Unbound: Units with majority of models with the Mark of the Dark Gods (Unbound) may reroll failed Panic tests
Pestilence: Enemy models attacking or being attacked by models with Mark of the Dark Gods (Pestilence) have -1 Weapon Skill (to a minimum of 1). Toxic Attacks are at -1 to wound against parts of models with Mark of the Dark Gods (Pestilence).
Lust: Parts of models with the Mark of the Dark Gods (Lust) can reroll charge, pursuit and random movement rolls and are Immune to panic caused by 25% casualties (but not immune to any other kinds of panic: unit destroyed or broken within 6", terror-caused panic etc.).
Change: When Shooting, or at the start of each combat, parts of models with the Mark of the Dark Gods (Change) can choose one of the following Special Rules to apply to their Shooting attacks that Phase or Close Combat Attacks done during that combat: Flaming Attacks, Magical Attacks, Holy Attacks or Hellfire. A Wizard with Mark of the Dark Gods (Change) has +1 Casting Modifier when casting spells.
Wrath: Parts of models with the Mark of the Dark Gods (Wrath) have Immune to Psychology Special Rule and +1 Strength on their attacks for the first round of combat. Furthermore, a Unit with one or more models with this Mark must always Pursue (if able), but are not forced to overrun. Wizards cannot use, have, or gain this Mark in any way.
Wizards with Mark of the Dark Gods must use certain Paths depending on the mark chosen
Change: Path of Change or Alchemy
Lust: Path of Lust or Shadows
Pestilence: Path of Disease or Death
Unbound: Path of Heavens (Lord only) , Alchemy, Shadow, Death or Fire