Можно ли на чардже (в один юнит) разорвать когеренцию из-за пункта 2? (Я считаю, что нет, т.к. первоочередно исполнение пункта 1, но оппонент не соглашается.)
"Цитата"After moving the first model in the unit, you can move the others in any sequence you desire, providing you abide by the following conditions:
•If possible, a charging model must end its charge move in unit coherency with another model in its own unit that has already moved. If it is not possible for a charging model to move and maintain unit coherency, move it as close as possible to another model in its own unit that has already moved instead.
•If possible, a charging model must move into base contact with an enemy model within reach that is not already in base contact with another charging model. If there are no such enemy models in reach, the model must move into base contact with an enemy model that is already in base contact with a charging model.
•If a charging model cannot reach any enemy models, it must try to move within 2" of one of its own unit's models that is already in base contact with an enemy. If this is impossible, it must simply stay in coherency.
Можно ли разорвать когеренцию на пайл ине?
"Цитата"
A Pile In move is a 3" move that is performed in the following order:
•First, any models Pile In if this will bring them into base contact with an enemy locked in combat.
•Second, any models Pile In if this will bring them to within 2" horizontally or 6" vertically of a friendly model that is in base contact with an enemy locked in this combat.
•Any remaining models that are not in base contact with one or more enemy models and have yet to Pile In must now do so, and must attempt to get as close as possible to one or more of the enemy units locked in this combat.
Pile In moves follow the same rules as charge moves, except that they are not slowed by difficult terrain (though dangerous terrain will still trigger Dangerous Terrain tests).