Some warriors are so blood-frenzied or tough that they
can ignore injuries that would incapacitate even a
battle-hardened Space Marine. If a model with this
ability suffers an unsaved wound, roll a dice. On a 1, 2
or 3, take the wound as normal (removing the model if
it loses its final Wound). On a 4, 5 or 6, the injury is
ignored and the model continues fighting. This ability
cannot be used against wounds from weapons that
inflict instant death (by having a high enough Strength
or a special rule to that effect; even if the model is an
eternal warrior). Neither can it be used against wounds
from AP1 and AP2 weapons, power weapons and any
other wound against which no armour save can ever be
taken (like wounds from power fists, Dreadnought close
combat weapons, rending weapons that roll a 6, Perils
of the Warp, failed dangerous terrain tests, etc).