Что вы думаете по этому поводу? Попробовали бы вы сыграть по таким правилам хотя бы раз? А целый турнир?
Both players generate dice as normal at the start of the magic phase.
All the dice, both power and dispel, are then put in a common pool which is then split equally between the players with any odd die going to the player whose turn it is. This is done after any items/abilities have added/ stolen/ transferred/ stored/ etc. dice to the pool, so regardless of what happens, once the common pool has been split, the player whose turn it is can at the most have one die more than the opponent.
In Winds of Magic, the wizards don’t have personal dice, they are all part of the common pool.
Whenever you use a bound spell, you must remove a die from your casting pool - if you do not have anymore dice you cannot cast the bound spell. This includes 'One Use Only' items. (The first Prayer of Sigmar cast each magic phase is free.)
When casting/dispelling a spell, you can never get a bonus that is greater than +1 to your natural roll after all bonuses and penalties have been added together.
Each of the below bullet-points can be used/attempted just once per magic phase by your entire army:
* Items, spells or other abilities that generate extra power or dispel dice for a spell or the pool (e.g. Boon of Tzeentch, Sacrificial Dagger, magic resistance, etc.).
* Rerolls of any or all of the dice in a casting- or dispelling attempt.
Tomb Kings generate power dice for the common pool as follows: High Liche 6, Liche 2,
King 2, Prince 1, plus the normal two power dice. Each dice used for an incantation (or casket of souls), subtracts a dice from the players pool.
Max 1 dispel scroll or similiar working effect per army.