Появилась инфа релик форуме про исправления и изменения юнитов на основании данных из демки. Я правда не совсем понял откуда он это взял (судя по всему выковырял из игры). Много интересного есть.
Вот линк на тему:
http://forums.relicnews.com/showthread.php?t=178032
Кто не хочет идти туда, выложу тут.
Tau/IG generator explosions: fixed
ranged_attackrange: seems fixed (but not every unit checked)
IG/Tau/Necron vehicle explosion: not addressed, probably due to balance considerations, although DE and SoB vehicles have death explosions
CSM frags morale damage: fixed
Obliterator shoot and teleport: fixed (worth noting that Warp Spiders are NOT fixed)
Auspex icon: fixed
Cultist PtW effect: fixed
Sorcerer Bloodthirster summon: fixed
Daemon Pit capacity: fixed (now 2)
Chaos Lord morale boost: not changed, must be intentional
Bloodthirster/Daemon Prince research hotkeys: fixed
Harlequin Shrieker Cannon: fixed
Harlequin Riveblade: morale damage, monster_high damage fixed, still 300 piercing for commanders
Grav Platform repairability: fixed
Exarch bonuses from Optics: they went the other way, DR exarch bonuses removed (rather odd)
Banshee morale regroup: fixed
Aspect Portal/Soulshrine resource return: fixed
Fire Prism friendly morale damage: fixed
Grav Platform cover bonuses: fixed (hovering vehicle type bonuses)
Farseer Witchblade building damage: fixed
Reaper Launcher vs monster_high: fixed
Death Spinner vs vehicle_high: fixed
Fire Dragon exarch morale death penalty: not addressed
Warp Spider targeting priorities: not addressed
Plasma Grenade vs monster: not addressed
Harlequin's Kiss vs commanders: not addressed, although the original bug may have been fixed
thermo gen and tactica armor: fixed
sergeant sword min damage value: fixed
strafing run: armor piercing not touched, initial shot corrected
Leman Russ bolter disparity: fixed
Baneblade lascannon disparity: fixed
Techpriest morale: now has 50% morale armor like other units
HWT melee: fixed
Lightning Arc: not addressed, has no gameplay effect
CS Priest morale bonus: fixed
Weapon Specialization damage bonuses: now 2x for Kasrkin GLs and 1.5x for Kasrkin Plasma
melee morale damage: hit and miss, GM and Kasrkin fixed, Ogryn and Psyker are not fixed
GM plasma range: fixed, now 25
GM sergeant range: dropped to 27, boosted by Sat. Targeting
LP3 health bonus: fixed
infiltrate research hotkey: fixed
turret size: tweaked, but doesn't actually result in a real change, so apparently their size is intentional
Leman Russ bolter focusing: fixed
HWT autocannon reversal: fixed
Assassin and Techpriest morale melee: fixed
Sergeant sword damage vs ***_high: fixed
Let it Burn morale: not addressed
Strip Soul morale damage: fixed (now 25)
LP3 range: fixed (but ultimate problem of weapon not upgrading not yet fixed due to addon issues)
Mine Field vs monster and unusual damage values: fixed
Morale damage: all seem to have been fixed, haven't checked every single one though
HWT autocannon vs monster reversal: fixed (aw nuts, I liked that bug )
Baneblade Heavy Bolter disparities: fixed
Inferno Cannon accuracy: boosted to 80%, damage reduced to match old DPS (there you go Jaimas)
Psyker melee vs building_high: not addressed
Priest melee: fixed vs building_high for both, vehicle_high not addressed
Assassin melee vs ***_high: not addressed
Techpriest stance: not addressed
Scarab flag raising invulnerability: fixed
repairability of squads: fixed (Wraith is still repairable since it actually works for him)
LP3 morale damage: fixed
Tier 2 monolith addon incorrectly boosting monolith health: fixed (both addons now boost his health by 450, and can stack with multiples of the same addon type)
Necron time bonus incorrectly displayed: fixed
Pariah sounds: fixed
Pariah reinforced: fixed (now 20 s)
Flayed Ones resurrect chance: fixed
LP3 requirements: not addressed, possibly intentional
Stormboyz speed boost not affecting Nob Leader: fixed
Stikk Bombz morale damage: fixed
Dok Bomb morale damage: fixed (now 60)
Squiggoth Big Shoota missing AP values: not addressed
Burna/More Sluggas hotkey overlap: fixed
MANZ morale death penalty: not addressed
Chaplain loses Crozius w/ Power Weapons research: fixed (now starts and sticks with Crozius)
Land Rainder lascannon discrepancies: fixed
Predator sponson lascannon vs building_high: fixed
Orbital Bombardment vs ***_high: fixed
Terminator firing while teleporting: fixed
Chaplain's power sword: irrelevant, never used
tacbolter MLs knockback: not added (balance issue, not bug)
Weaken Resolve, Word of the Emperor hotkey overlap: fixed
Shield Drone armor type: fixed (now inf_heavy_med)
Kroot heavies regen: fixed (all have regen of 1)
Shas'Ui range: fixed, starts at 35 and upgrades damage and range just like squad, same goes for Shas'Vre
Firewarrior leader abilities: fixed
Vehicle Beacon size: fixed
Greater Knarloc build time: fixed
Firewarrior leader morale bonus: not added (balance issue, not bug)
Ethereal bonus affecting everything: not addressed
Devilfish burst cannons and twin-linked pulse cannon: fixed
Commander Missile Pod damage: fixed
Commander flamer damage: fixed
Crisis Suit Missile Pod excess AP values: not addressed (no gameplay effect)
Hammerhead Rail Gun excess AP values: not addressed (no gameplay effect)
Drone Squad death explosion morale: fixed
Drone Squad cost: fixed (now 40/70 each to build and reinforce)
Broadside morale: fixed (normal morale armor, 600 max, 10 regen/sec, 5 s min broken, 50 morale to restore)
Kroot Shaping Center resource return: fixed
clone health regen: fixed (all set to 1 HP/sec)
Gnarloc special attacks: fixed (just given default piercing values fo 10, so 7.5-15 damage on first attack, 1-60 on second)
Vespids have Kroot Barracks as optional requirement: fixed
Broadside Rail Gun aoe: fixed
Target Lock overboosting Stealth Suit accuracy: fixed (now boost just 20%, not 200%)
Firewarrior squad leader costs: fixed
Commander Flamer aoe type: fixed (pie type, aoe 5, 30 degree left and right arc, damage values unchanged)
Sonic Pulse double hit: fixed
Tau Skyray FotM: not addressed
Missile Barrage invisible missile: fixed (made a real missile)
Missile Barrage inconsistent on friendly fire: fixed (all do FF now)
Holograph bugs: almost fixed (both base health and upgrading health), but Hammerhead clone is still vehicle_high
Broadside Rail Gun vs inf_low: not addressed
Crisis Suit flamer aoe angles: not addressed
Shield Drone sight radius: fixed
Snare Trap lacks armor type: fixed (now building_low)