Итак, компиляция слухов по новой армии "Демоны Хаоса" (Daemons of Chaos), это сообщение будет обновляться и дополняться по мере появления новых слухов:
Демоны Хаоса будут выпущены в мае 2008, это будет совместный релиз миниатюр и раздельный выпуск книги армии и кодекса, для фб и 40к соотвественно. Вскоре после выхода книги армии в журнале White Dwarf будут выпущена статья Jervis Johnson-а как эта новая книга будет взаимодействовать с текущими книгами Hordes of Chaos и Beasts of Chaos. вместе с книгой появятся следующие новые миниатюры:коробка с 10 пластиковыми демоницами Слаанеша (Daemonettes of Slaanesh) - фото1, фото2, фото3, фото4 металлический Bloodcrusher of Khorne (кровопускатель на джаггере) и коробка с 10 пластиковыми кровопускатели (bloodletters) - фото1, фото2, фото3, фото4, фото5 металлический Зверь Нургла (Beast of Nurgle) - фото1, фото2, фото3 металлический Дьявол Слаанеша (Fiend of Slaanesh) - фото1, фото2 коробка с 5 металлическими Гончими Плоти (Flesh Hounds) - фото1, фото2 Эпидемий, герольд Нургла - фото1, фото2 Маска, герольд Слаанеша - фото1 Skulltaker, герольд Кхорна - фото1 Keranak, Hound Of Vengeance - фото1 всё выше войдёт в т.н. spearhead (доступная некоторое время коробка со всеми новинкаи и книгой армии), однако также будут выпущены (скорее всего direct only) металлическая ком. группы для чумоносцев Нургла (фото1) и ужасов Тзинча, а также герольд хорна на Джаггернауте (фото1). Старыми остаются модели Screamers, PlagueBearers, Horrors, Nurglings, конные демоницы (новое название Pleasureseekers) - их всех просто перепакуют
[*]парочка незаконченных картинок из грядущей книги: ссылка1, ссылка2, ссылка3
Что касаемо игровой механики, то по слухам пока известно следующее:
» Нажмите, для отображения текста «Общие правила:Лист будет похож на лист из Шторма Хаоса, только лидерство у демонов будет как и раньше равно 8, плюс многие подразделения станут дешевле, а коляски останутся лишь опцией для герольдов. В книге будет множество именных персонажей, а также возможен доступ к магии металла. Instability: Pop test is gone. Second test is the only test now - aka test against modified leadership value after losing combat - take the difference in wounds. 5+ true ward save if within 12 inches of your General. If out of the 12 inch range it's a 5+ Daemonic Ward Save. (при этом однако другие люди пишут, что +5 True ward no requirements that I saw) Daemons no longer poof they crumble Высшие демоны смогут брать демонических даров на 100 очков, князья демонов на 75, а герольды на 50 плюс маг. знамёна на 25, при этом дары спокойно могут повторяться. Герольды бывают только одного из 4 богов, они могут присоединяться только к юнитам своего бога (предположительно только core units) и будут давать им одно своё спец. свойство (см. описание герольдов), школы заклинаний они могут выбирать также только из школы своего бога. ==UNDIVIDED==
Daemon Prince (Lord)
300 points and can be marked for 35 points, same stats almost as hoc version
can only take 2 spell level
может выбирать школу магии выбранного бога
Skarbrand, the Exiled One (Greater Daemon of Chaos Undivided) (Lord)
Does not fly
Otherwise very similar to a Bloodthirster statwise but without any Khornate gifts. Possibly he was exiled by Khorne and had his wings cut off.
Furies (core)
WS 3, str 4, at 1, ld 2, US5+
Do not count towards minimum number of Core
==NURGLE==
Магия Нургла
по слухам заклинания увеличат радиус действия Miasma of pestilence : (3+) - all units in base contact with caster reduce WS, S, T, I, A to 1 Stream of Corruption: (6+) - breath weapon, may not be used in combat. All models hit must pass T test or suffer wound with no armor save. Pit of slime: (7+) 24" target must pass str test or it may not move or shoot until next friendly magic phase. Rancid visitation: (8+) magic missle range 24" d6 str 5. target must pass toughness test of take d6 more. continues until test is past Shrivelling pox: (9+) pick single enemy model within 24" LOS required. target must pass T test or take D6 wounds, no armor saves Plague Wind: (13+) single enemy unit within 18". every models must pass a T test or suffer a wound with no armor saves. After panic tests, a nurgling base is created for every 3 unsaved wounds. forming a new unit within 3 inches of the old unit. worth 50vp.
Great Unclean One (Lord)
450 points
m6,ws4,bs0,s6,t6,w10,i4,a4,ld9
Lvl 1 wizard - base, Lvl 2 - 35pt, lvl 3 - 85pt, lvl 4 - 120pt
Terror
Poisoned
Etc
Gifts: Bale sword- 70 auto wounds d6 wounds Nurgling infestation - 50 at start both magic phases on 2 to 6 get another nurgle base on existing base within 6in 1 fails Staff of nurgle-50 casts rancid visitation on power lvl 3 Trappings 50 +4 armour regen Noxious vapors 25 always strike last even for high elves Pestilent mucus 25 if you wound they have pass toughness test or it another wound no armour saves Bile - 25 str 4 breath weapon Hunger - 25 reroll fail to wounds Trail- 10 no flanks or rear Именной Great Unclean One - Kugath, the Plaguefather (Lord)
ability is to throw nurglings like stone thrower always wounds on +2 and allows no armour saves, only 1 wound per target under template
Herald of Nurgle (Hero)
115 points can have plaquin for got point cost
m4,ws5,bs0,s5,t5,w2,i2,a3,ld8
lvl 1 wizard upgrade for 50 points
regeneration (распространяется и на отряд с ним)
poison attacks
Gifts: staff of nurgle- 50 rancid visitation power lvl 3 noxious vapors- enemy always srikes last even if they have the always strike first special rule nurgles rot - 25 all models in base to base in every magic phase roll a dice on a 6 they die mucus- 25 if you wound model takes toughness test if they fail one more wound no armour saves bile- 25 strength 4 breath weapon soul hunger- 25 same effect as soc trail- 10 herald or unit he is with denies any bonus like +1 or +2 in the rear or flank. they can still break your ranks though Именной герольд Tallymen Epidimus (Hero)
паланкин
he gives you special abilities army wide for kills made by poison
Plaguebearers (Core)
12 points, US10+
m4,ws3,bs0,str4,t4,w1,i1,a1,ld7
no longer have cloud of flies, but have poison attacks
Banners for unit: Seeping decay 25 reroll wounds Eternal virulence 25 for every wound by poison it counts as 2 combat res Nurglings (Special)
35 points
m4,ws3,bs0,str3,t3,w3,i3,a3,ld7
Skirmish, scout, poison attacks
Beasts of Nurgle (Rare)
100 points each, US1+
m6,ws3(4?),bs0,str4,t5(4?),w4,i1,at d6+1,ld7
regen
slime trail- no flanks or rear bonus
poisoned
no command group
==TZEENTCH==
Магия Тзинча Flickering Fire (4+) - Magic Missile D6+1 Hits, D6+1 Strength, 18" range Boon of Tzeentch (3+) - the caster gains D3+1 power dice. Other wizards may not use these dice. Glean Magic (7+) - may be cast on single enemy wizard visible to caster. You may immediately cast one of that wizards spells as if it were his own. the spell is auto cast at its base casting level. Spells that summon new units may not be cast in this way. Gift of Chaos (9+) each enemy unit (even in CC) within 12" suffers d6 Str d6 hits Bolt of Change (12+) - Magic missle range 18" 2d6 Str D6+4 Tzeentch Firestorm (13+) - Magic Missle with range 24", causes 2d6 Str 5 hits. Every 3 unsaved wounds creates a new Horror. These form a new unit worth 50vps. Withing 3" of old unit. Lord of Change (Lord)
450 points
m8,ws6,bs4,s6,t6,w5,i6,a5,ld9
Lvl 2 wizard - base, lvl 3 - 50pts, lvl 4 - 85pts
Knows all spells from lore of tzeentch
Terror
Fly
Etc
Gifts: Twin heads 75- +2 to cast Tzeentch will 50 same effect as before Staff of change 50 if target wounded take toughness test or dies Spell destroyer 50 same effect Power vortex 30 + 1 dice to pool Dark magister 25 ignore 1st miscast Daemonic robes 25 3+ or better to wound Flames 25- shooting attack d6 str 4 18 in range Corona - 25 every thing in base takes str 3 hit every magic phase both players Sorcery - pick any lore from basic rule book knows all spells Именной Lord of Change - двухглавый Fateweaver, the Oracle of Tzeentch (Lord)
has access to 8 spells but is only lvl 4 in dice generation(по другим данным 14 заклинаний)
Herald of Tzeentch (Hero)
115 points/disc +20 (m1,ws3,bs0,s3,t3,w1,i4,a1,ld7 big nerf)/ chariot +50 (fly, d6 impact hits, attacks from mount are flaming 6+ armor)
m4,ws3,bs4,s3,t3,w2,i3,a2,ld8
lvl 2 wizard base
flaming attacks
+4 ward save (распространяется и на отряд с ним)
Gifts: staff - 50 when you wound they have to pass test or imediatley slain power vortex - 30 extra power dice to pool flames of tzeentch- 25 d6 rng 18 str 4 shooting evil.gif d robes - 25 cant be wounded on anything better than 3+ corona- 25 see loc post sorcery- 25 see loc post spell breaker- 25 dispel scroll/ only person i saw that could take regular scroll blink.gif winged horror - 20 fly Именной герольд - The Bluescribes (Hero)
81points, два ужаса на диске Тзинча
Each time your opponent successfully casts a spell, including bound items, put a dice aside. When it is your magic phase, each dice you saved is a power dice usable by any wizard.
each turn he may choose any of the 8 lores of magic. and randomly select a spell from it. he may choose to cast that spell as a bound spell at its casting value.
Horrors (Core)
12 points, US10+
m4,ws3,bs0,str3,t3,w1,i3,a1,ld7, 5+WS
Flamming Attacks, Unit Champion: +60 Changeling [special character - At the start of close combat, the changeling may select any enemy model in base to base contact and swap WS/S/T/I/A with this model].
bound spells a few of them: 0-5 none 6-15 lvl 1 wizard flickering fire d6+1 missles at d6+1 str range 18 in 16-25 lvl 2 wizard gift of chaos 12in anywhere around caster d6 str 6 hit all enemy units even if there in comat horros generate dice just like wizards and can miscast know all spells from there lvl below Banners for unit change 25 base contact 3d6 str3 hits Sorcery 15 +1 to casting Screamers (Special)
31 points, str 3, toughness 3, , unit size 3 to 6
D3 S5 hit on slash attack against EVERY unit they pass over, not just one unit anymore.
Flamers (Rare)
35 points, unit size 3 to 6
m6,ws2,bs4,str5,t4,w2,i4,a2,ld7
Skirmish
no command group
Flaming attacks
Flames of tzeentch - d6 str 4 shots at 18"
==KHORNE==
Bloodthirster (Lord)
7at and nice ws and str
Именной Bloodthirster (Lord)
has frenzy and this is only frenzy I saw in the book
Herald of Khorne (Hero)
100 points/jugger +55/ chariot +75 (str 5 impact hits juger has ws 5 str 5 2 a)
m5,ws7,bs0,s6,t4,w2,i6,a3,ld8
magic res 1
hatred (распространяется и на отряд с ним)
killing blow
gifts: etherblade obsidian armor daemonic robes firestorm blade soul hunger armor of khorne Именной герольд Skulltaker (Hero)
killing blow on +5 anything
Bloodletters (Core)
12 points, US10+
m5,ws5,bs0,str5,t3,w1,i4,a1,ld7
Killing blow
magic res 1
Banners for unit Skull totem 25 cant be marched blocked Icon endless despair 25 +d6 to first charge Fleshhounds (Special)
35 points min unit size 5
m8,ws5,bs0,str5,t4,w2,i4,a2,ld7
killing blow
magic resistance 1 (3?)
ignore terrain rules as upgrades(?)
могут иметь именного чемпиона - Karanak, Hound of Vengeance
Bloodcrushers (Rare)
70, US 1+, standard is 20
Magic resistance 1
+3 to riders save from mount
killing blow
Rider -m5,ws5,bs0,str6,t4,w2,i4,a3,ld7
Crusher -m7,ws5,bs0,str5,t4,w1,i2,a2,ld7
Can have command
Magic banners Skull totem 25 cant be marched blocked Icon endless despair 25 +d6 to first charge
==SLAANESH==
Магия Слаанеша: Acquiescen: (5+) 18" unit is stupid for the rest of the game. Not a remains in play. Succor of Chaos: (7+) cast on any friendly unit engaged in combat within 18. Gives them ASF and rerolls missed to hit rolls in subsequent round of combat. Caphonic Caress: (7+) all enemy units within 2d6 including those in comabt take d6 str3 with no saves. Slicing Shards of Slaanesh: (7+) magic missle range 24". deals d6, Str 5 hits. Target must then take LD test. if they pass spells ends. If failed repeat process. Only ends when they pass a LD test. Pavane of Slaanesh: (8+) Target single enemy model within 24" LOS needed. must pass an LD test or suffer D6 wounds. No armor saves. Phantasmagoria: (10+) all enemy units on the battlefield must roll an extra d6 when taking leadership tests of any kind. discarding the lowest result rolled. Phantasmagoria lasts until the start of the casters next phase. Keeper of Secrets (Lord)
m10, ws9, bs0, str6, t6, w5, i10, a6, ld9
armour piercing
Herald of Slaanesh (Hero)
m6,ws7,bs0,str4,t3,w2,i7,a4,ld8
cheapest of all heralds: armour piercing
ASF (распространяется и на отряд с ним)
can be upgraded to LVL 1.
can be given steed or chariot of Slaanesh (mv 10 str 5 impact hits)
Gifts: etherblade many armed monstrosity allure of slaanesh daemonic robes enrapturing gaze siren song soporific musk torment blade. Именной герольд Masque (Hero)
m10, ws7, bs0, str4, t3, w2, i7, a5, ld8
armor piercing , may not join units, 3+ Ward save,
Eternal Dance: at the start of the controlling players magic phases the masque must choose one dance to perform. These abilities target one enemy unit (which may be in combat). have a range of 12" and do not require line of sight.
Dance of Dreaming: target unit reduces is LD by D3 to a minimum of 2. lasts until the end of the next player turn.
Chanson of Caging: target unit reduces its move by D3 to a minimum of 1. lasts until the end of the next player turn.
Daemonettes (Core)
12 points, US10+
mv 6, ws 5, str 3, t3, in is high, at 2
armour piercing
PleasureSeekers (Special)
m10,ws3,st3,ld7, strike first
regular daemoneete stats on top and the steed
Fiends of Slaanesh (Rare)
55 points, US1+
m10,ws4,bs0,str4,t4,w3,i6,a4,ld7
no command group
Sporforic musk - enemy uses 3 dice for break test and discard lowest
Armour piercing (по другим слухам - яд)
Разные дары и знамёна разных марок (неотсортированно):
Banners
3d6 str 3 magic missile 25 points
All wounds from poison attacks from unit count double for combat res 25 points
+d6 movement first charge
+d3 to combat res I think its 25 points
Power lvl 5 all things in 12 inches take d6 str 6 hits 75 points
3 dice on break test remove lowest
Stubborn on first break test 25 points
All daemons within 12 inches are stubborn 125 points
Daemonic gifts(gifts range from 75 to 15 points)
2 full pages of gifts and banners… also the lords and heros profiles tell what gifts they can have to reduce confusion. They seem priced just right for there effects!
2D6+2 attacks for 50 points/ note this replaces normal attacks
+2 attacks- name is many arms
Sword does d6 wounds for every wound no armour saves 70 points
Armour +3 save and makes all magic weapons in base non magical 50 points
Gift that gives you char str 10
Spell breaker same cost and effect
Tzeentch will same effect
A gift that gives access to any lore in brb and you know all spells from lore 25 points