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Весь контент Daddymoroz
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Для игроков за Разрушение. была обнаружена гильдия Shorties 21 ранг уже, русскоговорящая. Как я понял, что это гильдия была на ВоВе, но частично ушла в Вар. http://shorties.ru/index.php вот ссылка на её форум. А вот ссылка http://shorties.ru/forumdisplay.php?f=67 на заявки.
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или заплатить по карточке 1700 и купить через американский магаз, не так обидно будет :rolleyes:
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Патч 1.05, который принесет 14 страниц изменений в классы еще не появился на тестовых серверах Америки, но уже стали просачиваться некоторые слухи. Западное коммунити взбудоражил вот эта "утечка" "Electromagnet: The cost has been reduced significantly. The cooldown has been increased. The build time has been increased. The ability can no longer be cast on the move. The pull-in maximum number of targets has been decreased and can now be defended against. " Стоит ожидать, что и зеркало магнита, то есть рифт будет также жестоко понерфлен. Это жестоко товарищи. зачем теперь нужны инженеры и магусы в т4 теперь без этого убер навыка? :( :( :(
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два по пять- все получается вроде :?
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Лучшие Бонды для меня всегда были Коннери и Роджер Мур, но скажу честно теперь и Крейг. З.ы. А почему тебе не понравился первый?
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Смотрел сегодня и хочу сказать, что такой новый Бонд (два последних фильма) мне нравится гораздо больше чем Пирс Броснан :)
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Ясно, но у того асуса подобная клава? плюс экран у МСИАЙ 10" ? сорри, что как на допросе =)
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А самые дешевые ноуты же тоже под 20 стоят? Кстати как у твоего нет"а дела с клавиатурой? В смысле какая она?
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Folks, Okay, here’s the first part of the 1.05 patch from us. The 1.05 patch is the anxiously awaited “Combat and Careers” patch. As I mentioned already, it is over 17 pages long and still growing and it includes, among other things, adjustments to every career in the game. Some careers got a special shot of extra-loving goodness and some careers also got some tough love as well as some goodness as well. We hope to post the full patch notes tomorrow morning but as we continue to conduct a final review of all the preliminary changes and the notes themselves, it might be held up a bit longer, but I certainly hope not. It is, by far, the largest WAR patch yet and is by its very nature, full of far-reaching and sweeping changes. Here are some of the highlights of the patch. 1) We are pleased to announce the official opening of our Public Test Server. Similar to our Pendragon sever for DAoC, this server will be both open to all players but players will be able to copy (not transfer, your original character remains on its server) their existing characters over to this server at anytime. This server will get the latest, but not final, version of the game and feedback from this server will be used in making any further adjustments to the version. We encourage all players who want to help in the development process to give it a shot. More information on the PTS will be posted on the Herald. 2) Rally masters have been put at every Warcamp to make moving around the world a bit easier and faster. This is only the first part of some improvements we are making to the transportation system to cut down on the time that players have had to spend simply running back and forth between places. The next step will be to allow players to have multiple bind points. 3) Players’ should be able to use the morale button abilities more effectively now. In other words, the darn thing should work every time. 4) Many of the issues with spell/abilities animations not firing off/ending properly have been corrected. Hopefully we got all of the issues but only time will tell. 5) An additional gold bag will be generated when a keep or fortress is taken. 6) Morale abilities will now display their cooldowns correctly at all times. This is just one of many UI fixes. 7) The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown. 8) Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining. See, I said there was more than 1 other UI fix. happy 9) Another “warhammer to the head” to those that try to AFK in scenarios and PQs. 10) All classes have had some abilities buffed and some abilities have been debuffed a bit. For example, the Squig Herder has gotten 30+ adjustments to its abilities. Out of those 30+ adjustments, the phase “damage has been increased” shows up about 80% of the time. As part of this update, the team has looked at every career in the game and made adjustments. Things such as Electromagnet, Fire Cage and snares/roots in general have drawn particular attention from the team and have had numerous changes/fixes made to them. Of course, where major changes have occurred to the careers a free re-training has been offered. Tomorrow’s notes will detail all of the changes and considering that the career changes are about 14 out of those 17+ pages, I think you can say that we made a whole lot of changes. So, hopefully qill tomorrow's 1.05 patch notes will put an end to the “Mythic doesn’t respond, doesn’t want to make changes” threads eh? Nah! happy Again, 1.05 is primarily the C&C patch, expect more other big patches coming as well over the next month or so. When you see the contents of the patch, I hope most of you, if not all of you, will see why we have been taking "baby steps" with C&C changes up to now. Более подробные патч-ноуты будут после того, как патч установять на тестовые серверы Американской версии игры. Радует и пугает то, что 14 из 17 страниц будут посвященны именно балансу классов O_o
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Кстати задумался разница какова между самим дорогим нетбуком и самым дешевым ноутом :?
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The Public Test Server Prepares for WAR!
Daddymoroz опубликовал тема в Новости Warhammer Online: AoR
"WAAAGH! Game Update 1.0.5 is coming and so begins our call to arms! All currently subscribed players will have the opportunity to experience and test everything that 1.0.5 has to offer, and most importantly provide us with their feedback and bug reports to make patch day even smoother when 1.0.5 arrives on live servers. In order to make testing even easier and better, and so that you can see how the changes impact you directly, all players will be able to copy their existing characters on the Live Servers to the Public Test Server. This game update is the biggest yet, and is the first time we've made significant changes to careers. We've listened to your feedback and can't wait for you to see the changes we've made. This is just the first step as we get ready for the upcoming Patch 1.1. We look forward to welcoming you to the Public Test Server and will be posting more information and instructions on how you can help and jump right into the action in the near future. We'll see you on the (test) battlefield and keep an eye open for the patch notes...coming soon!" В двух словах- это самый тяжелый патч из пока выпущенных ( 1.1 все равно будет больше). Были сделаны значительные изменения в классах, основанные на отзывах игроков. Скоро появится возможность скопировать своего персонажа на тестовые live сервера, дабы щупать этот и не только патчи. -
Изначально там кошки должны были быть и животные, но потом куцда-то пропали. Верните их! Я забыл их экспроприировать ! =) =) =)
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Видел я такие, штук 50-60 стоили =) =) =) Не, нужен нет-бук, чтобы иметь мобильный офис и инет под рукой, но праздника душе тоже хочется :rolleyes:
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Когда собираешься? :) п.с. Там написано, что память DDR2 1 гиг , но есть возможность расширить до 2-х. Это можно самому делать или сервис центр? Просто 2 гига оперативки всеже лучше чем 1 =)
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http://ru.asus.com/products.aspx?l1=24&l2=...303&modelmenu=2 я так понимаю это самый мощный из netбуков сейчас у Асуса, а что скрывает под собой Intel® Atom N270 ? 2.7 гига? O_o
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Greetings! Here's today's round of hot fixes: Capital Cities * The entrance requirements to the officer rooms in both guild taverns have been adjusted. You must now be an officer or the leader of a rank 16 guild or higher to enter. Combat and Careers Bright Wizard * Scintillating Energy: Fixed an issue that was causing the stun component of this ability not to function. Content * Chests located in Dark Elf chapter 14 will no longer try to attack players. * Silversong Bladesingers: These NPCs were not intended to drop any coin or loot items, but were doing so anyway. This issue has been fixed. * The warcamp guards at Kargrund’s Stand have been adjusted to be the desired difficulty level. Items * Might: This Engineer epic quest reward item has been fixed to have the appropriate stat bonuses. * Bonus effects granted by certain weapons will no longer persist after the weapon is removed, or stack when zoning. Quests & Public Quests * Falling Stars: Fixed an issue that prevented players from obtaining this quest after abandoning it. * Fragile Light: Lithsantis Valewarden will now respawn properly * Wyrmbreaker: Fixed an issue that could prevent players from obtaining this quest after abandoning it. * Out of Favor: Fixed an issue that could in some cases prevent players from being able to complete this quest. * A Question of Digestion: Fixed some missing waypoints in this quest. * Power Hungry: Fixed an issue that was preventing players from completing this quest. * Cleaning Up Saphery: Fixed an issue that was causing players to become stuck on the quest. * Hallenfurt's Appeal: Fixed a missing waypoint in this quest. * Blood on the Steps: The Bloodherd Guardians for this Bastion Stair dungeon quest will now once again spawn. * Cleanin' Up Kadrin: Yorri Bristlebeard will now give players the items that they need to complete the quest. * Strike Them Blind: Use of the "Force Assignments" quest item will now step the quest properly. * Vermin High Elf: This quest will no longer automatically complete itself automatically without offering a rewards window. * Arkaneth Vermin: This quest will no longer automatically complete itself automatically without offering a rewards window. * Ascension: This quest will no longer automatically be abandoned if players use the incorrect quest item. * Dance of Bones: This Public Quest no longer progresses automatically in the first stage due to ambient monster behavior. * The Cliffs of Vaul: Fixed an issue that caused the counter on the first stage of the Public Quest to de-increment when a monster killed a non-player. The counter now only de-increments when players are killed. Интересно, что это за сундуки такие, которые атаковали игроков? :?
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Тут дело такое получилось, что каждый решает сам. Кто-то, как я попытались и не смогли , кто-то попытался, и его порадовало, так он и продолжает.
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Кстати из чего отливается этот терминатор ( на метал непохоже)? Как он сопоставим с руками от обычных термосов?
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У меня не на слуху :rolleyes: Я сам на Асусе смог найти эти еее, только когда узнал, что они так называются, у подобных сайтов все красиво и удобно только с виду <_<
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Мифики и другие приняли участие в благотворительной акции по помощи детям - "Hello everyone, It's our pleasure at Mythic Entertainment to once again provide our support for this coming year's MMO Calendar. The calendar is put together by the great people at www.mmocalendar.com with the help of our fellow MMO studios and developers. 100% of the proceeds go to benefit St. Jude Children's Research Hospital, helping to fight for children's lives. While everyone is already a winner just for their purchase, you'll also have a chance to win 1 of 10 one month paid subscriptions to WAR in appreciation of your support. You can also have a chance to win a number of other great rewards from our friends in the industry. Be sure to get one soon though as the deadline to order is midnight of November 16th, 2008! To order visit: www.mmocalendar.com Please note: Calendar's usually arrive in December as there is only one printing run per year. Thank you to everyone and for helping to make a child's holiday season a little brighter this year. - The Warhammer Online: Age of Reckoning Community Team"
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"Your chance to seek out the ghosts, witches and horrors that plague the land and put an end to their wicked doings is nearing its end. The Witching Night will end tomorrow morning, November 5th, bringing our first Live Event to a close. This means that today and tonight are your last chance to earn any rewards for the Witching Night. The event Heralds will remain in game for a few days after the close of the event to allow you time to collect your rewards." Завтра утром заканчивается празднование Хеллоуина, за которым идет обещанный "Heavy Metal" event,а после тяжелого металла, через недельку после него нам будет счастье в виде патча 1.1 В котором дамаг Bright Wizard'a отдадут Magus'у! Mu-Ha-Ha-Ha!.....шутка =)