Q : Does storm shields the sames as in V5 ?
A : storm sheilds are listing in the appropriate codex so either stays the same or changes in an upcoming update.
Q : Have Thunder Hammer/ Stormshields changed at all? What AP are the hammers?
A : AP2 and the same. still concussive. storm sheilds are come the codex so no change.
Q : Have vehicle squadrons changed at all in terms of hull points? Do they still ignore shaken results? Also any changes to tank shocking? can you still tank shock with the extra movement in the shooting phase?
A : squadrons are more of less the same. ,am change is hit allocation. tank shot is about the same as well.
Q : Have the rules for Walkers in melee changed? Or Walkers and shooting? Just curious if Defilers are still any good.
A : i didnt see any changes to walkers, aside from if u are in combat with a unit that can not hurt you, they have the option of auto fleeing if they want. Defilers are 4 hull points so probs a net gain.
Q : I'd quite like to know what power mauls and lances (was it them?) do.
A : mauls are AP4 (sadface) +2 S (happy face), this one is going to apply to chaplains as well. lances are +1 S on the change AP3. S as user AP4 normally.
Q : Please tell me that the Weapon Skill charts have been modified. I loved how my WS 8 Succubus is fighting WS 3 and 4 units that still hit on 4's.
A : no change, and as a side not no change to the wound charts so you always wound on a 6 like in fantasy. wraithlords are safe.
Q: Hey, OP, you mentioned that Witch Blades are nerfed. Is there any compensation for this? There were rumours about parrying rules or something... If not, shit sucks. On average 2D6+3 will give 10, which is the absolute minimum armour penetration of the previous D6+9.
A : yea, as a player with a massive converted seer council on bikes im pretty gutted about this. i doubt this will change as the rules for witch blades have always been in the main book.
Q : Also, while I'm asking Eldar questions... can Jetbikes still do their assault phase jump move? Is it 6" or 2D6? Sorry if this has been answered- I thought I saw it but then lost it again...
A : its 2D6, but u may not do it if you turbo boosted. but i will say taht due to the new always measure rules this can be very effective ''move shoot move'' unit.
Q : Just one question on the vehicle damage...could you possibly clarify if penetrating hits ALSO reduce hull points, in addition to rolling on the damage table?
A : no pens are just a roll. dont take off hullpoints.
Q: Have vehicle squadron rules changed? And how do flyer squadrons work?
A : not changed much, except for keeping in line with the closest to furthest rules. the closest vehicle must be destroyed before you start hitting the rest of the squad.
Q : Also, Rending. Has it changed at all?
A : auto wounds and is AP 2. +D3 against tanks
Q : here's been a lot of discussion back and forth about the term "generate" when determining powers from the new psychic disciplines, especially given "Warp Charge" level. Are powers rolled randomly? Is this consistent across all races?
A : generating is just like getting fantasy spells (except you reroll a double dont choose.) warp charge is how many spells you can cast, some have warp charge 2 and take up 2 spells worth of casting.
Q : Did the emperor die? What's new with the CSM, Tau, and Nids?
A : emperor as dead as tupak, only kept alive for the masses by weird machines. CMS still plotting in their volcano doom base, tau still the geeky naive guy at a tough biker bar, nids still galactic herpes, thats why no one allies with them. seriously, its more or less the same.
И с другого источника
PREFFERED ENEMY
preffered enemy is as the same as 5th ed, FOR SHOOTING ONLY.
HATRED
is pretty much preffered enemy in 5th but for CLOSE COMBAT
Q : is there a points limit for allies?
A : NOPE, there is no limit the only limit is the FOC 1 hq 2 troops 1 of each fast, elite, heavy
Q : Are allies for game terms or can a single player use them?
A : single player, they are designed to be taken as an expanded FOC in normal games of 40k
A : terrain is all given different levels of cover, anything with a roof is classed as a building, a building can hold only 10 models or less
WOUND ALLOCATION
wound allocation is done closest to furthest. so you take 6 wounds on a tactical squad with a librarian attached.
the 6 models closest to the enemy unit that is shooting take 6 wounds than you roll for saves.
in CC its just closest to closest are hitting each other. so positioning is key.
any models equal distance away from the enemy are randomly rolled for to see who is hit
MIXED ARMOUR TYPES
as above, each model is wounded and you take saves based on what was hit. so 3 wolfgaurd terms and 2 normal wolfgaurd get 6 hits, working from the front each model takes a wound, then you go back to the front and the closest model to the enemy takes the last wound, you then roll your saves for each armour type.
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