Chasm Keeper Опубликовано 25 августа, 2015 Жалоба Поделиться Опубликовано 25 августа, 2015 Слабая и многочисленная пехота уже есть у одной фракции. И другой там нет. Восточные легионеры у вермахта или фольксгренадеры у окв? Основная пехота у япов должна быть 5 человек (возможно, что с ветеранством или апгрейдом 6 человек), инженеры и расчеты по 4 человека. Ссылка на комментарий Поделиться на другие сайты Поделиться
Solar_Macharius Опубликовано 25 августа, 2015 Жалоба Поделиться Опубликовано 25 августа, 2015 (изменено) Восточные легионеры у вермахта или фольксгренадеры у окв? Основная пехота у япов должна быть 5 человек (возможно, что с ветеранством или апгрейдом 6 человек), инженеры и расчеты по 4 человека. Конскрипты. Сливают 2 отряда на 1, с бутылкой еще могут что-то, но если у немца не жижа вместо мозгов, то это только слив аммо. Остальная пехота мало чем лучше - дорогие и унылые гварды, штурмы слишком короткодистанционные, штрафбат - дорого и малополезно. Изменено 25 августа, 2015 пользователем Solar_Macharius Ссылка на комментарий Поделиться на другие сайты Поделиться
Iron Duke Опубликовано 25 августа, 2015 Жалоба Поделиться Опубликовано 25 августа, 2015 Штрафники волшебны против окв, бомба ихняя сносить 25-30% хп полевого штаба немцев и не надо устанавливать как динамит - мега эффективны, спам максимов до сих пор нормально играет Причем из-за возможности пополнений, вермахт и окв отступают советы долше терпят Полевой штаб в домиках городских, захватил церковь и с верой в дело Ильича и Иисуса просто повнишь фрицев Я вобще не пойму к чему нытье про слабость советов. Вот амеры сейчас та еще лабуда Ссылка на комментарий Поделиться на другие сайты Поделиться
Solar_Macharius Опубликовано 25 августа, 2015 Жалоба Поделиться Опубликовано 25 августа, 2015 Возможно это в 4х4 и будет работать, но не в 1х1, где без мобильности слив гарантирован. Ссылка на комментарий Поделиться на другие сайты Поделиться
Iron Duke Опубликовано 25 августа, 2015 Жалоба Поделиться Опубликовано 25 августа, 2015 Ну 1 на 1 не скажу Нравится 3-3 и 4-4 Давно играл 2 на 2 с Виго, но увы сейчас для игр все меньше времени Ссылка на комментарий Поделиться на другие сайты Поделиться
lordVigo Опубликовано 26 августа, 2015 Жалоба Поделиться Опубликовано 26 августа, 2015 (изменено) "Патчноут для 3 Сентября." Sept 3rd Patch Notes General: British Forces The British Forces added to the game. This includes the Core Army + 3 Commanders (Commando Regiment, Royal Artillery Regiment, Royal Engineer Regiment). 8 new maps added (Arnhem Checkpoint, Gelsenkirchen Refinery, Heidelberg Crossings, Dusseldorf, Across the Rhine, Essen Steelworks, Port of Hamburg, Lorch Assault). British items now drop in Warspoils. This includes 32 British Intel Bulletins, 3 British Victory Strikes, 4 skin sets, and 3 commanders (Special Weapons Regiment, Tactical Support Regiment, Vanguard Operations Regiment). British items are now available in the in-game store (3 commanders, 4 skin sets). British Forces added to the leaderboards. Tool Set update Modding toolset has been regenerated and published to allow modding of British data. Map List Changes Removed Sittard Summer from the Automatch map list Removed Stalingrad from the Automatch map list Removed Bystraya Voda from the Automatch map list Leaderboards After 2 weeks with no games played ranks will begin to decay. After 4 weeks with no games played players are hidden from the leaderboard view. Playing a game will return a player to viewable. Store In game store now has mixed bundles and Mission Packs tabs Gameplay Updates: Random AOE issues Area of Effect weapons had accuracy and penetration fall off values that would make Area of Effect damage inconsistent. In the case with Mines, it sometimes wouldn’t do any damage when it obviously triggered. Removed Accuracy and Penetration from AOE. Accuracy values have been changed to always hit and Penetration value have been changed to the same as the value of the weapon. There were a lot of issues that accuracy value and penetration values created with AOE. One of them being mines sometime doing no damage even when triggered. We raised AOE accuracy so it can no longer miss and Penetration to match the penetration value of the weapon. AOE Weapon tuning By removing AOE accuracy and penetration fall off from AOE weapons, we had to make adjustments to many AOE weapons to compensate for this. AOE radius on AOE Weapons may have changed slightly due to this. Ambient Buildings We wanted to improve unit response times when infantry squads are entering and exiting ambient buildings. Changed time to load into and unload out of buildings to 0. Target Tables To isolate relationships of certain weapons vs a unit type without affecting its relationship with all the other units, we felt we needed to use target tables. Target tables have been added into the Attribute Editor. All extra damage towards certain unit types have been moved from damage penetration actions to the target table. New Weapon Type We felt grenades were taking down ambient buildings too easily so we wanted to isolate its weapon critical type from other bigger explosive weapons. Small Explosive and big explosive. Small explosives are grenades and big explosives are every other explosive weapons. Flame Weapons and Flame Criticals We were not happy with how Flamethrower weapons took on the role of an anti-infantry upgrade when its role was anti-cover. All Infantry and Vehicle Flame weapons now spawn a flame Damage over time on the location of the flame burst. Flame weapons also have a 50% accuracy debuff while moving. This is to prevent flame units from acting like assault troops or easily wiping retreating infantry. Flame Criticals no longer trigger at 50% health but at 0%. All Flame Weapons have had their damage increased to compensate All Flame Weapons now leave a flame DOT doing damage over time in that area. All Infantry and Vehicle Flame weapons are 50% less accurate while moving. Squad Formations All infantry squads has had their squad formation updated to better spread out the units in open, and negative cover. Their formation in light or heavy cover remains the same. New Squad Formation added to existing infantry to make them spread out more ALL Howitzers We wanted to make it easier for players to counter Howitzers. Howitzers can no longer be built in Command H.Q Territory Balance Updates Bridges We have increased the durability of bridges so they can withstand more damage. Bridges health and armor increased Wehrmacht We are increasing the CP of the Command Tank to bring it in-line with our new tank pacing. Command Tank CP increased from 8 to 9 Soviets The ML-20 was doing too much damage per shot for the number of shells it fired. We have decided to reduce the damage. ML-20 Damage reduced from 300 to 160 USF We wanted to improve the Field Defense Commander upgrade. Field Defenses - CP reduced from 2 to 0 Field Defenses - M7 Mine replaced with regular mine OKW Sturmtiger The visual feedback from the FX was smaller than the actual damage radius. To match visual feedback and damage radius we are reducing its AOE radius slightly. Weapon AOE Radius changed from 10 to 8 Balance Preview Mod More Balance updates to come with the Balance Preview early September. Maps Road to Ligneuville The territory point near the docks will no longer disappear when attacked Noville Encirclement Winter skins and winter portraits will now appear properly Lierneux Winter portraits will now appear properly Trois-Ponts Two buildings were wrecked due to entry points not properly set up on them Pripyat Train tracks will no longer float when playing in position 3 as USF Pripyat Winter Train tracks will no longer float when playing in position 3 as USF Moscow Outskirts Minor balance improvements Faymonville Approach Minor balance improvements Langreskaya Minor balance improvements Knolodny Ferma Minor balance improvements BUG FIXES Data Optimization Fix a bug on the Raketenwerfer squad. While Prioritize vehicles and Camouflage is active, Weapon Crew would fire at vehicles or infantry revealing itself out of camouflage. Fixed a bug where using an ability while Prioritize vehicle is active cancelled prioritize vehicle. Fixed a few issues with units receiving unnecessary and unintended criticals Fixed an issue where the soviet mortar weapon would be destroyed before the crew Fixed an issue that allowed players to instantly withdraw and refit their vehicle when the vehicle is immobile. Fixed an issue where timed speed abilities could still work during engine damaged Fixed an issue where partially constructed tank traps were as durable as completed ones Fixed an issue with easy eight radio net not working as intended Fixed an issue when if you recrewed an West German Ostwind it would turn into an East German Ostwind Fixed an issue where the Panzer II Ausf Luch could not suppress at vet 5 Updated various icons with proper assets Tiger Ace Can no longer be abandoned Main Gun Criticals will now only be trigger through explosive and ballistic weapons now Mortar Squads can no longer garrison slit trenches Puma unit text now appears correctly when recrewed by USF and Soviets Tank Traps will remain visible in the FOW once spotted Flame damage can no longer damage bridges Fixed a bug where Bridges can no longer be damaged while being repaired Sandbags can no longer be crushed by Light Crush. Only Medium Crush and up. Replaced all map object wrecks with non-salvageable ones (Built vehicle's wrecks are still salvageable) Replaced the map object Opel Blitz truck with a non-salvageable wreck Fixed the Sim box on the Ostwind in the Ardennes Assault campaign. Ostwind can now be hit by incoming Fire. The Jagdpanzer IV and the Rakentenwerfer now have an out of combat delay before their first strike bonus becomes active Fix to "OKW sWs Half-Track's structure ghost leaves marks in the snow Fix to issue "Infantry killed by Infantry Abilities like Grenades & Satchel Charges aren't refunded with Rapid Conscription Fixed an issue where the player could not progress past the 1st Objective in Mission 5 if the User Prevents the Germans from Capturing the 1st Point, Fixed an issue where ALL USF Vehicles that are given queued up Move Commands will continue to carry out the orders when they are Abandoned Fixed an issue where Infantry Pinned down by a Kubelwagen will eventually become unpinned Updated the help text on the KV-2 to indicate proper setup time Fixed an issue where the Hull MG on Panther doesn't track properly track enemy targets Fixed an issue where "Lightning War doctrine" and "Armored Assault Tactics" abilities show in the incorrect order Fixed an issue where setting a rally point on a non-vault-able wall will cause infantry to stop in the soft map edge Fixed an issue where the Para drop .50cal M2HB Heavy Machine Gun icon from the customizer is different from the in-game icon Fixed an issue where the Guard Rifles will retreat to the Mechanized Armor Kampaneya Building instead of the HQ Fixed the issue with Raketenwerfer and its ability to toggle abilities in garrisoned buildings. Lend Lease Commander UI now uses the proper M5 Halftrack UI. Lend Lease Tactics ability Allied Supply Drop now shows proper icon Fixed a Speech issue where – Soviet team weapons were not calling out kills on certain light vehicles Off set start squad location for the OKW so Sturmpioneers no longer spawn inside the HQ Geometry and get stuck Fixed an issue with Battle Chatter lines for the Soviets and German Fix to USF vet leveled vehicle crew leaving behind vet buff on any recrewed vehicles after crewing and decrewing them Самое интересное - изминение механики АОЕ и огнеметного вооружения, снова, а также индивидуальные таблицы урона для юнитов, скорее всего это сделано для снайперов, чтобы регулировать их эффективность против разных по численности отрядов и их выживаемость против стрелкового оружия. Изменено 26 августа, 2015 пользователем lordVigo Ссылка на комментарий Поделиться на другие сайты Поделиться
apocalipsis Опубликовано 26 августа, 2015 Жалоба Поделиться Опубликовано 26 августа, 2015 After 2 weeks with no games played ranks will begin to decay. After 4 weeks with no games played players are hidden from the leaderboard view. Playing a game will return a player to viewable. Интересно. Target Tables Насколько я понял, это будет работать примерно как сейчас работают ПТРСы. Типа против пехоты - 27 урона, против машин - 40. Только теперь это будет балансится и на другие типы оружий. Посмотрим. New Weapon Type We felt grenades were taking down ambient buildings too easily so we wanted to isolate its weapon critical type from other bigger explosive weapons. Small Explosive and big explosive. Small explosives are grenades and big explosives are every other explosive weapons. ОКВшники более не будут разрушать дома своими пятигранатками по 10 аммо) Flame Weapons and Flame Criticals Бафф или ещё больший нерф? Посмотрим как оно будет в игре. Squad Formations Эту тему мусолят на кох2.орге уже долго. Думаю многие будут рады. BUG FIXES Fix a bug on the Raketenwerfer squad. While Prioritize vehicles and Camouflage is active, Weapon Crew would fire at vehicles or infantry revealing itself out of camouflage. Fixed a bug where using an ability while Prioritize vehicle is active cancelled prioritize vehicle. Replaced all map object wrecks with non-salvageable ones (Built vehicle's wrecks are still salvageable) The Jagdpanzer IV and the Rakentenwerfer now have an out of combat delay before their first strike bonus becomes active Наконец-то. Fixed an issue where ALL USF Vehicles that are given queued up Move Commands will continue to carry out the orders when they are Abandoned Praise the Omnissia! А ведь это было интересно :D Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 26 августа, 2015 Жалоба Поделиться Опубликовано 26 августа, 2015 Если раньше соотношение потерянной пехоты было 1к2, то сейчас, с новым АОЕ, будет 1к3. Как в мемуарах немецких генералов. Ссылка на комментарий Поделиться на другие сайты Поделиться
USSRxLANz Опубликовано 26 августа, 2015 Жалоба Поделиться Опубликовано 26 августа, 2015 И МЛ-20 будет хуже Лефы. Во всем. Странно, что нерф мясорубки не прописали. Ссылка на комментарий Поделиться на другие сайты Поделиться
lordVigo Опубликовано 26 августа, 2015 Жалоба Поделиться Опубликовано 26 августа, 2015 (изменено) Вообще сейчас оценивать что-то рано из-за приписок типа - we had to make adjustments to many AOE weapons to compensate for this. AOE radius on AOE Weapons may have changed slightly due to this. Это может очень сильно изменить имеющиеся юниты и их роль, общая идея вроде - более стабильное АОЕ, а не разброс от 1 модели до ваншота отряда. Огнеметы теперь не столько дд, сколько оружие контроля, остался в "луже" - будешь огребать, отбежал - все норм, тут будет важен размер этой "лужи". Ну и - More Balance updates to come with the Balance Preview early September. Изменено 26 августа, 2015 пользователем lordVigo Ссылка на комментарий Поделиться на другие сайты Поделиться
Solar_Macharius Опубликовано 26 августа, 2015 Жалоба Поделиться Опубликовано 26 августа, 2015 Патч как обычно, немцев баффают, советов нерфят. Ссылка на комментарий Поделиться на другие сайты Поделиться
khulster Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 Патч как обычно, немцев баффают, советов нерфят. Wehrmacht We are increasing the CP of the Command Tank to bring it in-line with our new tank pacing. Вот уж апнули, так апнули! Солар, иди лучше про хаос-имба ной, убедительнее получается. Тут ты совсем не в теме как-то. Ссылка на комментарий Поделиться на другие сайты Поделиться
Solar_Macharius Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 Словно это что-то изменило в балансе... 1 поинт это не настолько важно. Ссылка на комментарий Поделиться на другие сайты Поделиться
Chasm Keeper Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 "Патчноут для 3 Сентября." Sept 3rd Patch Notes General: British Forces The British Forces added to the game. This includes the Core Army + 3 Commanders (Commando Regiment, Royal Artillery Regiment, Royal Engineer Regiment). 8 new maps added (Arnhem Checkpoint, Gelsenkirchen Refinery, Heidelberg Crossings, Dusseldorf, Across the Rhine, Essen Steelworks, Port of Hamburg, Lorch Assault). British items now drop in Warspoils. This includes 32 British Intel Bulletins, 3 British Victory Strikes, 4 skin sets, and 3 commanders (Special Weapons Regiment, Tactical Support Regiment, Vanguard Operations Regiment). British items are now available in the in-game store (3 commanders, 4 skin sets). British Forces added to the leaderboards. Tool Set update Modding toolset has been regenerated and published to allow modding of British data. Map List Changes Removed Sittard Summer from the Automatch map list Removed Stalingrad from the Automatch map list Removed Bystraya Voda from the Automatch map list Leaderboards After 2 weeks with no games played ranks will begin to decay. After 4 weeks with no games played players are hidden from the leaderboard view. Playing a game will return a player to viewable. Store In game store now has mixed bundles and Mission Packs tabs Gameplay Updates: Random AOE issues Area of Effect weapons had accuracy and penetration fall off values that would make Area of Effect damage inconsistent. In the case with Mines, it sometimes wouldn’t do any damage when it obviously triggered. Removed Accuracy and Penetration from AOE. Accuracy values have been changed to always hit and Penetration value have been changed to the same as the value of the weapon. There were a lot of issues that accuracy value and penetration values created with AOE. One of them being mines sometime doing no damage even when triggered. We raised AOE accuracy so it can no longer miss and Penetration to match the penetration value of the weapon. AOE Weapon tuning By removing AOE accuracy and penetration fall off from AOE weapons, we had to make adjustments to many AOE weapons to compensate for this. AOE radius on AOE Weapons may have changed slightly due to this. Ambient Buildings We wanted to improve unit response times when infantry squads are entering and exiting ambient buildings. Changed time to load into and unload out of buildings to 0. Target Tables To isolate relationships of certain weapons vs a unit type without affecting its relationship with all the other units, we felt we needed to use target tables. Target tables have been added into the Attribute Editor. All extra damage towards certain unit types have been moved from damage penetration actions to the target table. New Weapon Type We felt grenades were taking down ambient buildings too easily so we wanted to isolate its weapon critical type from other bigger explosive weapons. Small Explosive and big explosive. Small explosives are grenades and big explosives are every other explosive weapons. Flame Weapons and Flame Criticals We were not happy with how Flamethrower weapons took on the role of an anti-infantry upgrade when its role was anti-cover. All Infantry and Vehicle Flame weapons now spawn a flame Damage over time on the location of the flame burst. Flame weapons also have a 50% accuracy debuff while moving. This is to prevent flame units from acting like assault troops or easily wiping retreating infantry. Flame Criticals no longer trigger at 50% health but at 0%. All Flame Weapons have had their damage increased to compensate All Flame Weapons now leave a flame DOT doing damage over time in that area. All Infantry and Vehicle Flame weapons are 50% less accurate while moving. Squad Formations All infantry squads has had their squad formation updated to better spread out the units in open, and negative cover. Their formation in light or heavy cover remains the same. New Squad Formation added to existing infantry to make them spread out more ALL Howitzers We wanted to make it easier for players to counter Howitzers. Howitzers can no longer be built in Command H.Q Territory Balance Updates Bridges We have increased the durability of bridges so they can withstand more damage. Bridges health and armor increased Wehrmacht We are increasing the CP of the Command Tank to bring it in-line with our new tank pacing. Command Tank CP increased from 8 to 9 Soviets The ML-20 was doing too much damage per shot for the number of shells it fired. We have decided to reduce the damage. ML-20 Damage reduced from 300 to 160 USF We wanted to improve the Field Defense Commander upgrade. Field Defenses - CP reduced from 2 to 0 Field Defenses - M7 Mine replaced with regular mine OKW Sturmtiger The visual feedback from the FX was smaller than the actual damage radius. To match visual feedback and damage radius we are reducing its AOE radius slightly. Weapon AOE Radius changed from 10 to 8 Balance Preview Mod More Balance updates to come with the Balance Preview early September. Maps Road to Ligneuville The territory point near the docks will no longer disappear when attacked Noville Encirclement Winter skins and winter portraits will now appear properly Lierneux Winter portraits will now appear properly Trois-Ponts Two buildings were wrecked due to entry points not properly set up on them Pripyat Train tracks will no longer float when playing in position 3 as USF Pripyat Winter Train tracks will no longer float when playing in position 3 as USF Moscow Outskirts Minor balance improvements Faymonville Approach Minor balance improvements Langreskaya Minor balance improvements Knolodny Ferma Minor balance improvements BUG FIXES Data Optimization Fix a bug on the Raketenwerfer squad. While Prioritize vehicles and Camouflage is active, Weapon Crew would fire at vehicles or infantry revealing itself out of camouflage. Fixed a bug where using an ability while Prioritize vehicle is active cancelled prioritize vehicle. Fixed a few issues with units receiving unnecessary and unintended criticals Fixed an issue where the soviet mortar weapon would be destroyed before the crew Fixed an issue that allowed players to instantly withdraw and refit their vehicle when the vehicle is immobile. Fixed an issue where timed speed abilities could still work during engine damaged Fixed an issue where partially constructed tank traps were as durable as completed ones Fixed an issue with easy eight radio net not working as intended Fixed an issue when if you recrewed an West German Ostwind it would turn into an East German Ostwind Fixed an issue where the Panzer II Ausf Luch could not suppress at vet 5 Updated various icons with proper assets Tiger Ace Can no longer be abandoned Main Gun Criticals will now only be trigger through explosive and ballistic weapons now Mortar Squads can no longer garrison slit trenches Puma unit text now appears correctly when recrewed by USF and Soviets Tank Traps will remain visible in the FOW once spotted Flame damage can no longer damage bridges Fixed a bug where Bridges can no longer be damaged while being repaired Sandbags can no longer be crushed by Light Crush. Only Medium Crush and up. Replaced all map object wrecks with non-salvageable ones (Built vehicle's wrecks are still salvageable) Replaced the map object Opel Blitz truck with a non-salvageable wreck Fixed the Sim box on the Ostwind in the Ardennes Assault campaign. Ostwind can now be hit by incoming Fire. The Jagdpanzer IV and the Rakentenwerfer now have an out of combat delay before their first strike bonus becomes active Fix to "OKW sWs Half-Track's structure ghost leaves marks in the snow Fix to issue "Infantry killed by Infantry Abilities like Grenades & Satchel Charges aren't refunded with Rapid Conscription Fixed an issue where the player could not progress past the 1st Objective in Mission 5 if the User Prevents the Germans from Capturing the 1st Point, Fixed an issue where ALL USF Vehicles that are given queued up Move Commands will continue to carry out the orders when they are Abandoned Fixed an issue where Infantry Pinned down by a Kubelwagen will eventually become unpinned Updated the help text on the KV-2 to indicate proper setup time Fixed an issue where the Hull MG on Panther doesn't track properly track enemy targets Fixed an issue where "Lightning War doctrine" and "Armored Assault Tactics" abilities show in the incorrect order Fixed an issue where setting a rally point on a non-vault-able wall will cause infantry to stop in the soft map edge Fixed an issue where the Para drop .50cal M2HB Heavy Machine Gun icon from the customizer is different from the in-game icon Fixed an issue where the Guard Rifles will retreat to the Mechanized Armor Kampaneya Building instead of the HQ Fixed the issue with Raketenwerfer and its ability to toggle abilities in garrisoned buildings. Lend Lease Commander UI now uses the proper M5 Halftrack UI. Lend Lease Tactics ability Allied Supply Drop now shows proper icon Fixed a Speech issue where – Soviet team weapons were not calling out kills on certain light vehicles Off set start squad location for the OKW so Sturmpioneers no longer spawn inside the HQ Geometry and get stuck Fixed an issue with Battle Chatter lines for the Soviets and German Fix to USF vet leveled vehicle crew leaving behind vet buff on any recrewed vehicles after crewing and decrewing them Новых комов для старых фракций нет- фигово. Амеров не поправили- тоже фигово. Придется играть за бритов. <_< Ссылка на комментарий Поделиться на другие сайты Поделиться
khulster Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 Амеров не поправили- тоже фигово. Придется играть за бритов. <_< Сэр, 3-го сентября в 5 O`Clock жду вас. ;) Ссылка на комментарий Поделиться на другие сайты Поделиться
Chasm Keeper Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 Сэр, 3-го сентября в 5 O`Clock жду вас. ;) Все там будем ;) И , видимо, в автоподборе будет 100% за союзников и 0% за ось. Ссылка на комментарий Поделиться на другие сайты Поделиться
Mad_Rat Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 Когда западные армии вышли, там буквально за часы соотношение выправилось в расово верную сторону. Тут только надеяться, что бриты будут имбой. Ссылка на комментарий Поделиться на другие сайты Поделиться
Solar_Macharius Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 Месяц-два имбой будут, я думаю (чтоб продавались), затем винрейт арийцев вернут к "балансным" 95%. Ссылка на комментарий Поделиться на другие сайты Поделиться
Mad_Rat Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 Ну мурика швятая имбой не была никогда. Ссылка на комментарий Поделиться на другие сайты Поделиться
DarthM Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 (изменено) Новых комов для старых фракций нет- фигово. А что, при релизе Вестерн фронта были? Шиш там с маслом был. Хотя тогда могли бы что то накинуть Изменено 27 августа, 2015 пользователем DarthM Ссылка на комментарий Поделиться на другие сайты Поделиться
lordVigo Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 (изменено) Свежая статистика - http://coh2chart.com/, ведется с Апреля 2015. Изменено 27 августа, 2015 пользователем lordVigo Ссылка на комментарий Поделиться на другие сайты Поделиться
Chasm Keeper Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 А что, при релизе Вестерн фронта были? Шиш там с маслом был. Хотя тогда могли бы что то накинуть Ты сравниваешь выпуск двух новых фракций после года, когда была куча контента с выпуском одной фракции после года, когда контента практически не было. Это не логично. Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 Свежая статистика - http://coh2chart.com/, ведется с Апреля 2015. Винрейты спецом не выкладывают что ли? Или я не вижу. Ссылка на комментарий Поделиться на другие сайты Поделиться
lordVigo Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 (изменено) Винрейты спецом не выкладывают что ли? Или я не вижу. Сверху сноски для разных форматов, там винрейты есть. Jason_RE In the Balance Preview Mod. Not all the Balance udpates in the sept 3rd patch are final and hoping to get it right during the Preview process along with some balance issues that arise from TBF. Look at a lot of balance updates in the sept 3rd patch and in the balance preview(that is to come soon) as a starting point, and we can get numbers right together :) The Mod has limitations where it can't preview updated text or code. So any balance update that requires those things we need to patch. Изменено 27 августа, 2015 пользователем lordVigo Ссылка на комментарий Поделиться на другие сайты Поделиться
DarthM Опубликовано 27 августа, 2015 Жалоба Поделиться Опубликовано 27 августа, 2015 Ты сравниваешь выпуск двух новых фракций после года, когда была куча контента с выпуском одной фракции после года, когда контента практически не было. Это не логично. С точки зрения логики если аддон не предусматривает радикального обновления (как например Падение самураев для второго Сегуна), то обычно хорошим тоном считается подкинуть что то старым фракциям. Будь то новый юнит или что то подобное. Ссылка на комментарий Поделиться на другие сайты Поделиться
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