А может просто почитать РБ?
1. Nominate Unit to Shoot. Choose one of your units that is able to shoot but
has yet to do so this turn.
2. Choose a Target. The unit can shoot at an enemy unit that it can see.
3. Select a Weapon. Select a weapon the firing unit is equipped with. All models
equipped with a weapon with the same name can now shoot that weapon at the
target. Every model that wishes to shoot must be within range of at least one
visible model in the target unit. Models that cannot see the target, or are not in
range, cannot shoot.
4. Roll To Hit. Roll a D6 for each shot fired. A model’s Ballistic Skill determines
what it must roll in order to hit the target.
5. Roll To Wound. For each shot that hit, roll again to see if it wounds the
target. The result needed is determined by comparing the Strength of the firing
weapon with the majority Toughness of the target unit.
6. Allocate Wounds & Remove Casualties. Any Wounds caused by the firing
unit must now be allocated, one at a time, to the closest model in the target
unit. A model with a Wound allocated to it can take a saving throw (if it has
one) to avoid being wounded. If a model is reduced to 0 Wounds, it is removed
as a casualty. Wounds are then allocated to the next closest model. Continue to
allocate Wounds and take saving throws until all Wounds have been resolved.
7. Select Another Weapon. After resolving all shots from the currently selected
weapon, if the firing unit is equipped with differently named weapons that
have yet to fire, select another weapon and repeat steps 3 to 6.
When a unit with any models with the Jink special rule is selected as a target for a
shooting attack, you may declare that it will Jink. The decision must be made before any
To Hit rolls have been made. If the unit Jinks, all models in the unit with this special rule
gain a 4+ cover save until the start of their next Movement phase, but they can only fire
Snap Shots until the end of their next turn.