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Mr Carloff

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Весь контент Mr Carloff

  1. В Лобне есть, на складе нету. 4евер сэд
  2. BALANCE UPDATES Oberkommando West After analyzing play data from the weekend we saw an increase in early tank usage for the Oberkommando West. We are releasing a targeted change to directly reduce that usage and to bring the OKW on par with the other four factions. Panzer IV Ausf. J Medium Tank Fuel cost increased from 135 to 150 Panther PzKpfw V Medium Tank Fuel cost increased from 175 to 200 Panther PzKpfw V Command Tank Fuel cost increased from 200 to 225 Tiger B “Königstiger” Fuel cost increased from 260 to 310 “Jagdtiger” Panzerjäger Tiger Ausf. B Fuel cost increased from 245 to 280 BUG FIXES We have adjusted the squad and entity population values of infantry. This will allow all infantry to retain their previous population value pre-patch without the use of decimal values. Previously having decimal population values would cause issues with call-in units. This is now resolved. All infantry entities will now have a population of 1 with the difference added onto their squad population extension. General Fixed an issue in the Leaderboards where sometimes players would appear as level 0 Updated several tool tips around the Oberkommando West rework Reverted a change that caused ability speech to be spammed under certain conditions Fixed an issue where chat text colours wouldn’t appear correctly Fixed an issue with the ~ key no longer opening chat history Fixed an issue where sometimes player names would be missing in the game setup lobby Oberkommando West Swapped the positions of the Volksgrenadiers and Sturmpioneers in the Command Headquarters build menu Volksgrenadiers’ overall population cost increased from 5 to 7 Population per entity unchanged at 1 Population per squad increased from 0 to 2 Obersoldaten’s overall population cost increased from 8 to 10 Population per entity unchanged at 2 Population per squad increased from 0 to 2 Pak 43 88mm Anti-Tank Gun population cost decreased from 13 to 10 Panzerfusilier’s Anti-Tank Rifle Grenade damage increased from 40 to 100 Fixed a rare crash when using Goliath’s Detonate ability Goliaths no longer provide light cover Goliaths will now camouflage in deep snow Wehrmacht Pioneer’s overall population cost increased from 4 to 6 Population per entity unchanged at 1 Population per squad increased from 0 to 2 Grenadiers’ overall population cost decreased from 8 to 7 Population per entity decreased from 2 to 1 Population per squad increased from 0 to 3 Grenadiers’ Rifle Grenade ability’s weapon delay decreased from 3 to 2.125 Stormtroopers can now purchase the Jaeger Infantry Package Stormtroopers can now acquire the Model 24 Stun Grenade ability Soviet Shock Troops’ overall population cost decreased from 12 to 8 Population per entity decreased from 2 to 1 Population per squad increased from 0 to 2 Guards Rifle Infantry’s call-in population cost now properly displayed at 8 US Forces Rear Echelon Troops’ overall population cost increased from 4 to 5 Population per entity unchanged at 1 Population per squad increased from 0 to 1 Riflemen’s overall population cost unchanged at 7 Population per entity decreased from 1.4 to 1 Population per squad increased from 0 to 2 Lieutenant’s overall population cost unchanged at 8 Population per Lieutenant entity unchanged at 2 Population per Riflemen entity decreased from 1.5 to 1 Population per squad increased from 0 to 2 Captain’s overall population cost increased from 7 to 8 Population per Captain entity unchanged at 2 Population per Rear Echelon Troop unchanged at 1 Population per Riflemen entity decreased from 1.5 to 1 Population per squad increased from 0 to 2 Renamed the ZSU M17 MGMC to M16 Half-Track Rear Echelon Troops’ Volley Fire ability’s munition cost decreased from 35 to 20 UK Forces Infantry Section’s overall population cost decreased from 8 to 7 Population per entity decreased from 2 to 1 Population per squad increased from 0 to 3 Tank Hunter Infantry Section’s overall population cost decreased from 8 to 7 Population per entity decreased from 2 to 1 Population per squad increased from 0 to 3 Royal Engineers’ overall population cost decreased from 8 to 6 Population per entity decreased from 2 to 1 Population per squad increased from 0 to 2 Royal Engineers Recovery Squad’s overall population cost decreased from 8 to 6 Population per entity decreased from 2 to 1 Population per squad increased from 0 to 2 Fixed an issue with the Command Vehicle Air Support ability not providing sight
  3. Ох, господи. 10 из 10. Бибоп, Рокстеди и Фокс еще!
  4. Советский иномарочный все так же ищет команду.
  5. I released an OKW redesign proposal a few months ago in an attempt to address the problems the faction had. Now that the OKW have been completely rehauled, many of the original problems I thought the faction had have been solved. Problem is that Relic created new problems in the process. So here are my new proposed changes to fix the OKW. They're fairly preliminary, but I think it's a good start. General Changes - Starting manpower reduced from 340 to 300 Volksgrenadiers - Panzershreck upgrade removed - Scavenge ability removed - Population increased from 5 to 7 - Vet 1 ability (-10% received accuracy) changed to Sprint - Vet 3 bonus changed to Passive Healing and -20% accuracy Sturmpioneers - Population reduced from 9 to 7 Kubelwagen - Can no longer capture points - Now has "Red Hot" ability. Costs 15 munitions to use. Significantly decreases gun accuracy for a period of time but allows the vehicle to suppress enemy infantry - Fuel cost increased from 0 to 5 Flak Halftrack - Now sets up instantly Jagdpanzer IV - Penetration increased from 200.0/185.0/170.0 to 260.0/240.0/220.0 - Fuel cost increased from 135 to 150 - Cautious Movement ability removed - Vet 1 ability changed to Vehicle Camouflage. Allows the Jagdpanzer IV to become invisible while still. - Population reduced from 14 to 12 Panzer IV - Fuel cost increased from 135 to 150 Panther Tank - Fuel cost increased from 175 to 200 King Tiger - Fuel cost increased from 260 to 350 - Frontal armor increased from 375 to to 450 Jagdtiger - Fuel cost increased from 290 to 350 - Frontal armor reduced from 525 to 450 - Daze mechanic removed - Vet 5 bonus changed to -20% reload Sturmtiger - Fuel cost increased from 160 to 200
  6. Прикольно) Я кстати глянул демку, но ничего подобного у себя не нашел. 400% у стрелков. А еще что странно, винтовочная граната стала мгновенно прилетать, а озвучка после взрыва...
  7. К.И. Чуковский "Водители "газелей" фрегатов", особенно "Матрос Рутерфорд в плену у новозеландцев".
  8. Томми хороши, инженеры универсальнее в плане починки-толщины-дамаги. Выбор скорее за тобой, если играть через а-мув, то инженеры. Есть, но только за домом и его нужно контролить и отчинивать. Если ты рано сможешь выйти в кентавр, то строй его. Сейчас выгодней машина с пушкой. Средний танк неплох да и Черчилли могут. Попробуй и сам выбери - не могу дать точного совета. Черчилли для прорыва, а Кометы(или как их там) для перестрелок норм подходят.
  9. Ты еще не видел 2 отряда оберов с комплектом СТГ-40 по 60 аммо? ;)
  10. Дружище, ну что же ты так долго до этого доходил? Это же читалось между строк в патчноуте. Лемон клевый чувак, особенно в комплекте с Дасти. Если осталась демка, кинь пожалуйста. Я играю через 3 максима, 2 миномета, зиску или гварду в зависимости от карты. Но все это не спасает от двойных Лухсов на 7-ой минуте. Повезет если один сядет на мину и ты выиграешь минуту на подготовку. По факту столкнулся в 2х2 с 5 лейками и 5 отрядами штормов - даже 2 Катюши не успевали это убивать за двойной залп. Еще проблема двойной танковый штаб - перекрывает звезду и еще одну критическую точку. Теперь штука еще может быть быстрее ))) Дальше - самый "ад и израиль" двойной Пз4 с картинками на броню... Самый удачный вариант, что мне удавалось делать это 3 Су76 + ИС2 и 1 Зиска.
  11. Причем пробили 4 атаки через 95% пэрри...
  12. Первый раз за 55 дней уронили капитана. Как результат - травма руки, ноги и выбили глаз...
  13. Насколько я понял из книги - нужно сделать командный моцик на медиум подставке и по 2 моцика на лардже. А дисмаунт - 1 смол и 3 медиума. Так?
  14. Возник вопрос - на каких подставках нужно делать мотоциклы? В БРБ они на двух типах... И нужно ли носить отдельно сделанные подставки с пехотой, дабы отображать дисмаунт реконов?
  15. Если сравнивать с фиксированием бонусной точности по ЗИСкам, то да, очень быстро. Всего месяц-полтора.
  16. Ты видимо не играл в патч с ОБНОВЛЕННЫМИ поджегными гранатами ОКВ - гренка взрывом сносила полхитов и горение сносила вторую половину за время складывания Максима.
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