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Грустный Динозаврик Хаоса

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Весь контент Грустный Динозаврик Хаоса

  1. и видимо обли в него отстрелялись, несмотря на то что они SnP
  2. Если про ростер в первом посте - то там свободно 80 очей, можно скинуть комбики с рин, например, будет 100. как вариант
  3. коль абба никуда не ходит мб наскрести денег на аегис+квадган и нехай из него стреляет ? :)
  4. и по слухам он писал кодекс ХАоса, а потом пришел Келли и все опошлил закончил за него :) PS где-то проскакивала инфа что ГВшники дали ответ на вопрос про терминаторов в стиле "да это мы криво написали правило, на самом деле все как и раньше", но увы, не могу нигде найти это :(
  5. фейк или не нет ? из будущего расширения в "белом гноме" или кому-то снова нечего делать ? Раскрывающийся текст
  6. потому что бы лучше кодекс писал бы вард. честно :( неделю читаю и неделю непонимание, переходящее в отупение :/
  7. via Stickmonkey over at Warseer I just heard a rumor that there is a AA option for DA dreads...one that will likely make it to all chapters eventually. Codex release at the end of November White Dwarf (December issue) and a release in December So PA command squad could get a single heavy weapon, apoth, standard, etc. A TA squad the same, but that the RW command squad was 3 bikes and a attack bike w hvy weapon, or 5 bikes, but not a LS. The history here does not point to GW breaking the concept that a RW full squad is still 10 man strong, 6 bikes, a AB, and a LS. DA version of Vanguard? Most like. But they have some form of hunters from hyperspace type rule in addition. And they might have some new DA special weapons...dark claws or dark swords, you know, to egg on the stereotypes.. Deathwing Terminators SB, PS, LC, TH, SS, AC, AssC, PC, HF, CML, CF, PA, and PF are all the options I've heard rumored. Default is standard SB PF, Sgt w SB PS. Of note, AC and the PASS combo both are new info that's been whispered to me. Plasma Predator Heard a deviant rumor that they have meltagun sponsons as an option too... So PC, AC, LasC w HB, HF, MG sponsons. Supposed to be a new kit with BA Pred style sponsons and DA icons included. Dreadnoughts Sounds like the HVY slot dread is the standard, and the specialist DA dread is Elite. and either can be upgraded to ven...for what that's worth now.
  8. Правильно пишется "бэк" от "бэкграунд".И не "автопы" а "авторы".
  9. Hello boys and girls, I've rested and recovered from the insanity of GDUK, really enjoyed meeting lots of people. If I met you there, cheers. Down to business. Right now info I have is we will see DA in November, and we can play with them before Christmas. From the rules rumor dept I have a few bits, please bear in mind these are only rumors: HQ: Azrael Belial - not needed for deathwing Sammael - not needed for ravenwing Azmodai Ezekiel Barakiel - named Techmarine/master of the forge! Note: barakiel is known as Angel of Lightning in references Sabrael - guardian of the inner circle, gives bonus to inner circle unit Librarian Company Master TA option Interrogator chaplain Command squad ( option to take TA or bikes with Belial or Sammael respectively, and apothecary, standard bearer, 1 heavy weapon) Elite: Techmarine Chaplains (x3 can function independently like sanguinary priests in BA, or form a unit w special rules). Only characters if independent. Inner circle unit ( name is not known) tasked with hunting down one enemy unit, special rules for doing so. Can death wing assault, can assault on deep strike. But glass cannon, great in assault, but standard PA so will be easily shot up. Brother-interrogators - this unit wears chaplain style death masks, but are not chaplains, they are a specialist unit adept at near range combat, standard armament is dual bolt pistols and power maul. Can upgrade pistols. Veterans Dreadnought Scouts Troops: Terminators Tactical squad Ravenwing Bike squad not sure how it differs from ravenwing assault squad. FA: Ravenwing assault squad Ravenwing support squad Assault marines Ravenclaw air superiority fighter Hvy Predator Whirlwind w flakk options Land raider Devastator w flakk options Dreadnought Vindicator Rumor is there is something else for the heavy slot too, but no info specific to it. Fortifications: Siege cannon ( this is supposedly the Techmarine cannon described earlier) Battle bunker That's enough to chew on for now....might be a few more surprises...and this is still just RUMOR folks...names and all. Cheers
  10. From a Hobbyist with the book (did not want name mentioned) Eagle-eyed readers of the new white dwarf may have noticed on page 149 Paul Rudge has a loyalist heresy era death guard army. One of the last comments refers to a Contemptor Talon, a squadron of Contemptors. I can confirm the rules allow a unit of Contemptors 1-3 as well as regular dreadnoughts (1-3 separate unit). Apothecaries (each must be attached permanently to a separate viable unit) and Techmarines can also be taken as one unit of 1-3. All of those are elite choices. Iron Warriors fans rejoice because each techmarine acts independently and can EACH take a squad of servitors basically (no independent character status) Force organisation chart is recommended to 1500-3000 point games and allows 4 elite choices to squeeze the goodies in. No slots have been shortened but HQ allows 3. There are some Mechanicum rules in the book and the rough guide of Primarch restrictions is 2000 point minimum game but may not be more than one (unless apocalypse) and a Primarch may not be more than a quarter of the points of your army. That quarter (or fourth, sorry English here :P) is also for new super heavies and titans as they take up a special slot called gods of war. Most expensive Primarch so far is Horus, 500 points, but others aren't far off. New heavy option, can mix types... Land raider squadron The Book has it's own allies table called 'Allies in the Age of Darkness' Listed armies are: - Dark Angels - Emperor's Children - Iron Warriors - White Scars - Space Wolves - Imperial Fists - Night Lords - Blood Angels - Iron Hands - World Eaters - Ultramarines - Death Guard - Thousand Sons - Sons of Horus - Word Bearers - Salamanders - Raven Guard - Alpha Legion - Mechanicum - Imperial Army (not saying xenos can't happen, but suggests not) There are FOUR levels of alliance: Sworn Brothers (can positively affect allies but can't share transports) Fellow Warriors (No positive or negative effects to each other) Distrusted Allies (same as fellow warriors but allies may never be scoring) By the Emperor's (or Warmaster's) Command (same as distrusted but unengaged allies within 6" roll d6 in movement phase, on 1 they are distracted so no action this turn) An extra paragraph labelled Agents follows. It basically states that in future books in addition to forces shown, some units (exact word) will be described as agents of the emperor/warmaster and are treated as sworn brothers to their respective alliance. Garro is NOT in the book unfortunately. Loken and Saul Tarvitz are though. Purely speculating, but the note about agents suggests to me that he may appear later in conjunction with his mission from Malcador (for the loyalists obviously) which would be cool for an elite squad of heroes although they'd have to be a Lords Of War option (I may have mistakenly called them gods of war in a previous email, getting confused with a similarly named Horus rule)
  11. у легионов история, бэк, традиции, rivalry и прочее прочее прочее я например так умно придумать не могу :( там кстати народ где-то выше по треду на ДП жаловался, что у него не будет EW или мне показалось снова ?
  12. вы немного не правы, дело не в "защитить свое творенение в аппсторе" - DRM он в обоих случаях присутствует. А вот то что у андроида сильно выше разброс устройств, и как следствие - необходимость оптимизации под разные разрешения/dpi - это таки да, проблема.
  13. какие слухи тут 10 часов до панд осталось надо выспаться :D ну там Q&A в ней смысл есть или нет, я хз, там половину вопросов чувак путается в показаниях помоему :-/
  14. Q&A по хаосу, правда странный, там человек путается в показаниях, видимо по памяти. Так что лучше ориентируйтесь на фото General everything in the codex either had models or will have by the time the codex hits (from the current advance orders). Veteran of the Long War is a chaos USR that gives Hatred: Space Marines this is defined as ALL space marine books e.g. SW, BA, GK, etc. Single models carry the icon. So, yes, they can be sniped. Icons require the specific Marks of Chaos Lots of units can take gift of mutation for 10pts which allows a Boon table roll at the start of the game. As far as I saw the only FOC manipulation is moving some of the elites to troops using marks for their relative gods Sadly no legion material that I saw. You can theme things around particular gods if you like but otherwise it's only paint that'll set legions apart. Heresy books from FW do more than enough in that department though. HQ Marks for lords unlock the relevant elites to be troops e.g. khorne = berserkers. Chaos Lords Can chose from most sections of the wargear chart and can be a terminator. Main thing is that giving him a mark unlocks the elites for that particular god (e.g. noise marines for Slaanesh) as troops. Then the lords can take a mark to make stuff troops if you don't want an SC to do the same. Nothing saying you can't have 2 lords with 2 different marks. Finally sorcerer with mark of tzeentch makes 1ks troops. Dark Apostle The Dark Apostle allows units within 6" to use his leadership of 10. FOC is HQ no way to become elite, 105pts, no sign of another model so only one model pose for this guy cannot take terminator armour Daemon Princes WS9 BS5 S6 T5 W4 I8 A5 Ld9 5++ save that's before any upgrades of course. There is a special table for Daemon Princes and what they get for their Marks: Khorne - Furious Charge, Hatred (Daemons of Slaanesh) Tzeentch - Reroll saving throw results of 1, Hatred (Daemons of Nurgle) Nurgle - Shrouded, Slow and Purposeful, Hatred (Daemons of Tzeentch) Slaanesh - Fleet, Rending, Run an Additional 3", Hatred (Daemons of Khorne) Daemon princes are WS9 now at least so normal troops will be needing 5s in combat. Prince doesn't use icons as far as I can tell. You can pick which god he belongs to and make him upto mastery level 3 psyker. Sorcerors Generate powers for free (Bio,Pyro,Telepathy). Don't think mark makes them high mastery. Can pay 25pts per level to make a sorcerer upto ML3. Yes, they start at 60pts and can take wargear from a lot of different sections of the list. Can pay 25pts per level to increase their mastery rating. They can be terminators and take bio/pyro/telepathy as standard. Can take chaos rewards & artefacts. sorcerer with mark of tzeentch makes 1ks troops. Ahriman Comes with boltgun with inferno bolts His warlord trait allows D3 INFANTRY units to infiltrate. Kharne 160pts, fearless, furious charge, mark of khorne Abbadon 265pts. Chosen can be taken as troops. Can choose to either use Drach'nyen at +1S AP3 or Talon at x2S AP2 (both at full initiative). Gives preferred enemy space marines to every unit in 12" Lucius the Eternal Similar stuff. Lash reduces attacks and armour causes wounds when he passes saves. Gets a bonus in challenges that I can't remember. Statline is the same. Noise marines are troops in his army. Elite Beserkers Can all take a chain axe for +2pts. Champion can take anything from Melee or Ranged wargear list plus gift of mutation. Squad can have Veterans of the Long War which is hatred of all marines (including GK, BA, SW, etc) Fearless, Furious Charge and Mark of Khorne (Counter Attack and Rage) chain axes are AP4. 2 plasma pistols as before and still 15pts each. Terminators Usual options and 31pts base cost each. Hellbrutes When a hellbrute loses a hull point you roll a D3 and have to try and direct the effects to the model that caused the damage. Roll a D3 in next movement phase. 1 = immobilised (temporary) but fire twice at unit that caused damage, 2 = recovers crew shaken/stunned then has Rage, 3 = recovers shake/stun and gets fleet & rage and must run if not within 12" of an enemy Noise Marines Noise Marines are 95pts for 4 plus champ then 17pts each. Fabius has FNP, Rod inflicts Instant Death, Needler is Ass 5 poisoned 2+. Think he's 165pts Sonic Blaster: 24" S4 AP5 Salvo 2/3, Ignore Cover Blastmaster: Same as before but adds Ignore Cover Plague Marines 1) 120pts then 24 each 2) 90pts then 18pts. Too many options to list Plague Marines have feel no pain Thousand Sons They're 150pts for 4 + sorcerer then 23pts each (up to 15 more). Sorcerer can take gift of mutation (allows boon table roll at start of game) Possessed Possessed are 26pts each in squads of upto 20, Daemon (5++ save), fearless, fleet, 2 attacls base. and roll on D3 table 1. re-roll to wound, 2. ap3 attacks, 3. +1 attacks and initiative. Chosen 2 base attacks and access to a lot of stuff Mutilators 55pts each and can be in units of 3 maximum. Can take one of the marks of chaos. They're like obliterators but CC versions. 2 wounds, 2 base attacks, 2+ save and can deep strike. Can chose from pair of chainfists, lightning claws, power axes, power mauls and power swords but not the same twice in a row. Troops Cultists 50 for first 10 and then 4 pts each for another 25 giving you 35 max in total. 50 points for 9 + champ and then 4pts for upto 25 more. One in every 10 can take flamer/stubber and champ can have a shot gun. Can take one of the four marks at 1 or 2 pts per model. All can swap pistol for autogun for a point each. Then 1 in 10 can take heavy stubber/flamer and finally champ can have a shotgun. All cultists in a Typhus army can be zombies. Get fearless, FNP and S&P. Can't take any options and only count as having a single CC weapon. cultists can take a mark but not icons. Plague zombies are just special cultists so I would say they're scoring. With FNP and Fearless they'll be hard to shift from an objective in cover too! Chaos Space Marines Basic loadout is cheap. Tons of options and can take mark/icon from all 4 gods. Cult marines are all elites and have mark of their appropriate god. Some can take icons. they only got only a boltgun and bolt pistol these guys have are 13pts each but 15 if you want CC weapon for the extra attack whilst keeping the bolter. Fast Attack Heldrake A Rule is called Meteoric Descent though and can take hades autocannon or baleflamer. Hades is 4 shots at S8 AP4 though. Chaos Bikes 70pts for 2 plus champ then 20 each not sure where this goes...... there are god specific steeds than give different bonuses e.g. +2 wounds, +1 attack for Nurgle one Warp Talons Warp Talons seem like they'll be pretty good as they get a 5++ I think. 160pts for 4 plus champ then 30 each. Champ can take 2 gifts of mutation. All have a pair of lightning claws. Can't take icons only marks. Can't change weapons. Daemons rule gives them a 5++ save though so they're 3+/5++ Raptors can take both marks and their appropriate icons. Heavy Support Havocs Havocs 75pts for 4 + asp champ, weapons are more reasonably priced FLAKK MISSILES ARE 10PTS PER MODEL AND CAN BE TAKEN WITH FRAG AND KRAK Obliterators Oblits are 70pts 70 each (i.e. 5pts cheaper). Unit size of 3. Lose 1pt of Ld but otherwise same stats. Can take a mark. Forgefiend can basically have two hades or two ectoplasma cannons (S8 AP2 Blast) - 25 points more if you want two ecto cannons Land Raider Land raider is pretty much unchanged from previous book but is 230pts Vehicles Only vehicle upgrades I saw were the ones already published in WD.
  15. нельзя сказать, что большинство нелюбителей минек и бэка в этом треде значительно лучше :-/ ну и ждать от кодекса что "он защитит нас от набигания орд.." как-то глупо, все таки хочется И играбельности И разнообразия, нет ?
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