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Brother Casius

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Весь контент Brother Casius

  1. В КоХе у бритов 3 "здания" , да и то 3ее я не всегда строю , но почемуто ощущение РТСовости не пропадает... В ВиКе вообще зданий нет и тоже норм.Вы просто слишком привыкли что в ртс обязательно должны быть здания , только непонятно кто решил что без них РТС не РТС... ЗЫ.Лично для меня ДоВ2 просто воплощение всех моих мечт о идеальной ртс ...
  2. Потомучто они Элитная танковая гвардия , ктоб сомневался =) Только глупо их сравнивать , сила бритов не в этом... Чтото мы расфлудились , накажут я чувствую нас :-
  3. Ну играть пассивно и сидеть в обороне не одно и тоже. Опять же возвращаясь к КоХу , мои любимые британцы в принципе не могут вести себя агрессивно на вражеской территории(кроме доктрины королевских войск).Так что у них какраз главное грамотная оборона.И возможно чтото похожее будет при игре за Техмарина в ДоВ2. ЗЫ.как всегда ИМХО
  4. Скажите это Британцам :D . Невнимательный игрок может пол армии потерять об 1 зенитку...
  5. Если учесть что техмарин может строить туррели , попахивает сильным влиянием выбора героя на геймплей , а именно это делали доктрины КоХа... скриншот выбора миссии. http://community.dawnofwar2.com/blogs/wp-c...ss_signals4.jpg
  6. 1)ХаУса не добавят никогда , кому нужен хромой хамоватый врач на поле боя? Вот хаОс , когданиьудь да добавят. 2)Чем апотекарий плох? O_o очень даже уникальный юнит , не хуже тогоже техмарина...
  7. В КоХе нормально играется и тут переживем. <_< Помоему надеятся что ДоВ2 не будет похож на КоХ , вот где бред
  8. В КоХе нельзя и тут помоему если и будет можно то уже ненужно...лвлы то капают...
  9. Местная система героев похоже и будет аналогом Доктрин КоХа. Форс - атака , Техмарин явная защита , а Апотекарий и там и там понемногу...ИМХО ессно.
  10. Отличное видео. Игра звучит просто шикарно(разве что баньши необычно). Кстати на 53ей секунде не техмарин случайно?
  11. Ну во 1ых это распространенная практика. А во 2х никто не сказал что это аддон.Обещалиж бесплатный контент , может это они про него.
  12. Начит прислушиваются товарищи к критике.Может в этот раз выйдет все хорошо...эх мечты мечты :rolleyes:
  13. Пара вопрсоов по локализации. 1)Как собственно озвучка?ужасна или нормальная? 2)В ролике с ликтором текст старый?("враг атакует с небес")
  14. с 7 по 9 ноября. Правда уже на следующий день после того как я написал , сказали что Джонни приехать не сможет. Зато обещают показать 20минутный ролик с его комментариями.
  15. Не знаю почему еще никто не написал. На нынешнем Игромире Бука покажет ДоВ2. Не без участия Джонни ЛысаяБошка Эбберта.
  16. Новая интервьюшка » Нажмите, для отображения текста «GP: Are there any new factions? Relic: Right now for the initial release we're just going to have the Space Marines as the playable faction (in the campaign) and you'll be playing against the Orks, Eldar and Teranids. I can tell you that for multiplayer you will be able to play as all four factions, but that's something I can't really talk about right now. We're taking the wraps off that next month. Multiplayer is going to have a little more traditional style, with resource gathering and building, but still going to be very streamlined compared to our competition or any of our past products. And it's going to be very cooperative. Team Fortress made an example of that sort of thing in multiplayer of different roles. Like in a 3v3 game it's good to have a good mix of players to complement each other. It also gives the ability that the really skilled players can be supported by the less skilled players, who will still have an actual contribution to the game even if they aren't click monsters like some of the really good guys are. It's also over the top and quick. GP: So if you lose a guy and he's got some special rare weapon can you still get that back? Relic: Yes, everything that's on him you get back. But if you, say, lose the guy carrying the medpacks, that could hurt. Because while he's unconscious you can't access his abilities. GP: Are the mission times set? For example, on day fifteen the same thing will always happen? Relic: Oh no, it's based on your actions. I think it's at day forty-five there's one event that happens but it's actually possible to finish the game before day forty-five, so it's up to you. Every time you deploy to a planet it advances the story one day. But if you do very well in a mission and do it very quickly we actually give you a bonus employment, so you can do two missions in a day which is a good thing. If you fail a mission and all your squad members die, they are taken back onto your main ship and they've lost a day. If you go back to that mission, everything you've earned, all the wargear you've found, you keep. So we don't just reset the game, and depending on what mode you've picked for the campaign we may make it easier, or give you the option to say, "no, I wanna do this the hard way." You could go through the game in about twenty-five missions but if you do that you're going to miss out on a lot. You're going to miss out on achievements you can unlock, experience and narratives you might experience. So if you want to play it all the way to the end we've got about sixty missions, which puts you close to twenty hours. And even twenty hours is fairly short for a game these days, but we really wanted people to finish it, so that way they get the best experience and are more keen to buy the expansion (laughs). I know it's mercenary but it's true. People are more likely to buy the expansion pack for a game if they've finished the first one. Otherwise why would they need any new content if they haven't finish the old content? We're still kicking the ideas around but we're probably thinking that when you get the expansion pack you'll be able to continue with the Space Marines where you left off. So if you got the level twenty, you'll continue at level 20 and work your way up. If you've got good gear, you'll still have it, and if you're a new player we'll give you a default set of level 20 heroes and take it from there. We'll introduce different races for you to play through, so you'll be able to play through the campaign from a different perspective in the same timeline, but you'll be playing as Ork or Eldar for example, and with different objectives and narrative. GP: Is the enemy levelling up as you are? Relic: Yes. Well, there are some fixed levelling, like you might find some one guy where you're like "this guy's just too damn tough, I can't beat him, I'll have to come back later." Some of the stuff levels with you. It's not quite as much to the level of, say, Oblivion, where it's just "why bother even levelling if it just makes it harder?" But we do have to do some levelling just to extend it and make it harder. We've found that really works well. Relic: Yes, it's level 20, the way we've got it at the moment we're still in the balancing stages and you should be able to complete the campaign between levels 15 to 20. You might not make it all the way to 20 but if you're a "completionist" then of course you will, and that's a reason for replay to get your guys to level 20. GP: So you can restart the game with your guys at level 15 and continue to get up to level 20? Relic: Ahh, not right now. GP: So is that the plan? Relic: No, basically you have certain game profiles and as you start a new game it'll be with different profiles and you can't cross those over. There's just some real issues because you get so much more powerful as you level up, it would really unbalance the earlier game. But it is something we'd look into because it's good to be able to do that. We are thinking of sort of a hardcore mode where you do take your level 15 guys and fight against higher end enemies, kind of like a Diablo type thing, but not sure how that's going to work out for us. But it's definitely a good concept. GP: Can your individual guys swap items during the mission? Relic: No, we made a conscious decision not to let you make any of those item decisions on the ground. Mostly because we have a co-op mode and it really makes it problematic if you stop to play with your stuff while your buddies are off getting killed. That'd be a Bad Thing (laughs). There's some script cheating we can do, like if we want you to have a flame-thrower during a certain mission. But we don't let the player do that. It's another reason to actually finish the mission quicker so they can get back and play with their stuff. Also, it would be tricky to make a user interface that would fit on the screen and look nice during missions. So no wargear on the field. GP: For the co-op, are both players Space Marines? Relic: Yes, in this version. What we're doing with co-op is normally you can take four squads to the ground out of the five that you initially have. So with co-op we're going to split those up, so one guy gets two or three and the other guy gets two. Now it might seem like a weaker version because you've got less units, but it's really working because the interaction with two humans players and the different roles they play, it's really nice. We've got built in voice-chat and it just works really well. GP: What improvements have you made to AI since Company Of Heroes? Relic: To be honest, a lot of the COH stuff we got to bring over pretty intact. The cover seeking behaviour and plan seeking we just brought over as a whole. We've tweaked it for different behaviours - you know, there weren't any Tiranids in the urban country of 1944. So... GP: That would have been kinda cool though, someone should make a mod of that... Relic: Ah, yeah (laughs), that's cool. Each race has it's own squad type and plan. So if for example you came up against Eldar they're very crafty, they want to move to cover and try and flank you, so they are very active. Orks are... well, orks and they just charge in guns blazing, but they'll still take some advantage of cover. Tiranids are, for the most part, mindless and just charge and try to kill you and take no count for losses. But there are a certain type of creature which, when they are in range of the grunt Tiranids, they actually make them smarter. So now these Tiranids will act and behave much more deadly. But there's a downside of that for the Tiranids because you can choose to take down one of these creatures which will not only make the grunt ones stupid again but the psychic backlash can actually cause some damage or stun them in a radius. So these are high value targets that you'd want to take out, but they're also pretty bad so it's not always easy to take them out. GP: Can you use wargear as soon as you pick it up? Relic: No, you can't use it straight away, so in the missions there's just a message to show you've got it. GP: Have there been any thoughts of porting Dawn of War II to console? Relic: It's been thought a lot about. We just see the game played for the most part with a mouse. It's a bit hard to tab our way through all the powers. But this game is definitely a lot less complex than other RTS's in the market where there's different buildings and dozens of different units and abilities and things. So it's really a natural step to start thinking of moving this to the console. With that said I don't think we're going to go down that way with Dawn of War II, which won't be a console game, but with Dawn of War III - that could definitely be a console game. It's an untapped market and it also solves a lot of problems as it's easier to support a game for a console than it is for fifty different types of computers. And touching on that our mid spec is actually pretty low. We're look at a GeForce 6 series, with a mobile GeForce 6 series as min. specs. Sounds kinda high but it's actually four years old, and looks pretty good as long as you're not trying to run it in a crazy high resolution. GP: So you're already working on Dawn of War III? Relic: No, but we're talking about it (laughs). But we are already working on the expansions and DLC stuff. We originally planned on having more playable races for the initial game. But you know, time's a bitch, so we took a hard nose and decided to take the Space Marine campaign and make it really polished and do it justice. And all the work we've put into the Orks and Eldar etc. is still playable. So we're still in really good shape, as we get this kicked off, to immediately go into one of the other races as downloadable content and then continue with the other races. And then when we eventually release the expansion we'll bundle those two downloadable content packs into it so everybody will have it. It's no big secret that we like to make a lot of expansions when we can. One, we want to put more stuff on the shelves, and two, we want to take the time to make sure we do each one right. And the IP, the franchise has a lot of stuff people want to see, and you can't get it all into the one game within a normal lifetime, but we can do it within bits and pieces. Коротко о гравном. После проходжения сингла открывается хардмод , который проходится войсками уже прокачанными в сингле. В сингле как я понял будет на все провсе 45дней.В день мона выполнять несколько миссий но если хоть на одной запнешься - день будет считаться потерянным. В кооперативе оба игрока СМы , причем одному дают 2 сквада а другому 3.Кто там еще не кинул тухлым яйцом в реликов за казуализацию? Дропа не будет.Весь "шмот" выдасться автоматически после миссии(сделано вроде как чтобы в Коопе игроки не отвлекались). Не стали скрывать что традиция клепать аддоны на месте.Но обещали кучу всяких разностей , в свете рпг направленности игры.
  17. Там нет помоему физики O_o Отбрасывания техники и пехоты никак к физике не относится. Там тупо задается(в свойствах оружия) сила и угол "толчка" для каждого взрыва.
  18. После арт обстрела в образовавшихся воронках можно прятать войска получая некислый бонус к защите... Забор за которым пряталась пехота можно взорвать/переехать танком лешив защиты и бонусов... Мост сокращавший пусть можно взорвать вместе с врагами на нем... Просто красиый эффект?на этом строится вся жизнь пехоты в КоХ(и в ДоВ2 тоже).Они будут расстроены когда узнают что прячутся за заобором для красоты.
  19. На каких основаниях такое заявление?Помоему модерам виднее...
  20. А что плохого в куче свободного места? :?
  21. Помоему ты неверно понял.Все бросили на полировку игры в целом , но без модинга.Я так понял. Бум надеятся что модинг всетаки впихнут.Иначе игра жить будет недолго(если конечно не сделают запредельную сетевую).
  22. Добавлю свои 5 копеек. 3 СМа в скваде сделали чтобы подчеркнуть их неописуемую офигитительность. Оружие можно будет раздавать только сержантам , а обычные солдаты(как я понял) будут получать хорошее оружие с уровнями. Библиарий будет , и будет мега крутым. Намек на "доктрины" очевиден.Осталось дождаться подробностей о их реализации. Рукопашные юниты смогут драться находу Видео снималось с ранней версии так что многих виденых глюков уже нету.
  23. Возможно Тула добавили не изза внешних данных а его прошлого? Может сценаристам както обыграть его войну с ИГ хочется. Возможно даже не в ДоВ2 в аддоне мы посмотрим на эту историю из окопов ИГ?Ведь их уже для ДоВ2 упоминали...
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