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Fan67

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Весь контент Fan67

  1. Я с друзьями играл несколько раз (в своё время хватило ума купить коробас) и не совсем понял как можно играть вмногером в эту игру. По сути это клон Twilight Imperium, но без кубика. Поэтому бой никак нельзя выиграть сразу, нельзя уничтожить войска противника окончательно за 1 бой. Из-за этого при игре нечётным количеством игроков получается замкнутый круг (если без рашей игра выходит): Игрок 1 атакует Игрока 2, Игрок 3 атакует побитую армию Игрока 1, Игрок 2 восстанавливается за ход и нападает на Игрока 3. И т.д. ...
  2. А когда списываются деньги с карточки за предзаказ? Я сделал адванс ордер, заказ на аккаунте есть, а деньги не списались... Интересно, можно его ещё поменять, а то что-то я погорячился. Как думаете, это хорошая прокся врайта (если косу поменять на некронскую): Или ждать вторую волну, где якобы будет врайтотомбспайдер коробка?
  3. Да как обычно методом проб и ошибок выявится 1-2 ростера на турнирные форматы. Я думаю будут играть лорд на барже, ктан, 3 отряда имморталов с криптеками, масс врайты, монолит, найтскайс, думсдэйарк. 18 врайтов под найтфайтом (+ возможно с ФЧ / Hit&Run от Немезора) пока выглядят очень маняще.
  4. На том же Варсире сестры анонсированы на 2013 год, но слот (весна/осень) не указан. Мне такое расписание видится странным - давно не переиздавали ваниль. Если гв не сделает ход конём и не впихнёт кодекс СМ в рулбук, то я думаю СМ буду непосредственно после 6ed переизданы.
  5. Геймс Воркшоп проводит релизы по субботам, как уже неоднократно говорилось. Поэтому релиз возможен только 5 ноября. Да и на самом деле эффект от 11.11.11 был бы при наличии массированной рекламной компании, а так по большому счету особой разницы нет.
  6. Ну, грейв вот собрался играть дипстрайкающимся редимером за бладов и считает его офигенчиком за 250 очков. А монолит по сути будет то же самое, только на 50 очков дешевле. Я думаю это просто ломка перехода. По сути монолит был единственным по настоящему крутым юнитом в старом кодексе. И это единственное, что опустили, поэтому так остро и ощущается.
  7. Вообще это открывает много тактических вариантов при игре на каунтеры или башни, особенно на четвертях. У противника может получиться выбор - получить у своих войск отряд некронов или получить отряд некронов у каунтера на следующий ход. Зато отряд никто не сможет зачарджить в ход убийства транспорта.
  8. Ну, таким же макаром можно придумать орден спейс маринов "серые братья". :) Да и турнирные правила обычно строги к таким хитрецам.
  9. В старом кодексе как раз объяснялось различие цветовых схем. То есть разные Ктаны могли делать тела своим некронтир из разных материалов, плюс производящие мощности на разных планетах-гробницах использовали разное сырье.
  10. Вообще к этой картинке было в разных источниках аж 3 разные подписи. но наиболее приемлемой выглядит версия, что это все же эксплораторы.
  11. Не могу не запостить, ржал до слёз, после этой картинки: Та-дам, Мексикроны:
  12. Писали уже много раз. 5+ ролл в конце фазы, не отменяется ничем. Со сферой - 4+ Причем у всех, даже жуков. Лодка работает только на вариоров, других некронов не воскрешает.
  13. Ну, с ктанами не самое плохое решение. Особенно если найтбрингера/десивера переиздадут в апокалипсисе форж ворлдом и сделают размером хотя бы с форжовых гритеров хаоса, а лучше чуть меньше вархаунд титана. Это уместно и логично. Но зёрна теряются среди плевел всё же. Как жемчужинки в куче навоза.
  14. Это ещё с субботы висит: http://forums.warforge.ru/index.php?showto...t&p=2227526 Интересно, что у них в преордере только миниатюры, которые засветились на бистах.
  15. Самолёт некронов называется Doom Scythe (Коса Погибели), значит есть шанс, что будет выглядеть а-ля корабли некронов из Баттлфлит готик: Если надо будет скретч-билдить, я сделаю как Джакал.
  16. Мне, кстати, пришла наконец Dead Man Walking - буду читать про Криг против Некронов. :) Единственный светлый момент в Fall of Damnos - это то, что некроны победили. А в целом - мрак.
  17. Некроны, торгующие с другими расами... боже ш мой... Мне кажется или это почти дословно копирует бэк Томб Кингов? К сожалению, плотно фбшные книжки не читал.
  18. Мне кажется <количество моделей в отряде> S10 Ap1 хитов куда приятнее. Паладины грейнайтов - превед. Челюсти по технике вообще не работают. А с глобальным найтфайтом этот самолёт может теоретически пережить пару ходов и пострелять 2 раза.
  19. Моя любимая варгирка (Солар Пульс) заиграла. :) Я уже вижу связку Doom Scythe->Stormlord->Cryptek(Solar Pulse). Делаем ночь, турбобустим, на следующий ход снова делаем ночь, подсвечиваем вспышкой, стреляем линией S10 AP1 на 3д6 дюймов вдоль армии противника... они в фаст атаке, понижают броню технике, а так остались прежними.
  20. HEAVY SUPPORT • Doomsday Ark: Variant of the Ghost Ark transport: Open-topped, AV11, Quantum Shielding, Living Metal. Something I forogot to say about the Ghost Ark...each Guass Flayer array (5 Flayers) on each side is allowed to fire at a different enemy target (and different from the Doomsday Cannon). Not entirely clear whether a weapon destroyed takes out a whole array or not, but I'm leaning towards yes. The Doomsday cannon has two profiles, one for if the vehicle did or didn't move that turn (with the non-moving one being 72" range S9 AP1 Large Blast). The moving profile only has a 24" range and a S7 blast. Basically described as gunboat whose strategy is to hit first and destroy the enemy before they can fire back. • Annihilation Barge: Described as anti-infantry support platforms. Variant of the Catacomb Command Barge: Open-topped, AV11, Quantum Shielding, Living Metal. Has a twin-linked Tesla Destructor & a Tesla Cannon, but can upgrade the cannon to a Gauss Cannon. Not exactly sure why you'd want to do that except for the extra range (36" for the Gauss Cannon as opposed to all Tesla weapons which are 24" range). • Monolith: 35 Point reduction along with corresponding nerf in invulnerability (were you not expecting that?). Still AV 14 and still has Living Metal (although again that only helps remove Crew Stunned/Shaken now). Can still Deep Strike but no longer has invulnerability from Mishaps. Has 4 Gauss Flux Arcs (which are now just Heavy 3 instead of randomly rolled). Particle whip is now just a straight up S8 AP3 24" large blast. The portal can be used to either transport any non-vehicle friendly Necron unit through it or to suck enemy models within 6" to instant death who fail a Strength Test. No bonus to reanimation protocols (the replacement for WBB) is present. Although, at the end of the day, this is still an AV14 vehicle all around, which is pretty imposing in the current game. Unfortunately all of its weapons are really close range, which means it will also now tend to be in Melta range... • Doom Scythe: Pure fighter variant of the Night Scythe. AV11 with Living Metal (but no Quantum Shielding or open-topped). Is supersonic (36" flat-out) and can fire all its weapons when moving at cruising speed. Has a twin-linked tesla Destructor & a Death Ray, which allows a 3D6" line to be drawn (with one end of the line being within 12" of the vehicle) and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit hit. Oh and did I mention that these hits are S10 AP1? Nasty indeed! But at nearly 200 pts for an AV11 vehicle, to get within 12" to unleash this beast will probably be a bit rough. • Tomb Spyders: The artwork makes them look much more flying and nimble, like giant Scarabs. Can now repair vehicles like a Techmarine, Big Mek, etc. Can take an anti-psychic defense against any power targeting a friendly unit within 3" (nullified on a 4+). Can still create Scarab Swarms, but only into existing swarms on the table (they no longer form a unit with the Spyder) and it can still take damage if it rolls a '1' while doing so. Can take Whip Coils (by giving up a close combat weapon and a +1 to repair vehicles) which is like a Tyranid Lash Whip. Can take 1 or 2 Particle Beamers (by removing its CC/fixer arms) to do so. 1-3 in a unit. So that's about it for now. But I'd be remiss to point out that I didn't mention any of the special character's abilities really or any of the wargear/rules of the Crypteks. There are lots of neat toys as usual in 5th edition codexes. I'm not going to list them all, but I'll pick a random one that just seemed fun to me...there is a special character (the Stormlord) who makes the first turn of the game be night fighting no matter what the mission and can try to extend the rule into further turns by rolling higher than the current turn number on a D6...in addition, while the Night Fighting rules are in effect all unengaged enemy units suffer D6 S8 AP5 hits on a D6 roll of '6' at the start of each Necron shooting phase (hit by lightning strikes). And of course there is a Cryptek ability 'solar pulse' which allows (once per game) at the start of any turn (friend or foe) for the Night Fighting rules to be cancelled for that turn (or apply if the Night Fighting rules weren't in effect when the pulse was launched). So I could see an army based around this using Night Fight (with Lighting Strikes, of course), and then any turn they REALLY need to shoot, you can use the Solar Pulse to cancel out the Night Fighting effects on your own turn, which still leaves them affecting enemy shooting on their turn! Seems like it could be quite nasty indeed! Oh, and he can try to seize the Initiative on a 4+ except against Orks (who confound his logic). But of course, he is also over 200 points naturally. Anyway, plenty more tricks and stuff to read about when the codex comes out!
  21. У меня родилась такая аллегория: Старый кодекс - это чистая и опрятная казарма Новый кодекс - одесская коммунальная квартира
  22. TROOPS • Warriors: You know them, you love them. Described as being basically automatons, with very little (if any) sentience. These were the non-warrior Necontyr before the bio-conversion. Can be transported on a Ghost Ark or Night Scythe. • Immortals: Immortals are said to have the ability to at least speak, but still aren't too much brighter than Warriors. These were Elite warriors of the Necrontyr before the conversion (not sure who the rank and file troops were if the Warriors were the non-combatants and the Immortals were the Elite soldiers?). Can exchange their Gauss Blasters for Tesla Carbines (24" S5 Assault1, extra hit inflicted on a 'to hit' roll of '6') Can be transported on a Night Scythe. FAST ATTACK • Canoptek Wraiths: Protectors of the Tombs while the hosts slumber. They have legs now? Jump Infantry who ignore terrain. 3A base with Rending. All models can take one of a few different upgrades including a Whip Coil (nearly identical to a Tyranid Lash Whip), particle caster (pistol) or a Exile Beamer (12" range that kills a random model in the target unit unless it passes a Strength test). • Canoptek Scarabs: See the rumors copied in the OP for more details on what Scarbs do now. • Tomb Blades: Jet Bikes. From the artwork, these look like Necron warriors fused into a flying crescent throne carrying a weapon harness in their arms that is base twin-linked Tesla Carbines. The fluff says that they are pre-programmed with a bunch of different flight patterns and vectors that the onboard Warrior chooses from on the fly. this mitigates the fact that a Warrior has poor coordination, but since the programs are so advanced, in reality they act basically like any other similar unit in an enemy army despite the fact that their 'pilots' are much slower to react. They can upgrade their weapons to a couple different choices (twin-linked Gauss Blaster or Particle Beamer). The entire unit can take any of the 3 options: Nebuloscope (increases BS to 5), Shield Vanes (increased armor save to 3+) & Shadowloom (Stealth). • Destroyers: New fluff that says Destroyers are infected with some kind of degenerative virus that causes their sole purpose in life to be to kill their enemies. As such they hate everyone and have the Preferred Enemy special rule against everyone (as do Destroyer Lords). They are Jump Infantry now. Any model in the unit can upgrade to a Heavy Destroyer.
  23. DEDICATED TRANSPORTS • Night Scythe: A variant of the Doom Scythe fighter that is a 15 model flyer transport with the 'supersonic' 36" flat-out move that the new flyers (that are really skimmers) have. Can carry jump infantry models (taking up 2 spots each) and fire all its weapons even when moving at cruising speed. Has living metal (chance to ignore crew shaken & stunned) but not quantum shielding (which gives +2 armor until the vehicle suffers its first glancing or penetrating hit). AV 11/11/11 like most Necron vehicles (not open-topped though). • Ghost Ark: 10 model transport, Open-topped AV11 with quantum shielding and living metal. Also is able to regenerate D3 models to one unit within 6" each Necron movement phase (but cannot take the unit above its starting size). • Catacomb Command Barge: One-man vehicle for most ICs. Open-topped AV11 with quantum shielding & living metal. Can make sweep attacks over 3 enemy units it passes over when it moves. Also the character can lose wounds to negate immobilized or weapon destroyed results. ELITES • Deathmarks: 24" range rapid-fire AP 5 sniper unit that can choose to Deep Strike in immediately after any enemy unit arrives from Reserves (which just allows the enemy to fire at them first?)...teleporting in from a pocket dimension to target their prey. They can also mark a single unit as their 'target' which allows them to roll to wound on a 2+. Beautiful models from the pics leaked, but at the point cost listed I can't see them ever being used except to see those great models on the table. Can be transported on a Night Scythe. • Lychguard: Traditionally these have been the bodyguards for the Overlords. Come standard with Warscythes (+2 Strength Power weapon) and can replace them with Hyperphase swords (power weapon) and Dispersion Shields (the thing that gives them a 4+ invuln and reflects enemy shooting). I made a mistake before. The Shields don't only reflect enemy shooting within 6", they reflect all enemy shooting, but only against enemy units who are within 6" of them (they reflect saved wounds, they don't affect blast/templates, for example). Can be transported on a Night Scythe. • Triarch Ptaetorians: These used to be effectively the 'police' (my term) of the main Necron ruler (the last of which was the Silent King) to help enforce his will onto the Lords of the Empire. They are known to respect great warriors and honor valor and have sometimes ordered Necron Overlords to stop attacking a foe they deemed worthy of respect (much to the Lord's chagrin). They are Jump Infantry with a 6" AP2 S5 weapon. They can swap that out for Void Blades (a weapon with Rending and the same Entriopic ability that Scarabs have) and Particle Casters (a pistol weapon). No transport option. • C'Tan Shard: Must take 2 of the 11 listed ability choices that basically shape what kind of C'Tan shard you're fielding. No ability can be taken more than once in the army (even if you take 3 C'Tan shards in the army). The statline is slightly less impressive than previous incarnations of the C'Tan, but still pretty decent. Also has Eternal Warrior and ignores all terrain penalties. Still explodes D6" when they die. Fluff-wise, these are shards effectively controlled by the Necron (even though they have most shards locked away in pocket dimensions). Each shard represents only a portion of the power and consciousness of the C'Tan and therefore in battle the C'Tan may not even think to utilize some of its power because the portion of it that knows it has 'X' power simply isn't there. This is essentially what explains why they only have access to 2 special abilities in battle. • Flayed Ones: 3 Attacks base (and no additional CC weapons). Can infiltrate or Deep Strike. No transport options. • Triarch Stalker: Concept Sketch shows a Triarch Praetorian sitting in an open-topped cockpit that is riding on a Necron-style giant almost scorpion walker set of legs. Very cool looking IMHO. Has a variable heat ray (which can be upgraded to a couple of other weapons) that can either be fired as a template or as an Assault 2 S8 24" Heavy2 Melta weapon. Has a Targeting relay which means that any enemy unit hit by the Stalker gets a counter placed by it that allows all other Necron units shooting at the same unit that phase to count as being twin-linked. AV11 & open-topped, but does have Quantum shielding & Living Metal.
  24. Странно, что слухи есть только по моделькам, которые показали. Нет слухов по врайтам, паукам, некромансерам, ктанам, монолиту...
  25. Релиз. Предзаказы со следующих выходных.
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