No sales figures were released for Sacrifice, but several members of the video game industry acknowledged the game did not sell well.[55][62] James Bell, Infogrames's Senior Vice President of Creative Development, said that Sacrifice, although an excellent game, suffered poor sales because it was badly marketed and released at the wrong time.[63] Another reason, offered by Gillen, for Sacrifice's commercial failure was the small size of its development team. Based mostly on the efforts of four people, the game was built around their gaming preferences, failing to take into account the opinions of a wider variety; hence, the game became a niche product