Перейти к содержанию
Друзья, важная новость! ×

4x_Runa

Пользователь
  • Постов

    6 352
  • Зарегистрирован

  • Посещение

Весь контент 4x_Runa

  1. Они УЖЕ сделали вагон и тележку. Тележку и вагон. Выпустив Талос, Бистов и Скуржей они по сути завершат линейку, оставив леталки стандартными "без модельными" юнитами (Это модно щя) и гротесков-вреков, которые суть и сейчас не плохие.
  2. Это было субъективное (мое) мнение. У меня есть эльдары и есть ниды. Нидов у меня чертовски много и красить красиво (не проливка драйбраш) их мне сложней в 100 раз.
  3. Флита нет, единственный 6+ сейв, 2 вунды. На одном фнп им не выехать нахаляву, слишком жидкий КП, чтобы ими спамить. Но юнит приятный при определенной закачке
  4. Лилит имеет 3++ в хтх, 4++ в голом поле и, вообщем и целом, является не самым плохим спец чаром. (Угрохать Кхарна куда проще тактикалу. Ириэль Эльдар тоже мягок) Она интересная и сильная. Урезать один тактикал сквад ей вполне можно, правда она больше как добивалка. Осталось там 5-6 маров - пойдет и порежет их. С Токеном она дюже зла. Дратазар очень мощный персонаж. Довольно легко получающий ФНП и выдающий большое ведро атак (+ атка за вунды на 6 и + атака за свои сейвы на 6) Мужик на скейтборде...МЕГА маневренный и дешевый юнит как трупса и +1 на очередность хода. Он (ИМХО) кандидат на второй слот Думается мне Архон + Барон будут на столе чуть чаще остальных.
  5. Их красить красиво проще чем нидов - это аргумент в пользу покупки ДЭ)))) Забавная цепь на артах вичей (Лакенсератор от Вармашиновских Криксовских Сатиксов)) это power weapon. models that suffer an unsaved wound halve their str for the remains of that combat phase Гомункулы вундят на 4+(пойзон) с инстой. За поинты эти перчатки или встроенны - не знаю. Келли стоит отдавать 3/4 кодексов на написание, он придумывает много интересных правил, вариаций и возможностей отражающих всю суть армии. Это невообразимо радует, когда читаешь кодекс и все смотриться цельно, без перегибов и отсутствия композиции. (Вот блады мне не понравились. Нету какой-то связующей концепции. Набор перекачанных самодостаточных маров. Один четкий концепт - толпа летающих ассолтеров) Волки тоже были шикарны, тут и саги, дух героизма, малочисленность и крутизна командывания, интересные и новые не основанные на USR правила, радикально новые юниты (Кавалеристы). Адриан Смит и Фил Келли - самое любимое от ГВ (Хотя первый сам по себе)
  6. А я не считаю нидов дерьмом)
  7. Я считаю вышел "не вариант" для манчеров, кодекс уровня нидов для наших турниров. Очень насыщенный спец правилами, варгиром , юнитами. По сравнению с унылым "USR кодексом" демонов - это праздник и феерия хоббизма! Почти все юниты интересны и играбельны, кроме мандрейков. Я считаю их просто СКУЧНЫМИ и достаточно бестолковыми. Они сначала должны подлететь, а лодок сейчас будет не шибко много. Ну 5-6 в среднем. Залп лут почти гарантированно унесет лодочку. Пожалуй в этом месте ДЭ особо нечего противопоставить оркам. [ Добавлено спустя 5 минут 12 секунды ] Поправка для Вебвей портала. Арха, то есть Дратобла-бл-бла Декапитатор
  8. Dark Eldar Summary: based on The Dudes’ summary, additional information provided primarily by Frgt/10, minor (but nonetheless important) contributors: jspyd3rx, Toloran, Mr Rose, Cosmic Girl, Loceplax, Wraithseer, time2die, gorgon, Ravenous ALBE=Autarch Lasblaster equivalent Army-wide special rules: Night Vision - Acute Senses USR Strength Through Pain – Most standard Dark Eldar Infantry units will have this rule, although some of the more out there ones will not. The unit (and only the unit) gains an upgrade every time it wipes out an enemy unit (3 max). 1st Feel No Pain, 2nd Furious Charge, 3rd Fearless. If an IC or IC's join a unit then their cumulative pain points are added together and they gain the benefit of all of them combined. Should the IC leave the unit, the pain points must be distributed as evenly as possible with any remainder being left to the owning player's discretion. If multiple enemy units are destroyed in a combat against multiple DE units, then all the pain points are randomly assigned to the victorious DE side, they don't EACH get a point for every unit destroyed by the combat's results. Combat Drugs - Succubus (no drugs for Lelith), Wyches, Reavers, Hellions, option for Archons Roll once. All units with the Combat Drugs rule get the same benefit. One result confers a free pain point. Results are: 3D6 pick the highest Run moves +1 S +1 WS +1 A reroll to wound rolls in close combat +1 free Pain Token 12" Assault and "always attacker" results are gone. Weapons: Dark Lance: S8 AP 2 Heavy 1, Lance (even for Scourges) Splinter Rifle 24" SX, AP5, Rapid Fire, Poisoned. Shard Carbine 18" SX, AP5, Assault 3, Poisoned. Splinter Cannon 36" SX, AP5, Assault 4, or Heavy 6 Poisoned. Splinter Pods - 18" S X AP5 Assault 2, Poisoned Blaster - 18” S 8 AP2 Assault 1, Lance Disintegrator – S5 AP2 Heavy 3 Shredder - still in Heat Lances - 18" S6 AP1 Lance, Melta Wargear: Webway Portal: archons, haemonculi only dropped in shooting phase, dropping the portal counts as shooting and the person who drops it CANNOT be in a vehicle when he drops it. It then acts like a board edge that you can bring reserves on. The WWP is indestructible and impassable once it's down...and in a change, cannot be used to bring on vehicles. Also, if you have a WWP you can always put things in reserves even if the mission doesn't allow. Outflanking and deepstriking reserves can use the portal. Agonizer: power weapon, no poison rule, but wounds always on 4+ Djinn blade: is not a weapon, but gives 2 additional power weapon attacks, rolled separately, on doubles hits wielder instead Plasma Grenades: wyches have acces to them, warrior can buy them Orgasm Grenade Launcher: whole unit has offensive and defensive grenades Soultrap: If bearer kills an enemy MC or SC in close combat he doubles his Strength to 6. If he kills another one, he doubles his Strength to 10. Clone Field: is a wargear item which allows the bearer to nullify D3 attacks directed at him each turn; the specific attacks are chosen by the bearer. Mutually exclusive with shadow field Shadow Field: same as before Huskblade: Power weapon that causes Instant Death. Drug Dispenser: access to combat drugs Hexfire Rifle - Sniper Rifle, wounded model takes a wounds test or is removed from play (yes this does circumvent EW) Blast Pistol - 6" range Blaster, counts as CCW. Mindphase Gauntlet: any IC or MC HIT (not neccessarily wounded) by this weapon must take BOTH a Strength and a Leadership test for EACH hit. If ANY of these tests is failed, that IC or MC may not attack this assault phase. NO power weapon, Special Characters: There are 8 special characters, all are HQ choices: Asdrubal Vect Can be taken mounted or on foot. It has been said his throne fits nicely in the spot where the sail goes on the new Raider kit. This implies no new model. Personally, I think the new kit would look a little silly without the sail. Seizes the initiative on a 4+ has preferred enemy against all unit types and re-rolls to wound against all Eldar models (including Dark Eldar) Armed with Obsidian Orb: S10 AP3 Assault 1 Blast Weapon that rolls against the target's Ld stat rather than their T. Any unsaved wound caused heals Vect up to his starting number of wounds. Dais: optional, 200 albes, 13/13/13 raider, transport 10, 3 dark lances vect and 9 other passangers MUST be deployed in the dais at the start of the game Duke Sliscus A corsair captain described as a nasty counterpart to Yriel. Gives you 2 rolls on the combat drugs chart, picking the result you want. 2+ poison weapons, if he rolls a 5+ to wound, they also ignore armour. A single unit of either warriors or kabalite trueborn have their poison weapons upgraded to 3+. Drazhar Apparently there's a strong indication that Drazhar is actually Arhra. 7/7/4/4/3/7/4/10/2+ Armed with Demiklaives Special Rules: Eternal Warrior, Fleet, Night Vision, Power from Pain - Can move to a different spot in the same combat as long as he stays in base to base contact with enemy models and in unit coherency. - Gets instant bonus attack for ever 6 on a saving throw. - Makes a Incubi unit he joines Fearless. - Has both Klavex powers. Lelith Hesperax 9/7/3/3/3/8/4/9/6+ No poison, no drugs, but ignores armour. 3++ in CC and 4++ against shooting Is equipped with impaler and shardnet. There are two wargear sets for the model but this is only a cosmetic option. There is no rule for another weapon loadout. Special Rules: Recieves a bonus attack for every point her WS is above the highest opponent's WS in base contact with her Lady Malys 4+ invulnerable save Completely immune to psychic powers and passes this ability onto any unit she joins. Equipped with better Djinn blade allows the owning player to redeploy D3 units after deployment...including placing these units back into reserve Urien Rakarth Gives out D3 Pain Tokens at the start of the game, which must go to Wrack or Grotesque units Regains 1 wound at the start of each DE Turn T5 Urien’s Ichor Gauntlet wounds enemies on a 3+ and inflicts instant death. Liquifier Gun (new name for the destructor) Can upgrade Grotesques to S6 for 5 albes each Wracks become Troops The Decapitator no IC, always starts in reserve regardless of mission, deepstrike anywhere on the table without scattering, can not assault in this round T3, 5+ invulnerable Baron Sathonyx Hellion character on skyboard lower than archons stats in almost all respects, pretty cheap however has a special skyboard that gives him +2 str on the charge (so +3 with his hellglaive) but no power weapon making pulling enemy IC's out of units virtually guarenteed. He also shields the unit from fire very effectively if there's decent cover around no combat drugs either makes hellions troops, +1 on deployment roll HQ Archon WS/BS: 7 S/T/W: 3 I: 7 A: 4 Ld: 10 Save: 5+ no skyboard or jetbike Can have a Blaster, or Blaster Pistol. Court of the Archon Inquisitor style retinue for the Archon. Different (alien) members offer different bonuses. 1-2 Medusae- ranged eye laser style weapon (the background for these are pretty cool; they're basically brains-on-stalks that possess hosts for them to leech off their emotions): Flame S D6+1 AP D6 Assault 1 1-5 Ur-Ghuls- WS5 S5 T5 W 3 I5 A3, furious charge, feel no pain 1-2 Lhameans- Dark Eldar poison masters, poisoned weapons of the Lhamean and Archon wound on 2+ 1-3 Sslyths- 2 wound snake-like mercenaries armed with shardcarbine, splinter pistol and cc weapon (they have 4 arms). also have FnP Succubus WS/BS: 8/6 S/T/W: 3 I: 8 A: 4 Ld: 9 Save: 6+ Wargear is minimal, mainly wych weapons and other combat gear, nothing too special. comes with combat drugs as standard, option for Agonizer, no skyboard or jetbike Haemonculus 1-3 haemonculi per slot, and 1 of them can be an Ancient. Haemonculus: 4/4/3/4/2/4/2/8/6+ Ancient Haemonculus: 5/5/3/4/3/4or5/3/9/6+ Comes with a free Pain Token (and therefore Feel No Pain) If there is at least one H. in the army, Wracks are Troops no way to improve armour, no shadow field Wargear for Ancient: - Huskblade - Archangel of Pain: One causes all enemies within 3d6" to make a LD test. If they fail, their WS and I is 1 for the rest of the turn. - One is a single shot weapon that 12" Strength d6 AP d6, Assault 2d6. - A rifle that is 36" sX ap 4, assault 1, sniper. If a model suffers a wound from this, it rolls a characteristic test against its wounds. If it fails, it is removed from play. - Crucible of Malediction: all psykers within 3d6 take a ld test or get removed from play , one use - Liquifier: Flame Str 4 Ap D6 Elites Harlequins Identical to the Codex: Eldar entry There is no, repeat NO Solitaire and NO dedicated transport. Mandrakes 5-10 Mandrakes 4/4/4/3/1/5/2/?/5++ single ccw, 5+ invulnerable Whenever a unit with this rule has at least one pain token, each model has the following shooting attack: 18” S4 AP4 Assault 2, Pinning Special Rules: Stealth, Move Through Cover, Night Vision, Fleet, Infiltrate, Power Through Pain Incubi 5/4/3/3/1/5/2/9/3+ 3-10 squad size. Incubus, Klavex Armed with Incubus warsuit (3+ sv) and Klaives (Power Weapons with +1S), NO plasma grenades, no Tormentor anymore Special Rules: Fleet, Night Vision and Power from Pain. Klavex is a squad leader with WS5, A3 who can take: Demiklaves: 2 smaller blades that either give him +2 attacks or +2S (both are Power Weapons). Bloodstone: Flame S3 AP 3 Klavex can buy the follwoing Exarch powers: Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or Incubus allows for bonus attacks, these cannot produce more attacks. Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase Grotesques 4/1/5/5/3/?/3/3/6+ One Grotesque can be upgraded to a aberration. Can take a few special close combat weapons, but no power weapon. One Grotesque can take a ranged weapon, although BS 1. Special Rules: free pain token, aka Feel No Pain, no fleet If there is no IC in the unit, roll aD6. One a 1, unit is removed from play and every unit in 2D6” gets 2D6 S5 AP- hits Option for Raider. Takes up two transport slots. Wracks Human-sized Homunculus constructs two poisoned (4+) blades S3 T4, no fleet One wrack can be upgraded to a champion. Can take a few special close combat weapons including an agonizer. 1 in 5 wracks can take liquifier Special Rules: free pain token, aka Feel No Pain Option for Raider and Venom. Kabalite Trueborn 3-10 elite warriors, LD9 and 2A Armed with Splinter Rifle and Kabalite Armour. Dracon upgrade. Dracon has 3 attacks. Can swap rifle with splinter pistol and ccw for free or splinter carbine for 5 albes each. Can take plasma grenades for 1 albes each. Special Rules: Fleet, Night Vision and Power From Pain. Options to take 4 special weapons and 2 heavy weapons. Hekatrix Bloodbrides elite wyches, LD9 and 2A Syren squad champion with A3 Every third wych can take a special wych weapon. Troops Kabalite Warriors 5-20 Stats are the same. Armed with Splinter Rifle and Kabalite Armour. Sybarite upgrade. Warriors get 1 Dark Lance (25 albes) or Splinter Cannon per 10 models. Can only take 1 shredder or blaster regardless of squad size. no plasma grenades Sybarite can take: grenade launcher for 20 albes, ghostplate armour (4+/6++), venom blade, a power weapon, or an agonizer Special Rules: Fleet, Night Vision and Power From Pain. Wyches 5-20 4/4/3/3/1/6/1/8/10/6+ Stats are around the same. Armed with: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit. Hekatrix (squad champion, A2) still have the option for the Agoniser. Wych weapons are one per 5 models. Special Rules: Fleet, Night Vision, Power from Pain, Combat Drugs. Dodge (4+): Wyches have 4+ Inv save in CC Wych weapons - Shardnet and Impaler: Counts as 2CCW, every enemy model in base contact loses 1 attack to a min of 1 - Hydra gauntlets: Count as 2CCW and grants +D6 attacks instead of the +1 for 2 ccw - Razorflails: Count as 2CCW, reroll to hit and wound. Fast Attack Reaver Jetbikes 3-10 T4, 5+ save, can Turbo-boost 36", Move through Cover Reavers and Arena Champion Armed with Wychsuit, splinter pistol, close combat weapon, combat drugs Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost One out of 3 can replace Splinter Rifle with Heat Lance or Blaster. Bladevanes: Draw a line from the starting point and the ending point of the movement. Select a single unengaged, non-vehicle unit under this line. Each bike does D3 S4 AP- hits. Cover Saves allowed. One out of three Jetbikes can replace Bladevanes with: Grav-Talon: 10 albes, as Bladevanes but does D3 S4 AP-, if target suffers 1 or more unsaved wounds it must immediately take a pinning test. Cluster caltrops:20 albes, Additional to Bladevanes D6 S6 AP- hits Special Rules: Night Vision, Power from Pain, Skilled Riders, Combat Drugs There is no way to take these guys as Troops. Hellions 5-20 Jump Troops, hit and run, Fleet, combat drugs, no plasma grenades hellglaives give +1A and +1S Skyboards have a 18” SX AP4 assault 2, Poison shooting attack Champion can take a special type of skyboard which can pull an IC out of its unit when using Hit and Run. This leaves him engages in Close Combat with the IC though. can take grenade launcher for 20 albes Beast Masters 1-5 beastmasters per unit, ride skyboards, count as Beasts though one beastmaster can take combat weapons like agonizers, no combat drugs each beastmaster can only have ONE type of beast. 0-5 kymerae per beastmaster, 0-1 clawed fiend per beastmaster, 0-2 Vodwing Flock per beastmaster Khymera - The old Warp Beast, 4/4/4/3/1/4/3/?/4++ Vodwing Flock - W5, A5, Rending Clawed Fiend - 4 wounds and 4 attacks, the fiend also gains an attack for every wound it suffers Scourges 3-10 4+/6++ Ghostplate armour, armed with with Shard Carbines and Jump Pack (no jetpack) Weapon options: 2 out of 5 can take: heat lances, dark lances, splinter cannons, Haywire Grenade Launchers: 24” S4 AP4 Assault1, against vehicles roll an additional D6: suffers a glancing hit on 2-5 and a penetrating hit on 6 Special Rules: Deep Strike Heavy Support Ravager Fast, skimmer, open-topped, AV 11 11 10 Armed with 3 Dark Lances as standard, can upgrade to diintegrators for free Can fire all weapons after moving 12" and after Deep Striking Talos 5/3/7/7/3/4or5/D6/10/3+ Nightvision, Power from Pain, Monstrous Creature, Move through Cover twin linked splinter cannon, can be upgraded to twin-linked liquifier, twin-linked heat lance and more can take additional ccw for 15 albes can make attacks Instant death for 5 albes OR can roll 2D6 for number of attacks and pick the highes for 10 albes Cronos Weaker but cheaper Talos. 3/3/5/7/3/4or5/2/3+ Nightvision, Power from Pain, Monstrous Creature, Move through Cover When the Cronos kills a model in cc, an unit in 12" gets a Pain Token. Can take ranged weapons, that also gives a Pain Token upon wounding: Weapon 1: Flame S4 DS 3 Assault Weapon 2: 18" S3 DS3 Assault Blast 5" Razorwing Fighter AV 10, 10, 10 Fast, Skimmer, Supersonic: 36” Flatout Can fire all weapons after moving 12" and after Deep Striking TL splinter cannon, 2 dark lances, 4 monoscythe missiles (48" S6 AP5 assault 1, large blast, one use only) can be upgraded to: Necrotoxin Missile: 48" 48" SX AP5 Blast 5", Poison 2+, Pinning, one use only Soulstealing Missile: 48” S7 AP- Large Blast, reroll to wound, one use only Voidraven Bomber AV 11, 11, 10 Fast, Skimmer,Supersonic: 36” Flatout Can fire all weapons after moving 12" and after Deep Striking Armed with two Voidlances: S9 AP2 Dark Lances and a Void mine: S9 AP2 Lance, 5” Blast, Bomb dropped along its flight path, scatters D6". can take up to four missiles: Monoscythe Missiles: 48" S6 AP5 assault 1, large blast, one use only Implosion Missile: 48”, small blast, W-test (take the W at the start of the game) or removed from play, invulnerable and cover saves allowed, one use only (30 albes a pop) Necrotoxin Missile: 48" SX AP5 Blast 5", Poison 2+, Pinning, one use only Soulstealing Missile: 48” S7 AP- Large Blast, reroll to wound, one use only Transports Raider transport 10 Fast, skimmer, open-topped AV 10 10 10 Has upgrades for a 5+ invulnerable (not cover) save and another that gives an extra 2D6" movement. Upgrades 3 expensive upgrades: - Nightshield: hasnt changed - Retrofire Jets: allows deepstrike, fire all weapons after deepstrike, you cant disembark from a DSing vehicle though - Clonefield: confers 5+ invulnerable save 7 cheap upgrades: - if the raider moves over a unit it gets D3+1 hits with S4 - 2D6" extra movement - enemy unit in 6" get -1 on thei Ld, must take a Ld if they try to assault the vehicle - friendly units in 12" can reroll their moraletest - raider can tankshot, if it rams it gets +D3 on its front armour - for every 1 on a close combat to hit roll against the vehicle the unit gets a S4 hit - splinter rifles and pistols (but no cannons) can reroll failed to hit rolls when shooting from the raider Venom 4/10/10/10, fast, skimmer Transport capacity 5 or 6 (codex contradicts itself), clonefield Armed with Twin Linked Splinter Rifles and can upgrade to a Splinter Cannon Despite the name, this is not a Harlequin dedicated transport. Every unit with access to the raider can also take a venom, except Groteques __________________
  9. Drazhar: http://www.pixup.org/bilder/2503/a012G8KGP.jpg Decapitator: http://www.pixup.org/bilder/2504/a013MVNNN.jpg Hellionlord whatever'hisnames: http://www.pixup.org/bilder/2505/a0143RIGZ.jpg Razorwing (?) : http://www.pixup.org/bilder/2506/a0153V01P.jpg Venom, a bit blurry... : http://www.pixup.org/bilder/2507/a016HEZG8.jpg Talos: http://www.pixup.org/bilder/2508/a01718FW8.jpg Scourges: http://www.pixup.org/bilder/2509/a019ZQZTH.jpg
  10. Ну лут ими точно не покарать, даже ударить наврядли выйдет. Луты карать можно байками, гелионами...Много чего любопытного есть.
  11. Мне нравится. Я доволен. Полома не видно вообще, но в целом всё очень даже прилично. Автор явно не собирался переоценивать монстров, талосы в 10 фвариоров)))) Правда вунды 3 и нет флита, что сильно печально. Недоврейслорд вышел. Понравилась тема собрать армию на гомункулах и гротесках.
  12. Портал есть, это так мило.
  13. На турнирах это чертовски сложно сделать, хотя иногда и получается) В обыденной субботней игре я люблю играть тем, к чему душа лежит ^_^ Там и террейн красив, его много и вообще сердце поёт. Мы же тут рассматриваем ДЭ с точки зрения паверности и пригодности на турнирах?
  14. Да нет, тут видимо странная суппортная роль. Юниты под пинингом или уже будучи завязанные в хтХ убирают пенальти за чарддж в них сквозь диф тесты... Вообще у Келли уже были спорные мало играбельные юниты (ЛонВульф, ШайнингСпиры, ФлешГитсы и прочее) Забитый слот элиты...Где-то я это уже видел?)
  15. Нет ни гранат, ни павер вепона. Чамп есть без возможностей грейда. Это, собственно, подтвердили уже несколько человек. Ну и на гв сайте новые гелионы с другого ракурса. http://www.games-workshop.com/gws/content/...p?aId=13300004a
  16. ХайвТиран. Я же писал, чт оне всё так просто)))
  17. Суть самое важное - Лилит без яда.
  18. Ну вообще пока это ближе к ретюне, чем к простому комскваду. Если в вординге варгира будет нечто типа "игнор д3 полученых хитов-вундов", то можно назначать смело вунду на архона, она поглотится, по сути пока жива ретюна, архона мало чем можно будет уязвить. Ну это в случае вординга удачного и ,собственно, РЕТЮНЫ.
  19. Факт, такое может быть. Но в ретюне он полезней, если позволит списывать вунды пришедшие на него, а не просто атаки.
  20. Помните, что чарджа на "далеко" больше не будет, будет максимум с наркоты на "1" флит 3д6 с максимальным выбраным. Тут уже все зависит от лодок, будет ли у них реальный шанс докатиться до позиций врага, или все будет достаточно грустно. Пригодятся хайв гарды. Забавный предмет - Плащ Клонов, позволяющий игнорить д3 атак в ход. Тут не все так просто как кажется))))
  21. Судя по отзывам у него инкубы есть в ретюне до 3х штук. Этого хватит чтобы разогнать почти любую шоблу. А по ЛД они не будут бегать, их так мало по количеству, что если они проиграли, значит скорее всего они просто кончились. Да и вообще, устал от слухов. Скорей бы уже потискать взглядом
  22. Asdrubael Vect has a S10 AP3 Assault 1 Blast Weapon. Instead of rolling against your target's Toughness, you roll against their leadership. Any unsaved wound caused heals Vect; he cannot pass his starting number of wounds. Lady Malys (Vect's former concubine) is completely immune to psychic powers and passes this ability onto any unit she joins. Duke Sliscus can confer 3+ Poisoned onto one unit's shooting attacks. Also, he is the Dark Eldar character who tore out Lukas The Trickster's heart, which is pretty cool. The Court Of The Archon is the Archon's new bodyguard option. It is somewhat inspired by Greek mythology. Options include a retinue member which grants 2+ Poisoned to the entire retinue. This option is unbelievably cheap for what it does. Other options include Ur-Ghuls (which had FNP) and Medusae (which have an 'eye laser' ranged attack). Finally, a cool piece of wargear. Clone Field is a wargear item which allows the bearer to nullify D3 attacks directed at him each turn; the specific attacks are chosen by the bearer.
  23. Цены, вообщем-то, отличные, не дешевый полом, но и не оверпрайс. Хотя если прикинуть стоимость отряда вариоров в 120+70(80) рейдер...200птс за достаточно хрупкий отряд. Лилит без токенов вполне балансированый персонаж. С токенами куда как злее девушка становится, поимев ФЧ вырезает большинство целей.
×
×
  • Создать...