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Грустный Динозаврик Хаоса

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Весь контент Грустный Динозаврик Хаоса

  1. причем у новых сходства со старым олдскулом больше, нежели у версий 3.х-4, кмк
  2. а я стал замечать, что приз "Нытики года" переходит от Мужиков В Черном к Мужикам С Рогами
  3. По новому беку это так и есть - ХСМ больше просто "марины с шипами", они сливаются с хаосом, машина, демон плоть - все переплетается
  4. Предположительно Forgefiend (Daemon Engine) Кстати, если присмотреться видно что это самец базу миньки, скорее всего это актуальная миня, мб подработаная чуть.
  5. По слухам : WD будет доступен "в цифре" (пока непонятно только iPad или порадуют остальных) Новое лого Модель подписки будет изменена. Цена будет 10 USD /8 евро Около 160 страниц Высокое качество бумаги и печати Намного больше статей Black Library, хоббийных и прочих Ниже оригинал на английском Раскрывающийся текст via multiple sources on Feait 212 (multiple separate sources saying the same things) -White Dwarf will be available digitally. - a new logo -The subscription model has changed. No longer will you subscribe for 12 months. You will purchase 12 vouchers to redeem at your choosing. This means you can buy 12 magazines from one month, or 1 magazine any month for 2 years from purchase. Basically you choose what months you want to pick up at the store. Dont want next months.... no problem. -If you purchase the vouchers and pick it up in the store you will get 4 free issues. Subscription price is $80 ($5/issue) -If you purchase on the website or get it sent to your home, you will get 2 free issues. Subscription price is $100 ($7.14/issue) - The price is going to be $10/issue or 8 Euros - They are shooting for around 160 pages an issue. - higher quality paper, different cover quality - very picture heavy - more articles featuring the Black Library, Eavy Metal Team, Design Studios... Much more - They expect to have more items attached (posters, key fobs, etc.) - On September 21st, all old issues will be removed from the stores and website - At the end of the month (the day before new white dwarfs are released) ALL issues will be destroyed permanently (you won’t be able to order back issues from the website). These are going to be inventoried items and tracked, so there won’t be holding any back at the end of the month, similar to the process when they took the old rulebooks and core sets off the shelves. - Many more issues will be sent to the store. - The issues should feature current products and not be filled with advertisements for the first 1/3rd of the magazine.
  6. Warhammer 40,000: Psychic Powers brings the psychic devastation of the 41st Millennium to your iPhone® or iPod touch®. With this app, you'll be able to browse through all the psychic disciplines and powers from the Warhammer 40,000 rulebook, and keep track of psychic powers during your Warhammer 40,000 battles. http://www.games-workshop.com/gws/content/...p?aId=22200010a http://itunes.apple.com/gb/app/warhammer-4...d552381578?mt=8
  7. кмк не отменят знаете почему ? таблица союзников там БТ - отдельная армия !
  8. а уж те кто радостно прибежит со словами "видите ? видите ? я об этом давно говорил А ВОТ В [.....] ВСЕ НЕ ТАК ТАМ ТЕПЛО И ЛАМПОВО" - уж тем более :)
  9. До самой компании, минуя местных "манагеров", чисто интересу ради.
  10. на секундочку представил как Слаанеш развращает Хоруса... нет, пожалуй дальнше не буду... Тем интереснее довести информацию до самой компании, глядишь, раздадут целебных кому следует....
  11. Вординга ? "...because of the Mark of Tzeentch, the invulnerable save provided by his armour is increased to 4+" Есть ? есть. Есть в факе что нибудь про оружие с этой маркой ? нету. Есть вопрос в ФАКЕ про power weapon ? есть. Есть дальнейшие разьяснения по поводу оружия аббы ? нету. Да ну, lords WITH NO Mark of Chaos теперь равно lords with mark of chaos, по выбору. мне нравится когда Великий Неудачник Абба страдает :) впрочем это действительно похоже на докапывание до столба, со своей стороны я это прекращаю, извините если кого обидел
  12. Просто большая компиляция слухов, для удобства в одной теме, все обсуждение тут, пожалуйста. Chaos Space Marines - General Info The latest on the release dates are as follows. September 23rd for Games Day UK the CSM codex will be there...... September 29th pre-orders are up. October 6th is the release date.... By October 20th, all new units in the codex will have been released. The codex is a full color hard cover book. There are no legion rules you can do is unlock certain elites as troops with specific special characters. The book is called chaos space marines. Chaos will not spend long without in-game rules for Cultists and the Hellbrute. Both are included in the new codex. No rules supplement is coming in the October White Dwarf. Figure it out. The new chaos is an evolved version of what you had before, and nothing like space marines except being WS/BS/S/T 4 in power armor. The "Hatred: Space Marines" rule....is it ALL Space Marines (Chaos and Loyalist), just Loyalist, or just Vanilla? Just imperial loyalist. via Bigred on BOLS Codex author is Phil Kelly Chaos Cultists are available in blob squads into the thirties... Certain Named Characters grant various USRs and other special rules to Cultists when selected. -The "flying dragon thingy" is coming. It is a flyer and one of two entirely new units added to the codex. -The second new unit is said to be a Chaos answer to the Grey Knight Dreadknight. -The Chaos Dreadnought is indeed still there (take a breath people), but gets a new name, and a rules overhaul. -Hardcover book (just like Fantasy army books) UPDATE 19.09 - Hard Cover - Phil Kelly is the author - Some photos of the 'dex are in the WD, though they're quite small and hard to make out text. - Lots of background included - Some beautiful artwork - Several rules mentioned, including 'Veteran of the Eternal War' (not sure of the specifics as I don't have the WD handy) but from memory it gives a unit fearless (definately not 100% sure on this - might be +1LD) and Prefered Enemy (Space Marines). Cannot say if this rule is an upgrade or universal rule. - There is a Chaos Boon table, which I believe has been discussed before. When an IC defeats an enemy IC in challenge, they can choose to roll on the table. Looks to be 2D6 (maybe even 3D6) and that IC recieves a boon for the rest of the game. Image of this table is too small to make out what each result is. Eye of Gods The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat. One of the tables is Daemonic Gifts. The chart is 6 charts of 6 options. -There is an Eye of the Gods-like table ~like the WFB Warriors of Chaos table. You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!! (Sorta True — trying to lump all the funky stuff into one table is not totally accurate. CSM codex is table land. Expect many random charts and upgrades it will be hard to keep track.) Yeah this will be the chart to end all charts and competitive players will cry everywhere because it is random. All 60+random abilities! Yes you heard it right over 60! How it works I don’t know, but characters can get multiple rolls on the chart through various methods. Time for some specific models right? Sure why not! There is an Eye of the Gods esque table (Warriors of Chaos players will know what I am talking about) that you get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!! Special Characters Most named characters are the same, but overall a point reduction. There are no new named characters. via BramGaunt heard Special characters such as Kharn, Ahriman etc unlock unlimited Cult units as Troop choices, but generic HQ choices with a mark allow one appropriate Cult unit as Troops (similar to Ork Warbosses and Nobz). He also said he'd heard Chaos players will need to nominate one HQ selection as the army general, and that one will determine which Cult units become troops. No taking Kharn and Ahriman and getting bothe Berserkers and Rubriks as Troops Ahriman: Mastery Level 4, Same Stats as before, Access to Biomancy, Pryomancy, Telepathy, and Tzeentch. He is the master of witch ire spells, he can cast three spells that are witchfire in the same phase. He can also give up to three units infiltrate ability. Ahriman is mastery 4, can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn. Huron: Same Stats as before, Mastery Level 1, Spells are randomly determined at the start of each turn. Typhus: Same Stats as before, Mastery Level 2 can only take Nurgle powers, Destroyer Hive has been changed to be a Nurgle Holocaust Str4 AP2 ignores cover. Has Fear Typhus is now a mastery level 2 sorcerer of Nurgle. In addition as reported earlier he can make any cultist a zombie. Zombies are going to be disgusting in 6th edition. FnP, Fearless, Fear, and all for no additional cost. As for Cultists they are cheap not conscript cheap, but close. You can get over 30 of them in a squad. Typhus does give FNP to Cultists and they are fearless when upgraded to zombies. Typhus unlocks plague marines as troops Kharn: Same Stats as before, Him and his Unit get 2+ to deny witch and is completely immune to force weapons. Still attacks random people, but now a sneaky way around it. Always hits on 2+ in Assualt. Best part is he has Hatred that he can give to the rest of his unit. Kharne strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1. Kharne still hits friendly models. Fabius Bile: Same Stats as before. Enhanced Warriors can only ever kill one model gives them Str and Fearless. Lucius: Same Stats as before. His attacks are the same number as your opponent WS (Avatar vs Lucius fun times). Re-rolls all Wounds, Armor saves made by Lucius inflict str 4 ap2 hits back. Lucious the Eternals attack profile is based on the WS of his Opponent only in a Challenge Abaddon: is still one bad ass. His stats and cost remain the same. He will always be your Warlord. Drach’nyen: Demon Weapon, Specialist Weapon, +1 str ap2. Talon of Horus: x2 str, re-roll wounds, BA get hatred to Abaddon, Any friendly unit within 12"; of Abaddon gets Preferred Enemy. The biggest thing about Abaddon though is he makes CHOSEN TROOPS! Abadon is AP2, Daemon Weapons are AP3 Warpsmith war smiths who can restore hull points Dark Apostles Dark Apostles It's correct in how they are purchased and that they confer abilities to the unit they're in. They universally confer fearless(because they are fearless) and furious charge. Beyond those two, the abilities that they add to the unit are not as good as the ones you have posted, and in some cases not even remotely similar. Dark Apostles's are more along the lines of watered down cult troops, but if added to a cult unit they still "bolster" the cult units effects. i.e. Dark Apostle in a Plague Marine unit get FnP 4+ instead of 5+, or confers a 5+ to a unit of marines or cultists. Yes daemons can be summoned to your CSM icons if you have a dark apostle. Daemon Princes Daemon Princes The daemon prince stuff is accurate Daemon Princes are exalted CSM's, not Daemon's (though they have the Daemon rules), so they are not the same as from the Daemon codex. They have clear heritage as space marines. the chaos space marine daemon prince being increased by 40pts! & having the lash ability taken away for good the daemon prince will have to pay the same points for wings as a daemons prince from the chaos daemons codex so it is is more balanced. Kicks ass and takes names, but otherwise no army wide bonus's are granted Daemon princes are jump if they have wings. Marks Marks The only impact on Marks is that HQ models make corresponding cult units Troops. You can mix/match Marks and Icons. +1T/FnP isn't as good as a Plague Marine, they're worth their points. HQ unlocks corresponding cult troop. Marks are the same. -Undivided still reroll morale tests? -Khorne still Rage -Tzeentch still +1 invuln save -Nurgle still +1T -Slaanesh still +1I –Icons and Marks– Marks and Icons are both purchasable by most units. That means you have five new Icons and the same four marks, in which units can have a combination of two. This is a list of the USRs and stat bonus possible. Fearless FnP +1 T +1 Invul Save Rage Soul Blaze Furious Charge Fear +1 I Marks are the same, except Khorne which is Rage, not +1 attack and has a point decrease. Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation. Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful). Undivided vehicles can transport anyone. Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks Yes icons prevent scatter Marks are bought per squad CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more. Terminators Terminators: 31pts each, Upgrades got very cheap FULLY kitted 10 man unit is about 400 pts with more versatility than another other Terminator unit in the game. Still has Combi-Spam. Terminators can be upgraded to chosen, getting +1 WS (5) and +1 wound (2), and fearless. They can take marks on top of that. It gets expensive. - Interestingly enough, when upgraded they are troops if you take Abbadon, yet normal Terminators are Elites. There are no "chaos storm shields," The best you can get is Mark of Tzeench to upgrade your 5+ invulnerable from Terminator armour to a 4+. There is a piece of chaos wargear that gives a 4+ invulnerable, but it is not a storm shield it can just be added for characters. Yes it upgrades via mark of tzeench to 3+. No it's not available for sorcerers. Will Terminators be able to be given both marks and icons to essentially be cult terminators? Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place. Terminators pay 50% more for marks. Taking an icon if you already have a mark costs an extra 20 points via Darnok from February 2012 painted versions of all four Cult Terminators have been sighted, but they could have been conversions. These could have been made with the sprues other rumours have mentioned. Chosen Chosen: 19pts each, Infiltrate gone Chosen are all, in effect, "Champions," they don't have a Champion Champion, that would be a Chaos Lord. Hence why it's 2 attacks base. On the whole, Leadership has gone down here and there for Chaos Marines to represent the fact that they think for themselves and believe that running away and saving your ass is the better part of valour. There are ways around this, through Marks and even the presence of Characters (who are Fearless and confer it in a bubble), because no one wants to piss off their Chaos Lord. Possessed Possessed: Random Chart is now D3 acts like Ymgarl Genestealers powers, but determine at the beginning of the turn. Possessed get to buy (not roll) up to 3 boons from the Eye of Gods table. Bikes Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters. Raptors Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points. The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though), but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each. UPDATE 13.09.2012 : Raptors are 95 for 5, and 17 points for up to 10 more same upgrades as before Warp Talons WARP TALONS, are the new raptor. They are 160 for 5 and 30 each for up to 5 more. They all have twin lightning claws. and they have an attack on the turn they deep strike. its not an assault on arrival. its an attack that makes everyone within 6" of the unit blinded. so if you thread the needle, they won't be shot up Forgefiends // Maulerfiends Forgefiends are 175, they have TWO Hades Autocannons. A Hades Autocannon is 48", Heavy 4, Str 8 AP 4... pinning they are only bs 3, so it's about the same. and once per game it can reroll to-wound and to-pen you can, however, swap those weapons out for Ectoplasm cannons. which are str 8 plasma cannons. and for 200 you get THREE of them. so that's some ap 2 love 3 HP, 12/12/10 armor UPDATE 18.09.2012 : Well I have heard that the Forgefiend box does come with an alternate build. UPDATE 18.09.2012 : Forgefiend has a shooty and a close combat variant in the same box. The forgefiend is a CC demon engine, and there's a variant that's a a shooty variant with 2 butcher cannons and can take a heavy flamer and some other options. One is dedicated CC, one is dedicated range, hellbrute is kind of half and half. the Forgefiend is one codex entry you can make cc or shooty and it's heavy support. Vehicles Vindicator is unchanged, but can take daemonic possession (as all chaos vehicles can). No melta of any kind on it except the potential to buy a pintle-mounted combi-melta as an upgrade. Chaos Land Raider: 220pts Only Godhammer variant, only holds 10 guys, still can get dozerblades The ramming land raider is dropped. Upgrades: Mini Deff Roller Str 5 Ap – hits and double for failed death and glory, Chaos Lash whips but reduce attacks to 1 Predators No new turret options for predators. New Siege Engine (heavy support) The siege engine has a melta blast template. Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh. There is a sonic upgrade for tanks, but it's not a noise-marine thing. no chaos razorbacks, just combi-weapons No drop pods There is a new land raider, it's a lot like a crusader. 12 capacity for the basic, 16 capacity for the new one. New Land Raider can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat. If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance Flyer Dragon Dragon: 170pts AV 12/12/10 Can Vector Strike as a MC, Has Str 8 Heavy 4 guns Dragon Flyer - 12/12/10 2 butcher cannons, bs3, immune to shaken/stunned, can be locked velocity as normal. Flyer only, no hover/skimmer mode. Can vector strike at strength 10. Strafing run. Because this might be misinterpreted I'm going to be really clear: It does not have "two firing profiles." It has 2 butcher cannons, and that's it. It does not have blasts of any kind. It is "BS4" against ground targets because of strafing run (go read it, it's a USR for details). The only flyer in the codex Dragon Takes out other flyers with a ranged attack its 12/11/10 170pts Fast Attack the flyer you get is retardedly good at blowing up things that are zooming. UPDATE 13.09.2012 : Dragon 170, they have 1 hades auto cannon 3 HP, 12/12/10 they can make a melee attack against other fliers A Hades Autocannon is 48", Heavy 4, Str 8 AP 4. UPDATE 18.09.2012 : The Helldrake may come with an alternate build too but I'm not getting my hopes up on that one. Flyer comes with lots of options to build it visually different and aesthetics for particular gods, but it only has one rules loadout. Defilers They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save. UPDATE 13.09.2012: Defiler is 195 now, with all the normal options. demonforge, the ability you're thinking of, is a once per game re-roll to damage Daemon Engines // Dreadnoughts Shooty Demon Engine: 120pts AV 12/12/10 Two Str 8 Heavy 4 guns Assault Demon Engine: 135pts AV 12/12/10, Immune to Cover, 12"; Move, Two Str 8 AP1 Melta Weapons, plus PowerFists They can take marks The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw. Oblitertors Maulers Assault Oblits: Elite Slot Weapons act like Ymgarl Genestealers powers str5/t5, 2+/5++, Once per turn can combination of 2: power weapon, power fist, lightning claw Each mauler chooses individually. 1-3. Maulers cannot deep strike, but are not slow and purposeful. Chaos Hellbrute Hellbrute (background/fluff) paraphrased They were mighty and honorable warriors interred in the powerful and venerable dreadnought chasis during their former slavery to the Imperium. A side effect of insanity was a known feature of Dreadnoughts. To counter this, standard operating procedures on Dreadnoughts is to keep them in stasis between service, so that they see life as one constant battle, only awake in times of great need and focus, but Hell brutes get no such reprieve. Without the cold embrace of nothingness that makes the years and decades between war pass in the blink of an eye, they are driven mad. The rage of a mind essentially trapped within his walking sarcophagus, simultaneously his freedom and prison tears at the very fabric of his sanity and it is expressed through monstrous transformation and mutation. Some believe that when enough service has been rendered and enough blood has been shed and victories won in the name of the Dark Gods, these once mighty warriors will be elevated to Greater Daemons and once again walk the earth of dead worlds with their own two feet. Hellbrutes are 2 attack base, +1 for each close combat weapon they take, meaning 3 with one CCW (such as the one in the DV Box) and 4 if you take two. 120 points It's 12/12/10 Str 6, ws 4, bs4, i4 Multi-Melta / Power Fist (with inbuilt combi-bolter) can swap the Multi-Melta for a butcher-cannon, or twin reaper auto cannons (which is pretty cool, since that's an entire riflemen in one arm, but with less range), twin-linked lascannon or a twin-linked heavy flamer. can swap combi-bolter for a meltagun or heavy flamer Has rampage Mark of Khorne: Rage USR Mark of Nurgle: 5+ restore a hull point OR repair immobilized / weapon destroyed at the start of a turn. Does not let it get back up after having been killed unlike Unholy Vigor. Mark of Slaanesh: Sonic scream, gives it offensive/defensive grenades Mark of Tzeench: flame weapons (if it has any) are +1 strength and -1 AP (heavy flamers are AP3... whaaaat) New Information You can change the shooty arm for a Power Fist. The power fist doesn't have an inbuilt weapon though so you can't get another flamer or meltagun on it. This upgrade is free. The autocannon is low points cost, the butcher cannon is moderate, the lascannon is expensive and the twin-flamer is free. It's also still crazed, but crazed works differently now. If you get fire frenzy, you double shot at the closest enemy target, not closest target. Only if there are no enemies in range do you shoot a friendly target (twice). If nothing is STILL in range, you treat it as blood rage instead. (so upgrade your stuff to flamers and give it another power fist if you always want it ANGRY) Blood Rage makes the Hellbrute have to move towards the closest target. Rolls 2d6 to run (pick the highest) and can charge, and must charge, the closest target within 12". (rolled as normal). If immobilized, you treat as a Fire Frenzy. Dark Apostles make Blood Rage results more likely to happen if they are nearby (but you risk the albeit now unlikely fire frenzy to the face). They're not infected with the same virus as Obliterators. It's not a daemon, and does not have the daemon USR The fluff entry also mentions that some Hell Brutes are not as mutated as others, and more closely resemble their dreadnought kin, but to make no mistake they are just as insane. (So you can still use your old models if you have them. The hellbrute is just the evolution of the whole "style" for the new CSM, which is a lot less "space marine with spikes" and a lot more something unique). UPD 18.09 The hellbrute is elite. Chaos SM Troops Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw. It's possible, however, to clear 400 points on a 10 man squad with a transport. There does seem to be a ton of possible army lists that can be built out of it though, and that's really exciting, but at the end of the day they're just marines and nothing has jumped off the page as 'wtf...OP' (yet) There are no CSM squads that can combat squad. Undivided armies are a lot cheaper than cult marines. A lot. Playing undivided gives you many more bodies. CSM and Cultists are Troops Cult units become troops with the right mark on your warlord. No bonuses for Sacred numbers No one comes with icons by default, cult troops get marks by default. 70 for 5, 14 for each additional marine. Aspiring Champion is a 10 point upgrade. Come with bolter/bp/ccw For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon. Marks range from 10-50 points, Icons range from 10-40 points. Plague Marines Plague Marines: 24pts each, Same as before now have Poison Assault Weapon They are 120 for 5, + 24 for more. Poisoned only in melee. Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest. Plague marines are now poison in CC. Can throw blight grenades Berzerkers Zerkers: 19pts each, Chainaxe Str 4 Ap 4 Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW khorne berserkers are AP 5 Berzerkers are 105+21/berzerker berzerkers are 2 attacks, rage, furious charge, frag and krak grenades, bolt pistol / khornate weapon (ap5 in close combat). They're 5 attacks at str5 ap5 each on the charge. They can also upgrade to have chainfists in the form of 2 handed chain-axes. 5-20 in size. 1k Sons 1k Sons: 23pts each, Champion Mastery Level 1 Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines. 150 points for 4 Rubric marines and 1 Aspiring Sorcerer, He gets a roll included.. Unit size 4-19. 20 points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless. Rubric marines are 1W, 4++ Thousand Son squads are rank 1 HQ sorcerer are rank 1, can be upgraded to 2. Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3) There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once. Thousand sons are still relentless and still have ap 3 bolters. UPDATE 13.09.2012 : Thousand Sounds full squad is 20 Marines or 10 for half. 150 points gets you 4 sons and a Sorcerer. add more sons for 23 each. Sorcerer can take the boon of mutation ability (the one that gives him an extra roll on the chart at the beginning) for 10 points. he can also have meltabombs for 5 points, and you can buy an icon of flame for 15 Emperor Children Noise Marines: 16pts each, Must still buy Sonic Weapons. Sonic Blaster 24″ inch Str 4 Ap5 Salvo, Ignores Cover, Blastmaster 25 pts assault 2 or heavy 1 blast same as before now with ignores cover, Doom Siren Same as before. Noise marines are overall a little bit cheaper. Sonic Blasters are 36" salvo now. Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same Chaos Cultists Oh, and cultists are getting a plastic box of 10 that comes with 10 sets of auto pistol / ccw arms, 10 autoguns, 2 shotguns, 1 heavy stubber, 1 flamer, 1 grenade launcher, 1 icon (with several top options), 1 power axe, 1 power maul and a bunch of bits to put here and there (such as frag grenades and trophies). Only thing I didn't see was a power sword. Cultists are 4 points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-) They can take special weapons, but not heavy weapons. they respond very well to dark apostles getting an extra benefit when one is in their unit. Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle) No traitor guard. Just cultists. cultists cannot platoon, but you can take up to 30 of them in the first place. Chaos Havocs Havocs: 13pts each, 5-15pt drop for all special weapons from past edition, can buy Flak missiles Havocs, CSM and chosen squads can take autocannons Wargear Demon Weapons: All Demon Weapons on a roll of 1 will attack user, but no longer will you lose the rest of your attacks. Daemon Weapons are AP3 and pretty different now, you still wrestle with them. I think its a matter of preference. Unique Chaos Power Axe: +2 str Ap2, Blinds Opponents, Gives Rage, Demon Weapon. Unique Chaos Power Maul: AP4, Fleshbane, Demon Weapon, Any unsaved wounds causes instant death after toughness test is failed, in addition at the end of the assault phase any model with in 3″ must make another toughness test or take an AP1 wound. Unique Chaos Power Sword: Ap3 Marked for Death, select any character get str x2 AP1 instant death when engaged with that character Unique Chaos Flamer: Str 5 Ap3 Torrent, Soulblaze Unique Icon: Once you kill a model the Icon unlocks and any model enemy model within 12″ must take Difficult and Dangerous Terrain tests and all friendly deep strikers don’t scatter. Unique Spell Book: Gain Random powers every turn can possible hurt you as well Attack Familiar: Two additional familiar attacks Magic Familiar: Grants Random Spells Chaos Iron Halo: 4+ invul can stack with MoT so that means 3+ invul Flails: AP 2 Str 8 reduce WS of targets Psychic Powers Tzeentch: 4 powers only. Prime Power Random Str blast that keeps on exploding random hits for every dead model, 1-2 Roll on Big Chart re-roll spawn result, 3-4 Bolt of Tzeentch but how is a Beam, 5-6 Breath of Chaos There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh. Psychic powers are rolled, not bought specifically –Psychic Powers– As can you expect each Chaos God gives their chosen Sorcerer access to their own set of spells. That allows you to pick from Basic Spells and the new ones for each God. If anyone was wondering Lash of Submission is gone. Ok now that we got the basics out-of-the-way let us get to the good stuff Fortifications There are no new fortifications but there is a unique upgrade to fortifications. Misc don't know about upgrades being finecast. I know that there is intent to upgrade the basic CSM box to support all the cult troops to be able to achieve any of the weapon combinations from the entries (including everyone having soundblasters). -NO Daemons in the Codex. (true, but allies FTW!) –Daemons– A good number of units in the CSM codex have this USR. Raptors Oblits CC Oblit Defilers Demon Engines Dragons Possessed Demon Prince –It Will Not Die– Wonder who was getting this new USR well you guessed it CSM is. Dragons Defilers Demon Engines –Demon Possessed– Demon possessed just got a whole bunch cuter really. Instead of not being able to embark in demon possessed vehicles they now will only eat one of your guys and repair itself. Otherwise works the same way as before lose BS and ignore shaken and stunned, In addition some things get wargear automatically. Dragons Defliers Demon Engines –Challenges– All CSM characters must always accept challenges via Stickmonkey plastic Chaos drop pod could be in the works, but tempered that by saying we probably wouldn't see it any time soon. Whether the kit is released soon or not, there could be a chance of the rules appearing in the Codex though UPDATE 15.09.2012 : The pre-order for the 22nd is the new CSM battle force with rhino normal chaos marines and some cultists although I'm not sure about the numbers. UPDATE 18.09 : Well I have heard that the Forgefiend box does come with an alternate build. The Helldrake may come with an alternate build too but I'm not getting my hopes up on that one. UPDATE 2 : Forgefiend has a shooty and a close combat variant in the same box. Flyer comes with lots of options to build it visually different and aesthetics for particular gods, but it only has one rules loadout. The ramming land raider is dropped. The forgefiend is a CC demon engine, and there's a variant that's a a shooty variant with 2 butcher cannons and can take a heavy flamer and some other options. One is dedicated CC, one is dedicated range, hellbrute is kind of half and half. the Forgefiend is one codex entry you can make cc or shooty and it's heavy support. Обновление от 19.09.2012 Фотографии : Арт Обложки кодекса, Форжфиенд, Темный Апостол, Рапторы, Врап Талоны, Колдун, Варпсмит, Хеллдрейк, Мутилаторы Цены, модели, пластик, файнкаст Neither a new Abbadon nor a new kharne -for now- The close combat obliterators (mutilators) are a finecast kit There is a new finecast sorcerer (unimpressive) an a Dark Apostle (beyond awesome) From the ForgeWorld News: There is a picture of Angron. The miniature. BramGaunt on Warseer has mentioned that the codex cover is the same used on the Black Library book, "Blood Gorgons". Dark Apostle, sorcerer, aspiring champion (new finecast): 15,50€ Warpsmith: 23€ Codex: 39€ Raptors/warp talons: 26€ (same as sanguinary guard) Heldrake: 59€ Forgefiend/clawfiend: 52€ Mutilators: 41€ (3 finecast) Obliterators and everything else thats metal goes finecast, that includes Death Guard and Thousand Sons. the Codex cover artwork is the one that was already used by the BL "Blood Gorgons" Novel. There are only 4 psychic powers per God, sadly. If you upgrade your Demon prince to a specific god he gains hatred for the opposed chaos god A posessed vehicle ignores stinned an shaken on 2+, but if a unit embarks you have to roll a D6 : on a roll of 1 you lose a random member if the squad and the vehicle regains 1hp Obliterators can morph assault cannons there a helldrake circling some Dark Angels on page 11. Angron is feature in all his glory on page 88-89 Обновление 2 от 19.09.2012 Фотографии : Варпсмит, Аспирин Чемпион, Чозены Напоминаю - обсуждение происходит тут
  13. в правиле марки Аббы прописана, например, что марка Тзинча дает 4+ инвуль... Lords with no Mark of Chaos =/= Mark of Chaos Ascendant
  14. Не простая, а некая Hades Autocannon Что это такое - переименованная бутчерка или что - неизвестно
  15. а почему "У Аббадона есть своя марка" и "смотрим параметры DW у лорда без марки" ???
  16. Кое-что свеженькое Thousand Sounds full squad is 20 Marines or 10 for half. 150 points gets you 4 sons and a Sorcerer. add more sons for 23 each. Sorcerer can take the boon of mutation ability (the one that gives him an extra roll on the chart at the beginning) for 10 points. he can also have meltabombs for 5 points, and you can buy an icon of flame for 15 230 Arhiman 240 for squad although a level 3 sorcer is only 140, with mark of tzeentch he is 155 Raptors are 95 for 5, and 17 points for up to 10 more same upgrades as before WARP TALONS, are the new raptor. They are 160 for 5 and 30 each for up to 5 more. They all have twin lightning claws. and they have an attack on the turn they deep strike. its not an assault on arrival. its an attack that makes everyone within 6" of the unit blinded. so if you thread the needle, they won't be shot up Defiler is 195 now, with all the normal options. demonforge, the ability you're thinking of, is a once per game re-roll to damage Forgefiends are 175, they have TWO Hades Autocannons. A Hades Autocannon is 48", Heavy 4, Str 8 AP 4... pinning they are only bs 3, so it's about the same. and once per game it can reroll to-wound and to-pen you can, however, swap those weapons out for Ectoplasm cannons. which are str 8 plasma cannons. and for 200 you get THREE of them. so that's some ap 2 love 3 HP, 12/12/10 armor Dragon 170, they have 1 hades auto cannon 3 HP, 12/12/10 they can make a melee attack against other fliers
  17. А вы уверены в итоге что мегакорпорация то в курсе что получилось ? :) Помоему местные манагеры навешали что "все ок боссы туда сюда все будет" и отдали перевод в MGIMO FINISH ?!
  18. ШИКАРЬ Человек, обладающий шиком, фат, щёголь. Словарь иностранных слов, вошедших в состав русского языка.- Чудинов А.Н., 1910. ШИКАРЬ фат, человек, старающийся задать шику, похвастать костюмом, расходами, поведением. Словарь иностранных слов, вошедших в состав русского языка.- Павленков Ф., 1907. --- интересно, чем там орки то это того самое...
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