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DarthVal

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Весь контент DarthVal

  1. Блин уже несколько раз тупо незасчитывалась игра из за этого глюка((( сукс(
  2. Недавно поставил себе реал ИП и столкнулся с траблой-при заходе в ВХ тупо отключается впн соединение-как следствие падает интернет. Впринципе это решается альт+табом и переподключением тырнета,но все равно неприятно....Никто не знает,с чем это связано,и как это решить? Заранее-фаервол,брендмауэр,антивирь все отключено. ПС-поставил демку соулсторма-та же фигня. [Добавлено позже] » Нажмите, для отображения текста « 20:15:13.76 DARKCRUSADE started at 2008-01-30 20:15 20:15:13.76 OS NT 5.1, 2048MB Physical Memory 20:15:13.76 RUN-OPTIONS 20:15:13.76 WORKING-DIR E:\Games\Dawn of War - Dark Crusade 20:15:13.76 USER Вал 20:15:13.76 20:15:15.68 MATHBOX -- Version=5, Cpu=AMD Athlon 64:f=15,m=11, Mode=SSE 20:15:15.68 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data' 20:15:15.68 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'. 20:15:15.68 GAME -- Warhammer, 1.2, Build 96815 20:15:15.68 GAME -- Available memory: 2047MB RAM, 3380MB Pagefile 20:15:15.68 State::State - set socket send buffer to 131072 20:15:15.68 State::State - set socket receive buffer to 131072 20:15:15.68 HostState - 172.18.25.39:6112 / 172.18.25.39:6112 20:15:15.68 Session : Now Host 20:15:15.68 Session : We are now a Host 20:15:15.68 PeerState - 172.18.25.39:6112 / 172.18.25.39:6112 20:15:15.68 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112 20:15:15.68 GSTransport::Connect - GT2AddressError 20:15:15.68 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32] 20:15:15.68 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 8600 GTS 20:15:15.68 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0400 SubSys = 0x043810DE Rev = 0x00A1 20:15:15.68 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000B Build = 0x1AF8 (6904) 20:15:15.68 SPDx9 -- Driver GUID = {D7B71E3E-4740-11CF-9669-332400C2CB35} 20:15:15.68 SPOOGE -- 609.00MB available texture memory 20:15:15.68 SPOOGE -- 609.00MB available texture memory 20:15:15.68 GAME -- Beginning FE 20:15:15.71 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua' 20:15:17.26 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua' 20:15:17.26 MOVIE -- Opening movie 'movies:nvidia_logo.lua' 20:15:17.46 MOVIE -- Closing movie 'movies:nvidia_logo.lua' 20:15:17.46 MOVIE -- Opening movie 'movies:dow_intro.lua' 20:15:17.64 MOVIE -- Closing movie 'movies:dow_intro.lua' 20:15:17.64 FE -- Loading front end. 20:15:17.64 FE -- Cursor hidden. 20:15:19.60 MOD -- Initializing Mod dxp2, 1.0 20:15:19.60 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga' 20:15:19.60 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'. 20:15:19.60 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'. 20:15:19.60 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'. 20:15:19.60 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'. 20:15:19.60 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'. 20:15:19.60 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'. 20:15:19.60 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'. 20:15:19.60 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'. 20:15:19.60 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'. 20:15:21.18 GAME -- Using player profile [FA]Ace 20:15:38.78 Lobby - LOE_LobbySystemConnectionResult received 20:15:44.87 SPOOGE -- 613.00MB available texture memory 20:15:44.87 SPOOGE -- 609.00MB available texture memory 20:15:44.89 Lobby - LIE_ValidateNickName received 20:15:44.89 Lobby - LOE_NickNameValidation received 20:15:54.28 Lobby - LIE_Initialise received 20:15:54.28 GSPeer::Logon - 7 [FA]Ace 20:15:54.28 GAME -- Creating session 20:16:03.59 SPOOGE -- 613.00MB available texture memory 20:16:03.59 SPOOGE -- 605.00MB available texture memory 20:16:06.90 GSPeer::Dispatch::OnChatConnect 1, '[FA]Ace-thq' 20:16:07.17 GSPeer::Dispatch::OnCDAuthenticate - 1 20:16:07.17 GSPeer::Dispatch::OnCDAuthenticate - Authenticated 20:16:07.17 Lobby - LOE_LogInResult received 20:16:07.17 Lobby - LIE_CheckForPatch received 20:16:07.17 GSPatcher::CheckForPatch before 20:16:07.17 GSPatcher::CheckForPatch after 20:16:08.65 Lobby - received patch check result from gamespy 0, , 20:16:08.65 Lobby - LOE_PatchQueryResult received 20:16:08.65 Lobby - LIE_ListPlayers received 20:16:08.65 Lobby - LIE_TA_Invitable received 20:16:08.65 Lobby - LIE_ListPlayers received 20:16:08.65 Lobby - LIE_PatchQueryResult received 20:16:08.65 Lobby - LIE_ListRooms received 20:16:08.65 Lobby - LIE_GetNews received 20:16:09.15 Lobby - LOE_News received 20:16:09.18 Lobby - LOE_Download_Complete received 20:16:09.18 Lobby - LIE_UpdateSpamConfig received 20:16:09.25 Lobby - LIE_JoinRoom received 20:16:09.67 Lobby - LOE_Download_Complete received 20:16:09.85 Lobby - LOE_RoomJoinResult received 20:16:10.32 Lobby - LOE_PlayerCompleteStats received 20:16:12.07 SPOOGE -- 610.00MB available texture memory 20:16:12.07 SPOOGE -- 602.00MB available texture memory 20:16:13.32 Lobby - LIE_StopAutoMatch received 20:16:13.32 Lobby - LIE_QuitGame received 20:16:13.32 GSPeer::SessionGetList() 20:16:13.32 GAME -- Closing session 20:16:13.32 GSPeer::SessionCancel 20:16:13.32 GSPeer::OnServerClear 20:16:24.04 Lobby - LIE_ListPlayers received 20:16:24.04 Lobby - LIE_StartAutoMatch received 20:16:24.04 GAME -- Closing session 20:16:24.04 GAME -- Creating session 20:16:24.04 GSPeer::OnServerClear 20:16:24.04 GSPeer::AutoMatchStatus - Searching before 20:16:24.04 Lobby - LOE_PlayerCompleteStats received 20:16:25.78 AutoMatch compare options 20:16:25.78 Automatch report variant key= 1.0dxp2 20:16:25.78 GSPeer::AutoMatchStatus - Waiting before 20:16:26.56 AutoMatch compare options 20:16:26.56 Automatch variant key= 1.0dxp2; 1.0dxp2 20:16:26.56 AutoMatch matched successfully 20:16:28.21 Automatch report variant key= 1.0dxp2 20:16:28.21 SPOOGE -- 607.00MB available texture memory 20:16:28.21 SPOOGE -- 599.00MB available texture memory 20:16:28.25 AutoMatch compare options 20:16:28.25 Automatch variant key= 1.0dxp2; 1.0dxp2 20:16:28.25 AutoMatch matched successfully 20:16:29.06 GSPeer::AutoMatchStatus - Searching before 20:16:31.50 Automatch report variant key= 1.0dxp2 20:16:31.50 GSPeer::AutoMatchStatus - Waiting before 20:16:31.65 AutoMatch compare options 20:16:31.65 Automatch variant key= 1.0dxp2; 1.0dxp2 20:16:31.95 Lobby - LIE_StopAutoMatch received 20:16:31.95 Lobby - LIE_QuitGame received 20:16:31.95 GAME -- Closing session 20:16:31.95 Lobby - LIE_JoinRoom received 20:16:32.60 Lobby - LOE_RoomJoinResult received 20:16:32.71 Lobby - LOE_PlayerCompleteStats received 20:16:33.73 Lobby - LIE_StopAutoMatch received 20:16:33.73 Lobby - LIE_QuitGame received 20:16:33.73 GSPeer::SessionGetList() 20:16:33.73 GAME -- Closing session 20:16:33.73 GSPeer::SessionCancel 20:16:33.73 GSPeer::OnServerClear 20:16:34.96 Lobby - LIE_ListPlayers received 20:16:34.96 Lobby - LIE_StartAutoMatch received 20:16:34.96 GAME -- Closing session 20:16:34.96 GAME -- Creating session 20:16:34.96 GSPeer::OnServerClear 20:16:34.96 GSPeer::AutoMatchStatus - Searching before 20:16:34.96 Lobby - LOE_PlayerCompleteStats received 20:16:35.81 AutoMatch compare options 20:16:36.39 Automatch report variant key= 1.0dxp2 20:16:36.39 GSPeer::AutoMatchStatus - Waiting before 20:16:39.14 Automatch report variant key= 1.0dxp2 20:16:39.14 AutoMatch compare options 20:16:39.14 Automatch variant key= 1.0dxp2; 1.0dxp2 20:16:39.14 AutoMatch matched successfully 20:16:39.81 GSPeer::AutoMatchStatus - Staging before 20:16:39.81 GSPeer::AutoMatchStatus - Ready before 20:16:42.20 GSPeer::AutoMatchStatus - Complete before 20:16:42.20 AutoMatch: Start Join 20:16:42.20 Lobby - LIE_JoinGame received 20:16:42.20 Lobby - Joining game 20:16:42.20 PeerState - 194.143.137.227:6112 / 172.18.25.39:6112 20:16:42.20 NAT Negotiation - Starting negotiation, cookie is 543521213 20:16:42.42 NAT Negotiation - Progress - initialise acknowledged 20:16:56.25 Lobby - LIE_StopAutoMatch received 20:16:56.25 Lobby - LIE_QuitGame received 20:16:56.25 GAME -- Closing session 20:16:57.12 Lobby - LIE_StartAutoMatch received 20:16:57.12 GAME -- Closing session 20:16:57.12 GAME -- Creating session 20:16:57.12 GSPeer::OnServerClear 20:16:57.12 GSPeer::AutoMatchStatus - Searching before 20:16:58.29 Automatch report variant key= 1.0dxp2 20:16:58.29 GSPeer::AutoMatchStatus - Waiting before 20:16:58.48 AutoMatch compare options 20:16:58.48 AutoMatch compare options 20:16:58.48 Automatch variant key= 1.0dxp2; 1.0dxp2 20:16:58.48 AutoMatch compare options 20:16:58.48 Automatch variant key= 1.0dxp2; 1.0dxp2 20:16:58.48 AutoMatch matched successfully 20:16:59.14 GSPeer::AutoMatchStatus - Staging before 20:16:59.14 GSPeer::AutoMatchStatus - Ready before 20:17:00.54 GSPeer::AutoMatchStatus - Complete before 20:17:00.54 AutoMatch: Start Join 20:17:00.54 Lobby - LIE_JoinGame received 20:17:00.54 Lobby - Joining game 20:17:00.54 PeerState - 194.143.137.227:6112 / 172.18.25.39:6112 20:17:00.54 NAT Negotiation - Starting negotiation, cookie is 964865385 20:17:00.76 NAT Negotiation - Progress - initialise acknowledged 20:17:09.39 AutoMatch: handle net fail 20:17:09.39 Lobby - LIE_QuitGame received 20:17:09.39 GAME -- Closing session 20:17:09.39 GAME -- Closing session 20:17:09.39 GAME -- Creating session 20:17:09.39 GSPeer::OnServerClear 20:17:09.40 GSPeer::AutoMatchStatus - Searching before 20:17:11.00 Automatch report variant key= 1.0dxp2 20:17:11.00 GSPeer::AutoMatchStatus - Waiting before 20:17:12.82 AutoMatch compare options 20:17:12.82 AutoMatch compare options 20:17:12.82 Automatch variant key= 1.0dxp2; 1.0dxp2 20:17:13.60 Automatch report variant key= 1.0dxp2 20:17:13.62 Automatch report variant key= 1.0dxp2 20:17:13.70 Automatch report variant key= 1.0dxp2 20:17:13.76 Automatch report variant key= 1.0dxp2 20:17:13.84 Automatch report variant key= 1.0dxp2 20:17:15.54 GSPeer::AutoMatchStatus - Staging before 20:17:15.54 GSPeer::AutoMatchStatus - Ready before 20:17:15.54 AutoMatch: Start Host 20:17:15.54 Lobby - LIE_HostGame received 20:17:15.54 GAME -- Closing session 20:17:15.54 Lobby -- hosting on port 6112 20:17:15.54 GAME -- Creating session 20:17:15.54 HostState - 194.143.137.227:6112 / 172.18.25.39:6112 20:17:15.54 Skirmish - loading badge 'chaos_marine_race/BlackLegion' for player (0) 20:17:15.54 Skirmish - loading banner 'chaos_marine_race/BlackLegion' for player (0) 20:17:15.54 Lobby - LIE_PlayerUpdate received 20:17:15.54 Session : Now Host 20:17:15.54 Session : We are now a Host 20:17:15.56 Lobby - Host created 2f14fc3d 20:17:15.56 Lobby - LOE_JoinHostResult received 20:17:15.56 AutoMatch: Succeed hosting, Send Start Game 20:17:15.56 Lobby - Ignoring New Peer for local player 20:17:15.56 GSPeer::AutoMatchStatus - Complete before 20:17:16.25 HostState::ProcessConnectAttempt - accepting connection for HiddenDreams 20:17:16.25 HostState - Starting connection 20:17:16.34 HostState::HandlePeerDoneConnectingEvent - peer (HiddenDreams) connected to all peers 20:17:16.35 Lobby -- Welcoming remote player (HiddenDreams) (8e07c676) (2) 20:17:16.35 Lobby - LIE_OnPlayerUpdate received 20:17:16.59 Lobby -- Net REQUEST SEND PLAYER INFO received for player (1) (HiddenDreams) 20:17:16.59 Lobby - LIE_OnPlayerUpdate received 20:17:16.59 AutoMatch: Everyone are ready, request start game 20:17:16.59 Lobby - LIE_StartGame received 20:17:16.59 Lobby -- Starting game, setting joinable to false 20:17:16.59 Lobby - LIE_GameStarting received 20:17:16.59 Lobby - LOE_GameStarting received 20:17:16.59 Lobby - loading badge 'chaos_marine_race/BlackLegion' for player (0) 20:17:16.59 Lobby - loading banner 'chaos_marine_race/BlackLegion' for player (0) 20:17:16.59 Lobby - Sending badge for player (0) 20:17:17.82 Lobby - Badge received from net player 8e07c676 for 1, 0 left 20:17:17.82 Lobby - 2f14fc3d Ready to start game, 1 now left 20:17:18.20 Lobby - 8e07c676 Ready to start game, 0 now left 20:17:18.20 Lobby - LOE_GameStart received 20:17:18.20 AutoMatch: Starting game 20:17:18.20 Lobby - LIE_StopAutoMatch received 20:17:18.20 Lobby - LIE_TA_Invitable received 20:17:18.90 APP -- Game Start 20:17:18.90 GAME -- Ending FE 20:17:18.90 GAME -- Shutdown play 20:17:18.90 GAME -- Beginning multi-player mission '2P_BATTLE_MARSHES' (2 Humans, 0 Computers, 0 Observers) 20:17:18.90 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx 20:17:18.90 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx 20:17:18.90 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx 20:17:18.90 GAME -- Recording game 20:17:18.90 GAME -- Initializing sync checking... 20:17:18.92 GAME -- Initializing FX Manager... 20:17:18.92 GAME -- Initializing Rendering Systems... 20:17:18.93 GAME -- Initializing NISLets... 20:17:18.96 GAME -- Initializing World Blueprints... 20:17:18.96 GAME -- Initializing Scene Graph... 20:17:18.98 GAME -- Initializing MOD systems... 20:17:19.32 GAME -- Initializing Session... 20:17:19.32 GAME -- Initializing Players... 20:17:19.32 GAME -- Initializing SCAR (Pre-Sim) systems... 20:17:19.71 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR) 20:17:19.71 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR) 20:17:19.71 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR) 20:17:19.71 GAME -- Initializing Team Colour Systems... 20:17:23.56 GAME -- Preloading all models... 20:17:29.04 GAME -- Applying Team Colours... 20:17:29.35 GAME -- Initializing UI... 20:17:29.35 GAME -- Initializing LUA... 20:17:29.37 GAME -- Initializing SCAR (Post SIM)... 20:17:38.25 GAME -- Precaching Events... 20:17:38.26 GAME -- Initializing Sim-Vis Handlers... 20:17:38.32 GAME -- Initializing music... 20:17:38.32 GAME -- Initializing AI... 20:17:38.32 GAME -- Initializing SCAR... 20:17:38.40 GAME -- Preparing Sim-Vis... 20:17:38.42 SIM -- Setting SyncErrorChecking level to Low 20:17:38.42 GAME -- Local player ([FA]Ace, 2f14fc3d) finished loading (8395d90c) (20 seconds) 20:17:38.42 GAME -- Loading, still waiting on 8e07c676 20:17:59.37 GAME -- Remote peer (HiddenDreams, 8e07c676) finished loading (8395d90c) 20:17:59.37 GAME -- Starting mission... 20:17:59.68 P2PNET -- no sync command for some time 20:20:09.45 P2PNET -- no sync command for some time 20:20:46.34 P2PNET -- no sync command for some time 20:25:33.12 P2PNET -- no sync command for some time 20:32:38.26 APP -- Game Stop 20:32:38.26 GAME -- Closing session 20:32:38.26 HostState::ProcessConnectionClosed - reason 0 20:32:38.26 HostState::ProcessConnectionClosed - not someone we knew about 20:32:38.26 GAME -- Ending mission (Abort) 20:32:38.26 GAME -- Resetting SIM... 20:32:38.26 Lobby - LIE_StopGame received 20:32:38.26 GAME -- Beginning FE 20:32:38.26 Lobby - LIE_Back2FE received 20:32:40.06 Lobby - LIE_ListPlayers received 20:32:40.06 Lobby - LIE_TA_Invitable received 20:32:40.06 Lobby - LIE_ListPlayers received 20:32:40.06 Lobby - LIE_StopAutoMatch received 20:32:40.06 Lobby - LIE_QuitGame received 20:32:40.06 GAME -- Closing session 20:32:40.06 Lobby - LIE_ListRooms received 20:32:40.06 Lobby - LIE_JoinRoom received 20:32:40.06 Lobby - LIE_GetNews received 20:32:40.06 Lobby - LOE_News received 20:32:40.06 Lobby - LOE_PlayerCompleteStats received 20:32:40.68 Lobby - LOE_RoomJoinResult received 20:32:40.81 Lobby - LOE_PlayerCompleteStats received 20:33:43.79 SPOOGE -- 602.00MB available texture memory 20:33:43.79 SPOOGE -- 594.00MB available texture memory 20:33:48.46 Lobby - LIE_StopAutoMatch received 20:33:48.46 Lobby - LIE_QuitGame received 20:33:48.46 GSPeer::SessionGetList() 20:33:48.46 GAME -- Closing session 20:33:48.46 GSPeer::SessionCancel 20:33:48.46 GSPeer::OnServerClear 20:33:49.78 Lobby - LIE_ListPlayers received 20:33:49.78 Lobby - LIE_StartAutoMatch received 20:33:49.78 GAME -- Closing session 20:33:49.78 GAME -- Creating session 20:33:49.78 GSPeer::OnServerClear 20:33:49.78 GSPeer::AutoMatchStatus - Searching before 20:33:49.78 Lobby - LOE_PlayerCompleteStats received 20:33:51.10 Automatch report variant key= 1.0dxp2 20:33:51.10 GSPeer::AutoMatchStatus - Waiting before 20:33:53.65 Automatch report variant key= 1.0dxp2 20:33:53.71 Automatch report variant key= 1.0dxp2 20:33:53.75 Automatch report variant key= 1.0dxp2 20:33:53.87 Automatch report variant key= 1.0dxp2 20:33:55.75 GSPeer::AutoMatchStatus - Staging before 20:33:55.75 GSPeer::AutoMatchStatus - Ready before 20:33:55.75 AutoMatch: Start Host 20:33:55.75 Lobby - LIE_HostGame received 20:33:55.75 GAME -- Closing session 20:33:55.75 Lobby -- hosting on port 6112 20:33:55.75 GAME -- Creating session 20:33:55.75 HostState - 194.143.137.227:6112 / 172.18.25.39:6112 20:33:55.75 Skirmish - loading badge 'chaos_marine_race/BlackLegion' for player (0) 20:33:55.75 Skirmish - loading banner 'chaos_marine_race/BlackLegion' for player (0) 20:33:55.75 Lobby - LIE_PlayerUpdate received 20:33:55.75 Session : Now Host 20:33:55.75 Session : We are now a Host 20:33:55.76 Lobby - Host created 3745b184 20:33:55.76 Lobby - LOE_JoinHostResult received 20:33:55.76 AutoMatch: Succeed hosting, Send Start Game 20:33:55.76 Lobby - Ignoring New Peer for local player 20:33:55.76 GSPeer::AutoMatchStatus - Complete before 20:33:56.46 HostState::ProcessConnectAttempt - accepting connection for sacredl 20:33:56.46 HostState - Starting connection 20:33:56.65 HostState::HandlePeerDoneConnectingEvent - peer (sacredl) connected to all peers 20:33:56.67 Lobby -- Welcoming remote player (sacredl) (cb607a8c) (2) 20:33:56.67 Lobby - LIE_OnPlayerUpdate received 20:33:57.20 Lobby -- Net REQUEST SEND PLAYER INFO received for player (1) (sacredl) 20:33:57.20 Lobby - LIE_OnPlayerUpdate received 20:33:57.20 AutoMatch: Everyone are ready, request start game 20:33:57.20 Lobby - LIE_StartGame received 20:33:57.20 Lobby -- Starting game, setting joinable to false 20:33:57.20 Lobby - LIE_GameStarting received 20:33:57.20 Lobby - LOE_GameStarting received 20:33:57.20 Lobby - loading badge 'chaos_marine_race/BlackLegion' for player (0) 20:33:57.20 Lobby - loading banner 'chaos_marine_race/BlackLegion' for player (0) 20:33:57.20 Lobby - Sending badge for player (0) 20:34:00.25 Lobby - Badge received from net player cb607a8c for 1, 0 left 20:34:00.25 Lobby - 3745b184 Ready to start game, 1 now left 20:34:00.25 Lobby - cb607a8c Ready to start game, 0 now left 20:34:00.25 Lobby - LOE_GameStart received 20:34:00.25 AutoMatch: Starting game 20:34:00.25 Lobby - LIE_StopAutoMatch received 20:34:00.25 Lobby - LIE_TA_Invitable received 20:34:00.93 APP -- Game Start 20:34:00.93 GAME -- Ending FE 20:34:00.93 GAME -- Shutdown play 20:34:00.93 GAME -- Beginning multi-player mission '2P_FALLEN_CITY' (2 Humans, 0 Computers, 0 Observers) 20:34:00.93 GAME -- Recording game 20:34:00.93 GAME -- Initializing sync checking... 20:34:00.95 GAME -- Initializing FX Manager... 20:34:00.96 GAME -- Initializing Rendering Systems... 20:34:00.98 GAME -- Initializing NISLets... 20:34:01.00 GAME -- Initializing World Blueprints... 20:34:01.01 GAME -- Initializing Scene Graph... 20:34:01.03 GAME -- Initializing MOD systems... 20:34:04.06 GAME -- Initializing Session... 20:34:04.06 GAME -- Initializing Players... 20:34:04.07 GAME -- Initializing SCAR (Pre-Sim) systems... 20:34:04.32 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR) 20:34:04.32 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR) 20:34:04.32 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR) 20:34:04.32 GAME -- Initializing Team Colour Systems... 20:34:08.28 GAME -- Preloading all models... 20:34:14.48 GAME -- Applying Team Colours... 20:34:14.81 GAME -- Initializing UI... 20:34:14.81 GAME -- Initializing LUA... 20:34:14.82 GAME -- Initializing SCAR (Post SIM)... 20:34:24.89 GAME -- Precaching Events... 20:34:24.89 GAME -- Initializing Sim-Vis Handlers... 20:34:24.95 GAME -- Initializing music... 20:34:24.95 GAME -- Initializing AI... 20:34:24.96 GAME -- Initializing SCAR... 20:34:25.07 GAME -- Preparing Sim-Vis... 20:34:25.09 SIM -- Setting SyncErrorChecking level to Low 20:34:25.09 GAME -- Local player ([FA]Ace, 3745b184) finished loading (8395d90c) (24 seconds) 20:34:25.09 GAME -- Loading, still waiting on cb607a8c 20:34:30.14 GAME -- Remote peer (sacredl, cb607a8c) finished loading (8395d90c) 20:34:30.14 GAME -- Starting mission... 20:35:26.37 P2PNET -- no sync command for some time 20:37:02.15 P2PNET -- no sync command for some time 20:37:23.56 P2PNET -- no sync command for some time 20:37:55.60 P2PNET -- no sync command for some time 20:38:02.84 P2PNET -- no sync command for some time 20:38:36.23 P2PNET -- no sync command for some time 20:39:27.67 P2PNET -- no sync command for some time 20:40:06.28 P2PNET -- no sync command for some time 20:40:26.40 P2PNET -- no sync command for some time 20:41:11.07 P2PNET -- no sync command for some time 20:42:06.09 P2PNET -- no sync command for some time 20:43:57.18 HostState::ProcessConnectionClosed - reason 1 20:43:57.18 Closing connection 6f99388 20:43:57.18 HostState::ProcessConnectionClosed - (sacredl) (cb607a8c) InSession, sending a kick 20:43:57.18 HostState - posting DestroyPeerEvent for (sacredl) (cb607a8c) - reason Connection was lost 20:43:57.21 GAME -- Remote peer CB607A8C disconnected at frame 4503 (disconnected) 20:43:57.21 P2PNET -- Lost connection to peer cb607a8c 20:43:57.21 P2PNET -- Starting consolidation for peer cb607a8c 20:43:57.21 P2PNET -- Voting for consolidation of cb607a8c (frame 4505) 20:43:57.21 P2PNET -- Consolidation for cb607a8c is completed 20:43:57.46 GAME -- peer cb607a8c scheduled for destruction on frame 4507 (current 4505) 20:43:57.46 GAME -- sim player 1001 scheduled for destruction on frame 4507 20:43:57.59 GAME -- Frame 4507 - SimKillPlayer - Destroying SimPlayer 1001 20:43:57.59 MOD -- Player sacredl has been killed (4)(frame 4507) 20:43:58.04 MOD -- Game Over at frame 4510 20:44:01.51 APP -- Game Stop 20:44:01.51 GAME -- Closing session 20:44:01.51 GAME -- Ending mission (Game over) 20:44:01.51 GAME -- Resetting SIM... 20:44:01.51 Lobby - LIE_StopGame received 20:44:01.51 GSPersist::Report 20:44:01.51 GAME -- Beginning FE 20:44:01.51 Lobby - LIE_Back2FE received 20:44:03.70 Lobby - LIE_ListPlayers received 20:44:03.70 Lobby - LIE_TA_Invitable received 20:44:03.70 Lobby - LIE_ListPlayers received 20:44:03.70 Lobby - LIE_StopAutoMatch received 20:44:03.70 Lobby - LIE_QuitGame received 20:44:03.70 GAME -- Closing session 20:44:03.70 Lobby - LIE_ListRooms received 20:44:03.70 Lobby - LIE_JoinRoom received 20:44:03.70 Lobby - LIE_GetNews received 20:44:03.70 Lobby - LOE_News received 20:44:03.70 Lobby - LOE_PlayerCompleteStats received 20:44:04.39 Lobby - LOE_RoomJoinResult received 20:44:04.51 Lobby - LOE_PlayerCompleteStats received 20:44:05.07 Lobby - LIE_GetPlayerCompleteStats received 20:44:05.31 Lobby - LOE_PlayerCompleteStats received 20:44:06.32 Lobby - LIE_ListPlayers received 20:44:06.46 Lobby - LOE_PlayerCompleteStats received 20:45:48.78 SPOOGE -- 594.00MB available texture memory 20:45:48.78 SPOOGE -- 588.00MB available texture memory 20:45:50.67 Lobby - LIE_GetPlayerCompleteStats received 20:45:50.95 Lobby - LOE_PlayerCompleteStats received 20:45:51.92 Lobby - LIE_ListPlayers received 20:45:52.12 Lobby - LOE_PlayerCompleteStats received 20:45:55.96 Lobby - LIE_StartAutoMatch received 20:45:55.96 GAME -- Closing session 20:45:55.96 GAME -- Creating session 20:45:55.96 GSPeer::OnServerClear 20:45:55.96 GSPeer::AutoMatchStatus - Searching before 20:45:57.54 Automatch report variant key= 1.0dxp2 20:45:57.54 GSPeer::AutoMatchStatus - Waiting before 20:46:00.06 Automatch report variant key= 1.0dxp2 20:46:00.09 Automatch report variant key= 1.0dxp2 20:46:00.20 Automatch report variant key= 1.0dxp2 20:46:01.67 GSPeer::AutoMatchStatus - Staging before 20:46:01.67 GSPeer::AutoMatchStatus - Ready before 20:46:01.67 AutoMatch: Start Host 20:46:01.67 Lobby - LIE_HostGame received 20:46:01.67 GAME -- Closing session 20:46:01.67 Lobby -- hosting on port 6112 20:46:01.67 GAME -- Creating session 20:46:01.67 HostState - 194.143.137.227:6112 / 172.18.25.39:6112 20:46:01.67 Skirmish - loading badge 'chaos_marine_race/BlackLegion' for player (0) 20:46:01.67 Skirmish - loading banner 'chaos_marine_race/BlackLegion' for player (0) 20:46:01.67 Lobby - LIE_PlayerUpdate received 20:46:01.67 Session : Now Host 20:46:01.67 Session : We are now a Host 20:46:01.68 Lobby - Host created 8ed65546 20:46:01.68 Lobby - LOE_JoinHostResult received 20:46:01.68 AutoMatch: Succeed hosting, Send Start Game 20:46:01.68 Lobby - Ignoring New Peer for local player 20:46:01.68 GSPeer::AutoMatchStatus - Complete before 20:46:02.40 HostState::ProcessConnectAttempt - accepting connection for MovingBojler 20:46:02.40 HostState - Starting connection 20:46:02.51 HostState::HandlePeerDoneConnectingEvent - peer (MovingBojler) connected to all peers 20:46:02.53 Lobby -- Welcoming remote player (MovingBojler) (ca423f12) (2) 20:46:02.53 Lobby - LIE_OnPlayerUpdate received 20:46:02.87 Lobby -- Net REQUEST SEND PLAYER INFO received for player (1) (MovingBojler) 20:46:02.87 Lobby - LIE_OnPlayerUpdate received 20:46:02.87 AutoMatch: Everyone are ready, request start game 20:46:02.87 Lobby - LIE_StartGame received 20:46:02.87 Lobby -- Starting game, setting joinable to false 20:46:02.87 Lobby - LIE_GameStarting received 20:46:02.87 Lobby - LOE_GameStarting received 20:46:02.87 Lobby - loading badge 'chaos_marine_race/BlackLegion' for player (0) 20:46:02.87 Lobby - loading banner 'chaos_marine_race/BlackLegion' for player (0) 20:46:02.87 Lobby - Sending badge for player (0) 20:46:03.95 Lobby - Badge received from net player ca423f12 for 1, 0 left 20:46:03.95 Lobby - 8ed65546 Ready to start game, 1 now left 20:46:04.48 Lobby - ca423f12 Ready to start game, 0 now left 20:46:04.48 Lobby - LOE_GameStart received 20:46:04.48 AutoMatch: Starting game 20:46:04.48 Lobby - LIE_StopAutoMatch received 20:46:04.48 Lobby - LIE_TA_Invitable received 20:46:05.18 APP -- Game Start 20:46:05.18 GAME -- Ending FE 20:46:05.18 GAME -- Shutdown play 20:46:05.18 GAME -- Beginning multi-player mission '2P_BATTLE_MARSHES' (2 Humans, 0 Computers, 0 Observers) 20:46:05.18 GAME -- Recording game 20:46:05.18 GAME -- Initializing sync checking... 20:46:05.20 GAME -- Initializing FX Manager... 20:46:05.20 GAME -- Initializing Rendering Systems... 20:46:05.21 GAME -- Initializing NISLets... 20:46:05.23 GAME -- Initializing World Blueprints... 20:46:05.25 GAME -- Initializing Scene Graph... 20:46:05.26 GAME -- Initializing MOD systems... 20:46:05.60 GAME -- Initializing Session... 20:46:05.60 GAME -- Initializing Players... 20:46:05.60 GAME -- Initializing SCAR (Pre-Sim) systems... 20:46:05.71 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR) 20:46:05.71 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR) 20:46:05.71 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR) 20:46:05.71 GAME -- Initializing Team Colour Systems... 20:46:08.06 GAME -- Preloading all models... 20:46:12.60 GAME -- Applying Team Colours... 20:46:12.93 GAME -- Initializing UI... 20:46:12.93 GAME -- Initializing LUA... 20:46:12.95 GAME -- Initializing SCAR (Post SIM)... 20:46:20.04 GAME -- Precaching Events... 20:46:20.04 GAME -- Initializing Sim-Vis Handlers... 20:46:20.10 GAME -- Initializing music... 20:46:20.10 GAME -- Initializing AI... 20:46:20.12 GAME -- Initializing SCAR... 20:46:20.20 GAME -- Preparing Sim-Vis... 20:46:20.23 SIM -- Setting SyncErrorChecking level to Low 20:46:20.23 GAME -- Local player ([FA]Ace, 8ed65546) finished loading (8395d90c) (15 seconds) 20:46:20.23 GAME -- Loading, still waiting on ca423f12 20:46:21.95 GAME -- Remote peer (MovingBojler, ca423f12) finished loading (8395d90c) 20:46:21.95 GAME -- Starting mission... 21:02:35.43 HostState::ProcessConnectionClosed - reason 1 21:02:35.43 Closing connection 753c1c0 21:02:35.43 HostState::ProcessConnectionClosed - (MovingBojler) (ca423f12) InSession, sending a kick 21:02:35.43 HostState - posting DestroyPeerEvent for (MovingBojler) (ca423f12) - reason Connection was lost 21:02:35.45 GAME -- Remote peer CA423F12 disconnected at frame 7787 (disconnected) 21:02:35.45 P2PNET -- Lost connection to peer ca423f12 21:02:35.45 P2PNET -- Starting consolidation for peer ca423f12 21:02:35.45 P2PNET -- Voting for consolidation of ca423f12 (frame 7788) 21:02:35.45 P2PNET -- Consolidation for ca423f12 is completed 21:02:35.67 GAME -- peer ca423f12 scheduled for destruction on frame 7790 (current 7788) 21:02:35.67 GAME -- sim player 1001 scheduled for destruction on frame 7790 21:02:35.78 GAME -- Frame 7790 - SimKillPlayer - Destroying SimPlayer 1001 21:02:35.78 MOD -- Player MovingBojler has been killed (4)(frame 7790) 21:02:36.82 MOD -- Game Over at frame 7798 21:02:40.59 APP -- Game Stop 21:02:40.59 GAME -- Closing session 21:02:40.59 GAME -- Ending mission (Game over) 21:02:40.59 GAME -- Resetting SIM... 21:02:40.59 Lobby - LIE_StopGame received 21:02:40.59 GSPersist::Report 21:02:40.59 GAME -- Beginning FE 21:02:40.59 Lobby - LIE_Back2FE received 21:02:43.31 Lobby - LIE_ListPlayers received 21:02:43.31 Lobby - LIE_TA_Invitable received 21:02:43.31 Lobby - LIE_ListPlayers received 21:02:43.31 Lobby - LIE_StopAutoMatch received 21:02:43.31 Lobby - LIE_QuitGame received 21:02:43.31 GAME -- Closing session 21:02:43.31 Lobby - LIE_ListRooms received 21:02:43.31 Lobby - LIE_JoinRoom received 21:02:43.31 Lobby - LIE_GetNews received 21:02:43.31 Lobby - LOE_News received 21:02:43.31 Lobby - LOE_PlayerCompleteStats received 21:02:43.82 Lobby - LOE_RoomJoinResult received 21:02:43.98 Lobby - LOE_PlayerCompleteStats received 21:03:50.96 SPOOGE -- 591.00MB available texture memory 21:03:50.96 SPOOGE -- 583.00MB available texture memory 21:03:52.67 Lobby - LIE_GetPlayerCompleteStats received 21:03:52.90 Lobby - LOE_PlayerCompleteStats received 21:03:53.82 Lobby - LIE_ListPlayers received 21:03:53.98 Lobby - LOE_PlayerCompleteStats received 21:03:54.71 Lobby - LIE_StopAutoMatch received 21:03:54.71 Lobby - LIE_QuitGame received 21:03:54.71 GSPeer::SessionGetList() 21:03:54.71 GAME -- Closing session 21:03:54.71 GSPeer::SessionCancel 21:03:54.71 Lobby - LIE_TA_Invitable received 21:03:56.07 GAME -- Ending FE 21:03:56.07 GAME -- Shutdown quit 21:03:56.07 MOD -- Shutting down Mod 'dxp2'... 21:03:56.17 SPOOGE -- 581.00MB available texture memory 21:03:56.17 SPOOGE -- 583.00MB available texture memory 21:03:56.18 Application closed without errors DxDiag.txt
  3. Помимо того что уже сказали-облитам повысить дамаг в ближнем бою чтобы оправдать их спецатаку,ну и убрать баг с телепортом у них же.
  4. Так как даже власти в стране пытаются ее разрушить-то однозначно голосовал за Кхорна. А так возник вопрос-что есть "Хаос неделимый"? Часто встречаю сие выражение,но не в курсе что конкретно оно значит...всех богов вместе?
  5. Спасибо,кто помог,всем по плюсу)
  6. А на мою аватару какимто образом шапку прилепить можна? Ато я как не посмотрю-некуда ее ляпнуть....Мож кто покреативней найдется...
  7. а мне по приколу снежок. НА улице нет-так хоть тут летает. :)
  8. Вконтакте и одноклассники-унылое гавно, а вот Баш-заслуженно на первом месте. Сам голосовал за него изо всех сил. Мой день начинается и заканчивается башем!
  9. Объясните мне недалекому,как засадить ХСМ в рино,чтобы остались развернутые болтеры? Ато у меня не выходит чето....Ибо когда они стоят,разворачивают их,то если клацнуть на рино-они пробегают пару шагов чтоб в него влезть и надо заново раскладывать....
  10. Мой моск!!!! ААА...сначал я в асе начал непроизвольно писать транслитом....потом поиграя подольше,ознакомившись со списком "игр" я начал глупо хихикать,что потом привело к ржачу типа лол и рофл.....я в шоке......а если туда зайти пьяным.....Все....Моск зохаван...Ктулху теперь ждет вкусный коктейль..... И через пару минут после закрытия ссылки-она таки добила мою оперу.......
  11. Тривиум-Глум 3-2 Хотя подозреваю,что может быть наоборот 2-3,но все равно за собрата-хаосита приятнее болеть))
  12. Я согласен,что при реальных условиях-да,порвет. Ибо блин когда у него ГК+чаплин то у хаота будет примерно 2 по 6, с 2 хб, и пп у сержантов. А если это будет 2 полных сквада со всеми грейдами-то ясное дело,вафли серым. пс- Хаос вот тема,где ты всех просто задалбывал вайном по поводу хаоса в общем,а ПСМ в особенности.
  13. Мужики-не стоит спорить-это же квсет....я так смотрю он за пол года ничему не научился и до сих пор выдвигает различные теории по поводу того,что хсм>>>см во всем.
  14. Я именно так и понял и ответил что со мной все диаметрично противоположно-в ВА он меня выводил своим видом,а в ДЦ нравится
  15. Ты что...это самый реально смотрящийся из героев после варбоса. Вот раньше он выглядел именно бомжом каким то.А в ДЦ сделали супер скин и голос. Но все же чаще лорду предпочитаю более быстрый т2 и сорка.
  16. Не знаю,что 123467, но 32167-это 5 Черных драконов, а 911-мгновенная победа.
  17. Квест еп твою налево.......ты достал уже....какая у тебя раса написана? СМ? Ну так иди и ипи моск в людям в разделе про СМ. Задрал уже реально, нуб голимый блин.... :oops: :rtfm:
  18. Та не...до сих пор помню-Играл за чародеев-противник овтернулся,а я так резко 32167 :) :) Ну ил для пущего ужаса-911 :)
  19. Не помню точных цифр,но терм стоит около 50-55. Обл-80-85. Кто дешевле? Полюбому от отряда с 8 юнитов пользы больше,чем от отряда с 5...
  20. 1-Наоборот оно убрало кучу тактических ходов,на которых стояла вся игра-то есть как атаковать,чтобы не потерять свои войска и убить вражескую армию. Кем и кого и в какое время атаковать. Тут это все лишилось смысла-и построения армии,хитрые маневры,тактические ходы..... 2-Там все и есть капитально. Нету разных названий и шкурок,как в Козаках. Чтобы убедится-достаточно сравнить лучников...они есть абсолютно на всех тирах,причем на разных у всех рас. У каждых свои плюшки,спец свойства, преимущества и недостатки.
  21. DarthVal

    S.T.A.L.K.E.R.

    С д8 рендером и а нихких-должен бегать.....хотя 512-смущает....но попробовать стоит.
  22. 1-Руки поломать тому,кто так перевел..... 2-а ты цену смотрел? ресурсы тоже не резиновые...
  23. Первое-одно дело-рил тайм,а другое-пошаговая. Третьи все одинаковое? Ты случаем не с симсами их перепутал? Восемь сбаллансированых,причем разнообразных рас. Реликам такое и не снилось...они и семь сбаллансировать не могут... =) А если ты о двух вариантах развития в замках-то я от этого плевался долго....Единственный плюс четверых(который во всех других частях отсутствует)-это большее количество слотов,чем возможных нанятых юнитов в городе.
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