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Erenarch

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Весь контент Erenarch

  1. VEHICLES OF THE ADEPTUS ASTARTES THE IMPERIUM OF MAN The Imperium of Man, ruled over by the Immortal God-Emperor of Terra, is a collection of worlds which stretches across the entire galaxy. It is an empire that has survived over ten thousand years since the Emperor's ascension to the Golden Throne (1). Despite being beset by alien attacks from without as well as treachery, mutation and heresy from within, it is the greatest empire in human history, encompassing over a million worlds. To live under the reign of the Emperor is to live in dark and cruel times. The galaxy holds many threats, from hideous bloodthirsty aliens to secretive malign forces which threaten the very survival of Mankind itself. To combat its enemies the Emperor's servants rely upon the vast armies of the Imperium. Countless billions of Imperial Guardsmen form the backbone of the Irnperium's fighting forces, aided by the Imperial Navy, the holy Sisters of Battle, the Skitarii and the Titan Legions. Most honoured amongst the Emperor's forces stand the Adeptus Astartes – the Space Marines. Each Space Marine is a genetically enhanced super-human warrior, taller, stronger, and faster than any man and knowing no fear in battle. The Space Marines are the shield of Humanity and it is said that no foe can stand before them! THE ADEPTUS ASTARTES The origins of the Emperor's elite Space Marines stretches back to before the founding of the Imperium. During the 'Age of Strife' (2) Earth was cut off from the rest of the galaxy by fierce warp storms, preventing interstellar travel. It is believed that it was during this period of isolation that the Space Marines were first developed, under the direction of the man who would later rise to become the Emperor. It is believed that the Emperor's objective was to create a breed of elite warriors, possessing super-human strength and endurance and unswerving loyalty. In secret laboratories deep below the Earth's surface genetic scientists engineered the Emperor's design. Legend has it that he then led the first prototypes of these elite warriors to reconquer and unify Earth, subjugating the barbarian tribes and rival factions to become sole ruler of the planet. Then, as if the Emperor had foreseen it, the warp storms suddenly abated, and he could lead his new warrior-breed in a Great Crusade across the galaxy to rediscover and liberate Mankind's lost colonies. Before launching the Great Crusade the Emperor created the first true Space Marines. This was the First Founding (3). The 19 genetic implants were perfected, powered armour and 'bolt' weapons were developed, and most importantly, the Primarchs were created. The Primarchs were the pinnacle of the Emperor's genetic engineering. Twenty perfect beings, whose genetic data could be used to improve and speed up the development of the thousands of Space Marines needed for the coming wars. Legend has it that an accident occurred and the Primarchs were scattered across the galaxy, a setback which slowed the development of Space Marines, but did not stop it. Driven by his own foresight the Emperor led his Space Marines and conquered world after world, hardening his warriors in battle, honing their strategic and tactical skills. As the Crusade spread out from Earth the Primarchs were rediscovered, and the Emperor was reunited with his lost sons. Each Primarch was given command of a legion of Space Marines, his own sons, created using his own genetic material. It was the Primarchs, leading their legions, who took the Great Crusade to the far edges of the galaxy, and created the Imperium of Man. It was during the wars of the Great Crusades that the Space Marine Legions, (later to be broken down into Chapters in the wake of the Horus Heresy (4)) gained a reputation for ruthless efficiency. Space Marine recruits are brainwashed into fierce loyalty to their Emperor. Many have a xenophobic hatred of all alien races, or anybody they deem to have betrayed their master. As the 'Protectors of Humanity' any means justify the ends. All traitors must be punished, all rebellions crushed, all mutants cleansed. It is their holy duty, and they must not fail! Because of this ruthless attitude Space Marine Chapters are viewed with fear and awe, and long ago earned the nickname – the Angels of Death. THE ORIGINS OF SPACE MARINE VEHICLES Most Space Marine vehicles owe their origins to the Standard Template Constructs of the Age of Technology (5). First developed to supply colonists with reliable, easy to manufacture technology as Humanity expanded into the cosmos, the basic STC designs became the backbone of fighting vehicle designs during the Great Crusade. The standard Rhino hull is the prime example. It is one of the oldest STC designs still in use, and provides the chassis for many other armoured fighting vehicles, from Whirlwinds to Predators to the Sisters of Battle Immolator. Just as it can be said that the Great Crusade created the Space Marines, it was the requirements of constant warfare that created many of the Space Marines most common fighting vehicles. Specific examples are covered later in this book, but it is known that recognisable vehicles, like the first Rhinos and Predators, were operating during the Great Crusade. At the time they were not restricted to use by the Space Marine Legions, there is evidence that the Imperial Army also used the same standard vehicles. In the thousands of years since those legendary times many vehicle designs have been lost. Knowledge and science have become so debased that the Adeptus Mechanicus are not willing to recreate them. Some vehicles, like the Land Raider, have been lost and rediscovered. Other designs have been handed down from generation to generation, for thousands of years, with very few changes. CONSTRUCTION OF SPACE MARINE VEHICLES Construction of most Space Marine vehicles takes place in the Chapter's forges. Each Space Marine Chapter has its own base, usually referred to as a Fortress-Monastery (6). Heavily defended within the Fortress-Monastery are the Chapter's Apothecarion, Chapels and Armoury. Each Chapter has an officer responsible for supplying the armouries with vehicles and munitions. 'Master of the Forge' is a high ranking and honourable position amongst the Chapter Master's headquarters staff. The Master of the Forge reports directly to the Chapter Master. Under the Master of the Forge are all the Chapter's Techmarines, Servitors, Techno-mats and the forge's slave workers. The Techmarines oversee the construction of new vehicle chassis, although each Chapter has its own traditions and rituals of construction they follow a broadly similar pattern. Manned by Servitors, Techno-mats and slaves, the Chapter forges manufacture the required components and assemble them. The complete chassis – be it Rhino, Land Raider, Land Speeder etc, is then blessed and censers are forecast and read. Interpreting the omens indicates what type of vehicle the Machine Spirit within is, so a Rhino chassis may then be remarked tо become a Predator Annihilator, Razorback or Vindicator. The vehicle is then returned to the forges to be completed. The additional equipment required is fitted before the ceremonies of naming and awakening are performed. The naming ceremony gives each individual vehicle its unique name, examples include the Salamander' Rhino 'Nocturne's Hammer', or the Iron Hands Land Raider 'Cestus' and 'Metallus Gravus'. Some Chapters proudly display this name, others prefer to keep it secret. The ceremony of awakening is the initiation of the Machine Spirit of the vehicle into the Chapter. The Machine Spirit within is awoken from its slumber. Once this ceremony is complete the vehicle has been passed fit for service and is handed to the armouries for storage and required. The Master of the Forge will allocate new vehicles to the fighting companies in need of replacements, or store them as pert of the Chapter's central poll of heavy armour. Not all Chapters have the facility to make every vehicle they require. For instance, the largest vehicles, such as Thunderhawk gunships, require vast manpower to construct. Some Space Marine Chapters have ties to local forge worlds. The Adeptus Mechanicus and Space Marines have sworn mutual oaths of service to the Imperium and ancient charters exist which require forge worlds to support Space Marine Chapters where needed. In these cases, the vehicle will be constructed to order, and can only be supplied to the specific Chapter. Strict monitoring ensures than these vehicles do not fall into less trustworthy hands. Once complete, the new vehicle is delivered to the Chapter's Fortress-Monastery. The strict security around such arrangements is required because Space Marine vehicles are amongst the most advanced technology available to the Imperium. Many of the systems within are secret, and help to give the Space Marines an edge in battle. They cannot be allowed to fall into the hands of rebels or spies who might turn them against the Imperium. Most Chapters have ties to local forge worlds, who are responsible for training the Chapter's Techmarines The Adeptus Mechanicus hold no power over the independent Space Marine Chapters, but the souls of their machines and vehicles must be correctly tended; this is the Techmarine's task. Each serves an apprenticeship on a forge world as part of their training, some even travel to Mars to learn from the master Tech-magi. They are initiated into the ancient lore of machines and technology before returning to the Fortress-Monastery. ORGANISATION & COMBAT DOCTRINE Space Marine combat doctrine is very different to that of Imperial Guard forces. It is largely dictated by the size of a Space Marine Chapter. Space Marines are only required to take on the most important and toughest missions. Combat doctrine can be generally described by the terms 'Rapid response, rapid strike.' Space Marine Chapters lack the numerical strength to hold or dominate large areas of ground, instead they provide forces for short deployments with specific objectives. Organisation of Armoured Units The Space Marines operate a very flexible command structure and although each Chapter is divided into 10 companies, these only provide a pool of troops which can be freely mixed to create Strike Forces, Task Forces or Battle Groups. A company may fight together as a single unit, but is more often split up into smaller combined arms forces. Strike forces are generally organised around a core of Tactical squads, supported by specialist Assault or Devastator troops and armoured units. Each company has its own compliment of Rhino transports, Land Speeders, Dreadnoughts and Bikes, but the heavier armour is all drawn from central armoury, which is another 'pool' from which resources are drawn at need. The only exception to this is the Chapter's First Company, who maintain their own compliment of Land Raiders as transports for their Terminator squads. No company will permanently have Predators, Vindicators or Whirlwinds as part of its strength, but will be allocated them on a mission to mission basis. When a Strike Force is dispatched on a mission its commander will request assets from the central armoury. The Master of the Forge, in consultation with the Chapter Master's Headquarters and the Strike Force commander, will allocate vehicles suitable for the mission. The crews for armoured vehicles are all full Space Marines, and are often referred to as Custodians of a vehicle. Most crews are drawn from the Tactical squads of the Chapters Sixth and Seventh Companies. All Space Marines have some training in the use of armoured vehicles. Driving Rhinos and armoured formation tactics are part of a recruit's basic training. Later, Space Marines specialise in armoured operations and tactics, being trained in the operation of larger vehicles and basic maintenance. All Space Marine vehicle are fitted with spinal interfaces which a Custodian plugs into their powered armour and Black Carapace (7) allowing a Space Marine to become part of his vehicle, giving him an intuitive 'feel' for a vehicles controls and systems. An example of Strike Force organisation is the Executioners Chapter Pursuit Force, deployed on Khymara during the Badab War (8). It contained elements of 2nd, 7th, 8th and 10th companies, under the command of Captain BeIloch of 2nd company. Each company provided its own Rhino transports and bikes, whilst 7th provided all the Land Speeder variants and the Custodians for the vehicles drawn from the Armoury. EXECUTIONERS CHAPTER – KHYMARA PURSUIT FORCE Commander: Captain Belloch 2-i-c: Chaplain Khalil Libraries: 1 Codicier Apothecarion: 2 Apothecaries, 6 Servo-meds in Rhino Second Company: Captain, Chaplain, Apothecary. Standard Bearer 1 Assault squad on 6 bikes and 2 attack bikes 4 Tactical squads in 3 Rhinos and 2 Razorbacks 2 Devastator squads in Rhinos Seventh Company: 4 Land Speeder, 3 Land Speeder Tornados, 1 Land Speeder Typhoon 4 Tactical squads (operating as vehicle crew) Eighth Company: 3 Assault squads in Rhinos Tenth Company: 2 Scout squads on bikes Armoury: 4 Techmarines, 14 Servitors 1 Land Raider Prometheus, 2 Land Raiders 2 Predator Destructors, 1 Predator Annihilator 4 Whirlwinds 1 Damocles TO&E 161 men, 30 armoured vehicles, 18 bikes Deployment of Armoured Units Infantry are the core fighting force of all Space Marine Chapters. Heavily armed and armoured Space Marines, operating in Assault, Tactical and Devastator squads form the backbone of most Space Marine Strike Forces. Other arms are deployed to support this infantry and rarely operate independently. The combat task of a Space Marine armoured unit is to deliver the decisive blow to an enemy at the critical point. It is deployed to break an enemy defensive system, and in close co-ordination with other arms, to destroy the most dangerous hostile units. The paramount principles of tank deployment and tactics are co-operation with the infantry squads. The infantry-tank assault force concentrates a Space Marine Chapter's fire and shock power into a narrow sector for breakthrough and deep penetration operations. This is the preferred offensive method used by most Chapters for ground operations in the 'open field'. The deployment of heavy armour by Space Marine Chapters is always for a specific mission or role. Tanks are not used for general advances, operations to seize or hold ground or for prolonged siege warfare. A Chapter of only 1000 men cannot sustain long deployments. Short term operations, rapid strikes, attacking fast with overwhelming force is the Space Marines' modus operandi. During an extended campaign, after each deployment troops will usually be recalled to their Battle Barge (9) to re-arm and refit, before being redeployed to the surface for subsequent missions. Many common missions preclude the use of heavy armour. Examples include ship-to-ship boarding actions, infiltration missions for sabotage or intelligence gathering (often carried out by lightly equipped Scout units), tunnel fighting and planetfalls – which require a landing zone to be secured before heavier equipment can be landed safely. As well as the armour and infantry units, Strike Forces also include artillery assets. To a Space Marine commander, traditional artillery is of little value. The nature of Space Marine operations means that there is often little time to establish artillery positions or for the lengthy work of reducing an enemy's fighting strength by bombardment. Artillery is invariably of the mobile, close support variety, able to move with the rest of the forces and deliver salvoes of fire to saturate a target before or during an assault. Space Marine Chapters do not possess heavy artillery capable of reducing enemy bunkers, pillboxes or walls at long ranges. The heaviest firepower available to a Force Commander is provided by the Chapter's fleet. Orbital bombardment by the heavy weapons of a Chapter's Battle Barge or Strike Cruiser is a very blunt tool for a surgical strike force. Inaccurate, although devastating, an orbital strike is used to prepare the ground for a major assault, for destructive fire against large targets or for harassing fire. It might be able to hit a city or a map grid, but it cannot be relied upon to hit a specific target, such as fortifications within that city or a moving target, such as an enemy tank column. It lacks the speed to react to new targets or the accuracy for counter-artillery battery fire. Other factors also restrict its use. Space ships must be pre-positioned in low orbit around the planet, which is not always possible during rapid assaults. [ Добавлено спустя 1 минуту 37 секунд ] O_o ну ладно =)
  2. Помещения крепости-монастыря FORTRESS-MONASTERY'S ROOMS Every Chapter of the Adeptus Astartes has its own headquarters or base. The locations of some are widely known, such as the Crimson Fist fortress-monastery on Rynn's World. The exact locations of many Chapter bases are closely guarded secrets. Many are so secret even the imperial authorities have no idea where they are. Some are not situated on planets at all, but take the form of orbiting spacecraft or hollowed-out asteroids. A typical Marine base is that of the Space Wolves on the planet Lucan. The leader of the Space Wolves, Imperial Commander Enoch, also holds the governorship of the planet. The Space Wolves' leader is known as Lord Lucan, or Lucan, for this reason. The base is a giant fortress-monastery dedicated both to battle and worship. As in all Marine Chapters, the fighting troops of the Space Wolves are warrior-monks. Ordinary Marines are Battle Brothers whilst Sergeants, Captains and the Commander are spiritual as well as martial leaders. The exact nature of Marine religious ritual, belief, and expression, varies from Chapter to Chapter, but is centered around the tenets of the Imperial Cult and the spiritual hegemony of the Ecclesiarch. 1. Assimularum – aside from the Great Hall itself, this is the largest hall in the base. The entire Chapter can be gathered inside this vast and high-vaulted room. The assimularum is used for mass meetings, religious festivals and special feasts. Speakers address the assembly from the raised dais in front of the altar. During feasts the high table is placed on the dais where Commander Enoch and the Masters of the Chapter sit. When the assimularum is used for cult ceremonies, the screens covering the altar are removed revealing the reclusiam behind. 2. Reclusiam – the reclusiam is normally partitioned from the assimularum by a screen. This is an area reserved exclusively for cult activities. The reclusiam is looked after by a religious officer called a Reclusiarch. The Chapter's holy relics and many of their most precious battle trophies are kept here. The Reclusiarch has an office off to one side, and there are three private chapels dedicated to Leman Russ (the Chapter's founder), The Emperor Deified, and The Emperor Oracular. 3. Refectory – this is the main dining area used during ordinary meals. The kitchens, store-rooms, disposal units and purification vats lie beyond. Fighting members of the Chapter follow a strict and simple diet. This is augmented by the complex bio-chem necessary to maintain their physically enhanced bodies. Meals are eaten in silence following prayers of thanks offered by the most senior Marine present. 4. Oratorium – there are several such rooms throughout the fortress-monastery. They are used for private meetings, briefings, lectures and small assemble of all kinds. 5. Librarium – the library is more than a collection of books, it is the central record office and also the main seat of communications. The Chapter's Astropaths spend many hours here monitoring and broadcasting the psychic messages that allow Lucan to communicate with the rest of the Imperium. The Chief Librarian is an important figure. He is responsible not only for maintaining the Chapter's historic written, micro, and holo records, but also for communications within the base and with the outside world. He is also responsible for the base's defence systems. These are controlled from a special armoured room in the Librarium. The Chapter's Communications Officers are based here too, as well as a sizeable staff of librarians, astropaths and technical assistants. 6. Cells – each of the fighting brethren has his own cell, a simple room in which he sleeps. The cells are arranged in blocks of ten corresponding to the members of a fighting squad, each ten blocks represent the contingent of a company. Each company block incorporates a small administrative office and private chambers for the Captain. 7. Company Chapel – every company has its own chapel attached to its company block. This is the most commonly used place of worship. Here the battle-brothers recite liturgies, and incant the battle-prayers that form part of their regime of discipline. 8. Penitorium – brothers guilty of any kind of transgression undergo remedial confinement and penitence in the penitorium. 9. Private Chambers – these private offices and rooms are used by the various Masters of the Order. The Master of the Ships, the Master of the Forge, and the Master of the Ordinance have offices here. 10. Communal Dormitories – this is where the servants, administrators, technicians, naval personnel and other non-combatant staff live and sleep. These areas are far less spartan than the cells of the battle-brothers themselves. 11. Guest Chambers – these comparatively luxurious apartments are reserved for important visitors. A private chapel is attached. Visiting members of the administratum would stay in rooms such as this. 12. Foundries – this is where the Marines manufacture and repair their weapons and equipment. The foundries of the Space Wolves are large and well provisioned. The skilled workers are special Marines called Brother Artisans. The man in charge of the weapon-shop is the Master of the Forge. Beyond the foundries are the testing and weapon grounds where equipment is evaluated. 13. Shuttle Silos – the Space Wolves' large and well-equipped fleet is maintained in orbit around Lucan. The monastery-fortress has only a small number of ships. These arc used as courier vessels and as transports between Lucan and the fleet. 14. Teleportorium – there are four separate teleporter rooms in the Space Wolves base. They are the primary means of moving between the fortress-monastery and the fleet. Teleportorium One is use for the reception of guests and has numerous secret defences. 15. Launch Pads – twenty-four aircraft are housed in underground hangars beneath the launch pads, including four large transports and eight high speed scouts. The maintenance hanger and fuel tanks are surrounded by diamantine armour casing. 16. Armoury – the armoury is a large but crowded underground complex. Its main lift shaft is shielded by double thickness ceramite-cored doors. Ammunition is stored in four separate magazines, each wrapped in an individual stasis field and protected by seven layers of laminated armour. Even if an accident were to destroy one magazine the damage would be contained. The security of the armoury is the responsibility of the Master of Ordinance. The armoury may only be entered in his presence, the doors opening to his gene-print and coded signal. Only the Commander of the Chapter knows the secret spoken formula which will open the doors in an emergency. 17. Apothecarion – the apothecarion is an advanced medical facility combining all the resources of a hospital, research establishment and bio-lab. The Doctors and Surgeons have private quarters on the upper levels. Servants, nurses, and other supernumeraries share a dormitory on a lower level. In charge of the facility is the Master of the Apothecarion. He is a very important member of the Chapter. It is here that the warriors are surgically altered into super-human warrior using sophisticated bio-сhem and psycho-surgery. 18. Hydro-culture – Lucan is a productive world. The Space Wolves take a tithe of food grown on the planet and always have a supply of fresh local produce. In addition, exotic or seasonal vegetables are grown in the hydro-culture vats. Many other Chapters maintain far larger hydro-culture facilities. 19. Terrarium – the terrarium comprises several large rooms given over exclusively to the maintenance and propagation of plants from all over the galaxy. As well as providing a pleasant area, showpiece, and reference collection, the terrarium also provides the raw ingredients for several of the potent drugs used in the apothecarion. 20. Scriptory – this small room is one of several such scattered around the base. Scriptories provide instant access to unclassified codices from the librarium files. A computing terminal allows the user to select and consult files and record entries in the main library itself. 21. Solitorium – the solitorium is situated a short distance from the fortress-monastery itself. In this retreat battle-brethren may spend days or even years in private contemplation. Marines seeking promotion are expected to undergo weeks of self-deprivation and soul-searching in the solitorium. 22. Dungeon – the dungeons of the Space Wolves lie deep below the Apothecarion. Prisoners may be safely installed in the diamantine reinforced cells of the dungeon, from where they may be taken to the apothecarion for subsequent interrogation. 23. Generatorum – the fortress-monastery derives its power from the deep layers of Lucan itself. Four huge crystal-piles penetrate many miles into the planet's core converting subterranean heat to conventional energy via a phased crystal interface. 24. Defence laser – the base is protected by a formidable array of defence lasers mounted in armoured turrets. Thirty-two lasers remain permanently on line. The remaining eighty-eight weapons may be brought to a state of readiness within four days. 25. Local defences – the base perimeter is protected by an auto-system controlling three hundred and seventeen separate weapon turrets. Each turret houses four laser cannon and a missile launcher. 26. Missile silos – the main punch of the Space Wolves' ground-to-space defence system is housed in a complex of missile silos situated beyond the perimeters of the base itself. There are over four hundred silos like this scattered over the surface of Lucan, each controlled from an armoured defence room in the librarium. 27. Catacombs – the burial ground of the Space Wolves and last resting place of many heroes of old. 28. Great Hall – the main entrance to the base leads directly into the high-vaulted great hall. The hall is intended to impress. It is the largest single-room structure on the entire planet. Inside are arrayed many of the battle-trophies of the Chapter. Paintings of famous battles line the walls. Ancient weaponry and armour shines from plexi-glass cases. From the ceiling, spanning the full length of the hall, hangs the spacecraft 'Medusa' flown by Leman Russ the founder of the Space Wolves. 29. Barbican – before visitors may enter the fortress-monastery they must pass through the gate-house or barbican. This is always guarded so that visitors may be properly received. Not all visitors come overland, so the barbican has its own landing and launch pads to facilitate the reception of airborne craft.
  3. ну мона и так, но думаю надо сначала обозвать крупную технику и Тандерхоки - рино и пр. потом Рейдеров - 9: 2 Крузадера и 7 разных типов
  4. конечно, я када Заманиусу описывал своего героя про боевой пояс на бедрах особо подчеркнул! конечно будем!!! пояс всем, а вот цепь мб тока выдающимся?
  5. эххххх... че-нить подобное каждому бы забацать вот еще классно КМК нечто подобное через Армипейнтер на БолтерЭндЧейнсорде можно сделать!
  6. кстати, у 8 роты (штурмовой) дей-но нет дредов, посмотрел Кодекс СМ, зато у 9 (роты опустошителей) целых 7
  7. а здесь http://www.blacklibrary.com/images/wallpap...l-1680x1050.jpg видно ЧТО предпочитают носить волки на нагрудниках - пару волков крылатых, череп волка с крыльями, и вместо наплечных щитков - рондели
  8. ага, тада ждем шикарного появления. кстати, кину тебе один рассказик из сборника Heroes of the Space Marines называется One Hate, почитай там появление маров шикарно просто описано, автор Аарон Дебски-Боуден, вот еще его рассказ, обрати внимание КАК описываются мары в броне (слышат через микрофоны, а не ушами, видят авточувствами, при движении звуки сервомоторов, снятие и одевание шлема), как посторонние воспринимают силовую броню (звуки сервомоторов, силовой установки, коммуникаторов, ощущения, шлем и линзы ваще отпад, обвес всякий брони - типа черепа орков) http://forums.warforge.ru/index.php?showto...6&hl=рыцарь и у Торпа в рассказе, особенно в конце интересно http://forums.warforge.ru/index.php?showto...amp;hl=ренегаты
  9. надо тебе серию про Джерико посмотреть, чтобы улей глазами увидеть, ну и книги по Некромунде познавательны интЫресно есть там такие продвинутые технологии? и продумай эти гейсы, ок? ну концовку твоих абзацев мы уже знаем :) а мож не стоит так загибать прям с первым скаутом? ждем пафоса и шика маров (и менталитета маров, не зря ведь тему завел на форуме "Все о вселенной Вахи 40 000" ;))
  10. ну значит определились с любимыми пушками - все что мощно бьет и любовь к штурмовому оружию о-о-о, кстати, штурмовой орден и есть штурмовое оружие - assault weapon по правилам - это то оружие, которое может стрелять при ходьбе, т.е. не надо останавливаться. это штурмболтер, огнемет, мелта, и еще что-то, надо в правилах глянуть. блин, звиняюсь, надо точно по правилам смотреть - мелта, плазма, огнемет - это специальное вооружение.
  11. думай, ждемс, мож тоже с чем-нить из рыцарского оружия сравнить, типа молот может? Или так: копье - лазка, ракетный комплекс - молот, тяж. болтер - меч (тк основное/штатное оружие)? Или завязать на врага- типа тож наши ЖР с орками махались, а против них - тяж. болтер само то!
  12. а что за враг у Темных, против которого плазма? раветные установки че-то не нравятся, хотя... огнеметы - ну можна, но у нас надо думаю внешнее воздействие, чтобы прорваться в помещение, а там мары уже сами как-нить... мельты - скорее против бронетехники, а не тяжелой пехоты. а нам этоне нужно... сле-но возвращаемся к ракетным комплексам и лазкам, но я бы тож хотле хэвиболтеры, тож очень нравятся, НО нет под них идеи...
  13. я тож про них подумал сразу, НО какэ то на идею завязать? я вот еще думал насчет лазак - типа лазерное копье?
  14. ну выделили высших офицеров из тех же Имперских Кулаков, включая и библов - одного из которых сделали Главным Библиарием.
  15. не, можно подождать пока арсенал обзовем, а потом уже какждый, если захочет, может и остальную технику (или самую выдающуюся) обозвать.
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