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Yuretzz

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Весь контент Yuretzz

  1. Хорошая тема для любых Астартес НН - Atargatis Angels Crying
  2. С трудом верю в ДА, по логике Темплары древней и меньше вписываются по структуре кодекса в современную редакцию. Хотя хочется конечно ДА. ;)
  3. Нет в пластике поляков на семнаху. Только металл.
  4. Обещали безвизовый въезд.
  5. О, "Лужники", "Локомотив", "Химки" и "Сатурн" уже лежат в руинах? Давайте, расскажите нам правду о нашей стране! Только обозначьте, где, в какой стране не воруют телефоны на улицах? И стопудово не пилят бюджет? Ну и заодно, как вы лично боретесь за всеобщую лучшую жизнь?
  6. Суперклеем. Клей для пластика это не берет.
  7. С чего вдруг? Сейчас - это когда? На позапрошлой неделе все работало.
  8. Ничего не нарушает. Нидерфален использовали наравне с караколе.
  9. Поищите англичан на сайтах этих фирм: http://wargamesfoundry.com/collections/index.asp http://www.perry-miniatures.com/index2.html http://www.victrixlimited.com/index.php http://www.frontrank.com/index.asp Там ассортимент широчайший. И все, кроме Перри, делают русских.
  10. Ну вроде большинство правил, которые я читал, позволяют использовать любые подставки, если их размер един для меня и моего соперника.
  11. Главное, чтобы базы не менять. Остальное - мелочи :rolleyes:
  12. Раньше сыпались, и ничего, нормально играли.
  13. С прошлого стартера практически все есть отдельно в детализированном пластике.
  14. Два батальона в сто баксов никак не укладывается. 45+49,5=104,5 фунтов - это батальны эльфов и скавенов, 4685р. Стартер - 99 долларов, 3000р.
  15. Вот Черных Рыцарей и Темных Всадников очень надо, они даже по сравнению с имперцами ископаемые.
  16. Единую волну кавалерии перенесли/разбили по релизам?
  17. Угу, правила ЭВ у него нету. Мантия есть, ЭВ нету.
  18. Нет у Сэма ЭВ, это раз. Сэм на ЛС загнется от одного удачного удара кулаком, выстрела из лазки-мельты-мисслы, это два. Но мне нравится и на ЛС, и на байке :rolleyes: .
  19. В плане бэка смотрите Horus Heresy: Collected Vision. Там сплошные арты с этими старыми моделями.
  20. Up to three. SELECTING A SPEARHEAD When you fight a Spearhead battle, each player is allowed to include one spearhead of each type in his army. Simply look through the spearheads on the following pages and pick which ones you will use. There are 12 different spearhead types, although each of these can be composed in many different ways leaving countless tactical possibilities. Picking the right spearheads to use, and deciding which models to build them with is important and worth careful thought. If you are an aggressive player, then you may want to consider formations like a Super-heavy Spearhead. If, on the other hand, you prefer to out-manoeuvre an enemy, then the Mechanised Assault Spearhead may be more your cup of tea, and so on. CHOOSING UNITS Once you’ve selected the spearheads you will use, you can then pick the specific units that make them up. Each spearhead lists what type of units you can pick – in general you will select the units from a Codex, but some will allow you to pick from other sources. Unless stated otherwise, all of the units in a spearhead must be chosen from the same entry in the army list, though they may take different options and upgrades. Remember that even though normally an entry allows you to buy a single vehicle, in some army lists an entry will allow you to buy an entire squadron of vehicles! When selected as part of a spearhead, dedicated transports count as Heavy Support units instead, and therefore are selected without a transported unit. The units in a spearhead do not come for free – you must still pay the points for the units in the spearhead from the point’s allocation you have agreed with you opponent. So, if you were playing a 2,000 point Spearhead battle, then the points for the spearhead units you use in your army would count towards the total points value of your army. In addition, most spearheads have an additional cost, that covers the special rules associated with the spearhead. Note that you don’t have to take any spearhead units at all if you don’t want to. However, as spearhead units can eat up your points allocation quite quickly, if you are going to take any, it is a good idea to select these important formations first. We have found playing our regular sized armies and ‘topping them up’ with a spearhead or two is a good way to get started. We usually allow an extra 500 to a 1,000 points for spearhead units, and use these to top up a standard army to a total of 2,000 points or so. However, it is also great fun to play a larger game with several spearheads on both sides. SPECIAL RULES Each spearhead includes one or more special rules that are listed on the spearhead datasheets. In addition, the following special rules also apply. Unless noted otherwise, these rules apply only to the units that make up the spearhead. THE SPEARHEAD RULE Spearheads are either specially trained units or elite veterans that know how to act in unison and provide each other with covering fire. To represent this, units in a spearhead benefit from the following special 'Spearhead rule' when they are within 4" of another unit from the same spearhead at the start of the Shooting phase: • Vehicles other than Walkers, that are moving at up to cruising speed, can fire one more weapon than would normally be permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for Shooting. Note that vehicles which are moving flat out may not take advantage of this rule. • Walkers and Monstrous Creatures may fire one weapon after they run. Note that they may not shoot and then run, they must always run first. DEPLOYING SPEARHEADS Each spearhead counts as a single unit for the purposes of deployment and arriving from reserve, unless noted otherwise in its entry. This means that all units in the spearhead must either be deployed on the battlefield, or held in reserve, and that when rolling for the arrival of reserves a single dice roll is made for the whole spearhead. In effect, all of the models in the spearhead (apart from casualties) must either be on the table or off it.
  21. Rapid Descent: All units in a Skyfall Spearhead must be held in reserve. All gain Deep Strike if they do not already have it. On the turn they arrive only roll for scatter for the first vehicle to be deployed; any other vehicles in the spearhead are placed within 4" of a vehicle that has already been deployed and will not scatter. In addition, shooting attacks made by the vehicles on the turn they Deep Strike have the pinning characteristic and are always resolved against a vehicle’s side armour.
  22. Есть конечно мини и варгеймы на ПМВ и РГВ. Вот подборка минек. которые подойдут для РГВ: http://siberia-miniatures.ru/shop http://www.musketeer-miniatures.com/store....rical&id=47 http://www.copplestonecastings.co.uk/range.php?range=BOB
  23. Да, все было очень позитивно. Очень рад, что присутствовал.
  24. "Стволы для лохов, ножи выбор мастеров" (с). Чем больше демон, тем больше должен быть молоток. :rolleyes: Таков путь ГК ИМХО.
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