Еще один очень тупой вопрос: есть пехотный юнит с персонажем на байке. Можно ли его заставить залечь (постреляв со скайхамера)? "Цитаты"In addition, Bikes and Jetbikes cannot Go to Ground, and cannot be Pinned.
If warriors come under fire, they may decide to keep their heads down to try and stay alive a little longer while they wait for extraction or reinforcements. After the enemy has rolled To Hit and To Wound against any of your non-vehicle units, but before any saves are made or Wounds allocated, you can declare that the unit is Going to Ground. To represent this, place a suitable marker next to the unit as a reminder.
•Models in a unit that has Gone to Ground immediately receive +1 to their cover saving throws.
•Models in open ground can still Go to Ground by diving to the floor (or using some other evasion technique) and receive a 6+ cover save, even if they are not 25% obscured.
A unit that has Gone to Ground cannot move, Run or charge. It can only fire Snap Shots when it wishes to shoot, and cannot fire Overwatch. At the end of its following turn, the unit returns to normal, the marker is removed and the unit is free to act as normal from then on. Whilst it has Gone to Ground, a unit reacts normally if affected by enemy actions (for example, it takes Morale Checks as normal). If the unit is forced to move, for example if it has to Fall Back, it returns to normal immediately – remove the marker. If assaulted, the unit will fight as usual, but because they are not set to receive the charge, enemy units do not receive the Initiative penalty for assaulting a unit in difficult terrain, even if the unit is in difficult terrain. If a unit Goes to Ground from Overwatch, then the charge automatically fails.