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HH-FW-7: Inferno


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Голышом, боюсь, огребет у половины.

А вот не факт, так или иначе почти у всех примархов разные бонусы от брони и оружия, а голышом они все +/-

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Ну Русс таки не врал, когда говорил, что может одолеть всех (или почти всех) примархов. :)

Насчет Гора сомневался

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Мне ранние ТС ранних же Несущих Слово напоминают. Не странно что Магнус и Лоргар корешили(судя по разговорам в "Первом Еретике" и "Предателе").

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Right, I'm going to cover the talons of the emperor in 3 parts. general army rules, then custodes units, and finally sisters units.

so army wider stuff.

preternatural skill, the sodality, and inviolable psyche are unchanged from their WD rules.

custodian armour doesn't give an invuln save, but all units have refractor field so meh.

praesidum shield confers a rerolll to invuln saves (against shooting and in combat), but doesn't give a 4+ anymore, just a -1 to hit them while in combat.

custodes terminator armour

2+/4++, relentless, can't run but can overwatch and sweeping advance

all custodes infantry can by teleportation transponders

Vexilla can be taken 1 per squad, confers fear, reroll failed leadership tests, and +1 to combat resolution to all friendly units within 12" (doesn't stack for multiples)

new wargear option called "arae-shrikes" any enemy unit attempting to deepstrike within 12" of a model with one of these (before scatter) must roll a d6, on a 4+ it suffers a mishap, even if it has rules otherwise (internal guidance systems etc). also causes barrage weapons fired against the squad to roll 3d6 scatter taking the highest.

guardian spear has 3 versions, plain, melta and Adrathic

custodes can have paragon spear (paragon blade meets guardian spear)

cusodes have access to solarite power gaunlets and talons (what imperial fists have, with a lightning claw version)

Adrathic weapons are a set of guns

str5-6 ap, instant death, armourbane, gets hot

adrastus bolt caliver (what the new 'bolter' guys have on the cover)

two versions

30" range heavy bolter, or a disintegration beam which is 12" str5 ap2 instant death, armourbane, gets hot. not a combi-weapon

the arachus blaze cannon has two profiles

burst fire 36" str6 ap5 3shots

concemtrated 48" str8 ap1 1shot, exoshock

sisters of silence

two levels of psychic nulling, best bits reserved for elites and HQs won't go into it here, too much.

all sisters are fearless and have hatred (psykers)

all sisters belong to a cadre, all sisters in a detachment are from the same cadre, gain one of the follow (your pick)

-infilrate

-crusader

-stealth

-overawe (+1 to combat resolution)

execution blade is only ap3, but has duelists edge (+1i in challenges) and is ap2 on rolls to hit of 5 or 6.

have access to needle pistols and an assault2 gun version

talons of the emperor part 2: custodes units

just putting it here squads are all 3-10 men unless stated otherwise.

HQ

shield captain,

standard captain type, full access to armoury, can be upgraded to tribune giving fearless and eternal warrior, may also pick warlord trait.

Valdor

kicks ass as expected.

tons of special rules including but not limited to: eternal warrior, crusader and fearless, his spear is ap2 basic with +1/+2str

bolter rounds in his spear is str5 ap2 concussive

his spear also inflicts instant death on a +4 roll to wound, all successful invuln saves must be rerolled (instant death or not)

gives all custodes get free teleport transponders,and can reroll steal the initiative.

ELITES

hetaron guard squad

basically veterans, 3 attacks base, can mix and match practically any wargear options available to 'infantry' custodes. also have crusader and counterattack.

Aquilon terminators

lastrum storm bolters (storm bolters with heliothermatic rounds) and solarite gaulnets/talons for base. may swap bolters for firepikes (str6 ap6 torrent)

contemptor-achillus

twin lastrum bolters on wrists, refractor field, standard contemptor bar str8 and side 13. can take a spear which is mastercrafted, and which any to hit rolls of a 6, on the turn it charges are strD.

TROOPS

guardian squad

spear guys, can mix and match the three different spears, 1 can take a vexilla

sentinel guard squad (now troops)

shield barracade confers a 4+ cover save not defensive grenades

may swap swords for solarite gaunlets or talons for price.

DEDICATED TRANSPORT

Coronus

troop capacity 12 (so 6 custodes)

12,12,11,hp4

flare shield and machine spirit

FAST ATTACK

jetbike squad

3-6 models, spilt fire, sweeping fire (allows them to fire each of their weapons)

jetbike has a ilastus bolt cannon built in, can be upgraded

fancy power lance

Pallas grav-attack

12,11,11,hp2

flare shield and machine spirit, in squads of 1-3

HEAVY SUPPORT

Sagittarum squad

custodes with 'bolters' guns stats back in other post about armoury. nasty as hell.

Caladius, as on PDF rules, but can upgrade turret to new weapon (heavy blaze cannon)

contemptor-galatus

same as other dreadnought, but with the sword and shield.

shield confers a reroll to his invuln against all attacks against his front arc (and all close combat attacks)

sword is X2str, ap2 shred, rampage, flamer is basically a str6 heavy flamer.

and that ladies and gents is the custodes army list. next onto the sisters of silence....

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Это варп

Кстати, именной ярл Волков засветился в "Волчьем Короле" Райта. Ну как засветился, только в титрах был, а в кадре не появлялся. И в книге он ярл седьмой роты, а сейчас пишут, что четвёртой... :-

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And Finally, also from Garro :D

now for part 3: the sisters of silence

HQ

oblivion knight-centura

standard captain type, basic weapon options

4++, improved to 3++ against templates and blasts (including large etc)

Excrusiatus cadre

HQ command squad, higher end wargear options, 2 attacks base,

Jenetia Krole

high end stats (for a non-modified human), rage, preferred enemy(characters & psykers) eternal warrior, sword is +2str ap2 twohanded, muderous strike (5 and 6s) and duelists edge.

can upgrade a single oblivion knight squad into her raptor cadre gaining +1ws.

warlord trait allows her to reroll seize the initiative, and give D3 infantry units scout.

ELITES

oblivion knights

general veterans squad, can swap excuationer blades for power axes for a few points

TROOPS

prosectuor cadre

bolter girls, may swap for twin bolt pistols

Vigilator cadre

excutioner blades, must declare a single enemy infantry unit or IC, all vidilator squads gain preferred enemy against that squad/model.

DEDICATED TRANSPORT

Kharon pattern Acquistor

12,11,10,hp4

carries 12 models

2 TL missile launchers with frag,krak, and psk-out missiles

tank shocks with this vehicle causes D6 str5 hammer of wrath attacks before any death or glory attacks.

vehicle has stealth, and -1BS to any shooting attack that orginates more than 12" away from it.

assault vehicle

FAST ATTACK

pursuer cadre

3-6 sisters include sergeant

3-6 'beasts' either cyber-jackels or bird flock

1in3 cyber-jackels can take flamers or meltaguns in their mouths.

HEAVY SUPPORT

seeker cadre

flamer squad, can swap for grenade launcher with frag, krak, and psk-out grenades

and that's that for today.

see you all tomorrow for the actual main event. expect the first posts before 11am local time (GMT)

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Забавно, у Волков есть цветовая дифференциация, эм, волков.

Красный волк на обычном (темно-сером) фоне - линейные части. Золотой волк на красном фоне - Варяги или командные элементы. Белый волк на сером фоне (или Фимбуль-волк, лол) - разведывательные части. Разного цвета, но со странной ножкой, похожий на гибрид волка и морского конька - Пустотный Волк, бричеры и специалисты по абордажам.

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Как я понял в Инферно у механов кроме секутуариев копейщиков, застрельщиков и автоматона будет еще HQ юнит и некий штурмовой танк?

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На волне откровений про волков добавлю еще, что в ХХ3, в разделе про геносемя Альфа-Легиона, было сказано о проблемах с вживлением у типов VI и IX

Меч, отжатый у кого-то мутного... Броня, созданная не по известным имперским стандартам... такое чувство, что Русс брал трофеи с 2 и 11 братух.

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мне кажется, или форджа намекает на использование крайнего пластика ТС?

Что новые 40К термы ТС будут валидны в 30К слухи пошли сразу после их выхода.

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Императора вводят в настолку (!!!)

Это ещё на старте Ереси обещали.

Что новые 40К термы ТС будут валидны в 30К слухи пошли сразу после их выхода.

Самое смешное, что по правилам термосы Ереси лучше. 2 вунды!!!

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OK, Sisters. I'm not sure anyone else has been covering their rules in much depth so let's dive into it. This'll be my last rules coverage tonight as I'm getting really fatigued, but hopefully someone follows with a bit on the Sisters units themselves. This will make describing and discussing those easier, so if someone lists "Vratine Armour" and "Execution Blade" as wargear we're all on the same page.

Main Special Rules

Psychic Anathema:

Models with PA are immune to all psychic powers and cannot be affected by them, and this includes the effects of Telepathy Discipline Blessings on enemy units that would hinder a unit with PA (so, if something has Invisibility...). Rule does not extend to Transports.

ALL UNITS w/in 12" of a model with PA sufer -1 to their leadership, -2 if they're a Psyker. Fearless models and other models with PA are not affected (models who are Immune to Fear are affected; sorry Death Guard)

Units w/in 12" of models with PA must re-roll failed Deny the Witch rolls

Daemons w/in 12" of models with PA sufer -1 to their Toughness, or if they have an armour value (chariots), you add +1 to any rolls they have to make on the vehicle damage table while within range

For models attempting to manifest a psychic power near a model with PA: -1 if within 12", -2 in base contact

Ex Oblivio:

Deadlier version of the soulless PA rule above

Psychic models or units w/in 6" of a model with this rule at the start of their Psychic phase generate no additional Warp Charge dice

Psychic models in base contact with a model with EO at the start of any Psychic phase must make an immediate Ld test or suffer an immediate Perils at -1, and may not use any powers in that phase even if they survive

Fanatic Discipline:

Fearless + Hatred (Psykers)

Company-Cadre:

Cadre Structure: To field any units with this rule in a Talons list, the detachment must contain at least one HQ unit with this rule for every 3 non-HQ units

Cadre Tactics: all units in the detachment with Company-Cadre may take one of the following -> Infiltrate, Crusader, Stealth or Overawe (+1 total assault score)

Weapons

Psyk-out weapons:

Variety of grenades & missiles, all S2 and with the Psi-shock special rule (if a unit with at least 1 Psyker is hit by a weapon with the rule, a random Psyker in that unit suffers Perils)

Vratine Armour:

It's a 3+ save.

Execution Blade:

S+1 AP3, two-handed, Duellist's Edge and "Piercing Cut" (to hit rolls of 5-6 are at AP2)

Proteus Neuro-lash:

S+1 AP-, two-handed, Electro-arc (roll a D6 for each hit made, each 3+ causes an additional AP- Poisoned (4+) hit), and Sweeping Strikes (may choose # of enemy models within 3" locked in combat with the bearer, instead of using their Attacks score to determine # of attacks they can make in Assault phase)

Stake Crossbow :P

24" S5 AP- Psi-shock

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