Monique Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 Кролики вещают: http://battlebunnies.blogspot.ru/2014/03/o...-3-legions.html Overview of the Raven Guard Raven Guard have some really nice hit and run tactical rules. The rules for Raven Guard allows the fleet special rule for infantry models which I believe is correct. The special units are very fast attack and have an array of special rules which suit nicely, such as a deep strike bonus. The characters look good but I am not sold on the Moritat based character which was shown in the previews on the Forge World website after seeing the legion rules. Corax looks really good, a very good statted primarch with some good rules which include multiple attack variations and also a rule which makes some units have to only shoot snapshots. There are more great rules for Corax and the other characters/units and I think they have done this legion quite well, although I was hoping to see some jetpack unit traits/bonuses or some more shrouded rules but I know they can't make all the legions overpowered! Very happy I am using this legion in the battles to come. Overview of the Alpha Legion Now this is the Legion I have been most looking forward to seeing. Wondering which rules are going to be implemented and also the rulings for Alpharius. And I have not been disappointed as some of the traits look awesome. This includes having an extra special rule from a list at the start of the game and also included in the rite of war allows taking a non alpha legion unit into their own fold (im speaking very loosely there as I don't want to give too much away regarding this and everything else for that matter). They are also allowed the banestrike bolter rounds (see betrayal in the sons of horus section). The majority of the units and characters have some sort of infiltration bonus and have some equipment that helps them with getting to combat easier. One character is actually just listed as "the assassin" and he looks to be a very useful character as he has a nice wound calculation difference. Alpharius is a great Primarch in my opinion. He has a great rule which I had been guessing may happen which, in basic terms, means he hides within a unit and pops out when you choose to (there is lots more to that which you will enjoy if you are keen on Alpha). He also has some great legion bonuses which also include bonuses to steal the initiative and a preferred enemy bonus. Regarding the Alpha Legion I am very excited to use these. The rules are very complex (which is what I like) and Alpharius looks like a great Primarch to use. There isn't really anything that I dislike about this army, only that I'm not doing these guys now!! Iron Warrior Overview The legion has powerful grenade and Melta-bomb attacks. There is a great morale check rule against opponents fire which goes with their style of advancing forward. They gain stubborn with Perturabo on the table. There is a rule which kind of goes against them with turn length options for the opponent, but if u play them well should not be an issue. Warsmiths are an option and can be used to nerf one piece of terrain in the opponents deployment zone. The Hail of fire rule encourages the use of Bolters in before they charge. Tyrant Siege Terminators although expensive could be awesome. A squad full of Cyclone missile Packing Terminators would be pretty dangerous. Iron Havocs could be great. Not sure what weapons I would equip them with but I reckon they could be a good unit. Erasmus Golg is a beast, he also unlocks Legion Terminator squads as Troop Choices. Warsmith Kyr Vhalen is a very interesting Character. He is a great defensive character and looks mean as hell. Funny thing is: He is a Loyalist! Perturabo is very good when he gets Forgebreaker is his Mitts. But otherwise just uses his fists. His wrist cannon is excellent and I never think he will miss with it. Overall it is a quite average Legion unless you want to bring Perturabo and lots of heavy options. But very very fitting with their Legion persona. Imperial Fists Overview The legion is very powerful with all bolt type guns. They also have some very nice rules in relation to challenges. They gain stubborn when claiming cover/fighting from fortifications and barricades. Their opponent are able to opt to play six full turns instead of the roll to end the game being made. The Phalanx Warder Squad, which is a troop choice for the Imperial Fists, must be the two compulsory troop choices. Also, an army detachment can not have more Elites and Fast Attack choices total then they have Troop choices. The Templar Brethren seem like a pretty standard unit, but they do have an option of tanking a Solarite power gauntlet which does look very tasty. The Phalanx Warder Squad does look like a squad that will be used a lot (not just because you have to). They have a lot of weapon choices and have some very cool rules with their Shields. Sigismund in my opinion is the best legionary, and rightfully so. Lots of really cool rules in close combat. Alexis Polux seems like a pretty stander character, however very good for his points value. Rogal Dorn is the cheapest primarch in this book, however I believe he is still as good as the others. He is pretty powerful in close combat as his weapon has the shred special rule. He also has the option of halving his attacks and increase the his strength by +2. He can awake Terminators as a troop choice. Please let us know of what your first opinions are or the new Legions below :-) Ссылка на комментарий Поделиться на другие сайты Поделиться
Dazzar Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 Правила нового рыцаря: Ссылка на комментарий Поделиться на другие сайты Поделиться
Alfаrius Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 Primarch special rules; Perturabo ws 8 bs 6 s 7 t 6 w 6 i 5 a 4 ld 10 sv 2+ wargear- The Logos Frag grenades special rules- primarch ( as the others ) sire of the iron warriors relentless strategist precision bombardment very bulky sire of the iron warriors - all iron warriors in the same army as perturabo gain the stubborn usr relentless strategist - may start rolling for reserves on turn 1 precision bombardment - once per game may call down a bombardment ( may draw line of sight from himself or any friendly model with a nuncio - vox ) range - unlimited - str 9 ap 2 ord D3, barrage large blast ( 5") twin-linked the logos - 2+ armour save, all cc attacks ap 2 , immunity to concussive and blind , teleport homer , cortex controller , nuncio -vox , cognis signum perturabo and all iron warrior terminators gain deep strike. wrist cannon range- 24" str 6 ap 3 assault 3 , twin linked , rending. [ Forgebreaker - after ferrus manus's death , is granted the hammer by horus . + extra points to equip ] forgebreaker - range - str x2 ap 1 melee , concussive , strikedown , unwieldy , blind dedicated transport - shadowsword super heavy tank in games of + 3000 points , with a single titan void shield , transport capacity of 15 with access point on rear - does not take up a lord of war choice ------------------------------------------------------------- Alpharius ws 7 bs 7 s 6 t 6 w 6 i 6 a 5 ld 10 sv 2+ special rules primarch sire of the alpha legion one of many insidious mastermind bulky wargear the pythian scales venom spheres master crafted plasma blaster the pale spear nuncio vox cognis signum camelioline sire of the alpha legion preferred enemy ( everything ) ( lol ) counter attack , move through cover , scout , crusader ( only applies once revealed ) all alpha legion models in the same army gain preferred enemy 9 everything ) while revealed and on the table one of many after both sides have deployed controlling player secretly notes which squad he's hiding in any alpha legion unit is eligible may be revealed at the start of any controlling players turn from turn 2 onwards immediately replaces a single rank and file model from the unit if he is a unit that is falling back , once revealed , it automatically rallies if chosen unit destroyed , placed in ongoing reserve auto revealed on turn 5 insidious mastermind if he is the armies warlord: may seize initiative on a 4+ units arriving via outflank add + d3 to movement on arrival from second turn onwards , should an enemy unit be successfully brought on from reserve , and the alpha legion also army contains an identical unit also held in reserve ,( eg tactical squad fro tactical squad ) on a 4+ the alpha legion squad shows up instead ( alpha legion units that arrive via this method may gain the movement bonus from this rule and be targeted by interceptor as normal ) the pythian scales 2+ / 4+ ignores poison and fleshbane the pale spear range - str user ap 1 melee , armourbane , instant death , two handed ----------------------------------------------------------------------------------------------------------- Rogal Dorn ws 8 bs 5 s 6 t 6 w 6 i 5 a 4 ld 10 sv 2+ special rules primarch sire of the imperial fists sundering blow unshakeable defence bulky wargear the auric armour storms teeth the voice of terra teleport homer frag grenades sire of the imperial fists all imperial fist models may use his leadership rather than their own for leadership and pinning tests both down and any imperial fists add + D3 to their assault result result to determine who wins an assault while his model is in play Phalanx breacher squads may be chosen as troops for an imperial fists army with dorn as it's warlord. sundering blow may halve attacks to increase strength by + 2 and gain instant death unshakeable defence may select upto 3 fortifications after deployment. any cover saves of 1 and pinning tests taken by models in these fortifications may be re-rolled auric armour 2+ /4+ no attack may wound dorn on better than a 3+ regardless of it's strength or special rules ( this does not affect destroyer weapons ) storms teeth range - str user ap 2 melee , shred, rampage , unwieldy the voice of terra range 24" str 5 ap 4 salvo 3/5 rending dedicated transport in games of 3000+ only thunderhawk gunship with turbo laser , a single titan void shield , it will not die , and a 4+ invulnerable save against any missile attack - does not take up a lord of war choice) -------------------------------------------------------------------------------------------------------------- Corvus Corax ws 7 bs 6 s 6 t 6 w 6 i 7 a 6 ld 10 sv 2+ special rules primarch sire of the raven guard the shadowed lord hit and run bulky wargear the sable armour the panoply of the raven lord frag grenades shroud bombs the korvidine pinions two archeotech pistols sire of the raven guard corax gains + 1 initiative and +1 strength on any turn in which he charges all models with the raven guard special rule in the same force , gain acute senses and their run roll is always counted as a six the shadowed lord unless part of a unit , if corax is not the closest target or the firing unit is a psyker or daemon or another primarch , only snap shots may be taken against him. at the start of the controlling players turn , may be removed from play and placed into ongoing reserves- may even be withdrawn from close combat in this manner , but ONLY if his initiative is higher than his opponents the sable armour 2+ / 5+ any enemy deep striking within 12" of corax will suffer a deep strike mishap on any roll of a double on their scatter roll. enemy teleport homers ( and similar devices ) do not function within this radius the panoply of the raven lord range - str user ap 2 melee , shred , blind , two handed , fighting style [ fighting style - at the beginning of each assault phase , may choose one of the following styles . death strike - all to wound rolls of 5+ wound the target regardless of toughness and any rolls to vehicles gain + 3 to armour penetration scourge - corax gains D3 extra attacks shadow walk - imposes a - 1 penalty to hit rolls of every enemy model which attacks him in an assault phase until the beginning of the controlling players next assault phase ] the korvidine pinions gains jump infantry may always make hammer of wrath attacks when making assaults , regardless of other factors , such hammer of wrath attacks causing D3 hits at str 5 ap 3. when deploying via deep strike , scatter may be re-rolled if controlling player wishes should a mishap be rolled , then delayed result automatically applies when making a jump pack move , may make a vector strike attack ( rules also for damaged corax later in the campaign , loses jump pack , pistols down to 5 wounds and 5 attacks , armour is 3+ / 5+ carries salvaged heavy bolter which becomes assault 3. gains hatred of all enemy legions on istvaan V) Ссылка на комментарий Поделиться на другие сайты Поделиться
Monique Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 Стоп, а какое оружие было у Пертурабо до Сокрушителя Кузниц? =| Ссылка на комментарий Поделиться на другие сайты Поделиться
Торбо Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 (изменено) С форчана, осмотр армилиста "Тагмата Адептус Механикус" HQ Magos Prime: Kind of like a Praetor. Must be upgraded with an Archana. Independant Character! REJOICE! Archana: Archimandrite: Gives all your vehicles IWND and gets +1 to reserves Malagra: Chases down hereteks, so gets +1Ws and Attack, among other things Myrmidax: Makes you a Myrmidon Ordinator: Gives you a bombardment attack Lachrimallus: Gives you a unit of thralls that come back from the dead on a 5+ (and into reserves). Macrotek: Looks like you get to reroll battlesmiths and Auxilia are troops? Also an extra fortification. э Magos Dominus: Just like before, you need these assholes to keep your robots under control (unless you take Auxilia). NOT ICs. Caleb Decima Arcmagos Inar Satarael: Monstrous creature sized Magos with a shield that can reflect shots back at the shooter and teleports home on a 3+ if he would otherwise die. Comes with a cortex controller and is an Archimadrite. If you're taking a lot of robots and who isn't? He's probably worth your time. Elites Techpriest Auxillia: Must choose an Arcana. They can also take Triaros as a dedicated transport. Enginseer gives them battlesmith and Servo Arms, their servitors get the support rule. Lacyraemarta: FNP 5+ and +1 to Adsecularis FNP within 6". So they're thrallmasters. Sexy. Reductor: Servo arms (Note, they don't loose Battlesmith), everyone gets Tank Hunters and Wrecker! They can also trade in their servo arms for Conversion Beamers or Gravitorn Imploders for +25 Myrmidon Secutors: As before but can take a Triaros Troops Thallax cohort Castellax cohort Adsecularis Covenant: Thralls as before, no vehicle, but they can now go up to 20 Thralls. Can be given Carapace, their shots doubled, or made into plague zombies with hatred. Mix in some Lacyraemarta love and suddenly you've got 4+ FNP. Dedicated Transport Triaros Armoured Conveyer: Not quite a CRASSUS, but close. 14/12/12, 4HP The thing comes standard with a flare shield for all that -1 goodness. It also gets a shock ram, wich is like an anabaric claw, but also gives you AV15 on your front when ramming and does haywire damage. Carries 20 and rerolls dangerous terrain. Give it lesser IWND for 5 points. 135. Fast Attack Ursarax Cohort: These are Thallax with twin lightning claws and they have ironman chest lasers. If they use them in CC, they are str6 ap2 instant death, but you only get the one attack that turn. Vorax Class Battle-Automata: Quicker and lighter (4+ armour and 3W, but I4) than the Castellax, they get fleet and scout. They also come standard with a pair of rotor cannons, a lightning gun, and powerblades. (Can swap the lightning for an irrad cleanser) Outflank these assholes and let their automatic programming take care of the rest. Planes Tarantulas Heavy Support Thanatar Class Siege-Automata: 240 a pop, but they're t8,s8 2+. They get Hellex Plasma Mortars, which are ordinance barrage str 8 ap2 plasma blasts which force rerolls on conver saves. Go look up a picture and see how sexy they are. Krios: Farmer Jone's angry Tractor. These are 13/12/10 3HP with a flare shield. Aww hell yeah. The're fast and can be taken in squadrons of 3. Start off at 125, and can take a Pulsar Fusil for 25 extra points. (So turn your 7 3 large blast lighting gun into a 9 2 ordinance 4. Can be taken in mixed.) They also have Autosimulacra. Mechraiders Myrmidon Destructors: Can now take a Photon Thruster. They also can take Triaroi. Note that their grav gun has been replaced by a Graviton Imploder. Lords of War Legion Falchion Minotaur Artillery Tank Knight Errant Knight Paladin Knight Lancer Warhound Titan Reaver Titan Изменено 31 марта, 2014 пользователем Torbo Ссылка на комментарий Поделиться на другие сайты Поделиться
Торбо Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 Стоп, а какое оружие было у Пертурабо до Сокрушителя Кузниц? =| Берроса он, емнип, голыми руками изломал. Таким же макаром он с Харкора все знаки отличия сорвал и до рядового понизил. Ссылка на комментарий Поделиться на другие сайты Поделиться
Анчар Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 Берроса он, емнип, голыми руками изломал. Таким же макаром он с Харкора все знаки отличия сорвал и до рядового понизил. Ну это для любого примарха не нонсенс. Ссылка на комментарий Поделиться на другие сайты Поделиться
Voidrunner Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 Правила на Коракса великолепны конечно. Но это понятно-он главный герой этой книги. Ссылка на комментарий Поделиться на другие сайты Поделиться
RASHPEL100500 Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 Уникальные юниты гв it's as per standard storm eagle , hull mounted twin linked heavy bolter , vengeance launcher with eclipse missiles , twin linked las cannons under each wing and has a machine spirit [ eclipse missiles - range 48" str 4 ap 5 heavy 2 , blind , large blast (5 ") concussive] has deep strike , outflank , stealth and assault vehicle special rules , and a transport capacity of 16 models fluff has it that its reduced transport capacity is because on the onboard stealth systems. you may also like ... Mor Deythan strike squad ( elites ) Mor Deythan - ws 4 bs 5 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+ Mor Deythan shade - ws 4 bs 5 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+ 5 strong , can upgrade to 10 special rules - legiones astartes ( raven guard ) scout stealth fatal strike wargear power armour bolt pistol chainsword or combat blade frag & krak shroud bombs must take either shotgun, sniper rifle or combi weapon one in every three may take volkite charger flamer meltagun plasma gun plasma pistol rocket launcher with suspensor web shade may take melta bombs , artificer armour [fatal strike - once per game , a strike squad may execute a fatal strike attack against a chosen target . the controlling player declares a fatal strike at the start of one of the squads shooting phases , for the duration of that phase , the squads shooting attacks have the twin linked and rending special rules , in addition to any other special rules . in the case of sniper rifles , they will rend on a 5+ instead of a 6+ ] ---------------------------------------------------------------------- dark fury assault squad ( fast attack ) dark fury - ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 3+ chooser of the slain - ws 5 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+ - jump infantry , 5 strong , may upgrade to 10 special rules legiones astartes ( raven guard) sudden strike fateful descent wargear ( dark furies ) power armour pair of lightning claws frag & krak wargear ( chooser ) power armour pair of ravens talons frag & krak chooser may take melta bombs [ sudden strike - gain +1 initiative on any turn in which they charge ] [ fateful descent - cover save of 5+ on the turn they deep strike ] Ссылка на комментарий Поделиться на другие сайты Поделиться
Rai Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 По мне так правила на альфача-трюкача намного интереснее. У противника из резерва выходит тактичка и на 4+ вместо нее выходит твоя тактичка! Гениально! =) Ссылка на комментарий Поделиться на другие сайты Поделиться
Retardo Degenerales Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 (изменено) Чумааа..Хотя, Ws Коракса меньше чем у Перту, что странно.Но все равно, шикарнота.С возможностью выходить из боя, затемнением и под боевым стилем, Коракс превращается прямо в ксеноморфа.щщикаарно. Кстати, это я тупой или не указаны статы к археотековым пистолетам? Изменено 30 марта, 2014 пользователем Mr. Bird Ссылка на комментарий Поделиться на другие сайты Поделиться
PRINCKROVI Опубликовано 30 марта, 2014 Жалоба Поделиться Опубликовано 30 марта, 2014 Стоп, а какое оружие было у Пертурабо до Сокрушителя Кузниц? Ну Феррус Манус сделал и раздал всем своим братьям по девайсу. Вроде бы у Пертурабо то ли молот был то ли дубинка, хотя могу и глючить, поздно уже, а инфа редкая и не помню где смотрел. Ссылка на комментарий Поделиться на другие сайты Поделиться
Iron Duke Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 У пертурабо нет инвуля О_о Ссылка на комментарий Поделиться на другие сайты Поделиться
Corvinvs Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 (изменено) У пертурабо нет инвуля О_о Ну так вот так прямо про инвуль ни у одного примарха в данных статах не написано. Чумааа..Хотя, Ws Коракса меньше чем у Перту, что странно. Зато инициатива выше, т.е. бить будет первым, плюс атак у Коракса больше. Но в целом да - этот момент странен. Спец.правила на отряды RG зело интересны. Надеюсь для игла будет возможность смены ХБ на ММ. Ну и конечно интересна очковая стоимость, хотя, ИМХО, любой поклонник RG постарается включить их в армию :) Для "полного счастья" осталось дождаться спец.правил самого легиона, и можно с спокойной совестью додумывать армию :) Изменено 31 марта, 2014 пользователем Corvinvs Ссылка на комментарий Поделиться на другие сайты Поделиться
Voidrunner Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 (изменено) У Коракса лучше всех рукопашка.Вектор страйк,3 импакта 5 силы ап 3,до 10 атак 7 силы ап 2,с перебросом ранений,ослеплением,по 7 вс и 8 ине.Такое мало кто переживет.Даже если и переживет,то можно выйти за хит энд ран или спец правило.Ну и чарджит он почти всегда первый из-за пака и флита на 6,который он еще и всем в армии раздает.По сути это ваах каждый ход.Это жесть какая-то,он должен очков 500 стоить минимум. Изменено 31 марта, 2014 пользователем Voidrunner Ссылка на комментарий Поделиться на другие сайты Поделиться
Senior G Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 Кстати, это я тупой или не указаны статы к археотековым пистолетам? В первой книге есть. Ссылка на комментарий Поделиться на другие сайты Поделиться
XaoS Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 Пертурабо самый всос, ололо. Ничего полезного,как у других примархов, не наблюдается чуть боеле,чем полностью. Ссылка на комментарий Поделиться на другие сайты Поделиться
Corvinvs Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 Картинки с ценами, портретами и кусочками бэка для RG Раскрывающийся текст Ссылка на комментарий Поделиться на другие сайты Поделиться
Famus Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 У пертурабо нет инвуля О_о 3++ у него. Видимо пропустили, там ворох правил у брони. Ссылка на комментарий Поделиться на другие сайты Поделиться
ANF Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 там как был жр читней с ам так и остались. с делением на легионы инвалиды типа ДГ. и чит полом содом. форджа не меняется, неспособные лепщики резины Ссылка на комментарий Поделиться на другие сайты Поделиться
GoodOldShark Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 Все правила логичны и подходят своим легионам. Миниатюры шикарны, арты тоже. Остальное проблемы восприятия, а не правил. Ссылка на комментарий Поделиться на другие сайты Поделиться
ANF Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 (изменено) ок- все правила логичны давайте выдади жр итвнд. фнп. топ1 примарха. смотрим на дг. всяких там фнп нет. но типа они неплохо шарятся по болотам с химией. кул лиджн бро. интересно. какой же легионо- орден каки вв 40к будет топ 1 в EU. помимо мехов конечно. прям не знаю Изменено 31 марта, 2014 пользователем Салопитек228 Ссылка на комментарий Поделиться на другие сайты Поделиться
Voidrunner Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 Гвардия ворона пока лучше всех смотрится.Хотя бы тот же шторм рейвин со стелсом. Ссылка на комментарий Поделиться на другие сайты Поделиться
ANF Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 шторм рейвин со стелсом что простите? Ссылка на комментарий Поделиться на другие сайты Поделиться
Voidrunner Опубликовано 31 марта, 2014 Жалоба Поделиться Опубликовано 31 марта, 2014 Картинки на предыдущей странице.РГ шторм рейвин с ослепляющими и станящими ракетами и вшитым стелсом. Т.е первый отстрелялся,со второго вылезли терми и почарджили инвалидов с вс 1 и 1 иней. Ссылка на комментарий Поделиться на другие сайты Поделиться
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