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Всем Тифуса! + муха в black power armour

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Изменено пользователем InsideMySoul
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Соберу здесь информацию о Десу Гарде из соответствующей темы:

"Морти"
470 очков

Lantern: 18", pistol 1, S8, AP-3, damage 3, при выстреле проводим линию и можем прохитовать каждый юнит через который она проходит (но юнит, а не модель)

Коса Silence два режима:

- Sх2, AP-4, damage D6, Plague Weapon

- S user, AP-2, damage 1, x3 attacks, Plague Weapon

D6 атак от нурглингов: S2, AP0, Plague Weapon

Фосфекс граната: 6", grenade 2D6, S5, AP-1, damage 1

Абилки:

ФНП 5+

Death to the False Emperor

Реролл единиц на ту хит в 7"

Снижение врагам тафны на 1 в 7"

D3 морталок врагам в 7" на 4+ (деградирует до 5+ и 6+)

Псайкер: кастует 3 психосилы, знает 3, денаит 3

Трейт Arch Contaminator - Plague Weapon получает полный реролл, а не на единицу как в оригинальном правиле

"Фоточки"

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"Видео, в которых рассказывается о том, что эти парни могут"

"Стена текста для тех, кто не смог слушать видео"
I still want to know what Tallyman does!

From the video

Two rules:

Festering Zealot: can re-roll hit rolls for friendly DG within 7 inches in the fight phase

Seven fold Chant: if army is battleforged, roll 2D6 everytime you spent a a strategem, and if you get a 7 on those 2D6 you get the command points you spent on a stratagem refunded

67 points for him

Deathshroud - come in 3's, not in 5's, up to 3 additional extra

75 points a model after weapons

-Plaguesplurt gauntlet - D6 hits, S3, AP0, D1

-Manreaper - +3 str, -3 AP, 3D

Strength and Toughness 5

2 Wounds each

3 Attacks (4 attacks on Champion) might have misheard this but cannot stand listening to them again

DG Characters within 3 inches of Deathshroud add 1 to their attacks characteristic

Silent Bodyguard: roll a dice everytime a friendly DG character is hit by a range/melee attack when within 3 inches. On a 2+ the Deathshroud take the hit.

Blightlord Terminators - 5 in a unit, 38 points a model

Aura of Rust - every time you make a wound roll of 6+ for this units melee weapons, increase AP by 1 (-2 becomes -3, etc)

Toughness 5

Cataphractii (obviously) so 4+ save

Access to a ton of weapons, so can be equipped for melee/range depending on your mood - blight launchers, plaguespewer, flails etc, can also take combi plasma/melta, reaper autocannons etc, so you can use your old Terminators as these guys if you want

New drone weapons (drone has not changed in points, but power has gone down from 10-8)

Heavy blight launcher (didn't hear this sorry)

Fleshmower - S+2 (S8 at full wounds), AP-2, D2, plague weapon: each time a drone fights, it can make 6 additional attacks with this weapon (so 7-9 total) holy :cuss

Myphitic Blight-hauler (fast attack choice)

85 points, S6 base, T7, 8 wounds, moves 10 inches, does not degrade, 3 attacks, 3+ save

Has DR, 5+ invul save (daemonic), +1 to hit rolls when 3 or more in a unit

Does not suffer penalty for moving and firing heavy weapons

Foul stench (enemy units must subtract 1 from hit rolls when targeting him in the fight phase)

Putrescent Fog (friendly DG infantry units that are entirely within 7 inches gain the benefit of cover when making cover saves)

- Missile launcher

- Multi melta

Bile spurt - 12 inches, assault D3, S6 AP-1, D1, plague weapon

Gnashing maw (melee) -2 AP, S user, D1, plague weapon

Plagueburst Crawler (110 base)

T8, 12 wounds, 3 attacks, LD8, 3+ save, S7

Plagueburst Mortar - 12 inch to 48 inch range, Heavy D6, S8 AP-2 D3 Damage, can hit units that are not visible to the model

Heavy Slugger

2x Plaguespitters (can be replaced with 2x entropy cannons, 36 inch range, Heavy 1 S8 -4 AP D6 damage)

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Обзоры Миров-Кузниц:

Марс

Грайя

Планета Железяка Металика

Люциус

Агрипинаа

Изменено пользователем Sar
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"Цена на десшраудов"

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"И еще по правилам"

Foul Blightspawn:

An elite character choice (we get a lot of these)
Pretty solid profile. WS/BS 3+ 4W T5 Ld8 Disgustingly Resilient e.c.t.
Gets a random strength (2d6) plague weapon flamer with good -3AP and 3 damage
Has a debuff to enemy units charging friendlies within 7", taking away their charge priority and or any rules that give them attack priority (e.g. quicksilver swiftness/flawless execution). This means units that charge within 7" of this guy have to be activated by your opponent rather than going first by default. Probably his most useful trait.
Once per game he can throw a Blight-Grenade at Grenade 2d6 instead of Grenade d6 or he can allow a friendly Death Guard character within 3" to throw the a Blight Grenade (or Hyper-Blight Grenade) at 2d6 instead.
You are taking this guy for his charge debuff I feel...his randumb strength flamer could be good (average strength 7 is okay) but I don't like the unreliability of such things. Still, not the worst choice. Has some synergy with the guy below.

Biologus Putrifier:

An elite character choice
Same profile as above
Comes with an injector pistol which has 3" range, strength 4 -1AP Damage D6 (1 against vehicles). Meh.
Has Hyper-Blight Grenades which are Strength 4 and damage 2. He also gives these to all Death Guard units within 3" of him (provided they had Blight Grenades already).
Can explode like a vechile on death to deal one mortal wound to all non-Nurgle units around him.
Yeah...he's okay. Synergies well with Blight Bombardment (which allows everyone in a unit to throw grenades simultaneously). Perhaps serves best with an assault team but I can't really see his place in the army.

Plague Surgeon:

Another elite character choice
Has a bale sword (power sword with plague weapon)
Gives all Death Guard units within 3" re-rolls of 1 for disgustingly resilient (win!)
He himself gets +1 to hit and to wound when targeting enemies with the ADEPTUS ASTARTES keywords during the fight phase.
I can see him being taken just for the DR re-rolls. A solid addition, probably being one of the better elite slot characters.

Tallyman:

Yet another elite character choice
Comes stock with a Plasma Pistol apparently
Gives all Death Guard within 7" re-rolls to hit during the fight phase.
Whenever you use a stratagem, roll a 2d6. If you get a 7 (and only a seven) the Tallyman will refund all the CP you used. Fluffy, but don't bank on it.
Decidedly okay. Could be good in a melee orientated army with loads of Poxwalkers and CC plague marines.

Deathshroud:

Come in units of three with an option for three more
Everyone has plague reapers
75(!) points per guy
3 attacks each (4 on champion), T5 with two wounds apiece.
Cataphractii armour
Everyone gets Plague weapon hand flamers
All DEATH GUARD characters within 7" of the Deathshroud (excluding Morty) get +1 to their attacks.
If a DEATH GUARD character within 3" would be hit by an attack, on a 2+ these guys can take it instead. This can be used on Morty.
Melee monsters, but also able to help Morty survive turn one shooting. Solid...but expensive, and I feel they will be too easy to kite.

Blightlord Terminators:

Come in a unit of five
38 points per model (not including wargear...but still much cheaper than Deathshroud)
Can take special weapons (Blight Launchers e.c.t.) but limited to one in five (I think)
Can be kitted for melee too, with options for Baleswords (Plague Power Swords), Maces of Contagion, Bubotic Axes, Flails...e.c.t.
I think these guys will be better than Deathshrouds. Cheaper, can bring melee pain and have decent ranged options too.

Foetid Bloat Drone:

Can swap plaguespitters for fleshmowers or Heavy Blight Launchers
Fleshmower is strength +2, -2AP, 2 Damage Plague Weapon. Every time a Plague Drone attacks with this weapon, it can make 6(!!) additional attacks with it.
They annoying skipped over the heavy blight launcher but ho-hum...

Blight-Hauler:

10" Move. WS/BS 4+. T7/W8 with no degrading profile.
5++ with DR
No penalty to moving a shooting heavy weapons.
Adds one to hit rolls if there are 3 or more in the unit (so apparently these guys can be taken in squadrons)
-1 to hit him in fight phase
DEATH GUARD INFANTRY entirely within 7" get the benefit of cover. Lolwhut...that's pretty strong honestly.
Comes with a Multi-Melta, Missile Launcher
Has a Bilespurt weapon, range 12" assault d3 strength six -1AP 1 damage plague weapon
Is -2AP 1 Damage Plague Weapon in melee (base strength 6)
I dig him honestly. Lots of shootiness on a cheap little body, which also buffs your guys. Take him...hell, take three.

Plague Burst Crawler:

12 wounds, Toughness 8 and 3+ save
Comes with a Plague Mortar and two Plaguespitters
Plaguespitters can be swapped for Entropy Cannons which are 36" heavy one, strength 8, Ap-4 damage d6 (so crummy lascannons).
Mortar is 12-48" (it has a minimum range). Heavy d6, strength 8 -2AP damage d3. Can fire indirectly and is a plague weapon.
Okay shooting on a 150 point platform. Pretty cost efficient and tough.
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"Инфа по Механикам, которую вбрасывали в соответствующую тему, скопом"

Скрины.

"Стратегмы Стигии, Ризы и пара стартегм Кнайтов"
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"Догмы Стигии и Ризы"
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"Трейты"
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И от ГВ: Агрипинаа и Люций
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Просто оставлю это тут и тихонько убегу...

"Слухи по Крафтворлдам"
Some rumors about craftworlds codex:

Пояснения: PT - Психик Тест, DR - Дарк Риперы. WC - Варп Чарж. MW - мортал вунды.

Traits:

Ulthwe: +1 for PT

Saim-Han: +2" Move fot BIKER units

Biel-tan: 2+ BS and WS for all Aspect Warriors (DR included)

Yanden: Battle-focus and FNP for Wraithost

Yme-Loc: 5+ FNP for Vehicles

PP: Runes of Battle

Guide, Doom, Fortune - pretty the same

Eldritch Storm - WC 10+, target point on table, every unit within 12" suffers D3 MW on 3+, or 6+ D6

Mind War: WC 7+ Like GK Purge Soul

Will of Asurian: WC 5+ Automorale for Asuriani in 9"

Stratagems:

Ulthwe: 1 CP after successful cast, can attempt to cast this spell again

Biel-Tan: 1CP after ASPECT WARRIOR shot - shot for a second time

Saim-Hann: 1CP, BIKER can charge after advance

Relics:

Shard of Anaris: Replaces melee weapon, melee +2 -4 D3, always wounds on 2+ and damage 3 against characters

Faolchu wings: Autarch with wings only, Can charge after advance and always advance 20"

Spirit Stone of Anath'Lan: Farseer and Spiritseer only. Can automatically manifest 1 spell but shuts down rune-armor unvul

Kurnous Bow: Pistol 1 12" 4-2-2 Bladestorm

Uldanorethi Long Rifle: Autarch only. Heavy 1 60" 5-3-d3, always wounds non-vehicle on 2+, W 6+ d3 MW, can target characters

Phoenix Stone: Biel-Tan Character only. After Ch dies roll D6, on a 2+ every unit within D6" suffers D3 mortal wounds. If total 3 or more wounds caused - return character to play

Wraithforge Stone - yanden spiritseer only. Can heal D3 wounds to Wraithost unit

Wrath of Ancestors: Ulthwe farseer only. +2 Smite PT's

Webway Key: Alaitoc only. Can deepstrike 1 infantry unit

Взято отсюда

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https://www.warhammer-community.com/2017/10...ge-of-khanoris/

Диорама Осада Канориса:

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