 to 120/20 Spiky Armor now grants 0.15 regeneration Ork Battlewagon cannon damage increase from 130 to 200 Improved Camouflage cost reduced from 100/35 to 95/20 Mekboy Turret courage damage (suppression rate) increased from 300 to 400 Booby Traps cost reduced from 120/20 to 100/20 Kaboom energy cost reduced from 75 to 30 Loota Beamy Deff Gun upgrade cost changed to 75 requisition Stikkbomaz vehicle stun increased from 1.5 second to 2.5 per grenade Nobs no longer level Loota Tank Boomgun shot now ignores terrain Sluggas cost reduced from 300 to 270 Weirdboy Vomit now has a min range Nobs Frenzy cost reduced from 75 red to 45 red Nobs Uge Hammer cost reduced from 100/70 to 100/60 Warboss Kustom Shoota cost increase from 100/20 to 100/30 # Use Your Choppas damage buff reduced from 50% to 40% # Warboss Big Bang Hammer damage reduced from 150 to 125 # Weirdboy Projectile now ignores Terrain #
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Там есть интересные ходы, но там читов тоже на мой взгляд предостаточно P.S.: "Жесткий оффтоп: Dark Millenium Online куча инфы"Game Design Notes: * Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer is also on board. They helped with Spacemarine as well. * Vigil is doing 90% of the work. Most of the shared work load is art, and animation. * Spacemarine is built on the same engine as darksiders (and darksiders 2 respectively) * Dmo is using the same engine, with gameplay (at least combat) akin to Spacemarine. * Contrary to what I was told, the art style is NOT like Spacemarine, rather the whole game is more like darksiders (1 & 2), very stylized. The videos released at the last E3 are fairly accurate to the current state of the art style. Less realistic. * Revision to what I was told by the rep, is that Spring 2012 is unlikely… maybe for more announcements on the game’s progress. Though a Darsiders 2 release in spring is likely, Vigil is working on both. Class related notes: * Races broadly put into forces of “Order” and “Disorder” similar to 40K World-wide campaigns. * The “spacemarine” is a class, with a chaos counterpart. * Tactical, heavy, assault as specialties. * Each class starts as something familiar, and through progression changes.Ie. Scout to Marine * Other classes include: psyker, techpriest, and assassin * The assassin starts as a guardsman-esque character. * Chaos have similar counterparts, cultist themed. * Instead of an assassin, think demon host. * Orks are with Chaos (disorder), Eldar are with the Imperium of man (order) * Ork class rundown: Nob, mekboy, runt herda, mad dok * Eldar class rundown: Scorpion, Avenger, Warlock, Reaper * Expect Tau & Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the ‘faceless’ races as NPCs, though I suspect you won’t be getting quests from the Swarmlord!) * 60 character levels. Gameplay related notes: * A crashed space hulk will be one of the zones. * Another zone will take place on an Imperial Cruiser, and Chaos Cruiser. * Expect several instanced missions much like WoW, as well as open world. * It will include instanced & open world pvp. * Players will be able to dual weild things like pistols and melee weapons… yes that means two chain swords. * The featured chapter is Black Templars. (As evidenced by the banner art) * The featured chaos god is Khorne, at least for playable * Word Bearers will also take a major role in the Playable chaos faction * Nurgle & Fabius Bile will have a big Chaos NPC presence. (I suspect not Nurgle himself, but perhaps Typhus?) * Possible shooter/RPG mode controls, like StarTrek Online. * Third person action, plays like Gears of War/Space Marine mixed together for shooting. Melee is more like Space Marine/Darksiders, with the target lock on. Blocking melee attacks is a maybe, sheilds may be NPC only. * NPC creatures vary from: Necromunda like humans, Chaos Cultists, Dark Eldar; from Grotesques to Warriors, Chaos Daemons and beasts, Orks, Grots, Guardsmen, defected Guardsmen, most of the minor Demons, Dreadnoughts, Tyranid Warriors, Genestealers and more. * Forgeworld things may be present. Thunderhawk, terrain sets, Aquila landers, FW-esque equipment on vehicles. * Environments range from snowy mountains, to the innards of a crashed space hulk… from cities destroyed, and orkified, to ancient eldar cities, overgrown with nids… from ancient battlefields, littered with the carcases of Titans and tanks, to a hive city, nostalgic with necromunda…. from the halls of Imperial Cruisers, to tge desecrated throne rooms of Chaos. * Everything is large, beefy, and sticks to 40k very well. People already invested in the background and game will progress at a snails pace, as we will be distracted by everything. * Left mouse uses the weapon in your character’s left hand, Right mouse uses the weapon in your character’s right hand. Rather cool mechanic. * All abilities have a cooldown… No spamming your “3″ key like most MMOs. This will likely annoy WoW diehards. This pleases me. * Melee combos – dual wielding gives new moves * There is sprinting. * “Guilds” will be present. * Team/party/squad size is 5 * “Raid” size is 50… subject to change. * Ranged weapons have infinite ammo, but there is reloading, overheating, venting, and reloading. * Weapons rarely get to take full advantage of their range when inside… lots of cover and turning corners, it’s very dynamic. * Hero classes are possible, unlocked once you get a character high enoigh level. o Imperium: Grey Knight o Chaos: Chaos Sorcerer o Ork: ‘Ard boy or Weird boy o Eldar: Farseer * Hero classes will begin at higher level… * Likely 40. A player progressing as a marine will do so as follows: Lv. 0: an adept, think a marine wearing just carapace armor. Lv. 10: more or less a scout. Lv. 20: equipped like the marine character in th sm codex… forgot his name. Lv. 30: a standard marine Lv. 40 honor guard or Sergeant, some decoration Lv. 50 sternguard, maybe captain. Lv. 60 artificer armor, iron halos, the whole sha-bang. Grey knight fits in fairly well at around 40. Other classes progress similarly. Misc. Notes * Tech priest are very, very pure adeptus mechamicus themed…Backpacks with a robot arm. * A cover system is implemented.Waist high cover and standing cover. * Cross platform is very possible. * Shooting mechanics will have aim assist * Similarly, melee attacks will lock on. * Abilities work similar to Warhammer Online. A common resource, then each class has a unique resource used with abilities. * Weapons inxrease in “coolness” as far as progression is concerned. * A lv. 1 autogun may be it’s familiar form in necromunda and early IG… by lv 60, sone autoguns look cool enough for inquisitors to be using, lathered in fancy trim, aquilas, etc. * Same goes for other weapons…. think Call of Duty, as you unlock the various weapon upgrades, you guns start looking cooler. Each class has 3 specialties. * Marine: Tactical, Devastator, Assault * Assassin/guardsman: the major assassin type, callidus, vindicare, eversor (however you spell it) * The Marine is by far the most flushed out. * most abilities are still very WIP. * Jump packs- not sure how they’ll work.
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1. Heisenberg 2. SM FC 3. skype imperchig
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Просто моя точка зрения основана на личном опыте игр против хауса, и когда видишь, что игрок разбирается в своей расе, начинаешь ощущать что и как делается и к чем для тебя это грозит. А если учесть, что здесь многие играют с самой первой беты, то такие утверждения «людей посторонних» как минимум вызывают дикий смех, а от упертости, с которой «они» что то доказывают, не обращая внимания на вежливые намеки окружающих, просто заставляет сползать под стол от смеха. постскриптум: 25 октября выйдет аналог лэст стэнда для Спессмарина :)
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Максон, ты просто мегаскиллово переиначил факты в столпы поддержки своего бреда)) Ну а если по делу, то через недельку попрет инфа по ожидаемому патчу.
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Самое простое в твоих цитатах - выделить все и написать "ЕРЕСЬ". Но так и быть пожуем твой бред. Топ 50? 6 опытных хаусов, 15 маринов. Я тебе говорю, хаос практически не имеет конкретных уязвимостей, у них куча "легкого" антитеха, куча милишников, отличные стрелки, техника, все герои юзабельны, отличные глобалки. Так в чем эта раса худшая? Что в ней нет облитов? Что там решено? Кто решил? На основе чего? Параноя ничем не подкрепленная. Практически любое бо эффективно. Я играл нойзами и вполне успешно, не говоря о тонне других хороших игроков. Они хороши против ига, орковских шутаблобов и тп, но их нужно уметь использовать. Юнит уникальный - с изюминкой. Антитех, не самый самый лучший, но и есть варианты отнюдь не дешевые в сравнении с иными вариантами. Леттеров замочить под поклонением, ну не знаю, леттеры контрят дредов на ура. Проверено на свое шкуре. Режут что технику, что пехоту кошерно. Тактикалы, которые используют абилу сержанта раз за игру, да, ужасно. Ты абсолютно не упоминаешь плюсы хауса. Зациклен на имбе_см. Видно тут только то, что у тебя видно замутненным взглядом. Что сму, что хаусу не обязателно рваться в т3. Хаус же вообще может просто пушить на т2 до победного, иммея отличных юнитов плюс дамажащие абилки глобалки. Походу тебе правда облиты чета нашептали да?))) Далее пляшем, или ты на каком либо примере можешь показать свою правоту, исключая слюни, которые летят от твоего усердия и упертости?)
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Глядя на твои посты мне кажется, что тебе объяснять что либо бессмысленно, равно как и ныть чтобы хаусу добавили новых юнитов. Этого не будет, ДоВ3 в разработке, может там и повидаешь любимчиков :) Назвать "худшей" расу, которая практически не имеет очевидных уязвимостей мне кажется забавным :rolleyes:
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Вы че разнылись на судьбинушку хауса? :D Каэльтос продвигает свой мод и лялякает с разрабами, ему не нужен эло, чтобы все знали что он может нагибать :D
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Если застанить технику, то по ней высекает будь здоров, несколько дней ею балуюсь и вполне успешно
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Uploaded with ImageShack.us :rolleyes:
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Нет уж, без буржуев хватает веселья
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Я тут чего подумал.... Проведи этот турнир между Мехдиспейром и Боялычем, пожалей чужое время и нервы ;)
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Это... надо ноу нид кап делать 100% инфа :D Больше не буду регаться на это уг, один куй убивают одни ниды <_<
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Леман Русс получает на 35% меньше урона от всех типов атак нежели остальные танки к слову.
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19 по мск реально жестко, да еще и весь турнир в один день <_<
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брить буржуев В)
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"DLC screens" http://cdn.steampowered.com/v/gfx/apps/564...pg?t=1312570801 http://cdn.steampowered.com/v/gfx/apps/564...pg?t=1312570801
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"Раскрывающийся текст"
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Ну да, один фиг патч, не?