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Dr Darog

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Весь контент Dr Darog

  1. В реальности расстановка террейна занимает 20 минут перед каждой игрой максимум. Если учесть, что после первых 5 игр, игра идет быстрее, НАМНОГО быстрее, то это нивелируется. У американцев скоро 5 турниров, можно посмотреть, что там будет, но пока проблем я не увидел. [ Добавлено спустя 36 секунд ] Кстати, есть 2 вида расстановки по рульбку. ;)
  2. Лучше взять Ньяла, все равно одним менять псиохосилы не нужно, а этот знает все сразу волчьи. Как я понял, ничего не запрещает поочередно брать приста и решать, никто не обязывает делать заявление сразу.
  3. ;) Видимо, хсм, да, эльфюшки. И могут где-то затесаться демоны, но теперь вряд ли.
  4. Поскольку модераторы не следят, не отзываются, а форум не работает. http://darogscompany.blogspot.com/2012/07/...-post_3876.html The Avatar of the Young King Completely new design, much smaller, only as large as a wraithguard, set of aspect armour where every piece is spread out and connected by a body of magma, looks like an fire/earth elemental clad in a suit of armour, dire avenger helm with fire from the eyes and half burnt helm crest, floats and torso pose looks like vader during his Noooo scream, hands are armored, blood is dripping from the left, the right is molten and transformed into a blade. Eldar Spirit Warrior wraithlord-war walker mix, trygon base, running bird legs with hooves, huge scaled torso, a dozen poles extend from the back (like wraithlord but three times as much), left forearm replaced with massive lance, right hand holds extra handle on lance shaft or a three pronged swastika blade. Lower back, left shoulder and part of the left arm are concealed by an impressive cloak, head is surrounded by scaled armour plating, large gem at the front, doesn’t bend upward towards the end but downward, whole model leans forward, chest can be opened, female pilot inside. Eldar Warpspiders/Everguard 5 per box Spiders: whole squad looks like the old exarch, no huge weapon, helmets smaller, but same shape, wrist blades, two small spinner weapons on rod mount from the back. Spider web like straps on the chest that hold the backpack (doesn’t look as broad as the old version), running, jumping and slightly cowering poses, exarch has extra pair of weapons on the cover, don’t remember the back pictures Everguard: aspect warrior body with runes on the chest, same collar as warpspiders but no mandible arcs and gas masks, different more warlock-like face plate and small arc at back of the head, double bladed two-handed spears, very dynamic models, jets from the side/underside of the backpack, squad leader has larger head-arc, mantle hangs over the backpack, flies in the wind Eldar Sky Charriots/Shining Spears 3 per box, look like small vypers, slightly larger than jetbikes. Two parts: an engine part with jetbike-like canopy but in the shape of a dragon, owl and hawk head, sideway jets, and a distinct winged chariot part, parts are connected by arcs. Riders either warlocks but arms are not robed, spear, sword and staff; or shining spear aspect warriors with lances, shining spears have smooth canopies with gems instead animal heads, helms look very cylon-like, have collar-like shoulderguards Eldar Jetbikes 3 per box, the same pose as dark eldar jetbike, guardian riders with smaller helmets or bareheaded with lots of flying hair (80s heavy metal mane) and without backpack, vyper-esque smooth canopy, jet and wings have the same design as a falcon grav tank, underslung twin shuriken catapults and/or serpent-shaped bladehooks, some riders have axes with a hole in the blade Eldar Dragon Riders 3 per box, very slender lizard mounts not unlike slaanesh steeds, all female rider, no helmets, long braids, guardian armor without backpack, all have shining spear lances, sabres and/or sniper rifles as sidearms, the armor has no decoration, not even gems or small bubbles, only exception is a gem that holds a cloak that falls to the left side of the rider, very simplistic look, not aztec or tribal at all Eldar Wraithguard/Cataphracts 3 per box, look like old versions but have two rods for upper arms and thighs instead of just one, some have feet, some hooves, large fins at the back Cataphracts: float/fly, fluttering cloth pieces instead of legs, wing-shaped shields and spears, segmented/armored head Eldar Swooping Hawks 5 per box, larger wings, not so stiff and two-dimensional, several straps of clothes from the loin, wrists and ankles, model stand on these straps, both shoulder plates have inbuilt missile racks, Exarch has two shoulder-mounted blasters and a scimitar in one hand and two optional rifles, one is the same as the old exarch had, the other is a small star cannon The Avatar of the Young King Completely new design, much smaller, only as large as a wraithguard, set of aspect armour where every piece is spread out and connected by a body of magma, looks like an fire/earth elemental clad in a suit of armour, dire avenger helm with fire from the eyes and half burnt helm crest, floats and torso pose looks like vader during his Noooo scream, hands are armored, blood is dripping from the left, the right is molten and transformed into a blade Eldar Warlock fits the current warlocks but sharper robe edges, hadouken pose but with staff in two hands Eldar Spirit Warrior wraithlord-war walker mix, trygon base, running bird legs with hooves, huge scaled torso, a dozen poles extend from the back (like wraithlord but three times as much), left forearm replaced with massive lance, right hand holds extra handle on lance shaft or a three pronged swastika blade. Lower back, left shoulder and part of the left arm are concealed by an impressive cloak, head is surrounded by scaled armour plating, large gem at the front, doesn’t bend upward towards the end but downward, whole model leans forward, chest can be opened, female pilot inside Eldar Phoenix Lord Nuadhu, The Fireheart nuadhua holds lance upright, one end on the ground, points with axe on something, shining spear helm with tail of hair, layered armour like dark eldar-armour but with smooth curves, can be placed on vyper-variant, looks very similar to a vyper, canopy more segmented and wings in falcon-style, one large jet engine, chariot platform on the back, two large pennants Eldar Webway Gate Two arcs that almost touch each other at the top, whole construct has hazelnut shape, pyramidal platform with oval basis, several destroyed columns, front columns are intact and carry swooping hawk and dark reaper statues, whole model is covered with thorn-twines (seems to be optional) Eldar Dire Avenger Xentarch holds two handed samurai sword downwards, two wrist-mounted shuriken catapults, banner, 99% that the phoenix on it is modeled on, one foot stands on a rock with an owl next to it, all armour plates are bedecked with a rune pattern, don’t know if this is only painted on Eldar Howling Banshee Xentarch golfer pose, bends forwards and slashs upwards with a sabre, stretches other arm straight into the air, holds tri-swatiska, has snakes woven into her hair Eldar Striking Scorpion Xentarch jumps forwards, holds two short but thick chainswords in front, back of armour has backbone-like element that looks like a scorpion tail, continued on the helmet and ends in a sting, stands on ornamented plate with roots on it Eldar Fire Dragon Xentarch knees almost, holds very long pike with two hands ready to fire, huge cluster of grenades on his back and his belt, helm ends in a dragon head Eldar Lamia Strike Fighter / Moon Siren Bomber & Eldar Black Warden already described
  5. Читай бек. Блек лайбрари тебе в помощь. Базовыми ремонтными работами занимаются обычные инженеры-люди или просто военные технари. 1. У них у всех есть базовое образование. 2. Устройство на столько примитивное (в рамках 40к, где корабли бороздят просторы космоса...), что легко чиниться. АМ занимаются только сложными технологиями, типа плазмы и проч. Кроме того, в мотострелковых подразделениях ИГ есть свои АМ.
  6. Ты не можешь кастовать дважды один спел. Вроде, если я правильно помню. Лучше иметь 2-3 приста. И лучше давать им руники, чем 2 левел. У тебя все равно 2 варп чарджа. 2 приста - это 2\4 каста, 3 - 3\6, при этом 3 приста это подстраховка, если убьют одного, закрытие почти всего стола от кастов и защита своих отрядов на 5+ ДЗВ. Если заменяешь на рульбучные, кидаешь подряд 2 куба по таблице, можно по разным, какой выпал, такая и психосила, если не понравилась одна можно заменить на дефолтную. То есть всего одну, со второй придется свыкнуться.
  7. Слишком дорого, лучше взять еще приста.
  8. Ответы нужно искать в ИА 1, ИА5-7, ИАА1СЕ-2 ИА = Империал армор. Там бек и все все все. Удачи. Но если лень возобладает http://wh40k.lexicanum.com/wiki/Trojan#.UBEhnGV15i4
  9. Почти весь кодекс, тру слухи http://darogscompany.blogspot.com/2012/07/blog-post_26.html Chaos Space Marine Codex As of July 25th, CSM book is set to release in September along with the starter (though not the same week). General Having not had an extensive amount of time with the rules, from what I have read so far, there seems to be a theme of if you want it, you can have it, but you have to pay. Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw. It's possible, however, to clear 400 points on a 10 man squad with a transport. There does seem to be a ton of possible army lists that can be built out of it though, and that's really exciting, but at the end of the day they're just marines and nothing has jumped off the page as 'wtf...OP' (yet) There are no CSM squads that can combat squad. Does the codex promote a mixed army, or mono god armies? You can get away with a mono-god list, but at that point you should be using cult troops most likely. If you're adding havocs to your berzerker army, there's no real point in giving the havocs the mark of khorne for instance. In that sense you're varied. It's not like 3.5 where we'll see thousand son troops with nurgle vehicles to min-max. Undivided armies are a lot cheaper than cult marines. A lot. Playing undivided gives you many more bodies. Marks The only impact on Marks is that HQ models make corresponding cult units Troops. You can mix/match Marks and Icons. +1T/FnP isn't as good as a Plague Marine, they're worth their points. HQ unlocks corresponding cult troop. Marks are the same. -Undivided still reroll morale tests? -Khorne still Rage -Tzeentch still +1 invuln save -Nurgle still +1T -Slaanesh still +1I Marks are the same, except Khorne which is Rage, not +1 attack and has a point decrease. Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation. Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful). Undivided vehicles can transport anyone. Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks Yes icons prevent scatter Marks are bought per squad CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more. Psychic Powers There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh. Psychic powers are rolled, not bought specifically Eye of Gods The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat. One of the tables is Daemonic Gifts. The chart is 6 charts of 6 options. Units (General) CSM and Cultists are Troops Cult units become troops with the right mark on your warlord. No bonuses for Sacred numbers No one comes with icons by default, cult troops get marks by default. Khorne Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW Kharne strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1. Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge. Kharne has a 2+ Deny the witch Kharne still hits friendly models. khorne berserkers are AP 5 Berzerkers are 105+21/berzerker berzerkers are 2 attacks, rage, furious charge, frag and krak grenades, bolt pistol / khornate weapon (ap5 in close combat). They're 5 attacks at str5 ap5 each on the charge. They can also upgrade to have chainfists in the form of 2 handed chain-axes. 5-20 in size. Noise Marines Noise marines are overall a little bit cheaper. Sonic Blasters are 36" salvo now. Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same Plague Marines They are 120 for 5, + 24 for more. Poisoned only in melee. Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest. Plague marines are now poison in CC. Can throw blight grenades Thousand Sons Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines. 150 points for 4 Rubric marines and 1 Aspiring Sorcerer, He gets a roll included.. Unit size 4-19. 20 points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless. Rubric marines are 1W, 4++ Thousand Son squads are rank 1 HQ sorcerer are rank 1, can be upgraded to 2. Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3) There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once. Ahriman is mastery 4, can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn. Characters Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops. There are no new named characters. I haven't read any special character adjusting the allies chart. Abadon is AP2, Daemon Weapons are AP3 Daemon Prince Kicks ass and takes names, but otherwise no army wide bonus's are granted Daemon princes are jump if they have wings. Chaos Space Marine 70 for 5, 14 for each additional marine. Aspiring Champion is a 10 point upgrade. Come with bolter/bp/ccw For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon. Marks range from 10-50 points, Icons range from 10-40 points. Cultists Cultists are 4 points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-) They can take special weapons, but not heavy weapons. they respond very well to dark apostles getting an extra benefit when one is in their unit. Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle) No traitor guard. Just cultists. cultists cannot platoon, but you can take up to 30 of them in the first place. Terminators Will Terminators be able to be given both marks and icons to essentially be cult terminators? Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place. Terminators pay 50% more for marks. Taking an icon if you already have a mark costs an extra 20 points Possessed Possessed get to buy (not roll) up to 3 boons from the Eye of Gods table. Maulers (Elites) str5/t5, 2+/5++, Once per turn can combination of 2: power weapon, power fist, lightning claw Each mauler chooses individually. 1-3. Maulers cannot deep strike, but are not slow and purposeful. Dark Apostles Yes daemons can be summoned to your CSM icons if you have a dark apostle. War Smiths war smiths who can restore hull points Chaos Dragon (Fast Attack) The only flyer in the codex Dragon Takes out other flyers with a ranged attack its 12/11/10 170pts Fast Attack the flyer you get is retardedly good at blowing up things that are zooming. Bikes Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters. Raptors Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points. The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though), but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each. Dreadnoughts They can take marks The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw. Obliterators (heavy Support) Predators No new turret options for predators. New Siege Engine (heavy support) The siege engine has a melta blast template. Defilers They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save. Havocs Havocs, CSM and chosen squads can take autocannons Vindicator Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn Vehicles There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh. There is a sonic upgrade for tanks, but it's not a noise-marine thing. no chaos razorbacks, just combi-weapons No drop pods There is a new land raider, it's a lot like a crusader. 12 capacity for the basic, 16 capacity for the new one. New Land Raider can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat. If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance Fortifications There are no new fortifications but there is a unique upgrade to fortifications. Misc. don't know about upgrades being finecast. I know that there is intent to upgrade the basic CSM box to support all the cult troops to be able to achieve any of the weapon combinations from the entries (including everyone having soundblasters). Daemon Weapons are AP3 and pretty different now, you still wrestle with them. I think its a matter of preference. The "Hatred: Space Marines" rule....is it ALL Space Marines (Chaos and Loyalist), just Loyalist, or just Vanilla? Just imperial loyalist. via Logan on Faeit 212 Also Kharn is supposedly no longer "immune" to pyschic powers rather his deny the witch is a 2+ Ahriman I have heard Mastery Level 4. 3 wounds. Possible 3+ or 4+ DtW. Slightly Cheaper. But not sure. Could be more. he might have an INV save vs shooting only Expect a few months after release. Upgrade sprues will come. Shoulder pads and helmets. Maybe boltguns. POSSIBLY finecast though... The original concept was to make very specific legion rules but the problem was 1. They wouldnt be able to fit it in one codex 2. Multiple codices is hard to sustain unless there is much effort. So there was a compromise. One codex. No heavy legion rules or advantages. But if you waited to play a certain legion they'd give you the tools to make it. With marks or a few units. So cult terminators might have once been real. via Dez on Faeit 212 Warlords Cometh If you are currently complaining about Warlord traits being too random well play that violin some more. GW really wants you to use them! The CSM codex has it’s own Warlord chart, but the big announcement is some characters have specific Warlord Traits! These are built into the cost of the model, so no taking them out! via Meet the Geek on Faeit 212 One rumor I've heard is that Legions are in but not... basically it's just the "take X mark on your HQ" stuff expanded. So take a named Lord or X mark/upgrade and suddenly your force org chart swaps around, AKA kit your warlord with 'Night Lord' upgrades and undivided/no mark and suddenly Assault Marines/Bikers are troops. Alphas get Infiltrators, Irons that Dark Tech Marine thing, etc.
  10. Потому что бс 1 Не фастовая тоже может ездить в ассолт фазу.
  11. Этот же арт есть и в кодексе СМ ;) Но да, ты прав.
  12. Это не топик Митриуса о вайне, вы ошибись дверью. Вичкульт имхо в рамках новой редакции может. Но нужны байки и много байков)
  13. Нурглинги - *** слов нет, как хороши.
  14. Там помимо ЕТС есть куча систем рестрикшенов. Нет, у нас не так. Я вижу и считаю, что в 40к 5ке могли все кодексы, кроме одного, сейчас, в принципе могут все на одинаковых условиях. Это моем имхо, основанное на 10 играх и более 9 годах в хобби. Сейчас по факту, все кодексы, которые выпускались с 2006-2008 года могли в 5ке, могут в 6ке, и скорее всего смогут в 7ке, то есть явно большая часть кодексов писалась на вырост.
  15. Угм... при этом часть игроков играет по каким-то непонятным рестрикшенам, а не по правилам... А все армии можно четко поделить на 3 лиги... или уже не так?
  16. Ага. [ Добавлено спустя 1 минуту 29 секунд ] А где сказано, что можешь? И опять же согласно синтаксису на батлфилде относится и ко второй точке также.
  17. http://darogscompany.blogspot.com/2012/07/...-post_3656.html
  18. Это ты опозорился) В твоей же фотожабе теде якобы ГВ отвечает, что на 2 турнира можно приходить с ИА, а на два нет. Человека, через 2 дня уезжающего на о. Маргарита с хорошенькой женой сложно чем-то опозорить =) Да, и плевать мне на твое мнение. :P
  19. Написано, поставьте точку на столе (батлфилд), проведите линию.
  20. http://darogscompany.blogspot.com/2012/07/...-post_3656.html
  21. http://darogscompany.blogspot.com/2012/07/...-post_3656.html
  22. У нас от 9 до 15 Среднее 12 И игры у нас проходят даже с иг и орками быстрее, мы счс все переходим на формат 2500. Пива не успеваешь попить, а игра уже закончилась. [ Добавлено спустя 2 минуты 15 секунд ] Не, там один из аффторов вскрыл, что ПП платит болсу за джинсу и биг скандал, его правда быстро потерли)) но все запомнили) Ну, да, таких много))
  23. Не надо думать за других людей - это плохая практика. Как работает Бим написано в рульбуке. Запрет в рульбуке и кодексе некронов.
  24. Видео обзор http://www.youtube.com/watch?v=lECkhAw3qQw&feature=g-u-u
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