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dumon157

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  1. Воинов,Монолит,дестроеров,батлфорс,скарабов-пока оставят. Во второй волне ВОЗМОЖНО будут новые дестроеры,воины,скарабы и батлфорс. Моню я так понял-не тронут. Кстати такой вопрос. Как думаете в новом кодексе могут быть различные цветовые схемы для Некров из различных миров/гробниц. А то всё красить в один цвет оно конечно и хорошо(и быстро!),но как-то тоскливо. Собственная фантазия же отсутствует напрочь.
  2. Да,вроде всё верно,но только как-то коряво всё у них получалось. Ну вот если всё разложить по порядку. 1.Выжили на планете. Выжили хреново.Лучше б подохли. 2.Древних они НЕ ПОБЕДИЛИ! 3.Попали в рабство к Ктанам,хоть их вроде и уничтожили,но их рабами так и остались. Ктаны всё равно вернуться и проведут с Некрами воспитательную работу. 4.Ушли в спячку! Ага! Их загнали в спячку!Еслиб они не спрятались в норку как суслики-их затоптали нафиг. 5.Вылезли из норки,огляделись-ну вроде уже врагов таких ужасных нет,теперь можно потихоньку люлей всем остальным отвешивать. 6.Ни над кем они контроля не получат.Это понятно из нового бэка. Потому что-теперь-Некроны расколоты. Каждый Лорд -сам себе хозяин. И не факт что Некры со временем не начнут убивать друг друга. P.S.Представить горбатый,скелетошный металлолом-повелителями Галактики,- такое и в страшном сне неприснится. :D
  3. Не знаю,может уже было . Originally Posted by Yakface Well, bits of the fluff talk about other races & systems paying 'tribute' to the Necrons...here's my speculation based on what I read: Necrons have always felt like they got the short end of the stick. When they were Necrontyr, they had a crappy planet and that drove them to invent technology and get the hell off their planet...but they still wanted to prove they were the best so they set about trying to creat the greatest galactic empire. And they did...but then as always happens, their empire started to creak and moan, so the war against the Old Ones started with naturally the belief that the Necrontyr would destroy the Old Ones and emerge even greater than before, the true heirs to the galaxy. And in fact they hated the Old Ones if for no other reason than because they had the secret for immortality (what the Necrontyr wanted more than anything) but wouldn't share it. And once the war started, naturally the Necrontyr couldn't beat the Old Ones despite their superior technology, as the Old Ones had access to the Webway which meant they could escape anytime they needed. So eventually the Old Ones (and the races they created) were kicking the crap out of the Necrontyr. And so in the frustration of again getting the short end of the stick, they made the pact wit the Deceiver and sold their souls for immortality and power. But again, they felt shafted because they had essentially been tricked into doing this. So after the C'Tan had killed the Old Ones, they again wanted to take their rightful place as rules of the galaxy but they knew that would never happen as long as they were slaves to the C'Tan, so they turned on them as this is the only way they'd ever be free. But of course that battle against the C'Tan did tremendous damage to them and thus they decided to use their immortality to 'outlast' the Eldar empire (which they did). So now that they're back awake (mostly), although they've lost their main command structure as a people that sort of drove them forward towards any single goal, I think their goal is still to do what they always wanted...to rule the galaxy, to be the supreme beings. And this isn't exactly the same as humans, who basically want to eradicate all Xenos and populate all the planets themselves. Necrons more than anything (I think) want to be in control. They want to be worshipped by others. They finally want to get their due as being the rulers. So while they most certainly plan to destroy any force that gets in their way, I also get the distinct feeling from the new fluff that (with at least some of the Lords) they are perfectly okay with leaving existing planets/systems under alien control, as long as those people pay them tribute. Even though I have a hard time imagining what tribute the Necrons would really need (being robots and all), I don't think that's the point. The point is that the other races are paying them fealty and recognizing the mastery of the Necrons, which is precisely what they've always wanted. Этот самый Якфасе пояснил,что Кодекс у него на руках-но сливать его вчистую он не будет. А так описательно перескажет.
  4. А там и так по ценам нихило ни разу.
  5. НЕмцам пришло официальное письмо. Вот сайт. http://www.brueckenkopf-online.com/?p=46913 Last missing miniature is a Cryptech. He has acyclopean eye, a staff of light and holds a ressurection orb. I'll try to upload a pic later. Вот чётвёртая модель! А то знак "?"-интриговал,блин.
  6. Ressurrection Protocols returns the model to play with a single wound unless they have a Phylactery in which case they come back (the first time they get back up) with D3 wounds. And yes, for the most part (not the C'Tan, for example) every non-vehicle unit has Ressurection Protocols, so Scarabs can come back as well now. C Дакки. Скарабы с ВББ-нифига себе!
  7. ГВ подтвердило,то что будет в первой волне. Local GW newsletter confirms 4 new plastic boxes, one new Finecast box and 4 new Finecast characters. My guess now: Plastic Boxes: Necron Catacomb Command/Annihilation Barge Necron Doomsday/Ghost Barge Triarch Praetorians/Lychguard Immortals/Deathmarks Finecast Box: Flayed Ones Finecast Blisters: Imotekh the Stormlord Trazyn, the Infinite Necron Overlord ? С Дакка. ?-это как понять???
  8. На Дакке написали,что это вероятная обложка Кодекса Некронов. Но по-моему как-то слабовато.
  9. Умножте всё это на 60-и вот вам приблизительная цена в Алегрисе. Нет-будет дополнительный обвес((спруя)(пластиковый!)),чтобы из простого дестроера делать хэви.И будет новая коробка. Ну так писали на Варе. А как оно будет на самом деле -фиг его знает. На БлудКиттене вышла статья. The Failed Policy of Necrons. То есть как же ГВ так обосралось с политикой конфиденциальности. Вопчем смысл вкратце. ГВшники очень растроены утечкой информации и фоток. Это наносит финансовый ущерб. И надо принять более жёсткие меры для недопущения подобного в будущем. Но зато нам то радость какая!!! С Дакки. ELITES • Deathmarks, Lychguard & Triarch Praetorians: 5-10 • C'Tan Shard & Triach Stalker: 1 per FOC • Flayed Ones: 5-20 TROOPS • Warriors: 5-20 • Immortals: 5-10 FAST ATTACK • Canoptek Wraiths: 1-6 • Canoptek Scarabs: 3-10 • Tomb Blades: 1-5 • Destroyers: 1-3 HEAVY SUPPORT • All Vehicles: 1 per FOC • Tomb Spyders: 1-3 Heavy Gauss Cannon is still the same, but it costs you almost double the (newly reduced) cost of a Destoyer to upgrade to one. Regular Destroyers have the Gauss Cannon, which is now AP3, but only Heavy 2. Warscythes do not have any built-in shooting weapon. And a Night Scythe has no weapon options, but comes with a twin-linked Tesla Desructor, which is a fantastic weapon. 24", Assault 4, S7, AP-, Tesla & Arc. 'Tesla' (as always) means that any 'to hit' roll of '6' means TWO additional hits (not sure if this means 3 overall hits per '6' rolled or not...the wording is kind of ambigious, but I'm thinking, that a roll of '6' does equal 3 hits). 'Arc' means that all units (friendly and enemy) within 6" of the target enemy unit suffer D6 S5 AP- hits on a D6 roll of '6'. So while the AP- of the Tesla Destructor keeps it from being a premiere transport killer, the fact that you can generate all those extra hits if you roll a '6' to hit (and it is a twin-linked weapon) seems really uber-cool. Sorry, yes the Gauss Cannon & Heavy Gauss Cannon are now Assault weapons as well. Should have mentioned that. Tomb Blades (jetbikes) do not have any real AT firepower. Warscythes are just 2-handed +2 Strength power weapons.
  10. Нет,вроде. На Варе писали ,что к старому дестру доложут спрую для апгрейда в тяжелого-и все. Как можно задумываться о ростере если кодекс никто в глаза нивидал,правила неизвестны, модельного ряда на 1/3 нет,-куда вы торопитесь. Для начала откладывайте баблос.
  11. А сколько модели идут от даты релиза до Клуба? Конкретизирую. Предположим 5 Ноября-релиз Некронов. Когда ориентировочно они появятся в магазе?
  12. Батлфорс Некрон то как думаете-будет?
  13. Вот сейчас можно написать интересный бэк для Некронов(и соответственно подогнать модельки для армии),а раньше-тупые автоматы,-они и есть тупые автоматы. С новым модельным рядом Некрон,-вариативность повысилась в разы.
  14. Бэк сильно влияет на составление ростера? :?
  15. Somebody in the older thread made the same observations, so I'm not the first. But: Characters, Flayed Ones - seem to be Finecast Ghost/Doomsday Ark - 2in1 plastic box, probably same price as a Monolith Command/Support Barge - 2in1 plastic box, probably same price as a Leman Russ Immortals/Deathmarks - 2in1 plastic box, likely priced like Sanguinary Guard Lychguard/Preatorians - 2in1 plastic box, likely priced like Terminators Что интересно-имморталы и снайпера-одной коробкой.
  16. Мне кажется,что Спейсмара-переростка даже и упоминать бы не стали. Okay, taking a closer look at the Wraith page, it seems as though I mistakenly looked at the wrong piece of artwork and drew some poor conclusions. There is no indication that Wraiths now have legs, so please ignore that previous statement. My bad! Вот оказывается-не факт,что у Врайтов буду ноги!
  17. Ну,в принципе-всё к этому и шло. У Эльдар-искуственные миры. У Тёмных-Кабалы. У СМ-чаптеры. У Тиранидов-Флоты-Ульи. У Тау-Касты. Ну про Хаос я вообще молчу. И только Некроны были безликой серой(металлической) массой. И ГВшники решили-а чем железяки хуже других? Наверное в плане маркетинга это хорошо. Теперь игрок за Некрон может индивидуализировать свою армию. Я считаю,что это неплохо. P.S.Комрады-я бэк 40К к счастью нифига незнаю. Но любопытство распирает. Кого из Примархов(гигантский спейсмар в древней броне!) могли спереть Некры?
  18. Да,они,Блин и примарха по ходу спёрли! Trazyn the Infinite: He is a Necron who woke very early and is fascinated with studying and collecting history. His tomb world is filled with secret trinkets including (I quote) 'a giant of a man clad in baroque power armor' (start your wild theories here!).
  19. Бэк вроде я так понял никому уже не интересен. background notes: There is a dramatic change in the fluff in this codex from the previous incarnation of the Necrons. The Necrontyr's empire was massive at one point, but the different Lords in the empire started to turn against each other in civil war. To prevent this from happening the overall ruler of the Necrons (the Silent King) started the war against the Old Ones specifically to give them a common enemy to fight against to prevent his empire from destroying itself. Of course, the Old Ones ended up kicking their butts and in desperation, the Silent King found the C'Tan and agreed to the Deceiver's pact without realizing what he was doing. However, after the Necrons helped the C'Tan to kill off the last Old Ones, the Silent King then ordered the Necrons to turn on the C'Tan in vengeance and utterly destroyed the C'Tan into tiny shards. This war agains the C'Tan weakened the Necrons overall so much they decided to go into stasis to avoid the vengeance of the Eldar (the C'Tan had killed the Old Ones, but not all their children). Now that the Necrons have reawakened in the 41st millennium, their goal is no longer to 'harvest' souls for the C'Tan (the C'Tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. However, the overall hierarchy of the Necron people is gone for the most part, leaving each individual Empire to once again rule for itself. This means each Tomb World (or cluster of Necron worlds) is essentially a separate little empire to itself, with a full backstory and idiosyncrasies. While Necron warriors are pretty much just automatons and Immortals not too much better, every other higher Necron being is now much more like an actual person, as their essence is simply trapped inside a metal body. So there is lots of crazy nuance to Necron culture that was never present before. The codex now has plenty of 'quote' boxes featuring memorable quotes from Necron Lords like other races have in their books. There are some Necron Lords who honor valor in battle, there are a few Necron Lords who trade with other races, and although an uneasy alliance apparently, yes Necrons and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again). All in all, it is a major tonal shift. While part of me recoils from it, the other part of me thinks that Necrons as they were had no distinct 'character' that each player could choose to get behind. Yes, the race as a whole had 'character' in how it was organized and functioned, but there was never any really good reason that a player should have his Necron force painted and modeled 'X' way as opposed to another player with his Necron army looking 'Y' way. People certainly painted their Necrons in different (neat) ways, but there was never really any good fluff giving players inspiration to do so. The only real 'personality' in the old book was the Deceiver, and that frankly wasn't the Necrons, it was their god. The mindless mission that all Necrons were on was basically really similar to Tyranids...the Necrons were coming to harvest every living thing in the galaxy (yawn). This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single empire has different goals and motives (not to mention paint schemes, markings, etc). Some Necron Lords are obsessed with finding the perfect flesh bodies to transfer their sentience back into. One Necron Tomb World was damaged during the great sleep and erased all the Necron sentience and has started basically commanding its Necrons like true robots (and is actively attacking other Necron worlds to take them over and keep growing), and there are of course dozens more little stories. The Silent King, who put himself into exile (for his unforgivable crime against his people) by leaving the galaxy after defeating the C'Tan encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Tyranids (realizing that if the Tyranids wipe the galaxy clean of biological matter, then the Necrons will never find a form to transfer their minds back into). Oh, and the biggest rival of the Necrons is now actually the Altaoic (sp?) Craftworld. Apparently they are the only Eldar who stayed true on the original path to seek out and destroy Necron Tomb Worlds while the rest of the Eldar got all caught up and destroyed in their decadence and then the Fall. Altaoic rangers have traveled the galaxy far and wide over the millennia (ever since the Necrons went to sleep) to track down and destroy or hamper Tomb Worlds from reawakening. So with this new direction there is now tons of different possibilities for players to make Necrons forces different from each other and there are neat new takes on 'nemesis' races like Eldar & Tyranids to drive gaming plots as well as good reason for Necron on Necron battles. And as for totally destroying the background of the C'Tan, the codex does allude to the fact that there are lots of unaccounted for C'Tan shards still allegedly cast around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of 'The Dragon' to be on Mars and for shards of 'The Deceiver' to have done all the crazy things that's been written about him in novels. Essentially, the full power C'Tan were massively, massively powerful, and the 'shard' versions of them are closer to the idea of what we had in the last codex anyway (something that can be killed/banished on a battlefield). So while it is a little shocking to have such a massive fluff change hit, I do think it is probably the right way forward to create a more fully realized faction. But I do think it is probably going to be a massive turn-off to those players who absolutely adored the old fluff for the army. Via DakkaDakka http://www.dakkadakka.com/dakkaforum...4.page#3450256
  20. Night Scythe: A variant of the Doom Scythe fighter that is a 15 model flyer transport with the 'supersonic' 36" flat-out move that the new flyers (that are really skimmers) have. Can carry jump infantry models (taking up 2 spots each) and fire all its weapons even when moving at cruising speed. Has living metal (chance to ignore crew shaken & stunned) but not quantum shielding (which gives +2 armor until the vehicle suffers its first glancing or penetrating hit). AV 11/11/11 like most Necron vehicles. • Ghost Ark: 10 model transport, AV11 with quantum shielding and living metal. Also is able to regenerate D3 models to one unit within 6" each Necron movement phase (but cannot take the unit above its starting size). • Catacomb Command Barge: One-man vehicle for most ICs. AV11 with quantum shielding & living metal. Can make sweep attacks over 3 enemy units it passes over when it moves. Also the character can lose wounds to negate immobilized or weapon destroyed results. HQ • Imotekh the Stormlord (Lord of the Sau): The most powerful Necron Overlord currently. A master strategist whose nemesis is the Orks (since their random nature is the only thing that can accidentally disrupt his flawless plans). • Nemesor Zahndrekh: Overlord damaged in the great sleep who still thinks he is flesh and blood fighting the war of secession against his brother Necrontyr. Therefore, he is one of the few Necron Lords who still fights with honor and valor towards his enemies. Has a bodyguard named Vargard Obryron. • Illuminor Szeras: The Necrontyr who took the C'Tan's knowledge to do bio-transfer and actually made it a reality...so he's the chief architect within the Necrons for actually making the bio-transference happen. He is a master of technology and can augment D3 units in the army with an augmentation. • Orikan the Diviner: A master astromancer (a Cryptek specializing in tech that can predict the future), he is renown for knowing what will happen and when. During the game he is able to achieve a 'powered up' state that gives him a greatly increases statline, but this boost can randomly end on any turn dropping him back down to his regular stats. • Anrakyr the Traveller: A Necron Lord whose goal is to unite the Necron Empires again. He travels to Tomb Worlds still sleeping and kills the 'lesser' inhabitants that may live there unaware they are on a Tomb World, the 'price' for this service is to claim a tithe from the newly awakened legions. Some Necrons see him as a golden crusader others don't want reunification and would rather see him dead. • Trazyn the Infinite: He is a Necron who woke very early and is fascinated with studying and collecting history. His tomb world is filled with secret trinkets including (I quote) 'a giant of a man clad in baroque power armor' (start your wild theories here!). He even will attack other Necron tomb worlds to capture artifacts from them that he doesn't think they deserve. He is the character that has the CC ability to pick one type of model he killed that round and inflict wounds on all models of that type in the combat. • Necron Overlord: Generic DIY Necron Overlord (guy who rules a Tomb World) with plenty of options. Can ride on a Catacomb Command Barge (which is a one man transport) as can all the named 'Lords' above, but not those that are Crypteks in their fluff (Illuminor Szeras & Orikan the Diviner). Also can be a Destroyer Lord instead. • Royal Court: 0-5 regular Necron Lords (lieutenants to the Overlords) as well as 0-5 Crypteks. Crypteks are masters of Necron technology, whose abilities sometimes appear like sorcery to other races, but they do not have any psychic powers...all their abilities do not require a psychic test or anything like that (nor are they ever referred to as psychic powers in any way). Any member of the Court (Lord or Cryptek) can be split off at the start of the game to lead a unit of Warriors, Immortals, Lychguard or Deathmarks (but only one per unit). Neither Lords nor Crypteks are ICs. С Варсира.
  21. Да сто раз уже писали. 23-29 октября пре-ордер.В какой-то из этих дней. 5 ноября-релиз.
  22. Да,-у Некронов теперь всякие рюшечки,чепчики золотистые,эмблемки вражеские(трофеи)- -Некроны очеловечиваются. А вообще блин фигово. Я старую армию Некронов в своё время покрасил за 2 дня, а этих(со всякими щитами и прочая)-задолбаисси вырисовывать. Чёта вся охота покупать Некров пропала.
  23. А заказ c ГВ пре-ордером через магазин можно делать?
  24. Обождите. Это не может быть всем выпуском. Металл-100% будет заменён на пластик. Парий похоже мы не увидим. Их заменили Личгвард и Триархи-Преторианцы. Врайтов-никто не заменял. Паука-тоже. Если завтра фоток с ГД не сольют-то останется ждать преордера. Хоть бы обложку кодекса показали .
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