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Grey Shrike

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  1. "Еще слухи с BOLS"Psychic Details Tyranid psykers generate psychic powers in a new way. They gain 1 warp charge from each synapse creature within 6" but each synapse creature only generates a single warp charge. Tyranid psykers additionally gain a single warp charge per mastery level. This rule mechanic depicts the ability of the Tyranid Hivemind to focus power to key psychic organisms via the synaptic network. Each psychic organism however does have a maximum amount of warp charges it may utilize in a single turn, to prevent abusive "machine gun use of powers". Apparently units of multiple synapse creatures now have another useful purpose - psychic reservoir. There is also contradictory chatter on whether or not the new Tyranid psychic powers will replace the rulebook powers entirely. Some say yes, some say no. Psychic Powers table: -Dominion (Primaris) -Psychic Scream -Warp Blast -Catalyst -Paroxysm -The Horror -Onslaught Units Rumors Various tongues are wagging that one of the new big bugs is the old EPIC chesnut, the Haruspex. Not only that, but the Haruspex is only one half of a combo kit and yet another EPIC big bug is buildable from the kit. ~PS, there's really not that many left... go looking. Broodlord comes with fixed psychic power and a large number of biomorph options. There is suddenly a distinct number of rumormongers talking about the removal of the Mycetic Spore and any other unit without a model in the codex (you do the math). Some chatter says the rumored Dedicated Transport big bug may replace it entirely as it never received a model in the first place.
  2. "via BOLS"Release Basics The total release contains 9 new kits, 3 clamshells. ZERO Finecast. At least 1 new unit per FOC category. Tyranids may ally with themselves. Their ally FOC is as follows: 1HQ and 2 Troops default, plus optional 1 Elites, 1-2 troop, 1 Fast Attack, 1 Heavy Support. Biomorphs are in a seperate codex section in categories, with various Tyranid creatures having access to different categories. Biomorph categories are: - Basic biomorphs - Rare biomorphs - Psychic-Leader biomorphs - Unique biomorphs (only 1 each per army) Units Rumors Ymgarl Genestealers retain their ability to assault out of their hidden location. Lictors only allow snap shots plus gain a hefty cover save when they are unveiled. Raveners and Hormagaunts are Beasts. Hormagaunts come equipped with Fleet by default. Genestealers gain an A, and WS bonus. Carnifex gains a T bonus, and may take virtually every biomorph in the codex (bringing back all those plastic bits from the kit into use.) Trygon Primes move to HQ. Venomthropes and Lictors are purchased in broods of 1-3 per FOC slot, but deploy and operate independently on battlefield. New dedicated Transport big bug. May purchase a twinlinked set of heavy weapons, Transport capacity of 20 small bugs. Counts as an opened top vehicle for assault purposes. Another "new" big bug is a direct import from EPIC with it's name unchanged. Trygon & Raveners digital dataslate from GW Digital the same month as the codex release with a formation allowing Raveners to assault out of the Trygon's Deep Strike tunnel.
  3. Только насчет инквизиторов :) Союзниками можно было бы сделать генокульт, который вышел бы суплаем, и какие-нибудь фортификации для нидов тоже можно сделать при желании.. Но видимо желания нет.
  4. Это можно. Но я тебе скажу так- надо начать играть, после этого сам увидишь что хорошо, а что плохо. Проблема в том, что играть по этому кодексу осталось меньше месяца. Так что мой тебе совет-краст миньки, ставь монстров на магниты, и через месяц начинай вместе со всеми думать как играть новым кодексом.
  5. Это да. Но честно говоря не очень на правду похоже. Хотя повторюсь, то что айрон армовых Тиранов и Тервигонов должны понерфить, было впринципе понятно. Хотя 6 сил на весь кодекс Тиранидов-это не дело. Если бы было 2 таблицы по 6 или даже одна, чтоб можно было выбирать силы на 2D6, было бы еще норм, а так очень мало, конечно. Просто тупо очень маленький выбор получается.
  6. Ребят, слух про то что псайкеров с АйронАрмом в новом кодексе не будет, уже был пару раз, один раз минимум. В том смысле что псайкерство будет у нидов совсем другое, не такое как щас. Пруфа не дам, но было такое. И потом, посмотрим что там за псисилы будут. Вроде нидам 2 свои школы обещали.. Хотя это же слухи, что с них взять) Просто щас шанс, что они сбудутся, чуть больше, чем, например, в ноябре.
  7. "via Captain Obvious anonymous source on Faeit 212"Tyranids have their own psyker discipline containing 6 powers, with no access to any of the normal disciplines out of the rulebook.
  8. "From Endobai on Warseer"I had to find the Tyranid codex and more important had to work for a couple of hours, too addicted to things such was food, drink and shelter to ignore this need. I am no Tyranid player so I wanted to have the codex in sight not to make any mistakes people will in turn mistake for something else. It is still too early to say too much - hardly enjoyable to be in the spotlight shining like the Astronomican for the Hive Fleets... I can only say maybe 20% of what I know for now. Soon images should start appearing in the web so it will be possible to comment on some of them. Warriors. In my opinion definetely the centerpiece of the release. Much like the Tactical squad for the Marine codex they are something every Tyranid player - new or veteran - will have to buy. The box includes all or almost all weapon options the Warrior entry in the current (still the current) codex has + something really nice. Still don't expect all your wishes to come true. Remember it is no more than three infantry sprues in the box. The unit's cost. It depends on the cost of wargear and what special rules give them - namely what Synapse Creature gives them in the new codex. Right now I can see no meaningful point decrease. Still troops though. Tervigon. Still troops, but comes with 'the Gaunt tax' to occupy the slot. Gaunts are cheaper so it helps a little. Much depends on the new psychic powers the Tyranids get because it remains a psycher with randomly generated powers so unlike some psychers in the new tyranid codex. The Big Bug. It is big, but not that big. Remember that the Wraithknight and Eldar models in general are smooth and do not have so many limbs, vents, horns, bio-guns etc so making something as large as the Eldar fellow would create something really, really expensive - definetely in titan price range. The big bug is thankfully cheaper. The creature is taken from the Epic 40k, but the difference in size is not so ridiculously... pronounced, but it is large enough. Ohh and the instinctive behaviour list is expanded - with entirely new modes some creatures will take when separated from the Hive Mind. Tyrant Guard too got something new, a weapon upgrade they will find really useful. Grishnak, я-то в курсе, мне не ясно откуда постоянно новых авторов придумывают. То келли, то вард.. Какой давности эти слухи и где их источник?
  9. Откуда такая информация? Можно ссылку?
  10. "via Endobai on Warseer"Yep, that is a good idea. Half of it is completely wrong, mistaken or just slightly off the mark. But hell, there could be a second wave so untill the codex is there it is not certain. Can't say if the rules are, though - again as long as the codex is not released. what the hell, expect a dataslate with the release. Nothing unexpected something like this appears I realise, but it will apparently give another option to create an army. 3rd edition players will notice some similarity between it and one evil, sickly powerful army list from a decade ago; though I seriously hope it will be only representing similar idea, but without the rules almost every non-Tyranid player hated back then. (Regarding the Eriyne mentioned in the Bols rumor) Different name, different rules (I hope!), but in general similar thought behind it. A formation from models in the codex, so not an entire army. I cannot confirm it fully because too many people will get too exited leading to another 5 pages of discussion on DakkaDakka (cheers guys!) and it will be much less than they will hope for. A nice, (hopefully) flavourish addition, but not the Mycetic Swarm people hated/loved in early 2000s. (Who is the author of the Tyranid codex) Ok, that is easy and spoils nothing. No author named. Apparently right now it is a work of the entire team, but no real suprise here either with rumours about shared work circulating for a while. Anyway I fully expect some images in next 6 days. As usual first probably something blurry, made by an old mobile phone camera from a wrong angle so that people can discuss how utterly ugly it is and they will never buy it. I dislike one release from the Tyranid wave, but the rest seems fine or better than fine. And the cover of the codex is all right, though could probably be better. The data slate- when I read up on the original Mycetic spore list I think it was more just the deployment type of it- plus it was cool as it represented a specific stage of a tyrannid invasion- so good flavour fluff wise but I wouldn't want anything overpowered - it's just not fun to fight against. The early invasion theme is still here, but this time without "drop a brood of Genestealers on their heads and see them kill everybody" mode. There is more than one new MC in the initial release. 'A new MC for the army of bioengineered monsters?' - not a suprise. Epic 40 000 players will recognise one easily. Not Harridan of course. FOC changes. Not sure yet if your HQ can move some units to different slots, but one unit moves a MC in the FOC. Probably guys from 40k radio will cover the codex, but it is still more than a full month left...
  11. via BOLS We rate this set of rumors possible, coming from mixed sources. "Tyranid Warriors"Tyranid Warriors available in both HQ (Tyranid Prime)and Troops. - HQ Warriors function as the Prime's retinue, and do not deploy separately. - Prime + Retinue may deploy in a Mycetic Spore. Troops Warriors are mostly unchanged. Updated Biomorphs. Adrenal Glands is much improved. Warriors cheaper in points. (75pts base for unit). "Harpy-Eirnye"- Arm design is similar to the Forgeworld Harridan. - Wings attach to the body via 2 sets of arm slots. - Back 2 pairs are for the wings. - First pair of arms is reserved for various weaponry/gribblies.
  12. Неплохо, правда наверно было бы круче, если бы ростеры все таки были бы в более читательном виде.. Байки-байками, но мне кажется надо немного больше "информативности", взамен художественному тексту. :)
  13. Ну если посмотреть на коробку Центурионов, то там с фронта тоже изображены только ассолтные.. Так что может на обратной стороне у новых ХайвГардов могут быть и ТиранГварды. Ну хотя вообще да, это все догадки, так как ни про именных персонажей, ни про Big Bug в этих слухах не сказано
  14. Для тех кто не видел в "Слухах" "via Bols"We rate this set of rumors probable, coming from known sources. Author: Adam Troke MINIS New Tyranid plastic kits: Warrior - Shrike: 3 model kit. HiveGuard - Tyrantguard: 3 model kit. New weapon option for Hiveguard, Full lash whip-sword-claw-talon bits for Tyrant guard. Pyrovore - Biovore - Hellevore: 1 model plastic kit. 3 plastic spore mines included. Harpy - Eriyne: 1 model plastic kit. Mycetic Spore: 1 model plastic kit. Tyranid Prime: 1 model plastic kit. RULES Termagant Troops FOC Unit size up to 30 Cost: 4pt Default comes with Fleshborer Upgrades: Fleet for 1pt per model +1 pt Spike Rifles +2 pt Spinefists (now Assault x(minimum of 2) Twinlinked) +4 pt Devourers 1 per 10 can take: +10 pt Strangleweb +15 pt Electroshock Spitter (S4 AP6 Template Assault 1) +1 Adrenal Glands - Fleet and Furious Charge +1 Toxin sacs - Poison (affects cc attacks) +2 Toxic grubs - Poison (affects ranged fire) Кстати, обещают все неделю новые правила, и даже с фотками.
  15. Никак не могу дождаться обещанного анонса, поэтому напишу: можно будет играть новыми нидами, если их выпустят в начале января?. Просто чтоб знать, готовиться к турниру или нет.
  16. "Via BOLS"We rate this set of rumors probable, coming from known sources. Author: Adam Troke MINIS New Tyranid plastic kits: Warrior - Shrike: 3 model kit. HiveGuard - Tyrantguard: 3 model kit. New weapon option for Hiveguard, Full lash whip-sword-claw-talon bits for Tyrant guard. Pyrovore - Biovore - Hellevore: 1 model plastic kit. 3 plastic spore mines included. Harpy - Eriyne: 1 model plastic kit. Mycetic Spore: 1 model plastic kit. Tyranid Prime: 1 model plastic kit. RULES Termagant Troops FOC Unit size up to 30 Cost: 4pt Default comes with Fleshborer Upgrades: Fleet for 1pt per model +1 pt Spike Rifles +2 pt Spinefists (now Assault x(minimum of 2) Twinlinked) +4 pt Devourers 1 per 10 can take: +10 pt Strangleweb +15 pt Electroshock Spitter (S4 AP6 Template Assault 1) +1 Adrenal Glands - Fleet and Furious Charge +1 Toxin sacs - Poison (affects cc attacks) +2 Toxic grubs - Poison (affects ranged fire)
  17. Никакое. Жди нового кодекса. Или ставь Тирана на магниты.
  18. Нереальная конверсия, очень круто! Мне кажется, или у него пиратская шапка как у Бадрука?) P.S. Да, кстати, что конверсия топикстартера, что эта-отлчиная.
  19. Так вроде никто родные не советовал)
  20. Гланды в любом случае новые :) И еще, алмазные когти, или что там у них, выглядят тоже по-другому, если присмотреться. И выглядят воины покрупнее чтоли.. Я не думаю что это конверсия, по крайней мере мне так кажется. Вообщем вывод: воины изменились, но не намного.
  21. Смотри рулбук, в конце. В кодексе их нет, естественно.
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