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WARBOSS
The largest and most powerful Ork, he excels at melee combat.
KOMMANDO NOB
The Kommando Nob is a stealth expert who ambushes his prey.
MEKBOY
Meks are responsible for maintaining the machinery that the Orks use. They also can enhance troops with their technology.
INFANTRY
SLUGGA BOYZ
Comes with the Recklessness ability that allows them to break suppression. Can be upgraded with burnas and with a Nob leader.
SHOOTA BOYZ
Can be upgraded with the Big Shoota giving the Aiming? Wotz Dat? ability. Can also be upgraded with a Nob Leader.
STORMBOYZ
Jump troop that stomps da enemies. Good at forcing ranged units into melee combat. Can get Improved Jump Packs, which grants the Bommaboy ability. Can also get a Nob Leader.
STIKKBOMMAZ
Lightly armored melee unit. Comes equipped with stikkbombz. Can be upgraded with the Bomma Kit, which grants stun bombz.
LOOTAS
Comes with Dakka Deffgun, a suppression weapon with a limited firing arc. Can be upgraded with the Beamy Deffgun (an anti-vehicle weapon).
NOB SQUAD
Large Orks who do very high damage against infantry. Upgrades include 'Uge Hammers, Nob Leader and the Nob Kit, which grants the Frenzy ability.
TANKBUSTAS
Heavily armed anti-vehicle infantry. Capable of using the Rokkit Barrage ability to rain rockets down upon their foes.
KOMMANDO SQUAD
Fragile ranged unit. Kommando Kit unlocks Infiltrate ability. Can detect infiltrated units. Additional abilities include Luv da Dakka, Smoke Grenade and Burna Bomb. Can add a Nob Leader.
VEHICLES
WARTRUKK
Fast and fragile, anti-infantry vehicle. Transports infantry units across the battlefield and allows nearby squads to reinforce.
DEFF DREDD
Slow melee vehicle. Effective versus infantry and vehicles. Has the Rampage ability which allows it to move faster but takes damage and can be upgraded with reinforced plating.
LOOTED TANK
Slow ranged vehicle. Effective against infantry, vehicles and buildings. Can be upgraded with reinforced plating.
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Eldar
COMMANDERS
FARSEER
A master psyker, the Farseer is a support caster who provides disruptive melee and strengthens troops with her spells.
WARP SPIDER EXARCH
The Warp Spider Exarch is able to hit and run with his teleport ability. He can also teleport allies bringing them to and from battle.
WARLOCK
An offensive psyker, the Warlock specializes in damage spells and front line combat.
INFANTRY
GUARDIAN SQUAD
Comparatively fragile units. Upgrades grant abilities such as Plasma Grenades and Energy Shields.
RANGER
Light infantry unit with long range weaponry. Upgrades allow for infiltration and Cloaking field as well as Suppressive Volley.
HOWLING BANSHEES
Highly agile melee infantry. Upgrades grant additional speed, War Shout ability and other enhancements.
WARP SPIDER SQUAD
Teleporters allow for ambushes and rapid redeployment.
SEER COUNCIL
Powerful melee unit made up of Warlocks. Projects an aura accelerating energy regeneration of nearby allies.
SHURIKEN CANNON WEAPON TEAM
Mobile weapons platform armed with suppression weapon. Has limited firing arc and requires set-up time.
BRIGHT LANCE WEAPON TEAM
Mobile weapons platform armed with anti-armor cannon. Has limited firing arc and requires set-up time.
D-CANNON WEAPON TEAM
Mobile weapons platform armed with powerful artillery weapon. Has limited firing arc and requires set-up time.
VEHICLES
FALCON
Light skimmer tank and troops transport. Reinforces nearby infantry.
FIRE PRISM
Skimmer tank armed with powerful energy cannon. Capable of high-damage focused shot.
WRAITHLORD
Powerful walker unit. Upgrades allow addition of suppression or anti-armor weaponry.
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Tyranids
COMMANDERS
LICTOR ALPHA
The Lictor Alpha's camouflage allows it to ambush and disrupt enemy infantry.
RAVENER ALPHA
The Ravener Alpha tunnels under enemy lines opening up strategic tunnels for allies to use.
HIVE TYRANT
The Hive Tyrant is a large and powerful Tyranid that directs the swarm with powerful synapse abilities. The Hive Tyrant is immune to suppression.
INFANTRY
TERMAGAUNT BROOD
Attacks from Termagants cause targets to become temporarily more vulnerable to all further attacks. When Termagants are under the effects of synapse, enemies struck are knocked down.
HORMAGAUNT BROOD
Gaunts excel at overcoming enemies in melee with their larger numbers. They become much more deadly when under the effects of synapse.
WARRIORS
Vicious melee creatures that can be mutated to carry ranged weaponry. Their synapse aura increase durability of nearby Tyranids.
RAVENER BROOD
Fragile, high-damage melee unit that is effective against infantry and capable of burrowing underground. Can burrow and be upgraded with the Devourer, a ranged weapon effective against infantry.
RIPPER SWARM
Small tyranid creatures that soak up ranged fire and disrupt enemy lines to protect more important creatures. Cannot be suppressed while under the effects of synapse.
ZOANTHROPE
Slow, fragile artillery unit. Comes with the Focused Warp Blast and the Warp Field abilities.
LICTOR
Elite assassin unit that comes with the Infiltrate ability and the deadly flesh hooks attack.
SPORE MINES
Each mine explodes in a cloud of poisonous spores when detonated.
MONSTERS
CARNIFEX
A living engine of destruction that is impervious to small arms fire. Can be upgraded to have thornback armor, a barbed strangler, spore cysts, a venom cannon, or to project bio-plasma.
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Space Marines
FORCE COMMANDER
The Force Commander is a melee specialist who can inspire allied troops around him to boost their effectiveness.
TECHMARINE
The Techmarine is a defensive specialist. He constructs turrets to defend territory and a teleporter relay to reinforce allies.
APOTHECARY
The Apothecary specializes in healing and excels at using his abilities to support allies from just behind the front line.
INFANTRY
ASSAULT SQUAD
Comes with jump packs effective at closing distances. Additional upgrades include Blind Grenade and Melta Bombs.
DEVASTATOR HEAVY BOLTER SQUAD
Comes with a weapon that suppresses large groups of infantry. Has limited firing arc and requires set-up time.
DEVASTATOR PLASMA CANNON SQUAD
Effective at dislodging enemy troops and vehicles from dug in positions. Has limited firing arc and requires set-up time.
SCOUT SQUAD
Can be upgraded with combat shotguns or sniper rifles - either of which also grants the Infiltrate ability. May also add a Scout Sergeant who grants frag grenades.
TACTICAL MARINE SQUAD
Tactically adaptable infantry that can be equipped multiple weapon upgrades.
TERMINATOR SQUAD
Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport.
TERMINATOR ASSAULT SQUAD
Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport.
VEHICLES
DREADNOUGHT
The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their weapon damage. Comes with the Emperor's Fist ability and can add an assault cannon or receive the Dark Age of Technology upgrade.
PREDATOR
Heavy battle tank. Its ranged weapons are effective against infantry and vehicles.
RAZORBACK
Transports infantry units across the battlefield and allows nearby squads to reinforce.
VENERABLE DREADNOUGHT
A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their weapon damage.
З.Ы. Поздно поэтому переводить влом. Итак все понятно :)