Перейти к содержанию
Друзья, важная новость! ×

Dr Darog

Пользователь
  • Постов

    17 033
  • Зарегистрирован

  • Посещение

Весь контент Dr Darog

  1. Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. Согласно вордингу худа, он является целью при денае. Это РБ.
  2. If none of your units were the target of the enemy’s psychic power (the power in question might have psychic power (the power in question might have been a blessing, a conjuration, or some other power that only affects the Psyker’s own troops) you can still attempt to Deny the Witch. Прочитайте внимательно абзац и назовите случай когда enemy’s blessing может target your units))) А поскольку the wearer of the hood сам является target The target unit contains one or more models with - Modifier The Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule - +1 A Mastery Level higher than the Psyker manifesting the power - +1 The Adamantium Will special rule - +1
  3. Ну, вот и не дури никому голову) В правилах все четко написано. Только рашен моржа форум додумался до такого изврата, чтобы перевирать РБ, поздравляю)
  4. Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. The target unit contains one or more models with - Modifier The Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule - +1 A Mastery Level higher than the Psyker manifesting the power - +1 The Adamantium Will special rule - +1 If none of your units were the target of the enemy’s psychic power (the power in question might have psychic power (the power in question might have been a blessing, a conjuration, or some other power that only affects the Psyker’s own troops) you can still attempt to Deny the Witch. To do so, follow the same process, but apply no modifiers to your dice rolls – you will require rolls of 6 to nullify Warp Charge points.
  5. All models on the same side are friendly models. Models controlled by the opposing side are enemy models. If an opponent takes control of one of your models or units during play, it becomes an enemy model or unit for as long as it is under your opponent’s command. If you take control of one of your opponent’s models or units, it is friendly for as long as it is under your command. Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. If the Deny the Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood. If none of your units were the target of the enemy’s psychic power (the power in question might have psychic power (the power in question might have been a blessing, a conjuration, or some other power that only affects the Psyker’s own troops) you can still attempt to Deny the Witch. To do so, follow the same process, but apply no modifiers to your dice rolls – you will require rolls of 6 to nullify Warp Charge points.
  6. Ты не читал РБ просто If the Deny the Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood.
  7. Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. If the Deny the Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood.
  8. Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit.
  9. В слухах не было страницы про гленсы ;) http://forums.warforge.ru/index.php?showto...t&p=3371959 http://forums.warforge.ru/index.php?s=&amp...t&p=3371970 Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. The target unit contains one or more models with - Modifier The Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule - +1 A Mastery Level higher than the Psyker manifesting the power - +1 The Adamantium Will special rule - +1 All models on the same side are friendly models. Models controlled by the opposing side are enemy models. If an opponent takes control of one of your models or units during play, it becomes an enemy model or unit for as long as it is under your opponent’s command. If you take control of one of your opponent’s models or units, it is friendly for as long as it is under your command. Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. If the Deny the Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood. If none of your units were the target of the enemy’s psychic power (the power in question might have psychic power (the power in question might have been a blessing, a conjuration, or some other power that only affects the Psyker’s own troops) you can still attempt to Deny the Witch. To do so, follow the same process, but apply no modifiers to your dice rolls – you will require rolls of 6 to nullify Warp Charge points. Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. Charge points; declare how many points you will spend and remove them from your pool. Then roll a number of D6 equal to the number of Warp Charge points expended. Apply any of the following modifiers that apply to each individual dice roll: The target unit contains one or more models with - Modifier The Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule - +1 A Mastery Level higher than the Psyker manifesting the power - +1 The Adamantium Will special rule - +1 For each individual result of 6+, one Warp Charge point has been successfully nullified. If the total number of nullified Warp Charge points is equal to or greater than the number of harnessed Warp Charge points, the Deny the Witch test has been passed and the psychic power does not manifest.
  10. Как так не таргет? РБ говорит совсем другое. Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit.
  11. ЧТобы что-то опровергать, это что-то должно быть. В РБ все четко написано.
  12. Не применяются, если ты не таргет. По правилу худа, либр - таргет. Дошло? Так что сорри ты в пролете. Модификаторы применять можно.
  13. Читай РБ с самого нчала. All models on the same side are friendly models. Models controlled by the opposing side are enemy models. If an opponent takes control of one of your models or units during play, it becomes an enemy model or unit for as long as it is under your opponent’s command. If you take control of one of your opponent’s models or units, it is friendly for as long as it is under your command.
  14. http://forums.warforge.ru/index.php?showto...t&p=3371959 http://forums.warforge.ru/index.php?s=&amp...t&p=3371970 Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. The target unit contains one or more models with - Modifier The Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule - +1 A Mastery Level higher than the Psyker manifesting the power - +1 The Adamantium Will special rule - +1 Может кто-то просто школу еще не закончил?)
  15. Вот ты тут пытаешься читерить, в правиле снапшота написано, что мобификаторы применяются елси толкьо там прямым текстом написано, что они влияют на снапшоты.
  16. Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. The target unit contains one or more models with - Modifier The Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule - +1 A Mastery Level higher than the Psyker manifesting the power - +1 The Adamantium Will special rule - +1
  17. Читай вординг худа. Блесинг по вордингу проходит в отряд с псайкером. http://forums.warforge.ru/index.php?showto...t&p=3371970 Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. Читай внимательно.
  18. http://forums.warforge.ru/index.php?showto...t&p=3371970 - читай до упора, пока не поймешь)) Новички сами примут решение, а ты просто пытаешься отмандить то, что нельзя отмандить. Натягивание не пройдет. Только игроки будут играть по правилам, которые написаны в РБ, то есть худ будет работать. ⌘+V у меня работает не хуже)
  19. Играть в турнир по 6ке)) Ага) Нет, мы будем играть в этот день в апок)
  20. as if he were in the target unit. ;) Comprendas? Читать не выборочно нужно, а все вместе. худ исключение, которое четко прописано, потому что применяется на себя, поэтому все модификаторы и работают. Вординг четкий. Не отмандишь.
  21. Читай РБ и читай вординг - ты не прав. Внимательно читай. Натянуть не получится. Не сможешь доказать) All models on the same side are friendly models. Models controlled by the opposing side are enemy models. If an opponent takes control of one of your models or units during play, it becomes an enemy model or unit for as long as it is under your opponent’s command. If you take control of one of your opponent’s models or units, it is friendly for as long as it is under your command. Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. If the Deny the Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood. If none of your units were the target of the enemy’s psychic power (the power in question might have psychic power (the power in question might have been a blessing, a conjuration, or some other power that only affects the Psyker’s own troops) you can still attempt to Deny the Witch. To do so, follow the same process, but apply no modifiers to your dice rolls – you will require rolls of 6 to nullify Warp Charge points.
  22. Вот именно, как же не хорошо дезинформировать! Что в РБ написано? Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. Charge points; declare how many points you will spend and remove them from your pool. Then roll a number of D6 equal to the number of Warp Charge points expended. Apply any of the following modifiers that apply to each individual dice roll: The target unit contains one or more models with - Modifier The Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule - +1 A Mastery Level higher than the Psyker manifesting the power - +1 The Adamantium Will special rule - +1 For each individual result of 6+, one Warp Charge point has been successfully nullified. If the total number of nullified Warp Charge points is equal to or greater than the number of harnessed Warp Charge points, the Deny the Witch test has been passed and the psychic power does not manifest.
×
×
  • Создать...