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Dr Darog

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Весь контент Dr Darog

  1. Только один раз, первая модель, которую ты назначил целью.
  2. Ок, я добавлю в фак. + я отправил письмо с вопросами в форджу, они ответят в течение суток. Но честно вопрос выглядит глупо. :?
  3. В факе и рульбуке по апокалипсису написано, что суперхеви подчиняется все правилам на технику кроме следующих исключений, открываем последние валидные правила: SHOOTING PHASE Super-heavy vehicles may fire all of their weapons as if they had been stationary, regardless of how far they moved. Each weapon may be fired at a different target (each target must be within the weapon’s fire arc). Because Super-heavy vehicles vary greatly in size, for the purposes of establishing line of sight from a Super-heavy vehicle, use real line of sight as normal, working this out from the barrel of the weapon they are firing. The rules for area terrain apply as normal. In the same way, always use the real line of sight when enemy units are targeting Super-heavy vehicles. Again, the rules for area terrain apply as normal. Я не вижу ни слова про орданс и ограничения для суперхеви. По раву правила из рульбука не применяются к суперхеви в отношении стрельбы и много другого. Тебе ответили уже я, американцы, кто еще нужен? Ответ от форджи будет достаточен?
  4. Ок. Правила джамп инфантри применяется к технике?
  5. У Ньяла - посох, так прописали в факе. У обочных пристов - анюжал форс.
  6. Для чего (какого юнита) написано это правило?))
  7. Ок, спорь с судьями самого крупного турнира в мире. Ты безусловно лучше их понимаешь в вархамере. Прочитать? В рульбуке. Спец правило Ньяла не является ни атакой, ни ареа оф эффект. Мислы есть не только у фангов.
  8. Разница в том, что правила из рульбука распространяются только на vehicles. В факе вопрос четко прописан. Читайте внимательно. У SUPER-HEAVY VEHICLES свои правила и они никак не относятся к обычной технике. Это не обсуждается даже. Можно, конечно, раздувать щеки и доказывать всем, "а нету его". Но не проканает. http://apocalypse40k.com/index.php?/topic/...6814#entry16814 - пруф для недалеких.
  9. Одна из точек, которых в среднем 3-5, в 4 сценариях из 6 рульбучных. Да, ты прав шанс по теорверу достаточно хороший) [ Добавлено спустя 2 минуты 29 секунд ] Она не является, спец правило Ньяла распространяется по флайерам, потому что не является ни ареа эффектом, ни темплейтом, ни атакой. Это такой же эффект сценария, как найт файнт или молнии некронов. На Нове 2012 судьи разрешили ей пользоваться. Дискас?
  10. Квад ган в принципе даже с джинксом сливает одну леталку в ход, если играем на точки, и правильно расставились, фангам можно получить АА, + союзное пво\платуны и проч. У бубликов ограничен угол обзора, если правильно расставляться и ходить, они не смогут стрелять никуда. И т.д. Просто забей, тебе будут убивать 2-3 марина в ход, ололо.
  11. Да, работает. Но это рендом. Проще забить на флайеры. Они ничего не решают.
  12. Дата: 27 или\и 28 октября. Длительность: 10-11 часов. Место: клуб Ландскнехт (Москва, м. Шаболовская, 7 минут от метро) Формат: 20-45++к на сторону Ограничения: визивиг, покрас (минимум 3 цвета), только хорошее настроение. Сценарий: вторжение великого пожирателя на имперскую планету Доп. правила: действует апочный фак. http://goo.gl/qinok Приглашаются всех игроков за тиранидовособенно!!! Задавайте вопросы и регистрируйтесь) СЦЕНАРИЙ См. RAMPAGE OF THE BEASTS (IAA SE, стр. 120) с дополнениями и изменениями Кто ходит первым – по стандартным правилам, т.е. кто загадает меньшее число времени на расстановку. Точки расставляются до деплоймента, каждой стороной у себя в зоне расстановки. Расстановка террейна – сюжетная. Фортификации выставляются до расстановки, по правилам наративной битвы. УСЛОВИЯ ПОБЕДЫ Тот, кто заработает больше всего победных очков - победил. СПЕЦИАЛЬНЫЕ ПРАВИЛА Варлорд Каждая сторона выбирает своего военачальника. См. Фак. Это может быть независимый персонаж, монстр, суперхеви или гаргантюа, у него должен быть самый большой показатель лидерства в армии. Империум 1. Nowhere To Run: The defender's forces are surrounded, cut off from help and know death is all but certain should they run. All units in the defender's forces may re-roll failed Morale Tests (but not Pinning Tests, etc). 2. Keep firing!: Any Defending unit may choose to fire its weapons twice when within 24" of an enemy Monstrous creature or Gargantuan Creature if they remain stationary that turn. However, if this is done roll a D6 after the unit has 'double fired' for each weapon type used. If you roll a '1', the weapon is out of ammo and may not be fired again in that game. Place a token next to the unit or otherwise note down to show this has occurred. 3. Tyranid Fighters: The Space Marines have learnt how best to fight the Tyranids. All space marines units have the Preferred Enemy universal special rule. 4. Denial: The defender has a free Ammunition Store stratagem. He may chose to detonate this ammunition stockpile in a last-ditch effort to deny their enemy victory. So long as at least one defender is on the table, the defender may declare in his Shooting phase that you are detonating the store. Every unit within 2D6" of the building containing the ammunition store takes D6 Strength 8 AP 4 hits, and the building is automatically destroyed (explodes!). When declared: Pre-game Extra crates of ammunition have been stacked within the strongholds on the front line, ready to be distributed to nearby warriors and weapon systems. A unit with ready access to such a stash is able to fire with wanton abandon, relaxing fire discipline and unleashing a withering hail of bullets at the invaders. • The ammunition store may be used once per turn in the defender's Shooting phase. • After rolling To Hit, a single unit occupying the building may re-roll any failed To Hit rolls. 5. The Banner: Using a marker placed next to any non-vehicle model in your force, indicate which is the bearer of the attacking general's personal banner. During the Movement phase, the banner can be passed between friendly models in base-to-base contact without penalty. If the bearer is killed or otherwise removed from play the banner is dropped - leave the marker in place. It may subsequently be picked up by any model, friend or foe. If at any point an attacking model carrying the banner reaches an objective, he may declare that he is 'planting' the banner. Once planted, any model can 'cast down' the banner by moving into base-to-base contact with it, provided there is no enemy model in base-to-base contact with it. Once cast down the banner may be picked up and planted once more. Look to the Colours: The troops tasked with the protection of their army's banner would rather die than let it fall. The model carrying the banner and any unit that he is accompanying have the Fearless and Feel No Pain special rules. Hold The Flags: Any unit with a model within 3" of the objective has the Fearless universal special rule. 6. No Flank March Тираниды 1. They're Coming!: All Monstrous Creatures and Gargantuan Creatures in the attacking force deployed to the table at the start of the game gain the Scout special rule on the first turn of the game. (Note these units may not Outflank in this case). 2. Rampage!: All Monstrous Creatures and Gargantuan Creatures in the Attacking force gain a 6+ Invulnerable save in this game (unless they already possess a better one!) and may re-roll any sweeping advances. 3. Adapt or Die: The Tyranids have adapted themselves to the terrain on the planet. All Tyranid units, except gargantuan creatures, have the Stealth universal special rule. 4. War Without End: The war is a ceaseless, uncaring meat-grinder into which troops and materiel is endlessly fed and fresh replacements are always waiting to take up the battle from the fallen. Before the game begins, Tyranid´s players receive five War without End tokens (any handy tokens, skull counters or poker chips, etc, are good for this). During the course of the game, every time a war machine or Legendary Unit is completely destroyed, the owning side may opt to spend a War without End token and place it back in their Strategic Reserve. The model or formation may then re-enter play normally on their following turn. These models represent fresh 'replacements' and they are completely undamaged, etc, and start with the normal basic profile. Independent characters, Gargantuan Creature with more than six wounds, Super-Heavies with more than five Structure Points as well as 'unique' creatures such as Daemon Lords may not benefit from this rule. Note that transported units, etc, that are lost when something is destroyed are not returned with the replacement model. 5. No careful planning 6. Free brood nests, 5x capillary towers. BROOD NEST A Brood Nest can be bought as upgrade for the following Tyranid Broods: Broodlord + Genestealers, Gaunts, Hormagaunts, Genestealers, Ripper Swarms, Spore Mine cluster. If a Brood takes a Brood Nest, then they automatically begin the game in reserve (hidden within the nest). When the Brood arrive from reserve they will enter the table from the Brood Nest. When the nesting brood arrive, deploy them within 6" of the nest. They may fire weapons in the run they arrive, but may not assault. Deployment: A Brood Nest can Infiltrate. It may be set up anywhere on the table that is more than 12" from an enemy unit, if no deployed enemy unit can draw a line of sight to it. Alternatively they may be set up anywhere on the table that is more than 18" from an enemy unit, even if it can be seen. A Brood nest can always Infiltrate regardless of the scenario special rules being used. Points: A Brood Nest's points values is equal to the number of wounds nesting inside, times 3. So if 10 Genestealers are inside, the Brood Nest costs 30 pts. If 32 Hormagaunts are Inside, then the Brood Nest costs 96 pts. Destroying a Brood Nest: A Brood Nest can be attacked and destroyed before the nesting brood has emerged. A Brood Nest can be targeted by enemy fire exactly like any other enemy unit It has the following stat line: T W Sv 5 3 5+ If a Brood Nest is reduced to 0 Wounds it is destroyed and the Brood within may no longer use it as an entry point. The nesting brood must enter from the Tyranid's own board edge instead. Spore Chimney A Spore Chimney is impassable terrain that cannot be passed over by skimmers or jump pack troops. The chimney pumps out spores to pollute the atmosphere. At the start of each Tyranid player's turn roll a dice; on a 6. the Spore Chimney releases 2D6 Spore Mines, in clusters of up to 3 spores, scattering from the centre of the chimney. The Tyranid player can choose the type before rolling for scatter. If a non-Tyranid weapon hits the Spore Chm accidentally as a result of a scatter etc, then 2D6 Spore Mines are immediately scattered from centre of the Spore Chimney. The Tyranid player choose the type before rolling for scatter. Capillary Towers Capillary Towers are impassable terrain. Skimmers and jump pack or jet pack equipped troops may not move over a Capillary Tower. The presence of Capillary Towers on the table shows that the world the battle is being fought on is in an advanced state of infestation. The power of the Hive Mind is starting to take over, casting its shadow in the Warp. If there are 3 or more Capillary Towers on a battlefield the entire area counts as having the Hive Mnd power 'The Shadow in the Warp' upon it. All Psychic tests made by the enemy during the game arena on 3D6, discounting the lowest roll. Any Perils 0f the Warp results are nullified, and the power will pass' fail as normal. СТРАТЕГЕМЫ Помимо базовых стратагем (по максимальному количеству игроков); Империум получает стратегемы: Bunkers и Obstacles, - но не может никаким образом получить Flank Marc. Тираниды получают стратегемы: Spore chimneys, World Digestion, - но не может никаким образом получить Сareful Planning. SPORE CHIMNEYS In the early stages of a Tyranid invasion great clouds of microscopic spores are released into a planet's atmosphere from spore chimneys, causing the air itself to thicken into a choking fog. When Revealed: Before deployment Effect the player that chose this asset is avowed to place up to three spore chimneys anywhere in their deployment or no-man's land. Any shooting from at a unit within 12" of a spore chimney must be carried out according to the night fight special rules. WORLD DIGESTION The Tyranid invasion has reached its final stage as the world itself begins to turn against its inhabitants Great lakes of digestive acid open up in the ground, ravenous plant-life sprouts and the very earth is infested with Tyranid organisms When Revealed: Before deployment Effect The player that chose this asset is allowed to place up to six of the following obstacles anywhere m their deployment area or in no-mans land None of these obstacles may be larger than 6" in diameter You may choose a variety of obstacles, so long as the total number does not exceed six. • Digestion Pool: the digestion pool is impassable terrain to all infantry ant inflicts a glancing hit to any vehicle crossing it on the rol of a 4+. • Ravenous Plant Life: The area of ravenous plant counts as dangerous terrain to non-Tyranid models. In addition, any non-Tyranid model moving to within 6” o the area must take a dangerous terrain test. • Swarm Tunnel: Genestealers, Termagants, Hormagaunts and Ripper Swarms held in strategic reserve may enter the table from a swarm tunnel following the same rules as the Tunnels asset. СКОРИНГ По ИАА2. ПОБЕДНЫЕ ОЧКИ, ЗАДАНИЯ И ТОЧКИ 1. Убить военачальника (5 очков): сторона выбирает варлорда, им может быть суперхеви, гаргантюа, монстр или независимый персонаж. Окончательно убить варлорда может только независимый персонаж или другой варлорд, в противном случае на следующий ход варлорд встает с одной раной. Выполнение задачи приносит 5 очков. Варлорд не может находится в резерве Duel To The Death: In t his scenario a warlord may only be killed by an attack made by the opposing warlord or independent character or. If a warlord is slain by any other method, they are left standing with one wound remaining. 2. Удержание точки (3 очка) : удержание точки происходит по всем правилам апока и рульбука. Точками тиранидов являются капиллярные башни. Точки должны быть расположены в 6 от краев стола и в 12 друг от друга. Удержание точки подсчитывается в конце игры. 3. Уничтожение капиллярной башни (1 очко): капиллярная башня считается моделью с Т7 W4 S3+ и правилом вечного война. Пока живы минимум три башни на протяжении всей зоны расстановки тиранидов действует правило Тень в варпе. Три капиллярные башни могут быть расположены в зоне расстановки тиранидов, две оставшиеся могут быть расположены в ничейной земле ближе к зоне деплоя. Если башня уничтожена, она не перестает быть точкой, которую можно ужерживать. 4. Удержание баннера (3 очка): баннер может переходить от модели к модели и должен быть отображен. Отряд в котором находится баннер считается фирлесным и имеет спец. правило FnP. Отряд с баннером не может находится в резерве. 5. Спасти принцепса (5 очков): принцепс подчиняется правилам артефакта (рульбук), удержание которого приносит 5 очков. Если доставить принцепса к посадочной площадке игрок получает еще D3 очков. Принцепс начинает игру на середине ничейной зоны. 6. Съесть мозги принцепса (5 очков): чтобы сделать это нужно подвести модель ликтора или Death leaper в бтб к модели принцепса. Если это произошло, противник обязан объявить все ассеты, которые у него остались и которые он еще не использовал. Тираниды могут выбрать дополнительный ассет. Нельзя съесть мозги на первый ход никаким образом. 7. Убить 50+% армии противника (3 очка). 8. Отравить улей (5+D6 очков): А) нужно убить синапс крича, на 4+ сторона получает ДНК улья. Если в отряде есть модель с нарцесиумом, серво харнесом, фангом моркаи и проч, добавьте +1 к броску. Б) как только ДНК будет получено, на следующих ход вы можете отравить улей, чтобы сделать это нужно встать в бтб с живой (то есть имеющей хотя бы одну рану) капиллярной башней моделью с нарцесиумом, серво харнесом, фангом моркаи и проч.
  13. А какое отношение имеет правило для VEHICLES к SUPER-HEAVY VEHICLES? У них стоит в профиле T, W или еще что-то? Нет. То как играют суперхеви и по каким правилам написано в последнем ИА: аэронавтика (он же фак форджи).
  14. Оргам спасибо за турнир! Противникам - спасибо за приятные и клевые игры)) Имхо, первый большой турнир по 6ке удался вполне, я давно не видел столько разных армий)
  15. Беня- суперхеви. Другое оружие стреляет не снапшотам; причем может стрелять в другую цель.
  16. Прошу обратить внимание модераторов: за заведомо ложные сведения тут должны выдавать преды. Вот яркий пример. Ты опять говоришь неправду. ИАА2 - это правила не только для апокалипсиса. Хватит нести бред, открой страницу 3 ИАА2, там написано для чего эта книга... ах, да в пдфке-то нет страницы 3, а кижки родной у тебя нет... ах, какая печалька. Валидно то правило, которое вышло последним, ИАА2 вышел позже.
  17. Нет, это не так. Последние, валидные правила в ИАА2.
  18. А смысл? АМ не является боевой единицей Империума, за исключением Легио титаникус и флотов исследователей. Первый представлены в апоке и давно нуждались в нормальном листе, что форджа и делает, но никак не могут быть представлены в мелких конфликтах, которые отыгрываются на форматы меньше 3000. Сорри, это даже не формат роты СМ. Второй прекрасно собирается по кодексу серых рыцарей без проблем. Намного более логичным был бы кодекс рог трейдеров, но они тоже прекрасно собираются по кодексу серых. Никакого смысла в этом кодексе нет. Кто захочет, будет играть по листу форджи. Да первой будет ИА1 секонд эдишен. Но обе книгу будут почти одновременно выпущены. [ Добавлено спустя 44 секунды ] Кстати, АМ лепить будет, скорее всего, для ГВ вот этот парень http://leskouzes.blogspot.co.uk/ Он лепил АМ для блайд вила.
  19. Форджа заявила, что пока бл не напишет про осаду, они к ней не подойдут. Плюс у форджи задача представить все легионы, то есть даже те, кто черти чем занимались во время ереси плюс дать лист ам, причем это будет несколько листов. Плюс представить ксеносов: эльдар всех мастей, орков, кабал и проч ксеносов. Плюс будет флеш бек к временам до истваана... Короче, когда наши детиначнут мазюкать миньки, мы наконец поиграем в осаду по правилам гв. Насчет лайт, мидл и т.д. Например для легионов ренегатов это обязательно, чтобы любители минек и бека не лезли. Кстат насчет доступности в 40к, в книге написано "расширения для игр 40к", то есть, как апок и проч, в обычных играх или турнирных это использовать не получится. Плюс, есть Лорд оф вор, которых нет в 40к. Форджа сказала, что выпустит новую версию ИА2, где будет вся новая техника для маров. Вот это можно будет использовать в обычных игоах.
  20. Мортарион стал дп перед террой. Ангрон вроде по нн вижен уже на терре был с подарочками. Лоргар, тут все понятно. Кстати ересь не заканчивается битвой импи и гора, все забывают про зачистку от ренегатов. Там фуля уже был дп, перту видимо тоже.
  21. Уорд, Уорд его фамилия. Да, именно он пишет правила для кодекса Да. И к беку он не имеет никакого отношения, он отвечает только за правила. Бек - автопы бл и главный дизайнер, Джонсон.
  22. http://darogscompany.blogspot.com/2012/09/...2-and-more.html "тытс"Forgeworld - Warhammer 40K Imperial Armour, Volume 1, Second Edition: Imperial Guard. Aiming for Christmas. Imperial Navy is removed from the book and moved to the Imperial Aeronautica entirely. The new book will cover the entire Forgeworld Imperial Guard vehicles range and include updated rules for all of them for 6th edition. Much of the artwork and pictures will be existing ones, but it will provide a single location for everything! Imperial Armour 12: "Fall of Orpheus". Necrons, Minotaurs, Death Korps of Kreig. Models shown: Necron Sentry Pylon - still work in progress, but a much smaller pylon than the current one Necron Tesseract Ark - mock up shown. "Some sort of tank thing" Necron Night Shroud Bomber - mock up shown, will be based on the existing flier plastic kit There will be a new Lightning Fighter sculpted by Darren, replacing the old one. If you like the old one, buy it now. It will be resin, not plastic as speculated entirely randomly and without any support whatsover by a poster on a forum somewhere. Horus Heresy Book 1: "Betrayal" They decided to start with Istvaan III rather than going any earlier. Models shown: Legion Heavy Support Squads - two squads shown, one with Heavy Bolters and one with Autocannons. Five men with heavy weapons in each squad. Death Guard Relic Contemptor Dreadnought World Eaters Relic Contemptor Dreadnought Also shown were some Legion specialist models - including one with a hand flamer and another with lightning claws. They also intend to do some legion specific models. Legion Champion Legion Master of Signal Some early work was also shown for some Mechanicum Thallax, which are about Ogryn sized, and Alan Bligh described as "Mechanical Killer Ogryns with Giant Ray Guns". How can that go wrong? This was very early work - the sculpting for a main body and maybe head and that was about it. Then came the good stuff. They showed the picture for the Sons of Horus Justaerin Terminators. They were absolutely gorgeous and there were actually involuntary noises from the room, even after all the awesome stuff shown before. The bodies will come separately, and will be compatible with the Cataphract arms, but will come with a few of their own special arms, such as a power axe and a Multi-melta arm. They are working on a duel model for Ezekyle Abaddon vs Garviel Loken. Loken is not done yet and there was a stand in figure in place for him, hence the focus on Abaddon, who was mostly done. Horus Heresy Book 2: "Massacre" This will cover the first part of the Istvaan V campaign - but they noted that this was so big that they are going to have to cover it in two books! It will have 4 legions in it, and Mechanicum forces. There will be new vehicles and more characters (which is, admittedly, like saying it will have pages, but Tony said it so I wrote it). Legions covered will be the Iron Hands Legion, the Night Lords Legion, the Word Bearers Legion and the Salamanders Legion. The other 3 Legions involved won't be in Book 2, but a future one. Question and Answer section We then moved on to the question and answer session. Rather than cover the questions verbatim, I noted down broad strokes of what was asked, as we're mostly interested in the answers! Robots? They do exist in the Mechanicum and some Marine Legions. They probably won't be made available to all Legions, but some legions, such as (I believe he said Thousand Sons) are known to have them. Custodes & Sisters of Silence? They will do them eventually. They know they will need them for Prospero. Primarchs? They will do all the Primarchs at least once. Apart from possibly Leman Russ just to wind up the Space Wolves players. He then corrected to say all KNOWN Primarchs. Alan Bligh chipped in to say that where Primarchs significantly change over the course of the Heresy, they would look to do multiple models. Was doing the Primarchs scary? They were very fussy when doing Angron to make sure he was done right. They were super careful. They had long discussions about every flourish of armour and detail - it took months to do! Will you do Mechanicum and the Battle for Mars? They can't avoid it! A huge number of things happen over a very short time frame in canon, so it will take a while to cover it all. They will not completely mirror the Black Library, but rather focus on the battles, which is where the focus of the models is likely to be. Will the Heresy books mean less of other things? They are dedicating some people to the Horus Heresy specifically, and are expanding the Design Team. They are still on the look out for more staff to make sure they don't neglect a particular area. They know they would probably have Imperial Armour 12 and / or Black Fire Pass done now if not for the Horus Heresy. Obligatory paranoid question about Finecast Diplomatic answer saying that they will use the best resins and processes for the job in question, with different resins and techniques for different jobs / types of model. In short, no, they aren't going to move over to Finecast, they're going to continue to do whatever Tony wants as long as they make money. What are Forgeworld doing for Xenos? Alan stepped in and said that they are focussing on Necrons for Imperial Armour 12. The Necrons turn off a sun in it. Its about an entire sector being under atttack. They want to make sure that each of the Xenos have their own Forgeworld book, but it takes a lot of resource for each and they want to do them properly. (Editor's Note: Last year, Tony mentioned that the organic and curved shapes of the Dark Eldar were very hard work to do and took a disproportionate amount of time compared to, say, an Imperial tank). They went on to say that they have been working on Horus Heresy for over a year. (Which does mean they outright lied last year when they said there were no plans whatsoever, but that's fine, he does announce he's going to lie at the start of these things. I think a year of them planning with no visible models would have driven the entire internet completely and utterly insane!) What about doing more obscure stuff? They want Forge World to add depth to what's already there. They don't want to do totally new stuff. There may be things already mentioned in the background that they feel now should have their time in the limelight, but they won't be creating something new whole cloth. (This was a bit of a question side step given the original question covered some pretty specific bits of fluff. Unsure if this was avoiding the question, or covering for a lack of encyclopedic knowledge of that particular bit of obscure background.) What about the rest of the Mournival? Loken and Abaddon are in the first Horus Heresy book, but it will be possible that they'll look to do the rest at some point. Alan pointed out that they will also be adding some other new characters as well as the ones from the novels. They need to do so to address some lopsided areas. They want to take their time over this in order to do it justice. Have they discontinued Epic? They aren't planning on doing any more in the imminent future. They're at or slightly beyond their capacity already, and they won't add anything new to that range at present. Dark Elves for Warhammer Forge? Don't hold your breath, but they do intend to do them at some point in the future. Bran Redmaw? No plans at present. They didn't like the draft model. He's on the schedule but keeps slipping down it due to Other Things. The Space Wolves might get Leman Russ first! Tony then mentioned Mark Wells, the CEO, is a Space Wolves player, so perhaps he'll not do Leman Russ to wind up Mark. If Tony gets fired, this is probably why! Imperial Army for Horus Heresy? More than possible. They will probably focus on a specific slice of it rather than the wider setting - so they will probably look at specific regiments or warzones. Stormbird? After discussions with the Black Library writers, there seems to be agreement that "Stormbird" is more a class of assault lander rather than a specific transport. There was then a small diversion where they talked about how they try and work with Black Library to make their works complementary rather than in isolation. There were only a few plagiarism jokes from Alan. New Titan variants? Tony said that the original idea for Titans was that there were a huge number of variants - not the 3 or 4 which have ended up remaining - the Warhound, Reaver, Warlord and, peripherally, the Emporer class. He would definitely like to do it, but as Epic never managed to expand that far, and Forge World still haven't done the Warlord yet, there's probably still a good way to go. Horus Heresy models for Malcador, Grammaticus & Malagast? They've discussed this and may do them as event only models, as they don't have much battlefield presence. They think this would probably suit the level of demand and mean that no-one was too badly disadvantaged by not having one if they couldn't make an event. Any chance of Mechanicus Knights for Horus Heresy? They have their place, but that probably isn't the next book. Warhammer - Kislev? Possibly, but there's a ton of more major stuff they would want to do first. They hope to do it one day but won't be for a while. Daemon Primarchs? They will come later. There's a lot in the early phases, so they won't come out for a long while yet. Terrain? Blake is now making terrain full time. He's just done the 4 cityscape boards, and will be working on a Necron board next. He will be using the new hollow cast process they've been using on new terrain pieces. Will Horus Heresy use the Gothic Range for space battles? Like Epic, unlikely for a good while yet - they need a good excuse. The Emperor and Thunder Warriors? The Thunder Warriors are not an army and are not key to the time period. They can't keep going back in history, or they'll get to the point where they hit World War II! The Emperor is not unfeasible, as eventually he needs to have a bit of a fight with this Horus chap. Can you do a Lascannon and Twin-linked plasma gun Razorback turret? "Go talk to Will Hayes. We know its missing." And with that, the seminar was over. Hope this is helpful!
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