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Patient Hunters - Perhaps the main reason to take Bran Redmaw! He gives a single Grey Hunter pack the Infiltrate USR or they may use the Behind Enemy Lines special rule as if they were Wolf Scouts!!
Curse of the Redmaw: There's a pretty big paragraph explaining this one. Basically as the battle goes on Bran might turn into a scary Wulfen. Starting on turn 2, before any movements are done roll a D6. He succumbs to The Redmaw on a 6+ turn 2, 5+ turn 3, 4+ on turn 4 and then on a 3+. He also gets +1 on the roll for each SW unit locked in combat that turn.
What can we gather from his gear, equipment and special rules? Bran Redmaw is a utility Wolf Lord who specializes in close combat. His total gear and equipment add up to ~190 points. For ~20 points you get the ability to Infiltrate/Outflank with a unit of Grey Hunters AND Outflank Bran with a pack of Fenrisian Wolves. He is no Ragnar Blackmane in close combat, but he is as fast and deadly as any other generic Wolf Lord. We can say that Bran's special rules and equipment very accurately portray his character and combat style. As I said before.. he is ALL about patience.
The Redmaw:
When Bran turns into a Wulfen he becomes The Redmaw until the end of the game. This form is tough, vicious and visceral.
WS7, BS-, S6, T6, W3, I6, A5, Ld8, Sv -
He loses ATSKNF, but gains (ready for this?): Fleet, Eternal Warrior, Feel No Pain, Furious Charge, Fearless.
He also loses all of his equipment except for the Wolftooth Necklace. So no 2+/4+, no grenades.
Interestingly enough he does not have Rending like models with Mark of the Wulfen.