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Грустный Динозаврик Хаоса

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Весь контент Грустный Динозаврик Хаоса

  1. убрано под спойлер, дабы не загромождать повторениями * Deny the witch does not work on force weapons; * Deny the witch only works on offensive powers that target enemy units; * Special characters can be used as allies; interestingly even battle brothers (best tupe) cannot embark in allied transports although they act as friendly/models of same army for practically everything else (i.e. IC joining and psychic powers) 1)searchlights used AFTER firing all weapons, can then choose to illuminate target, if so also illuminates self. Illumination lasts until the end of following turn. Illuminated units gain no benefit from night fighting special rule. (I assume this means that if a target is illuminated it doesn't get shrouded at 24-36" (+2 to cover save) or stealth at 12-24" (+1 cover save) as a side note: extra armour gives crew stunned to crew shaken, not extra hull points. and vehicles are easier to hide (only need 25% of facing side to be obscured) Во, тут спрашивали что за "Fight sub phase" :
  2. рулбук пятерки писал вард и что ? [ Добавлено спустя 1 минуту 41 секунду ] Где-то постили в ответах что подтягивание по инициативе... * MCs with wings can use Vector Strike to hit flyers; * Flyers cannot be hit by blast, large blast and template; * Rending is AP2, auto-wound on a 6 on the to-wound roll; * A non-infiltrate IC can deploy with infiltrators; * First turn assault disallowed when scouting or infiltrating; * Infiltrate appears the same when deploying; * Scouts redeploy 6" when infantry, MC and walker, 12" otherwise, must remain 12" away from enemies; * Stormraven has 3 hull points; * Bikes turbo boost 12", jetbikes 24", eldar jetbikes 36", are relentless; * chariots move like normal vehicle of specified type; * chariots if skimmer, gets sweep attacks like Necron CCB equal to number of attacks in profile of one passenger (the "rider"); * chariots can charge in CC, the "rider" is considered in base to base with everything that the chariot is in base to base with; * chariots' "rider" is considered fearless and gets D6 hammer of wrath attacks at I10 at STR6 AP- when "charging"; * chariots' "rider" is targeted as if in CC, unclear if the chariot is/can be; * chariots can't do challenges, no locked in combat after, gives +1 armour save to the "rider" in CC; * rest of crew on chariots is ignored for CC; * heavy vehicle moves 6", can never turboboost (editor: all other vehicles can turboboost 6" now); * heavy vehicle is always considered stationary when firing.
  3. Давно чет не было ничего plasma weapons now get hot on vehicles and cause glancing hits (after you roll a 1 to hit you roll again, on a 1-3 you take a glance) krak and melta grenades can be used in melee against MC's instant death from high str takes toughness modifiers in to account now с варсира
  4. Илитный вармаш илитно развивается http://www.steamroller.ru/forum/index.php?topic=1811.0
  5. курьерской - до 5 т.р. изменения произошли для обычной почты роисси [ Добавлено спустя 24 секунды ] слоты в довесок
  6. Фишка в том, насколько я понимаю, если по этому адресу пойдет более чем на 5 т.р. в месяц - то в дело вступает таможня. Если это "бизнес адрес", т.е. адрес организации (я не знаю как их проверяют точно) - то ограничение выше (не 5 т.р.)
  7. Потому что фоты были сделаны, когда человека обвинили что он новости наковырял из носа :) Видимо не хотят заморачиваться полным пересниманием, набивают карму на ответах, черт его знает :(
  8. Немного фоточек рулбука, с bols'a PS обновил на нормально повернутые
  9. Это не молотки Это мейсы. Типа как у хаоситских термосов, и чаппи [ Добавлено спустя 46 секунд ] С молотками изменений никаких. А ХСМ терми... Вот МЕФИСТОН ВИЗИВИГ и будет :)
  10. Update on the Powerweapons Powersword: AP3 Poweraxe: +1S, AP2, I1 Powerfist: 2xS, AP2, I1 Chainfist: 2xS, AP2, I1, 2D6 vs. armor Powermaul: +2S, AP4 Powerlance: +1S & AP3 on the charge, AP4 otherwise Lightningclaw: AP3 Forceweapon: AP3
  11. А если "доверия не внушает" - ответы внушат доверие или нет ? До выхода эррат к кодексам вопрос, думаю, ответить невозможно :( PS Судя по табличке с doubles (которая, как утверждают, совпадает с рулбучной) у ГК, некронов и окров нет Brother in Arms => нет возможности джойнить индепов, юзать психосилы и прочие ограничения.
  12. ну если сейчас уже несколько человек сидят с рулбуками и отвечают на вопросы - видимо нет :) [ Добавлено спустя 1 минуту 27 секунд ] см выше - людям уже поприходили книги, видимо кто-то где-то раньше отгрузил, плюс несколько человек писало что им коллекторсы выехали еще утром понедельника впрочем я свой пока не увижу - все равно не поверю, с Австралией также :)
  13. Ну это не слухи, а именно ответы человека с рульбуком Раскрывающийся текст Через пару дней, по идее, многим в штатах уже должны приехать их книги, надеюсь на [вымарано_цензурой]
  14. Q : Does storm shields the sames as in V5 ? A : storm sheilds are listing in the appropriate codex so either stays the same or changes in an upcoming update. Q : Have Thunder Hammer/ Stormshields changed at all? What AP are the hammers? A : AP2 and the same. still concussive. storm sheilds are come the codex so no change. Q : Have vehicle squadrons changed at all in terms of hull points? Do they still ignore shaken results? Also any changes to tank shocking? can you still tank shock with the extra movement in the shooting phase? A : squadrons are more of less the same. ,am change is hit allocation. tank shot is about the same as well. Q : Have the rules for Walkers in melee changed? Or Walkers and shooting? Just curious if Defilers are still any good. A : i didnt see any changes to walkers, aside from if u are in combat with a unit that can not hurt you, they have the option of auto fleeing if they want. Defilers are 4 hull points so probs a net gain. Q : I'd quite like to know what power mauls and lances (was it them?) do. A : mauls are AP4 (sadface) +2 S (happy face), this one is going to apply to chaplains as well. lances are +1 S on the change AP3. S as user AP4 normally. Q : Please tell me that the Weapon Skill charts have been modified. I loved how my WS 8 Succubus is fighting WS 3 and 4 units that still hit on 4's. A : no change, and as a side not no change to the wound charts so you always wound on a 6 like in fantasy. wraithlords are safe. Q: Hey, OP, you mentioned that Witch Blades are nerfed. Is there any compensation for this? There were rumours about parrying rules or something... If not, shit sucks. On average 2D6+3 will give 10, which is the absolute minimum armour penetration of the previous D6+9. A : yea, as a player with a massive converted seer council on bikes im pretty gutted about this. i doubt this will change as the rules for witch blades have always been in the main book. Q : Also, while I'm asking Eldar questions... can Jetbikes still do their assault phase jump move? Is it 6" or 2D6? Sorry if this has been answered- I thought I saw it but then lost it again... A : its 2D6, but u may not do it if you turbo boosted. but i will say taht due to the new always measure rules this can be very effective ''move shoot move'' unit. Q : Just one question on the vehicle damage...could you possibly clarify if penetrating hits ALSO reduce hull points, in addition to rolling on the damage table? A : no pens are just a roll. dont take off hullpoints. Q: Have vehicle squadron rules changed? And how do flyer squadrons work? A : not changed much, except for keeping in line with the closest to furthest rules. the closest vehicle must be destroyed before you start hitting the rest of the squad. Q : Also, Rending. Has it changed at all? A : auto wounds and is AP 2. +D3 against tanks Q : here's been a lot of discussion back and forth about the term "generate" when determining powers from the new psychic disciplines, especially given "Warp Charge" level. Are powers rolled randomly? Is this consistent across all races? A : generating is just like getting fantasy spells (except you reroll a double dont choose.) warp charge is how many spells you can cast, some have warp charge 2 and take up 2 spells worth of casting. Q : Did the emperor die? What's new with the CSM, Tau, and Nids? A : emperor as dead as tupak, only kept alive for the masses by weird machines. CMS still plotting in their volcano doom base, tau still the geeky naive guy at a tough biker bar, nids still galactic herpes, thats why no one allies with them. seriously, its more or less the same. И с другого источника PREFFERED ENEMY preffered enemy is as the same as 5th ed, FOR SHOOTING ONLY. HATRED is pretty much preffered enemy in 5th but for CLOSE COMBAT Q : is there a points limit for allies? A : NOPE, there is no limit the only limit is the FOC 1 hq 2 troops 1 of each fast, elite, heavy Q : Are allies for game terms or can a single player use them? A : single player, they are designed to be taken as an expanded FOC in normal games of 40k A : terrain is all given different levels of cover, anything with a roof is classed as a building, a building can hold only 10 models or less WOUND ALLOCATION wound allocation is done closest to furthest. so you take 6 wounds on a tactical squad with a librarian attached. the 6 models closest to the enemy unit that is shooting take 6 wounds than you roll for saves. in CC its just closest to closest are hitting each other. so positioning is key. any models equal distance away from the enemy are randomly rolled for to see who is hit MIXED ARMOUR TYPES as above, each model is wounded and you take saves based on what was hit. so 3 wolfgaurd terms and 2 normal wolfgaurd get 6 hits, working from the front each model takes a wound, then you go back to the front and the closest model to the enemy takes the last wound, you then roll your saves for each armour type. ---
  15. Да, лист с дакки прекрасен (если о нем речь, либо подобном) - The Great Devourer in all his... om nom nom nom ;) кстати вот интеерсно : split fire, если не ошибаюсь, правило на разделение огня (фанги). значит, по крайней мере здесь есть аналог target priority. так же интересно шо це таке specialist weapons...
  16. - Str can now go above 10. - Daemons can Fear a unit when they charge. Roll a Ld, if you fail you strike at I1. - Mixed armored rules are back in, really complicated. - Multiple toughness for taking wounds is in. So no longer going on the average toughness. - ICs can be wounded based on where they are in the squad. - Plastic Chaos Dreadnought sighted in the rulebook.
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