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RuW)Bane

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Весь контент RuW)Bane

  1. Если внимательно почитать многие "интервью" от Горба и Эджтуха то стопудово это какой нибудь внутрикампанейный ролик. А интро к игре - заставке самой, будет точно не тот что мы видали.
  2. Recently, GameReplays.org member Tirranek attended a THQ press event for the upcoming launch of Dawn of War 2: Retribution. Relic gave a few demonstrations to the assembled on a few finer points of the new game, before offering a chance at some proper playtime time with the new title. We asked Tirranek to write down some of his thoughts about his time with the single-player. With the multiplayer beta going live soon and all the inevitable data crunching that will ensue, it seems a little bit pointless to try and catalogue all the little bits of information I managed not to forget. Instead, I have decided to focus on some details of the singleplayer game, where I found myself spending the majority of my time. During the games day we were given a very broad, thin slice of the game; think Battenberg cake. We were able to try all of the six races in a small number of missions, some from the very start and one major set-piece that occurs later on. Even with these limits on what we were able to see, there was a huge amount to take in. First of all, we were shown a new sequence by Plastic Wax. It was quick, chaotic, and evoked many a giddy feeling. It's all snapshots of frantic action being shown from multiple perspectives. As an introduction to Retribution, it is very appropriate; it captures a large part of how the game feels- many sides, all fighting furiously in a shared space, for their own ends. Booting up the campaign brought back memories of Winter Assault for me, more so than Dark Crusade. You are presented with all six heroes, doing in time-honoured fashion the "Hey, look at me! I'm awesome" routine. Hovering over them reveals some very basic background information for those who might be unfamiliar with the lore, then it's a matter of leaping right into things. Being the inescapable ponce that I am, I went with the Eldar. The opening cinematic is the same for every race. Gabriel Angelos gives a quick, suitably ponderous retelling of prior events. It recalls events not only from Dawn of War 2, but also the original franchise. Even with the bulk of the story unavailable to us, it felt as if the storyline in Retribution was gathering up threads from all prior games with the express intent of moving them forward. It also made something clear from the start, that there is an over-arching narrative within which your chosen race maneuvers for their own purposes. While the missions we played were largely similar across the different races, the meta-narrative that unfolds makes it distinct to your race. This is made apparent in the very first mission, which to all intents and purposes serves as a tutorial. The structure is similar for any race you choose: move here, attack there, "we can use grenades to clear out that building," suppression is bad, mini-defense mission, boss fight. However, what isn't similar is how the choice of race puts a different spin on tactics, as well as how story plays out. The boss you fight at the end of the first level isn't just some random enemy with lots of hit points, it's actually one of the other race's key characters. When you defeat them, they die- I mean, actually die. They lie there, gurgling their last words (as is the prerogative of any boss), cursing you and your pesky intrusion into their master plan before snuffing it permanently. You get a sense that events have been fundamentally altered by your involvement, and this is only the first level. If I had any concerns about the campaign from a gameplay standpoint it, would be that the missions we were given were quite narrow with how to approach them. For all the personalized touches you can make with your army, a couple of the missions had an urgency to them which restricted how you were able to use them. In one you are running away from a Baneblade; in another, orbital lasers. Both instances add a sense of pressure that hurries you along, perhaps faster than you would like. It's unfair to apply this to the whole campaign at this point, however, since we were only shown a small number of missions and they were very much set-piece moments that occur at key-points in the plot. A quick note on the various "flavour" of the races that I played. Watching the Eldar at work from behind the scenes is a lot of fun. While their loyalty to each other seems rarely in question, they certainly don't shy away from cutting away at each other with that most painful of weapons, the scathing remark. The inter-group 'politics' throughout a mission is fun to watch. While a faction like Chaos have a sense of doing the same thing for their own reasons, the Eldar have a sense of doing the same thing, for the same reasons, but often thinking their opinion is better. The only time there seems to be a true sense of unity amongst them is when they all come together to collectively jeer at an alien. It's all very fun. The Imperial Guard have a much more regimented feel to them, naturally. In the opening part of the first mission, Lord General Castor comes along, revives an injured Catachan Sergeant, then berates him aloofly for his silly, getting almost killed mistakes. In more ways than one, it's like the Imperial Guard is being led by General Melchett from Blackadder, who despite being more competent than his WWI counterpart, nonetheless imparts a mild sense of horror. Also, the Imperial Guard are still very much "British". Sgt. Merrick carries the torch of the old Dawn of War 1 Imperial Guard voice, while others sound more in line with the Commonwealth forces in Company of Heroes: Opposing Fronts. Castor is well-spoken and shows an understanding of battlefield strategy, albeit the comfortable war-room, somewhat removed from reality type of strategy. The Baneblade is driven by Scots. The inquisitor likes to burn things. I found myself most surprised by the Marines. Since they're the ones we've been following from the beginning of the series, the ten year jump is felt most potently by playing them. Gone is the nameless force commander (along with his love of fury from all things misbegotten) and is replaced by Apollo Diomedes; all classical, all good. What is more jarring is the now fragmented roster of your team. Where is Tarkus and his pragmatic assessments? Where is Avitus and his low-throated bigotry? Relic's much sought after attachment to your troops comes across more potently through their absence than it ever did in previous games. No matter what race you may find yourself picking, there is a distinct quality to them that colours the way the story unfolds. While our time with it was by no means exhaustive, things seemed very encouraging. Now for the last major consideration of the singleplayer, the phat lewtz. Dawn of War 2 made you fight many, many times, to obtain the best gear or reach the most coveted skills. It felt very much like the old MMO philosophy of long-term investment for reward. Chaos Rising remedied this with better pacing and a greater abundance of options with the higher level ceiling and corruption mechanic. Retribution on the other hand throws choices at you from the very beginning. What's more, they all seem to be good choices. It was far more than I was expecting. I'll take you through what I remember. First there is the "well-done commander" pat on the back, giving me an item to augment one of the characters. Thank you for that, I think. Then I'm presented with a screen and three further choices. Hmm, I ponder. Do I want...: A) A most shiny sword of killing for one of my commanders B) A Warlock leader to augment my Guardian squads C) Warp Spiders It took me awhile to decide. The sword was indeed very shiny, a blue item no less. If I passed on this now one of my melee focused leaders could be markedly less powerful. Then again, Warp Spiders. They're Warp Spiders. Yes, all right, I'll go with them....But the Warlock for my guardians. I do like Guardians, and I really like them when they don't die from a mildly-forceful sneeze. So in the end I actually go for what seems like the least exciting choice. Having chosen that I see a tab on the star-map that shows me the status of my army upgrades. I realize then that practically everything available in multiplayer, including unit upgrades, is potentially unlockable for your campaign playthrough. Then finally the familiar loadout screen becomes available. Again, things are familiar but notably different with Retribution. In addition to the race-specific loot, each experience point now feels sizable. There is no more padding out stats and waiting for an ability, every point has tangible results, and if you're stuck making a choice it's because you are presented with a number of very appealing abilities that buff your leaders to a considerable extent. Even if you decide not to take a commander with you on a mission, a number of skills you choose will passively buff your army. The essence of the game seems to be that it does not penalize you for playing the game how you want to play it. If you want to play with honour guard rather than squad-leaders, your investments will still pay off. All in all, the singleplayer comes across as an antidote to the biggest complaints about the first two installments. If the range of circumstances throughout the missions are varied enough to give you as much choice on the battlefield as off it, then Retribution looks set to be an amazing addition to the series. Source
  3. Я как то тоже думал на эту тему. Вот только бы урон этим лучам не стрелковый поставили, а плазму какую нибудь и урон подняли. А то нажимаешь ретрит и по барабану 500 зила.
  4. Думаю стоит отметить что "ускорение применимое самим либром на себя" - еще и снижает получаемый им урон процентов на 90. А "ускорение которое он может кидать на любой другой юнит" кроме скорости еще и дает возможность стрелять тяжелому вооружению без установки\подготовки_к_отступлению_с_позиции. В данном виде можно было бы к первому варианту показать как либр к примеру бежит на какой инбудь стрелковый блоб и у него быстро уменьшается здоровье, затем он включает "ускорение применимое самим либром на себя" и ты как комментатор отмечаешь значительное снижение наносимому урону по нему(может даже крупным планом полоску здоровья во время маршброска) и ускорение. А ко второму варианту можно было бы показать бегающий пк-дев и мгновенно стреляющий по какому либо юниту, затем отбегает дальше от врага и стреляет снова. Ну и с тп и полем все куда проще. Описание либра придаст ощущение интересных тактических возможностей для возможных неофитов, что считают что в дов2 нет микро по сравнению с сами знаете какой игрой, так что думаю детально описать его стоит. :rolleyes:
  5. -Ogryns. They can solo a Wraithlord in combat. Multiple Wraithlords beat them in combat. I like both of these matchups. -I should mention that Steam integration is [черт]ing sweet. Steam overlay > Invite to Game > PROFIT. I was like "zomg how easy is this". p.s.: k.o. lol
  6. Мнение Edjtuh'a The game is awesome, the whole meta game is changed atm. But it's currently too broken as in ablities/units and a few groundbreaking bugs. - Avatars: Wailing doom is a big ass V for Vendetta wailing doom - Super units dont level. - Imperial Gaurd is heavy req in the beginning, heavy power in late game. - You're [черт]ed when the Swarmlord hits the field. - Autarch can solo a Swarmlord for a while (1 energy is around 30 a 40 damage)
  7. THQ Community Day Details! Дарова пасаны! Я типа сейчас нахожусь в прямом эфире на презентации THQ, и вот вам свежие детали: -Нам был показан новый эксклюзивный трейлер от Plastic WAX(ответственны за интро к оригинальному дов2), в котором Гэбриэль Анджелос противостоял армии хаоса имея в своем окружении лишь двух терминаторов, было показано как он нападал на огромную здоровенную демоническую морду, которая многим покажется знакомой! -Кампании действительно происходят на практически одних и тех же картах для всех 6 рас, но для каждой расы скриптинг и миссии по сути уникальны. В добавок куча абилок, новых иконок и прочее загляденье в общем! -2 новые карты; Прах Тифона, которая масштабируется под тип режима игры(привет калдерис!) и Белые стены, которая была переделана из ФФА в иные режимы. -Музыка больше в имперском стиле. -Новый Лэст Стэнд реально сложный по сравнению с оригиналом. Точно известно что играли модеры сайтов комьюнити - Gorb, SwordMonkey и Bowkers давно рубятся и видали такое, что способны писать только что то типо этого:"Been started for a while now, they don't want us to spam Print Screen for some reason! IT'S ALL REALLY GOOD GUYS I'M SORRY I CAN'T POST ANY MORE THAN THIS." -Армипейнтер может показывать тока пехтуру, т.к. техника не влезает ни в какие ворота -50 ачивментов для стима Это в общем основное и интересное на мой взгляд :)
  8. Похоже с рангом своим 60м я пролетаю =\
  9. На жестких правах оффтопа: Duke Nukem Forever confirmed for May 3 xD Инфа хоть местами второстепенная, но думаю выложить стоит ;) THQ Community Day Details! Hey guys, I'm sort of live from the THQ community event. Heres some details for you - We've been shown an exclusive plastic wax trailer in which Gabriel is standing against the armies of Chaos with two terminators, and features him charging a very large an familiar looking face of a daemon! - The campaign is indeed some of the same maps, but the way they play out is fundamentally different and scripted differently. We've seen very little of the campaign, but it's very enjoyable and the new campaign system means that all the heroes got a load of new skills. The amount of work put in is staggering - 15 skills for each of the four heroes for all 6 races. Lots of new art icons! - There are two new maps; Ashes of Typhon, which scales according to player size and White walls, which has been redesigned and moved into another game mode (3v3 I think?) - The music is definately more imperial sounding. - The new last stand map is infinately more difficult, its intended to be a "level up" from the original. I haven't played it myself, but Gorb, SwordMonkey and Bowkers have been putting in plenty of play time so they can report well. - Chat lobbies are definately in. They can have channels, and private channels for your steam group (DOES NOT MESH WITH THE ACTUAL STEAM GROUPS CHAT). The chat lobby appears in campaign and multiplayer menus, in the bottom left corner, and can be expanded to cover the whole screen. - Load screen has been redesigned - The automatcher now is based on ELO, and uses both placement matches and a "bonus point pool", which is "Rest". You can inflate your points very fast, but if you idle on the leaderboard, people can overtake you. The leaderboards themselves are similar to what they used to be. - There are approximately 50 steam achievements - There are two multiplayer hero skin changes - first, Diomoedes replaces Vanilla Ice. Second, the Warlock will now permenantly have horns to differentiate him from other warlocks. - Custom Badges are in. - The front end does not update with last played commander - it is the inquisitor. Time was limited, and this feature was discounted in favour of the huge campaign. - The army painter changes are limited to seeing a number of infantry models, but not vehicles; they clip off the army painter screen edge. On the subject of rank unlocks, when asked it was stated that the amount of time would of reduced other content (singleplayer). It is possible it may be added in future. - Guard and SM details: Baneblade has 4200 HP, costs 1000/200 and does not level. The Land raider has 3500 HP, costs 700/180. Leman Russ has exterminator and Vanquisher upgrades. I will udpate this with more explicit army details later!
  10. "The company has also switched over to Steamworks -- versus the previous Games for Windows Live functionality -- so there are new leaderboards and a new matchmaking system based on the ELO system used in games like StarCraft II." Радуемся, машем ручкой :)
  11. Некоторое количество страниц назад был скрин штурмовиков, и они вроде как уже 60го ранга и обвешаны всякой мелочью, так что маловероятно =|
  12. Согласен :? ... Хотя.... Вроде так то правильно нарисовано: Ниже приведена цитата Таскера:
  13. Уж если быть ОП, то во всем :D Чувак ветеран, ему положено быть в шрамах, вот кстати картинка побольше с оффсайта: p.s.: у него в башке 4 гвоздя застряло, даже у таркуса меньше шурупов, это значит сколько лет службы?
  14. Обновился Оффициальный сайт DoW2, на котором можно найти немало интересного в плане абилок в кампании и прочего. У ИГ в мультиплеере упоминается еще и что то типа этого вида техники, который в видео я не заметил даже в меню постройки юнитов: Banewolf A light tank that uses toxic chemical weapons designed to complete eradicate the enemy.
  15. Прослушав моментами подметил, что Генерал в лэст стэнде может быть раскачан и как милишник и как стрелковый герой. Но чел отметил его "хрупкость" против крепышей. "К сведению, даже без присутствия в игре GFWL как в предыдущих играх, что объясняет неспособность вместе играть владельцев оригинала и ретрибьюшена, вам не придется заново раскачивать героев Лэст стэнд, так как игра спросит вас что то типа: " Хотите ли вы импортировать сохранения?""
  16. Из слов заикающегося типчека Новый Лэст Стэнд значительно сложнее чем сегодняшний вариант. Лорд Генерал работает как суммонер. Огрины и тп. В мультиплеере отметил новую артилерию. Она строится и действует как аналог КоХовской. Но точность выше. Похоже существует возможность импорта сейвов для лэст стэнда. Ну и куча всяких "fun", "awesum" и т.п.
  17. Посмотри на третий столбик варгира генерала - в первой строчке решительно не понятно чья мордашка. Во второй строчке комми - 100%. А вот третья ума не приложу вообще....
  18. executing a squadmember to break the retreat... that sounds awesome and totaly op. I will love to use that all the day :D
  19. У Лорда коммисара на 1:18 в списке экипировки есть на выбор иконки: Обыкновенная гварда, Катачанцы и если не ошибаюсь чувачки с противогазами - Криговцы?)))
  20. Катачанцы - въетнамские янки сорокотысячника
  21. В армипейнтере можно будет похоже всех юнитов посмотреть, на 52 секунде показан штормтрупер, за ним огрин, а что еще любопытно, так это то, что внизу мелким шрифтом написано "rang 60 - apply" :rolleyes: З.Ы. ОГРИНЫ ТОЖЕ С УСАМИ?!))))))
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