Hey friends,
I'm a designer on Retribution, and I'm going to go ahead and get myself in trouble by posting a few comments.
- The campaign missions in Retribution are not based on skirmish or AI battles. Each mission is based on unique events and encounters.
- If you watched some "leaked footage" of Retribution, you were looking at a work in progress. Since that video was captured, many improvements and bug fixes have gone into the game.
- Nothing about the multiplayer experience has been radically changed in Retribution. The folks in charge of multiplayer did a great job of fixing problems and adding complementary new features without rewriting the game's core mechanics. You won't have to re-learn the game when Retribution ships. And, from my (incredibly biased) point of view, you'll be confronted with a cleverly designed and competitive new faction (not OP or UP, imo).
I read these forums and the GR forums a lot, and I really love seeing fan reactions. I am entertained, humbled and enlightened by Dawn of War's committed fanbase. Thanks for keeping us honest, and for keeping me excited about my job.
Sacha