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Грустный Динозаврик Хаоса

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Весь контент Грустный Динозаврик Хаоса

  1. Dreadnought only got Crazed on a glancing or penetrating hit! Spawn and Possessed roll for random abilities each turn, but....they are all useful! Possesed: D3 1 Reroll failed wound rolls. 2 CCW become AP3 3 +1 attack, +1 initiative Chaos Spawn: D3 1 4+ armor save 2 roll 2D6 pick the highest = number of attacks. 3 Poison 4+
  2. в качестве намека его можно перевести промтом или еще чем пострашнее, и отправить в GW. :)
  3. было на последней странице WD, апгрейдпаки оружие Раскрывающийся текст
  4. Таблица бросков Chaos Boon Table Chaos Boon table (D66 pick 2d6, one is your tens and the other is your ones) These all have names but I will leave you to find them out yourselves You have to win a challenge to roll on this table 11-16 - Nothing 21-22 - Replace model with Chaos Spawn 23 - +1 Attack 24 - Eternal Warrior 25 - +1 Strength 26 - +1 BS 31 - +1 Initiative 32 - Return to full wounds, if unwounded gain +1 Wound 33 - +1 Toughness 34 - Shrouded 35 - Armour Save improves by 1 36 - Melee weapon has Fleshbane 41 - Passing a Deny the Witch roll makes enemy Psyker take a Str 6 AP 2 hit 42 - Re-roll failed armour saves 43 - Melee attacks are Poisoned 44 - Crusader 45 - Hammer of Wrath 46 - Icy Aura (enemy models in base contact take a Str 4 AP 5 hit at Initiative Step 1) 51 - Adamantium Will 52 - A ranged weapon has +1 Strength 53 - Hatred (Everything!) 54 - Shred 55 - Melee attacks have instant death 56 - +1 WS 61 - Stubborn 62 - Fleet 63 - Feel No Pain 64 - Roll another d3+1 on this table (re-rolling Spawnhood and Apotheosis) 65-66 - Replace model with Daemon Prince Warlord Traits 1 - Friendly units within 12" of Warlord have Preferred Enemy (Space Marines) 2 - Melee weapons belonging to the Warlord and his unit have Soulblaze 3 - D3 infantry units may infiltrate (could this be new Creed???) 4 - Warlord and unit have hatred (everything!) 5 - Warlord causes Fear 6 - Warlord may re-roll Chaos Boons Basic Chaos Marine 4 + Aspiring Champion 80 pts. Each additional model +14 pts. Units size: 5-20 Bolter, Bolt Pistol, CCW, Frag and Krak grenades May take a special weapon for every 5 models in the squad. meltagun +10 pts plasmagun +15 pts If the squad numbers 10 more, one model can exchange its special weapon: Heavy bolter +10 pts Autocannon / missile launcher +15 pts Lascannon +20 pts Апгрейдпаки, фото, состав и стоимость Iron Warriors - 5 helmets, 5 torsos, meltagun, lascan Night Lords - 10 helmets, 10 shoulder pads, 1 power sword Biker - meltagun, plasmagun, 3 helmets, power sword (that can't be right, there is more on the pic and it should be 15 pieces) Thousand Sons - "bits for aspiring psyker and enough boltguns, helmets and torsi for 8 Marines" Noise Marines - "bits for aspiring champion, a Blastmaster and a Sonic Blaster" Noise Marine Weapons - 5 Sonic Blaster, 1 Blast Master Prices in Euro for the upgrade sets are 11,50 Euros (Biker, Noise Marines 1&2, Iron Warriors / 10-15 pieces), 14,50 Euros for the Night Lords (21 pieces) and 17 Euros for the Thousand Sons (31 pieces) Информация по предзаказу (что будет выпущенно в том числе) Статы fiends WS BF S F S B I A HP Fiends: 3 3 6 12 12 10 3 2 3 Defiler: as before But they got 5++ Save, It will not die and ignore shaken and stunned on a 2+ (source: battle report). Beside that New Weapons: Ectogun 8/2 heavy 1 3" gets hot! Witchfire-Flamer (?) 6/3 Template, Torrent Hades-gun 8/4 heavy 4 pinning Chainaxe user / ds 4 Профили оружия Blastmaster: 36" 5/4 storm 2, ignores cover, pinning 48" 8/3 heavy 1, explosive (3"), ignores cover. pinning sonic blaster: 24" 4/5 salvo 2/3, ignores cover oh, Energiehammers are also on the list (but not for mutilators)
  5. чуток обновил едва едва видно сиськи суммари, качество конечно не ахти какое :(
  6. Еще пара БОЛЬШИХ картинок, убрал под спойлер, чемпион и варпсмит Обновление !!! Превью-страницы кодекса картинки ЗДОРОВЕННЫЕ реально, сделал пока внешними ссылками первая, альтернатива вторая, альтернатива
  7. есть там пушка Ooops. Plasma Cannon with Obliterators is in, I just forgot it. And it should be Assault Cannon, not Autocannon. S6 AP4 Heavy4 Rending. The Space Marine thingy.
  8. http://www.forgeworld.co.uk/Events/UK_Games_Day_2012.html извиняюсь если уже было
  9. скорее просто неполный до появления кодекса вообще сложно что-то говорить ТОЧНО всегда есть вероятность что человек ошибся, неверно понял или еще что-то плюс эт информация из WD а там она может быть просто неполной, обзорной PS радует возвращение хоть какого-то противостояния богов :) и повеселило - Demon of Slaanesh: Hatred (Demons of Khorne), Rending, Fleet of Foot, runs +3 inches мы теперь знаем на сколько длинней у сланешитов :D
  10. так не вард писал, вард бы все правильно сделал ! :) есть мнение что все таки автор ошибся и перепутал иконы
  11. марка дается на весь юнит - например не будет как сейчас - убили у термосов терми с иконой нургла - и все остальные резко похудели теперь дается марка какого-то бога и можно выдать икону а можно не брать марку и все равно выдать икону а теперь с риной с саунд бластером интересно чарджить платуны :)
  12. Отдельно - икона, отдельно - марка. FNP иконой Слаанеша несколько неожиданно
  13. Правила и спецрулы : http://forums.warforge.ru/index.php?s=&amp...t&p=2652641 по крайней мере 3 байкера в баттлфорсе ВНЕЗАПНО стали очень к месту, правда ? :) криво прочитал, сорри :(
  14. Информация о спецправилах, абилках, варгире, психосилах и прочем : Armor: Improvised Armor: 6+ Save Powerarmor: 3+ Save Terminator Armor: Same as loyalist Fleshmetal: 2+ Armor wargear: Chaos Bike: SM Bike Infernal Ammunition: AP3 Mechadrites: +2 A, includes 1 Meltagun and 1 Flamer Plague Grenades: Mark of Nurgle only - Model carries Offensive and Defensive grenades Seal of Corruption: 4+ Invulnerable Save Jetpack Gifts of Chaos Aura of Dark Glory: 5+ Invulnerable Save Gift of Mutation: Ahead of Deployment, roll once on the "Rewards of Chaos" table Battle-familiar: Model gains 2 additional S4 AP- attacks Wizard's familiar: Model may reroll failed Psychic tests Warpblood: Everyime a model with Warpblood suffers an unsaved wound, the unit that caused this wound suffers 1 S3 AP4 hit. (it appears this is not limited to close combat) Palanquin of Nurgle: Model gains +2 Wounds and +1 Attack and gets the Very bulky special rule Bloodcrusher of Khorne: Model gains +1 Toughness, +1 Attack and +1 Wound and changes it's unit type to cavallery Steed of Slaanesh: Model changes it's unit type to cavallery. It runs +3 inces. Gains accurate senses and Outflank special rule and is granted +1 attack Disk of Tzeentch: Model changes it's unit type to Jetbike and gains +1 Attack Icons of Chaos All Icons grant +1 on Combat Resolution Icon of Revenge: Unit is Fearless Icon of Flames: Mark of Tzeentch Only: Boltguns, Heavy Boltguns and Bolt Pistols have the Soul Blaze Special Rule Icon of Rage: Furious Charge, Unit may reroll Charge Distance Icon of Despair: Mark of Nurgle only: Unit causes Fear Icon of Ecess: Mark of Slaanesh Only: Unit gains Feel no Pain Marks of Chaos Mark of Khorne: Berserker, Counter-attack Mark of Nurgle: +1 Toughness Mark of Tzeentch: Invulnerable Saves improved by 1 Mark of Slaanesh: +1 Initiative. Mark of Nurgle, Mark of Tzeentch, Mark of Slaanesh: If they are given to a psyker, he must chose at least 1 psychic power of the appendant dicipline. Demonprince Upgrades Demon of Khorne: Hatred (Demons of Slaanesh), Furious Charge Demon of Slaanesh: Hatred (Demons of Khorne), Rending, Fleet of Foot, runs +3 inches Demon of Nurgle: Hatred (Demons of Tzeentch), Slow and Purposefull, Shrouded Demon of Tzeentch: Hatred (Demons of Nurgle), May Reroll all saves of 1 The Demon Prince is the only HQ choice with LD9. Everyone else got 10. Also, he has WS9, BS5, S6, T5, W4, A5, I8. No Special Rules listed, and his save is - in the summary. I guess you can buy him stuff, though. Psyker: May chose psyonic powers from pyromancy, biomancy or telepathy. If he's a demon of Nurgle, Slaanesh or Tzeentch he must chose at least 1 psycic power from the appendant dicipline. Vehicle Upgrades: Destroyer-Blades: Causes D6 S5 AP - hits while performing a Tank shock. If a Unit choses Death or Glory it suffers 2D6 hits instead Warpflames: All ranged weapons have the Soul Blaze special rule Whipping Tentacles: Every model suffers -1 attack for each whipping tentacle it has base contact to. (very strange wording here...) Twin linked Boltgun: Duh. Siege shield: Vehicle automatically passes dangerous terrain tests Demon Engine: BS 3. Ignores Crew stunned and Crew shaken on rolls of 2+. When a unit embarks, roll a D6. On a roll of 1 you remove 1 random model as a casulty, and the vehicle regains 1 Hullpoint. Magma-cutters. If a Maulerfiend with Magmacutters hits with at least one of it's attacks, it generates 1 extra attack. If it hits with all of it's attacks, it generates 2 additional attacks. These attacks have Initiative 1, S8, AP1 and armorbane. Sonic Blaster: Enemy units within 6" may not perform defensive fire. Special Rules Obliterator Weapons: Kyborgs may chose one of the following weapons: Assault Canon, Heavy Flamer, Plasma Cannon lasCannon, Multimelta, Twinlinked Flamer, TL Plasmagun or TL meltagun. All obliterators must chose the same weapon. They may not chose the same weapon twice in a row. Mutilator Weapons: Pick one of the following at the start of any combat phase the mutilator is in close combat: Pair of: Lightning Claws, Chain Fists, Power Swords, Power Mauls. All Mutilators must pick the same weapon, and may not chose the same weapon two combat steps in a row. Might of the Soulforge: Once per game, at the beginning of a shooting or close combat phase, a model may unleash the might of the Soulforge to reroll all failed to wound/armor penetration rolls. It suffers a glancing hit at a roll of 1 at the end of the phase. Master of Machines: A Warpsmith may try to repair a friendly vehicle or curse an enemy vehicle. repair: Needs to be in b2b or within the vehicle. On a roll of 5+ (4+ with mechadrites) he restores a hullpoint or removes one weapon destroyed/immobilized result. Curse: Shooting attack: 18" range. If it hits, the enemy vehicles weapons have the 'gets hot' special rule. Psychic powers Discipline of Tzeentch Primary Power: Flames of Tzeentch Witchfire, Focus 1 24", S5, AP-, Blast, Inferno (Inferno: Each unsaved wound causes an aditional D3 S3 AP - Hits) 1-2: Gift of Mutation: Blessing: Focus 1: Friendly Character within 2" suffers a S4 AP-hit and ma roll on the "Rewards of Chaos" table 3-4: Bolt of Corruption: Beam, Focus1 18", S8, AP1, Detonation (If the target is an enemy vehicle and suffers a "Vehicle explodes" result the radius of the blast is 2d6 inches instead of D6 inches) 5-6: Odem of Chaos Witchfire, Focus 2 Template, S1, AP2, Poison (4+), corrosive. (corrosive: Vehicles hit suffer a glancing hit on a roll of 4+) Discipline of Nurgle Primary Power: Rot of Nurgle Witchfire, Focus 1 6", Assault D6+1, Poison (4+), S2 AP 5. No effect on models of Nurgle (yes, model of Nurgle is the actual wording.) 1-2: Weapon Virus: Curse, Fokus 1 Range 24". All ranged weapons in the enemy unit have the "gets hot" special rule 3-4: Plagued Present Curse, Fokus 1 Range 48". Enemy unit rolls a D3: 1: Corpsefliesinfestation: -1 attack, shrouded 2: muscular atrophy: -1 Strength, may not run 3: Liquifying Fever: -1 Strength and -1 toughness 5-6: Plagued Wind Fokus 2, Witchfier 12", S1, AP2, Assault 1, Blast (5"), Poison (4+) Discipline of Slaanesh Primary Power: Overload Witchfire, warp charge 1 24" S4 AP4 Assault 4, concussive, Blind, Pinning 1-2: hysterical frenzy Blessing, Warp Charge 1 Pick non-vehicle unit within 12" and roll a D3 1: +1 Initiative 2: +1 Strength 3: +1 Attack 3-4: Symphony of Pain Curse, Warp Charge 1 1 Enemy unit within 24 inches gets -1 BS and -1 WS. All ranged weapons directed at this unit get +1 Strength. 5-6: extatic wince Witchfire, warp charge 2 24": S: special, AP - Assault 1. Every nonvehicle model in the enemy unit suffers 1 hit with its own strength.
  15. я конечно дико извиняюсь - а чем же новый модельный ряд талонов/рапторов/чозенов отличается от этих артов ?
  16. каких именно ? есть вообще мнение что теже мутилаторы - временно, через год будут сменены (по аналогии с предыдущими посесседами), но хз как оно там получится в итоге
  17. это вы итоговую ведомость не видели. я думаю по ведомости там не только проверка была, там все было - и проверка и вычитка и литературная обработка :)
  18. нет просто обещали культистов в коробке, но видимо не сразу будут но да чутье то у нас развито, РЛО тут не прокатит
  19. Да, келли написал суперфлафовый кодекс Волков, например :) Вард кстати пишет ДА
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