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New "disintegrator" rifles, pistols, and combi-weapons mostly available to centurions and seeker sgts
Rotor cannons are Assault now with Pinning and Shell Shock (1), apparently causing -1Ld to the subsequent Pinning check
Nemesis Bolter, 72" Heavy 1, Sniper, maybe replacing sniper rifles for Legions
Thunder hammers are now Sunder instead of concussive (HELL yeah)
Dark Angels Warlord trait previously leaked as allowing to select bonuses against certain factions lists "Dark Mechanicum" as one faction
Salamanders no also have -1S to incoming plasma, melta, and volkite. -1" charge/run/sweep is gone, Morale bonus now attached to a legion specific Warlord Trait
Raven Guard split into Hawks/Talons/Falcons that confer different bonuses to different unit types
Iron Hands -1S to incoming shooting now applies to all non-vehicle units (including new MC dreadnoughts), all vehicles get 6+ It Will Not Die and Autosimulacra can increase that to 5+
Iron Hands specific reaction to overwatch at full BS twice with Gets Hot!
Iron Father's get a machinator array instead of a servo arm, have Battle Smith (3+)
Toxiferran flamers are now just Poison and Rending instead of Tainted
Flamestorm cannons are no longer AP3 but have Torrent
Volkite Calivers are Heavy 3
The Kratos is a new heavy tank that has a turret battle cannon/melta cannon/volkite turret with 4 weapons across the turret and sponsons, mostly autocannons, heavy bolters, and volkite culverins
All terminators now have two wounds!
Cataphractii and Tartaros are split into different unit profiles
Primarchs and Fortifications have their own Force Org slot
Primarchs can be taken 1 per primary detachment but count towards LoW points
Allied detachments are larger
Destroyer squads split into "Assault" and "Mortis" units
Despoiler squads return and Scout Squads added to tactical and Recon Squads as troops choices
Termites are now universal DT's like rhinos for most things (oh boy)
Most vehicles are now squadrons, including Deredeo talons, Sikarans, Whirlwinds (including Scorpius), all Sicaran variants, predators (in up to 5), Cerberus, and Typhons
Proteus Land Raider has been split into "Carrier" and "Exploratory" variants (presumably just making a different unit entry for the explorator web upgrade)
Space Wolves are getting a "Grey Hunter" unit
All weapons have been rebalanced to be viable (lets see how that goes)
Weapon S can go above 10, but is capped at S10 for wounding but "true" value is used for armor pen and ID
Twinlinked is more or less being replaced with Gravis ala 40k (double shots)
Autocannons and variants now have Rending
Astartes Shotguns have concussive
Demo cannons are AP3 but have rules to increase them above S10 for ID and armor pen
Heavy Bolters are now Heavy 4
Combi-weapons split into "magna" and "minor" types, and both halves of the weapon can be fired at once. "Magna" are melta, plasma, and disintegrator and are one shot, all other variants are not one shot (prettyuch just a cleanup of what we already knew)
Lascannons have Sunder
Gravis blast weapons just use 5" blast instead of 3" (again phasing out twin linked)
Plasma are AP4 Breach (4+), essentially 4+ Rending
Lascutters now also have an 8" S10 AP1 Armorbane shot as well as the melee attack
Speaking of melee, combat blades, chainswords, bayonets, and chain bayonets all have different profiles
Combat blades are base profile
Bayonets are +1S Two Handed
Chainswords have Shred
Chain Bayonets are +1S Two Handed Shred
(Kinda unnecessary imo but I'm not gonna complain about it)
New Charnable weapons, "tabre and stave"
Force stave and power lance have "Reach", whatever that does
Power swords are AP3 Rending, Power Mauls are +2S AP3, Axes remain unchanged
Lightning Claws have Rending, and pairing them gives +2A instead of +1A