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Весь контент RASHPEL100500
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http://www.blacklibrary.com/horus-heresy/scorched_earth.html Лимитная новелла про саламандр
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http://www.forgeworld.co.uk/New_Stuff Новинки
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Вброшу это сюда Pandorax Warzonne (68 pages) Dark Angels vs. Chaos Space Marines 4 Missions 9 Strategic Assets Finest Hours for Abaddon, Azreal and Col.Strike Formations: Chaos Space Marines The Chose of Abaddon: 3-5 Lords or Sorcerers, 1 Chosen or Terminators unit for each Deamon Engine Pack: 3-5 Forgefiends/Maulerfiends Great Brass Scorpion of Khorne The Hounds of Huron: 1 Lord, 5+ Biker Squads Khorne Tower of Skulls Maelstrom of Gore: Lord or Kharne, 8 Khorne Berserker units Plaguereaper of Nurgle Trinity of Blood: 3 Khorne Lord of Skulls Daemonic Forgehost: 3-5 Soul Grinders Imperial Guard Deathstrike Vortex Missile Battery: 3-5 Deathstrike Missile Launchers 'Emperor's Mercy' Commissariat Squad: 1 Lord Commissar, 3+ Commissars Storm Trooper Mission Elite: 2+ StormTrooper squads, Valkerie for each Traitor's Bane (Hellhammer) Xerexes Airborne Support Wing: 3-5 Valkeries with Missile Pods Imperial Marauder Bomber Warhound Hunting Pack: 2 Warhounds Dark Angels Talon of Vengeance: 2-4 Dark Talons, 1 Nephilim Jetfighter Thunderhead Squadron: 3 Darkshrouds, 1+ LS Vengeance, 1+ LS Suppoer Squadron Grey Knights Assassinorum Murder Squad: 1 Vindicare, 1 Culexus, 1 Eversor, 1 Calidus
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Зачем аура лорду в термоаморе и дп, у них и так вшитый 5-й инвуль? И автоганы с марками и спец оружием культям не нужны. И поменяй барсуков на кхорнявых маринов
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Вроде в недавно вышедшей аудиокниге рассказывалось, о том как за ним гонялся самурай, и в итоге предложил вступить в кружок гарро
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В ереси терминаторы телепортируются только с определенным Райс оф вар, девастаторам лучше автопушки и поднять их до десяти, ну и взять мортиата и дестроеров
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Вброшу это суда ;) The Warzone: Pandorax booklet in the Apocalypse "Collector's Edition" lists new formations. Pandorax for now is only available in the Collectors Edition (expected in stores for those who pre-ordered, tomorrow). But here are the formations and Strategic Assets you will see. FORMATIONS Chaos Chaos Space Marines The Chosen of Abaddon Daemon Engine Pack Great Brass Scorpion of Khorne The Hounds of Huron Khorne Tower of Skulls Maelstrom of Gore Plaguereaper of Nurgle Trinity of Blood Daemons Daemonic Forgehost Imperial Guard Deathstrike Vortex missile Battery 'Emperor's Mercy' Commissariat Squad Storm Trooper Mission Elite Traitor's Bane Xerxes Airborne Support Wing Imperium Maruader Bomber Warhound hunting Pack Dark Angels Talon of Vengeance Thunderhead Squadron Grey Knights Assassinorum Murder Squad STRATEGIC ASSETS Chaos Space Marines Death to the false emperor Kreator Rex (all chaos super heavies start with an extra hull point) Raiders from the Maelstrom Chaos Daemons Chaos Gate The Damnation Cache Imperial Guard Colonel Strike Jungle Ambush Dark Angels Intractable Grey Knights Defy the Daemon
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Обзорчик http://m.youtube.com/watch?v=be6KIJuKGGk
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Не много картинок :P http://www.3plusplus.net/2013/07/farsight-...ment-tau-codex/
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http://www.forgeworld.co.uk/New_Stuff/EMPI...OMMAND_SET.html http://www.forgeworld.co.uk/New_Stuff/DREAD_MAW.html
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Еще не много Eldar titan holo-fields: Before rolling for damage (including the destroyer table, so yes they work vs D weapons) you roll a D6 per hit so see if it hits the titan or the holo-field image. If it moved it hits on 4+, if it didnt hits on 3+. Same thing for he revenant. Phantom is pages 146-147, revenant 148-149 if you want to update the list The aquila strongpoint can be armed with macro cannon or vortex missile (it isnt remove everything it touches anymore although still powerful). They cost quite a bit, AV15 all sides. Macro cannon can fire in 2 way, 1st is 2 D shots large blast, 2nd apocalyptic megablast at S10/7/5 Ap1/4/6 (1st number for the 5" at the centre, 5-10" 2nd, 10-15" 3rd). this shot also has a sonic boom rule, which affects flying stuff in the patch of the shell, not going to go into more detail as the mods will kick me out soon
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Маленькая копипаста I got to ask someone with an Apocalypse Rulebook some questions. Here is the first of them along with answers straight from the Rulebook. 1) What Titans are in the book? Phantom, Revenant. Imperial Reaver and Warhound. Harridan and Hierophant Bio-titan for tyranids. The imperial reaver and warhound are in the warzone armageddon section, so maybe there's some more in the limited edition warzone? 2) What about Flank March? Use this strategic asset when an Apocalypse Formation enters play from strategic reserve. That formation may enter play from any table edge. 3) Explain how Super Heavy Vehicles work. Structure points are removed, only Hullpoints now, but for old models 1 structure is 3 hullpoints. They're immune to shaken/stunned/weapon destroyed/immobilised. An explode result removes an extra D3 hull points. When it loses the last hull point it always explodes, there's a table with how bad the explosion is. Basically: Roll a D6 1= D/4/2 AP2/4/6 2-3= D/8/4 Ap2/3/5 6=D/10/5 AP2/3/4 I'll explain why there are so many numbers. You use the 15" template for this. for the the inner circle (5"), 2nd circle you use 2nd (5"-10") and last number for 10"-15" There are some weapons that work like that aswell. Movement 6", walkers 12". 4) Explain the Destroyer Weapons Table. You roll on the table instead of rolling to wound or armour penetration. No saves of any kind (even invulnerable, Feel No Pain or Necron Reanimation Protocols) can be taken against them now. vs vehicles D6 roll: 1= target suffers penetrating hit. 2-5 Super heavies lose D3+1 hull points, other normal vehicles suffer Explode! result. 6= as above but D6 +6 hull points lost for super heavies. vs non-vehicle D6 roll: 1= avoid shot 2-5 model loses D3+1 wounds (I like this as monstrous creatures can survive 2 or 3 shots now so daemons and tyranids will be happy) 6= D6+6 wounds The last table count for gargantuan creatures as well.
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http://m.youtube.com/watch?v=Bg-rElUYGX0 Еше одно видео
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Это вроде осколок ктана