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Почему то никто отчаянно не хочет постить слухи в эту тему, а отлавливать хоть какие то новости в флудильне по шестерке не совсем удобно, так что "я просто оставлю это это здесь".

В общем "некий человек с рб" сидит и отвечает на вопросы по новой редакции. Может и частично фей, но я думаю всем будет интересно почитать

"Ответы номер раз"

Questions answered via Rixitotal. The questions were from tons of different people. MadCowCrazy from Heresy Online was one, the rest are misc and unfamiliar names. (I didnt look too hard).

Battle Brothers: Good can join each others units with IC's and cast psychic powers as if they were friendly.

Allies of convienance: Cant join units or cast friendly powers

Desperate Allies: Have to roll if within 6" of an allied unit. if they roll a 1, they cannot do anything.

Necrons Allies:no battle brothers. allies of conveniance with chaos marines, gery knights (!!), tau and orcs. cant ally with deamons, any eldar or nids. all the rest are desperate allies. Desperate allies with Templars and Blood Angels

Missions

-normal one D3 +2 objectives. - one where heavy support can claim objectives and you get extra points for killing heavy support.- same with fast attack. -a kill point one.- one where there is a relic you take and move with thats basically an objective.- and a capture and control-ish one.

Whats on pg 42?

lol 42 has unviersal special rules. skyfire (AA), slow and purposeful, smash, sniper, soul blaze, specialist weapon, spilt fire, stealth and strafing run.

Detachments

can take an allied detachment or something. must have 1 HQ and 1 Troop, and may have 1 more troop and 1 of each other slot except HQ. there is a table of who can ally with who and how good friends they are. good friends can join each others unit with independent chars and cast physic powers as if they were friendly. middle friends cant do that. and bad friends have to roll at the begging of each turn if they are withing 6, if they roll a 1 they cant do anything. and a lot of armies can ally at all. nids cant ally with anyone.

 What about powers, say a blood angels sanguinary priest with a feel no pain 6" buff. will that work across armies? Even if it specifically says "any friendly units" for some armies? Or have GW gone down the "nope, separate for all" route?

probs one for the FAQ, allies specifically talks about physic powers. ps FnP is now 5+.

you get FnP against anything that dosnt cause instant death.

power swords are AP 3. Axes +1 S, AP2 and make you I 1. then there are mauls and spears that are lame.

it says any power weapons unspecified you must look at the model and see what they have for what kind of power weapon they have.

You still cannot assault out of deepstrike correct? Turn order is the same?

yea thats all the same.

Has fearless changed when you lose a combat? So no more lots of wounds taken when you lose a combat just because you're not scared of anyone?

hmmmm just says they pass moral tests... i can find anything anywhere that says they take extra wounds.... holy crap!

What are the rules for infantry types (jump, MC, etc.)?

What is the deal with charges?

What does preferred enemy do?

Hull points?

jump move 12, re roll charge dice (2D6) get a impact hits (called hammer of wrath). bikes turbo boost in shooting phase 12 (jet bikes 24, eldar jetbikes 36!!! for a total of 48inch move in 1 turn). charges are 2D6, and u can overwatch against it witch is every model gets to shoot at BS1 except heavy weapons. preferred enemy is reroll all hits and wounds that roll a 1, from shooting and combat!!! hull points are taken off by glancing hits. all gone = wreck. most vehicles have 3. land raider have 4, vipers have 2.

cover is 5+ sorry, ruins is 4+, most everything else is 5+ including shooting through troops. but you only need to have 25% hidden or troops or tanks to get cover.

How does wound allocation work for multi wounded models and different wargear on such models?

closest to furthest. wargear makes no difference.

Has the turn order changed or is it still Move->Shoot->Assault? What is the terrify USR that Chaos Daemons get now?

turns are the same. and its fear for demons. its a LD test or become WS1. fearless units and know no fear and immune to it.

Can units that have successfully completed an assault consolidate into a new combat?

Does assaulting into difficult terrain still reduce initiative to 1?

no cant consolidate in to new enemies. and yea makes the assaulting unit I 1.

runs do disallow assaults. fleet dosnt overcome this but lets you reroll your charge. ill have a crack at tables in a bit. yea chars and snipers that roll a 6 to hit can allocate the wound to a legal model. no changes to deep strike except the new (nicer) table.

Assulting through cover: roll and extra dice and take away the highest. and then you are I 1 unless you have assault grenades then its normal I order.

runs do disallow assaults. fleet dosnt overcome this but lets you reroll your charge. ill have a crack at tables in a bit. yea chars and snipers that roll a 6 to hit can allocate the wound to a legal model. no changes to deep strike except the new (nicer) table.

whats with shooting with vehicles? is it still one weapon and all defensive weapons?

its basically the same except any weapons you could not have previously shot can be snap shotted, so hit on a 6+.

How does the USR rage work now? Any changes allowing u control would make death companies viable if not a bit beast.

rage is ONLY +2 attacks on the charge. Death company are amazing now.

Are there any changes to Force Organisation? If so, what?

at 2000 pts you can take 2 FoCs. and 1 fortification slot. aside from that not much.

Another wound allocation question. In a multi armoured unit (think terminator wolf guard leading a power armoured wearing squad).

How does the wound thing work?

Is it the terminator 2+ save over and over until he finally dies then the rest of the squad? Or is it still a majority armour save applying?

no you take the armour save of the closest model if its different until he dies. but chars transfer it to the squad before armour saves one a 2+ so no having 1 wolfgaurd in termie Armour protecting a whole squad.

all things on flying bases are flyers as far as i can see. storm ravens are listen under the vanilla space marine section also!!!!!

Can a model still only make one save? What about ICs?

yup one save. except FnP of course

How fast can a vehicle move before passengers are unable to shoot from it?

flatout.

Was the to hit chart rumors true? bs3 hitting moving infantry on 4+ and stationary tanks on 2+ etc

no thats not in it anywhere. you hit the same as 5th

play a Thunderwolf list and was wondering with the random charge distance will they then get a 12" movement? Also, are there any rule changes with Beasts and Cavalry other than that? Thanks

yea move 12, then assult 2D6 rerolling cos of fleet.

What do you need to hit a vehicle in CC depending on how far its moved.

3+. but u cant attack zooming flyers in combat at all.

Any changes to instant death or do multi-wound models like battlesuits and nid warriors still get gibbed by missiles?

its the same, double S is insta death.

Do buildings have Hull Points? Can beasts go into buildings? Template Weapons, how are they fired? Reserve Rolls? 3+ Turn 2? 2+ Turn 3? Automatically come in Turn 4?

yea they have hull points. the rest is all the same as 5th

Does relentless do anything other than allow units to assault after firing rapid fire? Extra shots? anything?

no, just can move and shoot and shoot and assult with heavy and rapid fire weapons.

What are the rules for fortification slot? Is there a point limit? What are some options and their relative point cost to each other?

all the fortifcation stuff already has a GW terrain model. teh walls are 50pts. bastion 75, and the big darkangel fort, yes the massive one is over 200.

Still hit a vehicle in the rear armour in close combat? A power axe might be a fairly decent anti vehicle weapon if so.

Can you double check the power axe? Is it minus 1 to Initiative or is it specifically I1? Request from warseer.

has the unwieldy rule same as a powerfist. make you I 1. and yes still rear Armour.

Can you ally with yourself to expand your FOC?

no you may not. but at 2000 pts u get a second FOC if u want it

When you perform Overwatch, is it possible to kill enough models so they dont actually make the distance into CC with you?

If 2 or more units charge 1 unit, can you overwatch both of them? If 4 units charge 2 units, can both units shoot each unit or is it limited to 1 charging unit only?

Any change to Swarms? Still double wounds from blast and template?

swarms are the same.

you over watch first and take from teh front. so yea can affect assults. only 1 over watch a turn.

 *Night Fight changed completely: cant shoot over 36. over 24 away have shrouded (+2 cover save), over 12 away have stealth. Night Vision now completely ignores Night Fight, as well.

*Every mission has Night Fight by default, but only on a 4+, including Turn 1. If it triggers, keep rolling each turn til it fails.

*You can move 6" after disembarking from a vehicle, even if the vehicle has moved at Combat Speed.

Абилки варлорд:

Command:

1. friendly units in 12 get to use your LD

2. enemy units in 12 use the lowest LD in their squad.

3. all friendly units in 12 get move through cover.

4. all friendly units in 12 may reroll running.

5. all friendly units in 12 re roll 1s to hit when shooting at an enemy within 3 of an objective.

6. all friendly units in 12 add 1 to charge distance.

Personal:

1. warlord and his unit get counter attack if in own deployment zone.

2. warlord and his unit get furious charge if in enemy deployment zone.

3. warlord and any unit he joins in deployment get outflank.

4. get 1 VP for each character killed by you warlord.

5. your warlord and his unit get FnP if within 3 of an objective.

6. your warlord is a scoring unit.

Strategic:

1. all your units get move though cover for ruins and stealth in ruins.

2. you amy have night fighting on the first turn.

3. your outflanking units get acute senses.

4. while he is alive you may reroll reserve rolls.

5. while he is alive your opponent get -1 on reserve rolls.

6. after both sides have deployed but before scouts you may redeploy 1 unit 3D6 inches, or 3 units D6 inches, may not leave deployment zone.

здесь он немного повторяется, но все же.

"Ответы номер два"
emperor as dead as tupak, only kept alive for the masses by weird machines. CMS still plotting in their volcano doom base, tau still the geeky naive guy at a tough biker bar, nids still galactic herpes, thats why no one allies with them.

Pens take a hull point and roll on the damage table, glancing just takes off a HP

no pens are just a roll. dont take off hullpoints.

Are Fast, open-topped Transports still the exception to the 6" disembark rule?

nope.

How does artillery work

i have no idea how it works in the old edition. but they have stats now T7 2W. if the crew is killed so are you.

Also, while I'm asking Eldar questions... can Jetbikes still do their assault phase jump move? Is it 6" or 2D6? Sorry if this has been answered- I thought I saw it but then lost it again...

its 2D6, but u may not do it if you turbo boosted. but i will say taht due to the new always measure rules this can be very effective ''move shoot move'' unit.

One last thing, is the Emperor dead?

depends who you ask. (more or less the same.)

there are 5 disciplines (lores) and each has 6 and a signature spell.

There's been a lot of discussion back and forth about the term "generate" when determining powers from the new psychic disciplines, especially given "Warp Charge" level. Are powers rolled randomly? Is this consistent across all races?

generating is just like getting fantasy spells (except you reroll a double dont choose.) warp charge is how many spells you can cast, some have warp charge 2 and take up 2 spells worth of casting.

Is there a psychic phase? What order do the phases go in now?

no psychic phase, buffs and debuffs at the start of the movement phase, shooting ones done in the shooting phase.

-How do template weapons and snapfire on vehicles interact? Will Land Raider Redeemers go from meh to awesome? -Can troops assault after having exited a non-open topped vehicle?

template or blast may not snap fire. except on overwatch where they have special rules.

Is it specified anywhere if flying MCs and/or jump infantry can shoot flyers w/o the Snap Fire Penalty?

no, although other flyer have the option of it.

You're a gentleman, scholar and saint. Any word on if units with Move Through Cover ignore difficult/dangerous terrain when charging?

That would be a nice little boon for my poor Tyranids.

you roll an extra D6 for movement purposes and ignore dangerous terrain. sorry if i said this wrong earlier its been alot of questions. dosnt affect charges.

beasts are fleet, ie reroll the charge.

So wait... what about jetpack troops assaulting out of vehicals. If I'm reading what you've put below correctly, a Stormraven can go into hover mode, then move 6 inches, then jump pack troops (eg sanguinary guard) move 12 inches out, then assault 2d6 rerollable, for a maximum of 30" threat range? I love it...

no you always get 6 out of a vehicle regardless of your movment.

How do you hit with blast weapons now. Same as before Scatter -BS and place template? or just roll to hit...

same, but no half strength for clipping tanks.

As for getting out of a tank and moving. Because this is very relevant for all olf 5th ed players... can you move after the tank moves even if the tank is not open topped? or does the tank moving just stop you from charging... unless you are open topped or assault vehicle...

Anything to do with the way this works would be very usefull.

u cant get out and the tank keeps going if thats what you mean. but can always get out and move. and only assault vehicles passengers may assault. open topped is also assault vehicle/.

Have vehicle squadrons changed at all in terms of hull points? Do they still ignore shaken results?

Also any changes to tank shocking? can you still tank shock with the extra movement in the shooting phase?

squadrons are more of less the same. ,am change is hit allocation. tank shot is about the same as well.

Have vehicle squadron rules changed? And how do flyer squadrons work?

not changed much, except for keeping in line with the closest to furthest rules. the closest vehicle must be destroyed before you start hitting the rest of the squad.

Have the rules for Walkers in melee changed? Or Walkers and shooting? Just curious if Defilers are still any good.

i didnt see any changes to walkers, aside from if u are in combat with a unit that can not hurt you, they have the option of auto fleeing if they want. Defilers are 4 hull points so probs a net gain.

I have heard the same is true for Heavy Weapons, is that the case? 

heavy can shoot but only hits on a 6.

Do Flying Monsterous Creatures need a 6 to Hit a Flyer? And vice versa?

you can choose to have skyfire rule for flyers for 1 turn. MC cant as far as i can see.

Please tell me that the Weapon Skill charts have been modified. I loved how my WS 8 Succubus is fighting WS 3 and 4 units that still hit on 4's.

no change, and as a side not no change to the wound charts so you always wound on a 6 like in fantasy. wraithlords are safe.

The Reason I ask is because in the Pancake edition you could consolidate into a unit, if you destroyed their transport in H2H. I really liked that change and hoped it was one they were going to keep.

cant consolidate in to units. this is sort of the same as it works now.

Also, Rending. Has it changed at all?

auto wounds and is AP 2. +D3 against tanks

Does storm shields the sames as in V5 ?

storm sheilds are listing in the appropriate codex so either stays the same or changes in an upcoming update. my money would be stays the same.

This is a biggie, what is the AP of Necron Warscythes? and if you can, Grey Knight halberds?

all counts as power weapons or ignore armor saves are AP 3 unless specified. again look for updates or FAQs as im sure this will all change.

WOUND ALLOCATION

wound allocation is done closest to furthest. so you take 6 wounds on a tactical squad with a librarian attached.

the 6 models closest to the enemy unit that is shooting take 6 wounds than you roll for saves.

in CC its just closest to closest are hitting each other. so positioning is key.

any models equal distance away from the enemy are randomly rolled for to see who is hit

MIXED ARMOUR TYPES

as above, each model is wounded and you take saves based on what was hit. so 3 wolfgaurd terms and 2 normal wolfgaurd get 6 hits, working from the front each model takes a wound, then you go back to the front and the closest model to the enemy takes the last wound, you then roll your saves for each armour type.

FORCE WEAPONS

force weapons are as follows

grey knights force weapons are AP3 like power weapons

force staff - 2+ strength AP4

force axe - 1+ strenght, AP1, INITATIVE 1.

force sword - ap 3 normal initative.

grey knight and units or models with special force weapons do NOT follow this chart and use there codex versions.

to show what a force weapon type your using, you just look at the model and whatever it is modelled with is what you get, no points differential.

STORMRAVEN AND OTHER FLYERS

flyers eg stormraven/talon, ork bomber, valkyrie, all those flyer based units will now be classed as flyers

flyers have 2 hull points

they always have a 5+ cover save and MUST move a minimum of 18 inches per turn. they have a rule that allows them to move 18 and shoot up to 4 weapons per turn. the can also move 24'' which counts as cruising speed.

if they move under 18 inches in a turn they count as wrecked

any unit shooting at flyer require 6's to hit unless you have the skyhammer rule which allows you to hit them with your normal ballistic skill.

NO the stormraven has not been added to vanilla marines

Blessing of the omnissiah

sorry but you will have to wait for your FAQ's for the codex. i have found no info on this.

ALLIES PART 2

so you get your ally FOC

1 hq 2 troops 1 elites 1 heavy 1 fast

there is no other restrictions besides who you can and cant ally with. YOU MUST TAKE 1 HQ AND 1 TROOPS AS A MINIMUM REQUIREMENT FOR THE ALLY CHART TO UNLOCK THE FAST, ELITE AND HEAVY SLOT

grey knights and there allies

Grey knight have NO Battle brother allies:

battlebrother allies:

N/A

allies of convienience:

space marines

blood angels

SoB

dark angels

imperial guard

space wolves

pretty much any of the goody goods

mistrusted allies:

orks

necrons

tau

eldar

not before the apocolypse:

nids

chaos marines

deamons

dark eldar

ASSAULT AFTER DEEPSTRIKING?

No you may not

MONSTROUS CREATURES

no more 2d6 armour pen

can do a fly over attack same as a necron lord in catacomb comand barge.

may halve there attacks to double there strength in the assault phase

can stomp to hit everyone around them

if they have wings, can fly in movement phase and do a sort of super stomp

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Ну, чтож, друзья. Печальные новости, для тех, кто плохо знает английский язык - переводом на русский язык занимается студия Games Workshop, и в планах нет перевода книги правил Warhammer 40000 6ой редакции на русский язык (сам понимаю, что это взаимоисключающие параграфы, но...)

Инфа из группы ГВ вконтакте от Закирова.

Изменено пользователем ZOOhar
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Вроде по слухам комплект стартера :

DA has :

Captain Balthasar(with power armor, not in TDA)

Librarian(with power armor)

Tactical Sqaud(10 men, with 1 plasma cannon)

Deathwing Squad(5 men, with storm bolters, no Stormshield)

Ravenwing Squad(3 bikes)

Chaos part:

Lord(in power armor)

Chaos Dread(with tl-melta and DCCW)

Chosen(6 men, with power maul, power fist and lightning claw)

Cultists(20 men, half with ccw and pistol, the other half have assault rifle)

Картинки стартерных статов (на китайском ;)

9lPfx.jpg

lGc8D.jpg

Captain Balthasar: w/ Power Armour, Combi-Plasma, Frag & Krak grenades

Librarian Raphael: w/ Power Armour, Bolt Pistol, Force Weapon, Frag & Krak grenades

Deathwing Squad: Sergeant w/ Storm Bolter & Power Sword, 1 w/ Assault Cannon & Power Fist and 3 w/ Storm Bolter & Power Fist

Tactical Sqaud: Sergeant w/ Bolt Pistol & Close Combat Weapon and 9 Marines, 1 w/ Plasma Cannon, 1 w/ Plasma Gun, 7 w/ Bolters. All with Bolt Pistol and Frag & Krak grenades

Ravenwing Squad: Sergeant w/ Bolt Pistol & Close Combat Weapon, 1 w/ Plasma Gun and 1 regular. All with Bolt Pistol and Frag & Krak grenades

Chaos Lord: Power Armour, Power Sword, Plasma Pistol, Frag & Krak grenades

Dreadnought (Seems to be named as "Hellbeast"): Multi Melta and Power Fist

Chosen: Sergeant w/ Power Maul, Bolt Pistol & Bolter. One with a lightning claw, one with Power Axe, Bolt Pistol & Bolter, one with Power Fist, Bolt Pistol & Bolter, two with Close Combat Weapons, Bolters & Bolt Pistols. All have Power Armour, Frag & Krak grenades

Cultist squad 1: Cultist leader w/ two Close Combat Weapons and 9 Cultists, one w/ Flamer, 8 w/ Close Combat Weapons & Autopistols

Cultist squad 2: Cultist leader w/ Close Combat Weapon & (possibly) Shotgun and 9 Cultist, 1 w/ (possibly) Heavy Stubber and 8 w/ Autoguns

Возможно стоит перенести в новости про стартер

Изменено пользователем Добрая Пони Кхорна
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В августе ожидается волна демонов + по слухам - кодекс ХСМ

I've heard a whisper that more Daemons are on the way. We've all heard about new Plague Bearers in plastic. Plastic nurglings have been sighted. Apparently they looke like they're swarming over one another in a sort of wave. Sounds cool.

Not only that. There's more. Finecast screamers. Like the old ones but less manta ray with more tusks. Possibly some more heralds. Not sure if they are plastic or finecast.

Heralds on chariots. The Slaanesh chariot is in the warehouse and it comes with a chariot base as expected for the square basers but may also have the oval for 40k players.

The Scribes have been seen as well. The disc looks like a flying alter and the blue scribes look manic.

The plague bearers have a new look which as you'd expect harks back to the old days.

Personally I can't wait.

August seems to be Codex CSM and a 2nd wave Daemons.



Предзаказ новых маркеров (обжективы и техника) задерживается на 2-3 недели


A little birdy told me that the two dice not listed for pre-order (objectives and vehicles) are delayed from 30 June (as was stated in WD) due to shipping. Most likely 2-3 weeks later.

Изменено пользователем Добрая Пони Кхорна
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Прошу администрацию переместить это сообщение в другое место, если оно будет более подходящим

В рулбуке 6ой редакции на странице 23 в примере проведения боя "Who can fight?" орки указаны с инициативой "2".

Изменено пользователем Fiddenmar
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Форжа официально ? Возможно скоро....
[url=http://www.frontlinegaming.org/2012/07/06/forgeworld-imperial-armor-aeronautica-and-a-rumor/]But, here is the rumor: a regular of ours talked to GW asking if he could use Forgeworld in tournaments and he told us he was told that YES HE COULD, and that a FAQ for all of the Forgeworld stuff would be released by Games Workshop (not Forgeworld) giving all the pertinent rules to allow them in regular play.

Also, he told us that Forgeworld will be releasing codices that are official and will explore some of the more niche aspects of the GW universe (the example given was a Salamanders Codex). He also said that all Forgeworld product will be sold in GW stores.

This corroborates a LOT of rumors we are hearing about Forgeworld going mainstream from multiple sources. What we hear is that GW is waiting to set up a North American production center so that they will be equiped to meet the anticipated demand that will come with letting FW into regular play.
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New Digital Products for July

July's releases include: the expanded Codex: Necrons, featuring interactive miniatures galleries, lavish colour artwork, and updated rules to match the latest edition of Warhammer 40,000; Chapter Approved: Ork Bommer, the official, updated rules for fielding the Ork Dakkajet, Burna-bommer and Blitza-bommer as Flyers in Warhammer 40,000; How To Paint Citadel Miniatures: Evil Sunz Orks, in which army painter Duncan Rhodes explains how he collected and painted his force of Evil Sunz Orks; and Jervis Johnson has written Battlefield Challenge: Skullvane Manse, Lair of the Astromancer - all the information you need to fight exciting battles in the unpredictable environs of Skullvane Manse.

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На сайте ГВ представлена новая птичка от форджи - Avenger Strike Fighter

http://www.games-workshop.com/gws/wnt/blog.jsp?pid=3100044

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Вышло интервью с создателями 6ки.

В. Каковы основные особенности 6-е издания?

Конечной целью 6-е издания, как говорит Джервис, было создать инструмент, который он и Мэтт называют «ассоциативные и диассоацитивные" правила и добавить больше реализма в игру.

Например, если отравленный кинжал давал +1 WS в ближнем бою, что будет считаться "dissacoiatve", как это имеет не имеет смысла. Однако, если он дает реррол на ту вунд, это будет ‘associative’, так как это отразит суть ядовитых атак и возможность нанесения ущерба таким ударом в результате применения ужасного токсина.

Другой пример ‘associative’ правила – добавление возможности бросать гранаты и разница среди всех видов оружия. Делая определенные правила ассоциативными игрок больше проникается тем, что творится на столе. Падающие с небес самолеты – другой пример этого, как и распределение ран во время стрельбы. Это все ради реализма.

Продолжение и русские перевод - сами знаете где. ;)

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Не знаю было, не - но вот http://www.3plusplus.net/2012/07/eldar-rum...on-horizon.html

plastic Warpspiders/Everguard

plastic Skycharriots/Shining Spears

plastic Phantomwaechter - these might be the shadow spectres?

plastic Jetbikes

plastic Wraithguard/Cataphracts

plastic flyer combi-kit - The flyer is pretty large and has a crossbow shape, two canopies, one fin. The main variant on the cover has some lances and a large dorsal distort cannon. The other variant has extra downward/sideway thrusters, but I don’t remember if it has a different weapon loadout.

plastic phoenix lord niadhau - For Shining Spears, appears to be on a Vyper jetbike.

plastic webway gate

resin box Avatar

resin Black Warden - The Black Warden looks like an female Autarch. She has a shurikencatapult and a feathered guardian helm with an eye on it.

resin Dire Avenger Xentarch - Appears to be a new English name for Exarch?

resin Howling Banshee Xentarch

resin Fire Dragon Xentarch

resin Striking Scorpion Xentarch

resin box Dragon Riders

resin box Eldritch Raiders - They look like guardians but have no helms and wear scarfs around the lower head and swashbuckle belts. They are very individually equipped, have all sorts blades, pistols and/or rifles. (potentially Storm Guardians?)

resin box Halcones Cazadores

resin Warlock

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Фото релизов августа

8799091.jpg

http://darogscompany.blogspot.com/2012/07/blog-post_24.html

Изменено пользователем Dr Darog
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Обещанный на базе "Talisman`a" "Relic" На сайте фэнтэзифлайтгэймс...

http://www.fantasyflightgames.com/edge_min...&enmi=Relic

Изменено пользователем V LeX
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The Space Wolves codex 6 weeks out!

post-11129-1343745458_thumb.jpg

Pic from the back of the September WD.

As Games Day UK approaches the anticipation grows for the iminent release of Codex Space Wolves. New rumors are slim right now, but we do have this from GD Germany, thanks to Slashgod at Warseer.

"I tell you now what Phill Kelly talked to me.

I asked him about Björn and the rumour about his AV14. He responded that he couldn´t tell,but Björn would be the most survivable Cybot in Game.

We also talked in general about Space Wolves and he said that Space Wolves would have extrem stats and some nice special rules but would pay with a lot of points. "You will be always outnumbered".

Logan Grimnar isn´t a fighting character,he is more like Creed, he gives you some special abilities like standing near a Long Fangs and saying you become tank hunter. He will also give even imperial guard special rules,because he is an amazing leader.

If you want a close combat monster you should choose Ragnar,he is young and berserker like.

All of the Special characters will be priced high over Gazhgul Thraka.

I also asked him about Wulfen and 13. company.

I was a little bit shocked when he said that Wulfen won´t come back as a unit. He wanted them more mysterious. You can still fill in some wulfen,but not as a unit costing 18 Points.

And last,i asked him about the Sagas. He confirmed that Sagas will give the complete army boni,not just a unit.

That´s all what i can remember, I hope GD UK will reveal more."

Sorry for the lack of updates as I am busy looking for a new job, and that has kept me very tied up.

I hope to get a modeling update in the next few days.

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40k Digital release schedule rumors

August:

Should be up Saturday.

Codex: Daemons (obvious)

How to Paint Chaos Daemons

Daemons Tactica

WFB Temple of Skulls scenario

WFB Soul Grinder

September releases:

6th Ed 40k digital rulebook (will go up same weekend as starter set released)

How to Paint (I am not certain but this may be the same as the flip book that was released earlier this year with the paint set.)

And a few more WFB

October releases:

Codex: CSM (going up same weekend as codex released)

How to paint: CSM

Tactica: CSM

And a few more WFB

November Releases:

Codex: Grey Knights

HtP: GK

Tactica: GK

And a few more WFB

December Releases:

Codex: Sisters of Battle

HtP: SoB

Tactica: SoB

And a few more WFB

Note: Dark Angels was not in the info I saw for the remainder of the year...

Cheers

Изменено пользователем 4x_Runa
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Flyer waves incoming: there are two full waves pending release: a

Tyranid wave (Harpy, Harrier, Tyranid Warriors, Mycetic Spore and

reinvented rules for Pyrovore as anti-air unit) and a Dark Eldar wave

(Void Raven, Grotesque unit with expanded options, Sliscus, Sathonyx and

Vect (on foot)). There was a third wave planned for the guard

(Thunderbolt, Hydra, armoured veterans, Storm Troopers) but it was

postponed into oblivion because the Thunderbolt didn’t get approved.

Four more fliers in the pipeline: renamed Eldar Nightwing (finished),

Tau Copperhead (finished), and a medium sized Space Marine and a large

Ork flyer. There are upgrade packs for Space Marines and an Ork flakk

trakk / buggy and a kopta box in the pipeline, but seem further off than

the other flyer themed waves. A daemon flyer (or swooping) wave is even

more far off. All waves may come without a codex. I don’t know when or

in which order these are released.

...

Model production and codex production are decoupled after the planning

phase now. Warriors of Chaos, Dark Angels, Chaos Space Marine codices

are finished, Tau and High Elves nearly finished. Models for all of them

plus Eldar are finished (modeled, not necessarily mass produced or

boxed). Dark Elves nearly finished. Dwarfs, Wood Elves and Space Marines

models are in the works. Release dates are, Chaos Space Marines

(October 2012), Warriors of Chaos (November 2012), High Elves (February

2013), Dark Angels (April 2013) and the rest is not fixed.

С болса

Изменено пользователем HorrOwl
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Гв сняло с производства свой черный и белый грунт в баллонах...

Когда появится аналог и какого он будет качества не известно ...

Печаль ;)

[ Добавлено спустя 1 минуту 57 секунд ]

дубль сообщения потер.

Изменено пользователем Skay
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Еще вброс слухов с болса.

New LotR box is in November. No one knows what's in it, if it's going to be The Hobbit specific, or if there'll be something for The Hobbit but expandable into the War for the Ring etc, it's really hardcore clamped down.

Unless something changed since yesterday afternoon, we're getting CSM and DA before Christmas with the current plan being for both to be in our hands before November.

The rest of the stuff, like plans for waves before the Codex is something I can't comment on. Kroot are getting new models, but in the current version of the playtest they're not in the Tau book (though this could mean they just want play testers to be using a kroot-less army to figure out the flaws and what kroot need to offer... though that's not exactly rocket science).

Главное отличие - здесь таки указывается, что ХСМ и ДА должны появиться в одно время.

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