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Утка

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Весь контент Утка

  1. Рина примарис которая не может возить примарисов это неплохо. А так их даже штормрейвен не берет так потому и кинул же
  2. https://www.instagram.com/p/BUvgDgTAta8/ эльдары
  3. https://www.instagram.com/p/BUvj9aAgwJQ/ Примарисы вообще никуда не хотят ездить
  4. Голая стомпа 900 это конечно бодрит :)
  5. Просто компиляшка слухов в пдф http://i.4cdn.org/tg/1496192148380.pdf
  6. http://thetyranidhive.proboards.com/thread...=89#post-899675 еще какая то живность ht Hive Tyrant: Monstrous Scything Talons: You can reroll rolls of 1 to hit when attacking with this weapon. If the weapon-bearer has more than one pair of scything talons, they can make an additional attack in close combat. Prehensile Pincher - probably the tail biomorph? The note says, I think, you can make one attack with this weapon in place of one of your regular attacks. Equipment Options: The Hive Tyrant can replace a pair of Scything Talons for a weapon on the monstrous bio-weapons or monstrous *can't decipher* table The Hive Tyrant can replace two pair of Scything Talons for weapons on the same table The Hive Tyrant can have wings. use the second movement characteristic on the table above, and gain the Fly keyword. This model can take toxin sacs or adrenal glands. Abilities: Shadow in the Warp Will of the Hive Mind: A model with this ability has a 12" range for Shadow in the Warp instead of 8" Death Throes: If this model is reduced to 0 wounds, roll a D6 before it is removed. On a 6, each unit within 3" receives D3 mortal wounds Psychic Barrier/Shield - This model has a 5+ invulnerable Save Psyker: The Hiv Tyrant can attempt to manifest two powers during each friendly psychic phase, and can attemt to deny the witch twice during each enemy psychic phase. I knows the power Smite and two powers from the Powers of the Hive Mind discipline. Faction Keywords: Tyranids, <Hive Fleet> Keywords: Character, Monster, Psyker, Hive Tyrant немного варгира, переводы с даккиair of boneswords - S:User AP: -2 D:1. +1 attack Pair of boneswords (monstrous) - s:User AP: -3 D:3. +1 attack Scything talons - bearer rerolls 1's to hit. Pair gives +1 atk Rending claws - s:User AP-1 D:1. 6s to wound are AP -4 Large rending claws - AP -3 d3. Reroll to wound, 6s are AP-6 and D3 (I believe these are on the broodlord) Lash whip and bonesword - as bonesword pairs (above) but instead of +1 attack instead they allow the bearer to strike in melee even if they are killed before getting to attack that phase. Then the model is removed.
  7. http://www.bolterandchainsword.com/topic/3...-better-in-red/ Красные примарисы (уже не фотошоп а миниатюры)
  8. Есть куча фото когдекса грейнайтов, но надо скрлить http://boards.4chan.org/tg/thread/53522244#p53522552
  9. Хотите инстаграмм? некроны на английском
  10. Так твм еще 3 же https://m.imgur.com/a/IY9ks
  11. У ба печет с паверлевела берсеркеров 5, и 9 у дезкомпани :) Гурон которого никто не хочет переводить Раскрывающийся текст
  12. Раскидываю дакку за ночь, если было скажите монолитHere's the Monolith: M:* WS:6+ BS:* S:8 T:8 W:20 A:3 L:10 S:3+ TABLE: Wounds--M--BS--Portal of Exile 11-20+--6"--4+--4+ 6-10--5"--5+--5+ 1-5--4"--6+--6+ Heavy Gauss Arc: R:24" Heavy 3 S:5 AP:-2 D:1 Particle Whip: R:24" Heavy 6 S:8 AP:-2 D3 LIVING METAL: (Pg. 84) EXPLOSION: If the Miniature is reduced to 0 wounds, roll a D6 before it is removed from the battlefield. On a 6, units in 6" take D6 mortal wounds FLOATING FORTRESS: This miniature can move and shoot heavy weapons without suffering the penalty to shoot to impact GRAVITIC: always measure the distances and reaches from and to the helmet is this miniature, even if it has a base FALLING DEATH: During deployment, you can place a monolith in the upper atmosphere instead of deploying it on the battlefield. At the end of any Movement phase you can set this model up anywhere more than 12" from an enemy model. PORTAL OF EXILE: When a unit set up a monster or a vehicle charges miniature, its exile portal pits activurse. And compiralo with the required value is the table above. If the roll has exino, the unit that is charged suffers mortal injuries GATE OF ETERNITY: When deploying a miniature, at the same time you can place any number of <Dynasty> Infantry units in a necropolis world instead of deploying it in battle. Before the monolith moves in one of your Movement phases a single unit that you have placed in your necropolis city can be transported to the battlefield for the monolith. Deploy the unit so that it is completely within 5 "or less of the monolith and more than 1" of the enemy. If all Night Scythes and Monoliths are destroyed, the units that remain in the necroplois world are considered as eliminated. Some of this will sound weird, I couldn't quite read all the text сил ктанов owers of the Ctan Choose one of these powers per Ctan. You can also roll a D3 (lol) 1-Antimatter Meteor: Roll a D6. On a 2+ the closest enemy unity within 24 inches suffers D3 mortal wounds 2-Temporal Arrow: Target an enemy within 24 inches. Roll a D6. If you roll higher than the wounds characteristic of the target, kill a model (not super sure on this one) 3-Seismic Assault: Roll a D6 for each model in a target unit within 24 inches. For each 6, the unit suffers a wound. баржа ommand Barge Edit: forgot options. Here they are. -The overlord can replace his Staff of Light with anything from the melee weapons list. (amusingly, in Italian this weapon is a Light Stick) -Overlord can take a resurrection globe -The Command Barge can replace its Gauss Cannon with a Tesla Cannon Wave of Command: At the start of each turn, choose a friendly infantry unity with <dynasty> within 12" of this model. Add 1 to the Advance, charge and hit rolls for this unit until the start of your next turn. A unit cannot benefit from Wave of Command or You Know My Will (this is the overlord's ability that I can't make out) on your next turn. Quantum Shielding: any time this unit suffers an unsaved wound, roll D6. If you roll lower than the damage inflicted by the attack, ignore it. For example: If you suffer 4 damage and you roll a 3, ignore the damage. Globe of resurrection: same as always. Explode: on a 6 it blows up and does some mortal wounds, but how many is out of frame.
  13. >kantor same characteristics of other chapter masters (w6 ws2+ s4 t4 4++) >crimson fists within 6 get another attack and reroll to hit >dorn's arrow: 24" ass4 s4 ap-1 d1 >sternguards same stats as marines but with ld8(-9 sergeant) >specialist requiem: rapid fire1 s4 ap-2 d1 >up to 2 can have heavy flamers, heavy weapons, special weapons or combi-weapons >everyone can have combi-weapons >16ppm without weapons (which go from 11ppm to 15 ppm respectively for combiflamer and combiplasma) >vanguards are almost the same but can get any weapon combination between melee and pistols >yes twin pistols too
  14. примарисы считают зазорным дроппод =)
  15. ни в чем :) скорее всего что бы меньше моделей плавилось и пилилось под визивинг
  16. А эт, на дакке интересуются можно ли овервотчить маркерами. Они же до конца фазы все дела :)
  17. Примасольтники! Эльдобайки?
  18. Да как бы стелсы не так уж и дороги, а огнеметы веселые и больнючие, плюс три бурсты. А уж как грустно будет тем кто полезет к кризисам в хтх первыми Не авточейс, может конечно вообще фан но как бы. Плюс пока правил джетпаков нет 9д6 блин :)
  19. А как вы отличаете ультрамарина от альфалегионера?
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